SKYIE WARP PLAY




INTRODUCTION
Fantasy with an arial bent. 

TACTICAL RULES
Click here for the tactical rules.

WORLD BACKGROUND
The details of the war of the wizards is forever lost in time. The results of that war still 
afflict us and forever will. Eons later the residues of their mighty magics are still at work. 
Whole continents shattered into tiny fragments float in or above a sea of burning blood. 
The only way the isolated survivors could travel, trade, or communicate was by flying.
Everything that could fly was forced into service by whomever found it first. Things 
that should never fly were made to by magic and ingenuity. The landscape is still in ruins 
but the skies are filled with the most marvelous beasts and wondrous contraptions as 
never existed before. Men still travel, trade, and make war, but now they do it in the 
air on the backs of their creatures and creations in this world we now call Skyie. 

SIGHTS OF SKYIE
Some of the remaining solid earth rises from the boiling blood sea, however, most of the
 land fragments (or rocks) float in the air at a variety of elevations. These fragments are 
moving or stationary. Some tumble. Some rise and fall into the sea. Smaller ones can be 
pushed around. Most are land. Some have springs of pure water. Some have waterfalls that
 shower the fragments beneath. Some are balls of shimmering water or muddy swamp. 
Some are barren and others have giant trees. Some are giant veins of precious metals with 
mining towns forming scaffolding all around and underneath. The city-states have many 
fragments connected together by stone bridges. Far above these are the cloud cities of the 
Djinn and the Giants. Very isolated fragments are the roosts of hawkmen and hideouts of 
pirates. Great ships and swarms of flyers lay siege to Floating Castles that are held 
aloft by powerful spells. Tribal humanoids defend their tunneled-out rocks with great tenacity. 
There are rocks of solid Ice and others of burning sand. Small frags are the lairs 
of mythical monsters, hermits and even families.  Great schools of flying fish are 
pursued by magical whales and the vessels of flying fishermen. Tremendous Storms, 
Magical Vortexes, and plumes of Fire may send fragments spinning out of their orbit. 
The ruins of pre-cataclysm cities can be found exposed on the surface of many rocks. 
Artifacts of the ancient wizards still remain to be found. The faeries of the woods 
and waters have all sprouted wings and taken to the air. Insects have been magically 
bred into giant forms to serve as steeds.  Demons and their horrible mounts rise from 
the depths burning sea in search of victims. Undead riders move from rock to rock 
killing the inhabitants and using the corpses to swell their ranks. Lawless barbarian 
raiders of all races take every chance to terrorize and pillage their neighbors. 
Skyie is a world of great beauty and even greater danger. 






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