WARP HAMMER









INTRODUCTION
Two player Card Game based on the Games Workshop Warhammer Fantasy Universe.

DISCLAIMER
Warhammer is a trademarked, copyrighted property.
This is merely a fan site.

DECK CREATION
Each player uses a separate individualized deck.
Each deck must contain 40 cards.
Note that every card has a Cost.
Each deck must have a total Cost of 100 points or less. (Or more points if players agree)
A player must pick his units off of one Card List (2 or more if players agree) and 
the appropriate Spell Lists.
Every Army must have a Command Group consisting of at least a Wizard and a 4+ Force Hero.
A 40 card deck may have a maximum of 20 Item, Spell, Tactic, Mark, and Virtue cards.
A 40 card deck may have a maximum of 10 Wizards & Heroes.

CARD TYPES
Hero, Magic, Wizard, Archer, War Machine, Signal, Berserker, Ambush, Scout, 
Monster, Beast, Cavalry, Infantry, and Spear cards are all Unit cards.
Item, Spell, Tactic, Mark, and Virtue cards are collectively 
called Enhancement cards.
An enhancement card must be played with a certain type of unit card 
for it to have any effects.
Note that one effect of an enhancement card is to provide an additional 
unit type attribute (trait) in Battle and Blood Phase.
For example: To have a Rune Hammer (Item from Dwarf List) have any effect, you 
must have a Hero unit in play. The Hammer then adds 3 Force and has the attribute 
of Magic (Equivalent to having an extra unit of the Magic Type). 
Note that most of the attacks in Battle phase target unit cards, not enhancement cards. 

VICTORY
The first player to win 5 hands is the winner.

TURN SEQUENCE
Each turn has 5 phases:
Logistics Phase
March Phase
Orders Phase
Battle Phase
Blood Phase

LOGISTICS PHASE
Players draw a hand of 15 cards from your deck.
If a deck runs out, shuffle the reserve pile & draw from it.

MARCH PHASE
Players discard down to 10 cards.
The discarded cards go to a players reserve pile.

ORDERS PHASE
Write down on a scrap piece of paper whether you want your army to:
Charge, Advance, or Defend.
Players reveal their written orders simultaneously.
If you wrote Charge Orders, all of your Monster, Beast, Cavalry, and 
Flying units get +1 force.
If you wrote Advance Orders, all of your Infantry, Spears, Hero, and 
Signal units get +1 force.
If you wrote Defend Orders, all of your Magic, Scout, Archer, and 
War Machine units get +1 force.
If you wrote Charge and your opponent wrote Defend you get +3 force 
to your battle total.
If you wrote Defend and your opponent wrote Advance you get +3 force 
to your battle total.
If you wrote Advance and your opponent wrote Charge you get +3 force 
to your battle total.

BATTLE PHASE
Players reveal their hands by placing them face down in front of them.
Killed cards are sent to the players casualty pile.
Note that attributes provided by Item, Spell, Tactic, Mark, Ability, and 
Virtue cards may only be counted if a card that can use it is also in play.
For example only Wizards can use Spells.
A card may only apply one of its traits per turn to produce an affect.
For example: A unit with the scout trait and the Archer trait must use only one.
Conduct the following contests/attacks in order:
*The Player with the most Signal units gets to draw the top card of his 
deck and put it into play.
*Each Armor, Swarm, Courage, & Regenerating unit gets to negate one 
kill caused by his opponent this phase on a roll of 1-3 on 1D6.
*Each Cowardly unit gets to send one killed unit to the reserve pile instead of
the casualty pile on a roll of 1-4 on 1D6.
*Each Beast unit gets to kill one enemy Scout or one 
Ambush unit this turn on a roll of 1-3 on 1D6.
*The Player with the most Scout units gets to look at the next 10 cards in
his opponents deck.
*Each Ambush unit gets to kill any one opposing unit on a roll of 1-2 on 1D6.
If the Ambush unit rolls a 6, the ambusher is killed.
*Each Disaster & War Machine unit gets to reveal the top card of his opponents deck: 
If it is a unit kill it, if it is an enhancement, send it to the Reserve pile.
*Each Archer unit gets to kill one Infantry, Spear, or 
Flyer unit on a roll of 1-2 on 1D6.
*Each Flying & Teleport unit gets to kill any one enemy Archer or War Machine unit 
on a roll of 1-2 on 1D6 or Neutralize any one unit on a roll of 1-3 on 1D6.
A Neutralized unit cannot roll for its attribute for the rest of Battle Phase. 
*Each Wizard or Magic Resistance unit gets to kill one enemy Spell or Item on 
a roll of 1-3 on 1D6.
*Each Fear or Magic unit gets to rout one Non-hero 
opposing unit to its owners reserve pile on a roll of 1-4 on 1D6.
*Each Immobilizer unit causes any one opposing unit to be immobilized on a roll 
of 1-3 on 1D6. An Immobilized unit is neutralized and has a Force = 0.
*Each Hero unit gets to kill one opposing Hero, Monster, or 
Magic unit on a roll of 1-3 on 1D6.
*Each Spear unit gets to kill one opposing Monster or Cavalry on a roll of 1-3 on 1D6.
*Each Cavalry unit kills an opposing Non-hero Archer unit 
or War Machine on a roll of 1-3 on 1D6.
*Each Berserker, Slay, and Monster unit gets to kill any one unit on a 
roll of 1-3 on 1D6.
*Each Poison, Drain, or Disease unit gets to effect one enemy unit. Roll 1D6: 
On 1-2 the unit is killed, on 3-4 it is immobilized, on 5-6 nothing.
*The Player with the most Infantry and Death units gets a +5 Force bonus in Blood Phase.
Normally the attacker chooses the target to be killed.
Units with the Martyr ability may be killed instead at the 
option of the targets controller. 
A Unit may attempt, once per turn, to martyr for one other unit 
on a roll of 1-3 on 1D6.

