WARPSPAWN ROLEPLAYING
INTRODUCTION
Jethro the Reptilian Cowboy from Pluto drew his Sonic Shock Laser Torch from its holster.
“Hey Ma!” he lisped “Dem Vampiric Space Beavers is suckin on ol’ Bessie again!”
CHARCTER GENERATION
Roll 1D6 times on the Master Attribute Table #0 to get the concept for your character.
MASTER ATTRIBUTE TABLE #0
1D6 Result:
1-2 Roll on Master Attribute Table #1
3-4 Roll on Master Attribute Table #2
5-6 Roll on Master Attribute Table #3
MASTER ATTRIBUTE TABLE #1
1D100 Attribute:
1 Mutant
2 Troll
3 Radioactive
4 Soldier
5 Mercenary
6 Assassin
7 Wizard
8 Rogue
9 Thief
10 Rock Star
11 Doctor
12 Healer
13 Elf
14 Dark
15 Gamma
16 Enforcer
17 Guard
18 Super
19 Mad
20 Master
21 Lord
22 Noble
23 Slave
24 Champion
25 Orc
26 Teenage
27 Robot
28 Droid
29 Android
30 Machine
31 Clockwork
32 Virtual
33 Holographic
34 Knight
35 Cyborg
36 Pit
37 Cybernetic
38 Green
39 Crystal
40 Robotic
41 Hero
42 Arch-
43 Temporal
44 Pirate
45 Bandit
46 Dwarf
47 Feline
48 Canine
49 Dragon
50 Holy
51 Unholy
52 Death
53 Ninja
54 Samurai
55 Goblin
56 Bunny
57 Dinosaur
58 Alien
59 Elemental
60 Space
61 Fungoid
62 Black
63 Shapeshifting
64 Parasitic
65 Insect
66 Drone
67 Secret
68 Spy
69 Ranger
70 Ultimate
71 Eccentric
72 Demon
73 Devil
74 Four Armed
75 Cop
76 Kung Fu
77 Commando
78 Angel
79 Scientist
80 Tattooed
81 Captain
82 Undead
83 Zombie
84 Vampire
85 Biker
86 Mummy
87 Lost
88 Transgenic
89 Martian
90 Venusian
91 Plutonian
92 Imperial
93 Warrior
94 Federation
95 Slayer
96 Fairy
97 Sorcerer
98 King
99 Outlaw
100 Hunter
MASTER ATTRIBUTE TABLE #2
1D100 Attribute:
1 Bounty Hunter
2 Hawkman
3 Rebel
4 Fighter
5 Atomic
6 Power
7 Universal
8 General
9 Prince
10 Babe
11 Chaos
12 Fool
13 Mage
14 Techno
15 Ancient
16 Psychic
17 Psionic
18 Spirit
19 Berserker
20 Cosmic
21 Viral
22 Killer
23 Fanatic
24 Cultist
25 Humanoid
26 Cannibalistic
27 Avenger
28 Honorable
29 Free
30 Pilot
31 Astro
32 Combat
33 Sacred
34 Masked
35 Battle
36 Armored
37 Amazon
38 Trooper
39 Agent
40 Mentalist
41 Raider
42 Force
43 Meta
44 Wild
45 Moon
46 Bio
47 Duelist
48 Explorer
49 Adventurer
50 Con Artist
51 Debutante
52 Playboy
53 Criminal
54 Primitive
55 Advanced
56 Bionic
57 Exo-
58 Sub-
59 Pacifist
60 Aqua
61 Elder
62 Barbarian
63 Savage
64 Smuggler
65 Cowboy
66 Mountie
67 Rider
68 Private Eye
69 American
70 Heroine
71 Solar
72 Stellar
73 Jockey
74 Mega
75 Ace
76 Baron
77 Pagan
78 Shadow
79 Beast
80 Scout
81 Omega
82 Side kick
83 Toxic
84 Elite
85 Buccaneer
86 Veteran
87 Runaway
88 Rocketeer
89 Legionnaire
90 Telepathic
91 Reptilian
92 Hybrid
93 Condemned
94 Loner
95 Rich
96 Professor
97 Kid
98 Radar
99 Sky
100 Air
MASTER ATTRIBUTE TABLE #3
1D100 Attribute:
1 War
2 Acrobatic
3 Mystic
4 Detective
5 Indian
6 Sexy
7 Colonel
8 Commander
9 Intrepid
10 Cunning
11 Cadet
12 Famous
13 Xeno
14 Mark X
15 Renegade
16 Ronnin
17 Freelance
18 Operative
19 Facist
20 Pig
21 Monk
22+ You fill in the rest or roll on the Master Attribute Table #0
DESIGNING SCENARIOS
For a single evening: The game master must roll 20 times on the
Master Attribute Table #0. The GM must incorporate all those terms into the
evenings adventuring session.
GAME DESIGNERS NOTES
Work in progress.
This is fun just to make characters…
One of my favorites is the Toxic Aqua Orc Pacifist.
Plan more tables for weapons, ships, devices, alien body parts,
encounters, adventures, landscapes, etc.
Have fun with it. Meant to be as campy as possible.
Game Mechanics: Imagination!