WARPSPAWN ROLEPLAYING







INTRODUCTION Jethro the Reptilian Cowboy from Pluto drew his Sonic Shock Laser Torch from its holster. “Hey Ma!” he lisped “Dem Vampiric Space Beavers is suckin on ol’ Bessie again!” CHARCTER GENERATION Roll 1D6 times on the Master Attribute Table #0 to get the concept for your character. MASTER ATTRIBUTE TABLE #0 1D6 Result: 1-2 Roll on Master Attribute Table #1 3-4 Roll on Master Attribute Table #2 5-6 Roll on Master Attribute Table #3 MASTER ATTRIBUTE TABLE #1 1D100 Attribute: 1 Mutant 2 Troll 3 Radioactive 4 Soldier 5 Mercenary 6 Assassin 7 Wizard 8 Rogue 9 Thief 10 Rock Star 11 Doctor 12 Healer 13 Elf 14 Dark 15 Gamma 16 Enforcer 17 Guard 18 Super 19 Mad 20 Master 21 Lord 22 Noble 23 Slave 24 Champion 25 Orc 26 Teenage 27 Robot 28 Droid 29 Android 30 Machine 31 Clockwork 32 Virtual 33 Holographic 34 Knight 35 Cyborg 36 Pit 37 Cybernetic 38 Green 39 Crystal 40 Robotic 41 Hero 42 Arch- 43 Temporal 44 Pirate 45 Bandit 46 Dwarf 47 Feline 48 Canine 49 Dragon 50 Holy 51 Unholy 52 Death 53 Ninja 54 Samurai 55 Goblin 56 Bunny 57 Dinosaur 58 Alien 59 Elemental 60 Space 61 Fungoid 62 Black 63 Shapeshifting 64 Parasitic 65 Insect 66 Drone 67 Secret 68 Spy 69 Ranger 70 Ultimate 71 Eccentric 72 Demon 73 Devil 74 Four Armed 75 Cop 76 Kung Fu 77 Commando 78 Angel 79 Scientist 80 Tattooed 81 Captain 82 Undead 83 Zombie 84 Vampire 85 Biker 86 Mummy 87 Lost 88 Transgenic 89 Martian 90 Venusian 91 Plutonian 92 Imperial 93 Warrior 94 Federation 95 Slayer 96 Fairy 97 Sorcerer 98 King 99 Outlaw 100 Hunter MASTER ATTRIBUTE TABLE #2 1D100 Attribute: 1 Bounty Hunter 2 Hawkman 3 Rebel 4 Fighter 5 Atomic 6 Power 7 Universal 8 General 9 Prince 10 Babe 11 Chaos 12 Fool 13 Mage 14 Techno 15 Ancient 16 Psychic 17 Psionic 18 Spirit 19 Berserker 20 Cosmic 21 Viral 22 Killer 23 Fanatic 24 Cultist 25 Humanoid 26 Cannibalistic 27 Avenger 28 Honorable 29 Free 30 Pilot 31 Astro 32 Combat 33 Sacred 34 Masked 35 Battle 36 Armored 37 Amazon 38 Trooper 39 Agent 40 Mentalist 41 Raider 42 Force 43 Meta 44 Wild 45 Moon 46 Bio 47 Duelist 48 Explorer 49 Adventurer 50 Con Artist 51 Debutante 52 Playboy 53 Criminal 54 Primitive 55 Advanced 56 Bionic 57 Exo- 58 Sub- 59 Pacifist 60 Aqua 61 Elder 62 Barbarian 63 Savage 64 Smuggler 65 Cowboy 66 Mountie 67 Rider 68 Private Eye 69 American 70 Heroine 71 Solar 72 Stellar 73 Jockey 74 Mega 75 Ace 76 Baron 77 Pagan 78 Shadow 79 Beast 80 Scout 81 Omega 82 Side kick 83 Toxic 84 Elite 85 Buccaneer 86 Veteran 87 Runaway 88 Rocketeer 89 Legionnaire 90 Telepathic 91 Reptilian 92 Hybrid 93 Condemned 94 Loner 95 Rich 96 Professor 97 Kid 98 Radar 99 Sky 100 Air MASTER ATTRIBUTE TABLE #3 1D100 Attribute: 1 War 2 Acrobatic 3 Mystic 4 Detective 5 Indian 6 Sexy 7 Colonel 8 Commander 9 Intrepid 10 Cunning 11 Cadet 12 Famous 13 Xeno 14 Mark X 15 Renegade 16 Ronnin 17 Freelance 18 Operative 19 Facist 20 Pig 21 Monk 22+ You fill in the rest or roll on the Master Attribute Table #0 DESIGNING SCENARIOS For a single evening: The game master must roll 20 times on the Master Attribute Table #0. The GM must incorporate all those terms into the evenings adventuring session. GAME DESIGNERS NOTES Work in progress. This is fun just to make characters… One of my favorites is the Toxic Aqua Orc Pacifist. Plan more tables for weapons, ships, devices, alien body parts, encounters, adventures, landscapes, etc. Have fun with it. Meant to be as campy as possible. Game Mechanics: Imagination!




Return to Warpspawn Mainpage