BLOOD PHASE
Determine a Battle Total for each player.
Each card remaining from Battle Phase contributes its force rating to the Battle Total.
If you play a Leader card with a Mount card get a +1 force bonus.
If a unit has a “Versus” attribute (Such as +2 vs Orcs) the 
Unit only gets the bonus if the opponent plays a unit of the appropriate type. 
Items, Spells, Tactics, Marks, Abilities, and Virtues may only be counted if 
a card that can use it is also in play. For example only Wizards can use Spells.
The Player with the highest Battle Total wins the Melee.
The loser puts 1D6 random cards in play into his casualty pile.
Remaining cards go into each players reserve pile.

LIST NOTATIONS
U = Unique Unit: only 1 per Army
L2 = Rare Unit: Limit 2 per Army


DWARF CARD LIST
Card Name			Cost	Force	Notes
Gotrek Gurnisson		4U	3	Hero, +2 if played with Felix
Felix Jaegar			3U	3	Hero
Anvil of Doom			7U	6	Magic, Signal, Wizard
Thorim Grudgebearer		7U	6	Hero, Armor
Dwarf Lord			6U	5	Hero, Armor
Dwarf Runesmith			3	3	Magic, Wizard
Hero				4	3	Hero, Armor	
Champion			5	4	Hero, Armor
Standard Bearer			1	1	Signal
Hornblower			1	1	Signal
Clansmen			3	2	Infantry, Armor
Longbeards			2L2	2	Infantry
Dwarf Pikes			1	1	Spears
Norse Dwarves			3	3	Berserk
Troll Slayers			3	2	Infantry, +2 vs Monsters	
Giant Slayers			4	3	Infantry, +2 vs Monsters
Iron Breakers			4	3	Infantry, Armor
Tunnel Fighters			3L2	3	Scouts
Hammerers			2	2	Infantry
Organ Gun			4	4	War Machine
Bolt Thrower			3	3	War Machine
Thunderers			3	3	Archers
Crossbows			2	2	Archers
Mortar				4	1D6	War Machine
Fire Thrower			2	2	War Machine
Rangers				3	2	Scouts, Ambush
Runners				1	1	Scouts
Gyrocopter			3	2	Scout, Flyer
Runestaff			2U	3	Wizard Item, Hero
Rune Hammer			2U	3	Hero Item, Magic
Rune of Cleaving		2U	3	Spell, Death
Rune of Courage			2U	3	Spell, Courage
Iron Rune			3U	4	Spell, Armor
Rune of Might			4U	5	Spell, Hero
Rune of Banishment		5U	6	Spell, +2 vs Monsters
Stalwart			1	1	Dwarf Virtue, Armor
Stubborn			2	2	Dwarf Virtue, Armor
Racial Rules: When writing orders add one attribute of Armor or Martyr.
Spells: Use spells from the Metal List.




WOOD ELF CARD LIST
Card Name			Cost	Force	Notes
Arch Druid			5	5	Magic, Wizard
Druid				3	3	Magic, Wizard
Forest Lord			5U	5	Hero
Sylvan Chieftan			4	4	Hero
Guardian			3	3	Hero
Master Archer			6U	5	Hero, Archer
Archers				4	4	Archers
Hunters				3	2	Scouts, +2 vs Beasts
Falconer			2	1	Scouts, +2 vs Heroes
Scouts				1	1	Scouts
Master Scout			3U	2	Hero, Scout
Shapechangers			3	2	Scouts, Beasts
Wood Elf Spears			2	2	Spears
Glade Guards			2	2	Infantry
Warrior Kinband			3	3	Infantry
War Dancers			4	3	Infantry, Magic
Dance Master			5U	4	Hero, Magic
Dryad				4	3	Magic, Scouts
Waywatchers			3U	2	Scouts, Ambush
Treeman				6	5	Armor, Monster
Grizzly Bear			3	3	Beasts
Wain Lord Chariot		3	3	Cavalry, Mount
Great Cat			2	2	Beasts
Timber Wolves			2	2	Beasts
Warhawks			4	3	Flying, Scouts
Unicorn				3	3	Mount, Magic
Great Eagle			5	5	Mount, Flying
Forest Dragon			7	6	Mount, Flying, Monster
Glade Riders			3	3	Cavalry
Warhawk Riders			4	4	Flying
Magic Herbs			1U	1	Hero & Wizard Item, Magic
Green Blade (Sword)		2U	3	Hero Item, Magic		
Hawk Bow			1U	2	Hero Item, Archer
Cloak of the Woods		1U	2	Hero Item, Scouts
Sword of Ages			3U	4	Hero Item, Signal
Bear Banner			1U	2	Infantry Item, Beast
Flail of Claws			1U	2	Hero Item, Berserk
Arrows of Slaying		1U	2	Archer Item, +2 vs Monsters
Shield of Ptolos		1U	2	Hero Item, Armor
Shapeshift			1U	2	Spell, Beasts
Plant Control			2U	3	Spell, Immobilize
Call Animals			2U	3	Spell, Swarm
Natures Visitation		3U	4	Spell, Signal
Natures Wrath			4U	5	Spell, Disaster
Racial Rules: When writing orders add one attribute of either Scout or Archer.
Spells: Use spells from any lists except Fire, Shadow, Death, and Metal. 

SKAVEN CARD LIST
Card Name			Cost	Force	Notes
General T'Skot			5U	5	Hero
Verminlord			7U	6	Hero, Wizard, Magic
Skaven Champion			3	3	Hero
Skaven Beastmaster		3	2	Hero, Beasts
Plague Priest			3	2	Hero, Magic
Plague Monks			3	2	Infantry, Magic
Doom Wheel			6U	5	Magic, War Machine
Screaming Bell			7U	6	Magic, Signal
Plague Censer			4	1D6	Berserk
Warlock Engineer		3U	3	Magic, Wizard
Grey Seer			5	5	Magic, Wizard
Clan Skryre Sorcerer		4	4	Magic, Wizard
Clan Rats			2	2	Infantry
Skaven Spears			1	1	Spears
Skaven Slavemaster		2	2	Hero
Rat Slaves			1	1	Infantry
Rat Slingers			1	1	Archers
Clan Assassin			3L2	2	Scout, Ambush
Netters				2	1	Troops, Ambush
Warpfire Thrower		3	3	War Machine
Warplock Pistols		2	2	Archers
Jezzail Rifles			3	3	Archers
Gutter Runners			1	1	Scout
Ogre-Rat			5	5	Monster
Poison Wind Globadiers		4	1D6	Archers
Storm Vermin			3	3	Infantry
Battle Standard			1	1	Signal
Packmaster & Giant Rats		2	2	Beasts
Rat Swarm			3	3	Swarm
Doom Glaive			4U	5	Hero Item, Spears
Crown of Command		2U	3	Hero Item, Signal
Heart of Woe			3U	4	Hero & Wizard Item, Magic
Talisman of Ravensdark 		1U	2	Hero & Wizard Item, Magic
Warpstone Armour 		2U	3	Hero Item, Armor
Golden Crown of Atrazar 	4U	5	Hero & Wizard Item, Signal
Cloak of Mists and Shadow 	2U	3	Hero & Wizard Item, Armor
Book of Secrets 		2U	3	Wizard Item, Scout
Staff of Flaming Death  	3U	4	Wizard Item, Archer
Warpstone Charm			1U	2	Hero & Wizard Item, Magic
Skavenbrew			1U	1	Hero & Infantry Item, Berserk
Gouger				1U	2	Hero Item, Spears
Weeping Blade			3U	4	Hero Item, Fear
Warp Scroll			2U	3	Wizard Item, Archer
Storm Banner			2U	3	Infantry Item, Magic
Skitterleap			2U	3	Spell, Cavalry
Poison Wind			2U	3	Spell, Flying
Warp Lightning			3U	4	Spell, Archers
Vermintide			2U	3	Spell, Swarm
Curse of the Horned One		4U	5	Spell, Magic
Death Frenzy			5U	6	Spell, Berserk
Racial Rules: When writing orders add one attribute of Cowardly or Infantry.

ORK CARD LIST
Card Name			Cost	Force	Notes
Azhag the Slaughterer		7U	6	Hero, Armor
Gorfang Rotgut 			6	6	Hero
Orc War Boss			5	5	Hero
Orc Shaman			4	4	Magic, Wizard
Arrer Boyz			2	2	Archers
Orc Boyz			2	2	Infantry
Gretchen Mob			1	1	Infantry
Harpy				3	3	Flying
Giant Black Orcs		5	5	Infantry
Big’uns				4	4	Infantry
Savage Orcs			3	3	Infantry
Wyvern				5L2	5	Mount, Flying
Snakebite Orks			3	2	Spears, Scouts
War Altar			5	4	Signal, Magic
Orc Man Mangler			4	4	War Machine
Scythed Battle Chariot		3	3	Cavalry
Boar Boys (Snortas)		2	2	Cavalry
Rock Lobber			4	1D6	War Machine
Stone Troll			5	4	Monster, Regenerates
Snotlings			1	1	Infantry
Snotling Pump Wagon		3	2	Cavalry, Armor
Ogre				4	4	Monster
Slagga's Sword of Slashin	3U	4	Hero Item, Hero
The Red Fang			2U	3	Hero Item, Infantry
Evil Sun Armour 		2U	3	Hero Item, Armor
Daemon Staff			1U	2	Hero Item, Magic
The Crown of Sorcery		1U	2	Hero Item, Wizard
Horn of Urgok			1U	2	Hero Item, Signal
Book of Ashur			2U	3	Shaman Item, Magic 
Standard of Might		1U	2	Infantry Item, Magic
Banner of Gork			2U	3	Infantry Item, Signal
Mork Save Us			2U	3	Spell, Armor
Fists of Gork			2U	3	Spell, Slay
Hand of Gork 			3U	4	Spell, Flying
Ere We Go			2U	3	Spell, Cavalry
Mork wants Ya!			2U	3	Spell, Martyr
Gaze of Mork			3U	4	Spell, Death
Da Krunch			4U	5	Spell, Disaster
Waaagh!				5U	6	Spell, Signal
Frenzy				3	3	Greenskin Ability, Berserk
Hatred				2	2	Greenskin Ability, Berserk
Animosity			1	1	Greenskin Ability, Berserk
Note: You can also use the Goblin list.
Racial Rules: When writing orders add one attribute of Berserk.

GOBLIN (GOBOS) CARD LIST
Card Name			Cost	Force	Notes
General Grom			6U	5	Hero, Regenerate
Skarsnik			5U	4	Hero, Ambush
Goblin War Boss			4	4	Hero
Goblin Champion			3	3	Hero
Goblin Shaman			3	3	Magic
Goblin Spider Riders		3	3	Cavalry
Gigantic Spider			4	4	Monster, Mount
Forest Goblins			2	1	Archers, Scouts		
Night Goblins			2	2	Infantry		
Cockatrice			5	3	Monster, Magic, Flying
Stickas				2	2	Archers
Doom Driver Catapult		4L2	1D6	War Machine
Ball & Chain Fanatics		4	1D6	Berserk	
Squig Herders			3	2	Monsters, Infantry
Squig Hoppers			3	2	Monsters, Cavalry
Squig Catapult			3L2	2	Monsters, War Machine
Giant Squig			3U	3	Monster 
Gobo Spearchuckkas		1	1	Spears
Net Chukkas			2	1	Scout, Ambush
Wolf Riders			2	2	Cavalry
Wolf Chariot			3L2	3	Cavalry, Mount
War Gong			3	3	Signal		
War Drums			2	2	Signal	
River Troll			5	4	Monster, Regenerates
Giant				6	6	Monster
Jabberwock			5U	4	Monster, Flying, Mount
Standard Bearer			1	1	Signal
Goblobber			3	3	War Machine
Standard of Defiance		2U	3	Infantry Item, Armor
Fellblade			2U	3	Hero Item, Death
Elfbiter Axe			3U	4	Hero Item, Slay
Lucky Banner			2U	3	Hero Item, Signal
Note: You can also use the Ork list.
Racial Rules: When writing orders add one attribute of Cowardly or Ambush.

UNDEAD CARD LIST
Card Name			Cost	Force	Notes
Lichemaster			6U	6	Magic, Wizard
Doom Lord 			6U	5	Magic, Wizard, Signal
Liche				5U	5	Magic, Wizard
Necromancer			4	4	Magic, Wizard
Vampire Lord			6U	5	Hero, Magic, Flying
Vampire Count			5	4	Hero, Magic, Flying
Vampire Thrall			4	3	Hero, Magic, Flying
Wraith Champion			5	5	Hero
Banshee				4	4	Fear
Wight Lord			4U	4	Hero
Undead Champion			3	3	Hero
Skeleton Champion		2	2	Hero
Spirit Host			5	5	Magic
Grave Guard			4	3	Infantry, Magic
Nightmare			1	1	Cavalry, Mount
Winged Nightmare		1U	1	Mount, Flying
Skeleton Warriors		1	1	Infantry
Skeleton Phalanx		1	1	Spears
Zombies				3	2	Infantry, Regenerate		
Skeleton Archers		2	2	Archers	
Grim Reapers			3L2	3	Infantry
Bat Swarm			2	1	Flying, Swarm
Ghouls				3L2	3	Ambush	
Storm Rider Chariot		3	3	Cavalry, Mount
Skull Catapult			3	3	War Machine
Wight Cavalry			2	2	Cavalry
Dire Wolves			3	3	Beasts
Doom Wolf			4	4	Beast
Zombie Dragon			7	6	Monster, Flying, Mount
Carrion				4	3	Monster, Flying
Staff of Flaming Death		3U	4	Wizard Item, Archer
Black Amulet			1U	2	Wizard & Hero Item, Regenerate
Power Scroll			1U	2	Wizard Item, Wizard
Skull Staff			2U	3	Wizard Item, Magic
Staff of Damnation		3U	4	Wizard Item, Slay
Doomraider Banner		2U	3	Infantry Item, Signal
Banemaster  			2U	3	Hero Item, Slay
Unholy Chalice			2U	3	Hero Item, Regenerate
Black Axe of Krell		2U	3	Hero Item, Monster
Asp Bow   			2U	3	Hero Item, Archer
Sword of the Kings		4U	5	Hero Item, Signal
Armour of Bone			2U	3	Hero Item, Armor
Gem of Blood			2U	3	Wizard & Hero Item, Regenerate
Talon of Death			2U	3	Wizard & Hero Item, Monster
Aura of Dark Majesty		3U	4	Vampire Power or Spell, Signal
Curse of Years			2U	3	Vampire Power or Spell, Magic
Summon Undead Horde		3U	4	Spell, Signal
Vanhels Danse Macabre		4U	5	Spell, Cavalry
The Dark Mist			2U	3	Spell, Armor
Fear				1	1	Undead & Monster Ability, Fear
Terror				2	3	Monster Ability, Fear
Racial Ability: When writing orders add one attribute of Regenerate or Fear.
Spells: Use spells from the Shadows and Death List.

TOMB KINGS OF KHEMRI CARD LIST
Card Name			Cost	Force	Notes
Tomb King			5U	5	Hero
Tomb Lord			4	4	Hero
Lich High Priest		5U	5	Wizard, Magic
Lich Priest			4	4	Wizard, Magic
Skeleton Charioteer		3	3	Cavalry, Mount
Skeleton Steed			1	1	Cavalry, Mount
Skeleton Cavalry		2	2	Cavalry
Book of Mighty Incarnations	2	3	Wizard Item, Wizard
Tomb Guard			2	2	Martyr
Mummy				4	4	Monster
Undead Scorpion Swarm		3	3	Swarm
Screaming Skeleton Catapult	3	2	War Machine, Fear	
Serpent Staff			1U	2	Wizard Item, Monster
Flail of Skulls			2U	3	Hero Item, Berserk
Tomb King’s Crown		4U	5	Hero Item, Signal	
The Blazing Chariot		4U	4	Cavalry, Mount		
Scroll of the Vengeful Dead	2U	3	Spell, Signal
Scroll of Rightous Smiting	2U	3	Spell, Death
Scroll of Urgency		2U	3	Spell, Cavalry
Asp Arrows			2L2	3	Hero Item, Archers
Racial Ability: When writing orders add one attribute of Monster or Fear.
Notes: If you pick the Tomb Kings List, you may also use the Undead List.
Spells: Use spells from the Death List.

VON CARSTEIN VAMPIRE CARD LIST
Card Name			Cost	Force	Notes
Count Vlad Von Carstein		8U	7	Hero, Magic, Wizard (Vampire)
Isabella Von Carstein		4U	3	Hero, +2 with Vlad (Vampire)
Black Coach			4U	4	Cavalry, Mount
Wailing Blade			3U	4	Hero Item, Magic
Carstein Ring			3U	5	Von Carstein Item, Regenerate
Undying Love			3U	5	Von Carstein Virtue, Berserk
Pure Blood			1U	2	Vampire Power, Magic
Wolf Form			2U	3	Vampire Power, Beast
Honor or Death			2U	3	Vampire Power, Hero
Unbending Willpower		4U	5	Vampire Power, Courage
Transfix			2U	3	Vampire Power, Immobilize
Summon Wolves			3U	4	Vampire Power, Beasts
Bat Form			1U	2	Vampire Power, Swarm
Racial Ability: When writing orders add one attribute of Hero or Fear.
Notes: If you pick the Von Carstein List, you may also use the Undead List.

ORDER OF THE BLOOD DRAGON VAMPIRE CARD LIST
Card Name			Cost	Force	Notes
Grand Master Wallach		8U	7	Hero, Magic, Wizard (Vampire)
Crimson Blade			1U	2	Hero Item, Monster
Blood Chalice			2U	3	Hero & Wizard Item, Magic
Blood Dragon Standard		3U	4	Infantry Item, Signal
Undead Knights			4	3	Cavalry, Armor
Doomrider			1U	2	Vampire Power, Cavalry
Honor or Death			2U	3	Vampire Power, Hero
Might of Arms			2U	3	Vampire Power, Death
The Strength of Steel		2U	3	Vampire Power, Armor
Blademaster			3U	4	Vampire Power, Armor
Warrior Pride			2U	3	Vampire Power, Signal
Red Fury			3U	4	Vampire Power, Berserk
Killing Blow			4U	5	Vampire Power, Death
Heart Piercing			5U	6	Vampire Power, Slay
Racial Ability: When writing orders add one attribute of Hero or Berserk.
Notes: If you pick the Blood Dragon List, you may also use the Undead List.

NECRARCH VAMPIRE CARD LIST
Card Name			Cost	Force	Notes
Melkhior the Ancient		8U	7	Hero, Magic, Wizard (Vampire)
Painbringer			3U	4	Hero Item, Magic
Grimoire Necronium		3U	4	Wizard Item, Wizard
Dark Acolyte			1U	2	Vampire Power, Wizard
Unbending Willpower		4U	5	Vampire Power, Courage
The Awakening			2U	3	Vampire Power, Death
Master of the Black Arts	3U	4	Vampire Power, Wizard
Supernatural Horror		2U	3	Vampire Power, Fear
Forbidden Lore			2U	3	Vampire Power, Magic
Curse of the Revenant		2U	3	Vampire Power, Armor
Death Incarnate			3U	4	Vampire Power, Monster
Nehekharas's Noble Blood	2U	3	Vampire Power, Hero
Racial Ability: When writing orders add one attribute of Wizard or Fear.
Notes: If you pick the Necrarch List, you may also use the Undead List.

LAHMIA VAMPIRE CARD LIST
Card Name			Cost	Force	Notes
Neferata, Queen of Mysteries	8U	7	Hero, Magic, Wizard (Vampire)
Blood Kiss			4U	5	Vampire Power, Magic
Shadowblood			4U	5	Spell, Infantry
Dagger of Jet			2U	3	Hero Item, Slay
Ruby of Lahmia			2U	3	Vampire Item, Regenerate
Black Cloak of Lahmia		3U	4	Hero Item, Armor
Bastet the Familiar		1U	2	Wizard Item, Scout
Lightning Reflexes		2U	3	Vampire Power, Berserk
The Dead Walk Fast		1U	2	Vampire Power, Cavalry
Swiftness			2U	3	Vampire Power, Cavalry
Transfix			3U	4	Vampire Power, Immobilize
Quickblood			2U	3	Vampire Power, Armor
Innocence Lost			3U	4	Vampire Power, Slay
Mist Form			1U	2	Vampire Power, Beast
Seduction			2U	3	Vampire Power, Immobilize
Night Creature			3U	4	Vampire Power, Armor
Racial Ability: When writing orders add one attribute of Signal or Magic.
Notes: If you pick the Lahmia List, you may also use the Undead List.



CHAOS DWARF CARD LIST
Card Name			Cost	Force	Notes
Chaos Dwarf Lord		5U	5	Hero
Chaos Dwarf Champion		4	4	Hero
Chaos Dwarf Sorcerer		4	4	Magic, Wizard			
Chaos Dwarf Blunderbusses	3	3	Archers
Chaos Dwarves			2	2	Infantry
Earth Shaker Cannon		5L2	5	War Machine
Death Rocket			4L2	1D6	War Machine
Great Taurus			6	5	Mount, Flying, Monster
Chimera				5	4	Mount, Flying, Monster
Lammasu				4	3	Mount, Flying, Monster
Gorgon				5	4	Monster, Magic
Bull Centaurs			3	3	Cavalry
Bull Centaur Lord		5U	4	Hero, Cavalry
Hobgoblin Archers		2	2	Archers
Hobgoblin Wolfriders		2	2	Cavalry
Hobgoblins			2	2	Infantry
Hobgoblin Spears		2	2	Spears
Hobgoblin Bolt Thrower		3	3	War Machine
Minotaurs			4	4	Berserk
Minotaur Champion		5	5	Hero
Minotaur Lord			6U	6	Hero
Standard Bearer			1	1	Signal
Musician			1	1	Signal
Doomfire Ring			2U	3	Hero & Wizard Item, Magic
The Blade of Molten Lava 	3U	4	Hero Item, Magic
The Armour of Uzkul 		2U	3	Hero Item, Armor
Armor of the Furnace		3U	4	Hero Item, Armor
Dark Mace of Death		2U	3	Hero Item, Fear
Gauntlets of Bahzrakk the Cruel	2U	3	Hero Item, Berserk
Banner of Slavery		2U	3	Infantry Item, Signal
Black Gem of Gnar		2U	3	Hero & Wizard Item, Scout
Chalice of Darkness		1U	2	Hero & Wizard Item, Regenerate
Obsidian Blade			2U	3	Hero Item, Spears
Black Hammer of Hashut		2U	3	Hero Item, Infantry
Talisman of Obsidian		1U	2	Hero & Wizard Item, Magic
Doomroar			4U	5	Spell, Fear
Shadows of Hashut		5U	6	Spell, Monster
Magma Pool			2U	3	Spell, Teleport
Eruption			3U	4	Spell, Death
Flaming Hide			2U	3	Spell, Armor
Ash Cloud			2U	3	Spell, Disaster
Sorcerer’s Curse		2U	3	Spell, Hero
Flames of Azgorh		2U	3	Spell, Archer
Lava Storm			3U	4	Spell, Disaster
Fist of Fire			1U	2	Spell, Hero
Racial Ability: When writing orders add one attribute of Signal or War Machine.
Spells: Use spells from the Metal or Fire lists.

DARK ELF CARD LIST
Card Name			Cost	Force	Notes
Witch King of Naggaroth		7U	6	Hero, Wizard, Magic
Captain of the Black Guard	6U	6	Hero
Master Executioner		6U	5	Hero, Berserk
Master of Assassins		5U	4	Hero, Ambush
The Hag Queen			5U	5	Magic, Wizard
Beastlord			5U	4	Hero, Beast
Darklord General		5U	5	Hero
Deathdealer			3	3	Hero
Deathshade Champion		2	2	Hero
Witch-Helm Champion		4	3	Hero, Magic
Dread Knight			4	4	Hero
Dark Elf Wizard			4	4	Magic, Wizard
Dark Elf Sorceress		3	3	Magic, Wizard
Dark Elf Assassins		3L2	2	Scouts, Ambush	
Doomdrakes			4	4	Cavalry	
Cold One Knights		3	3	Cavalry
Cold One 			1	1	Mount, Cavalry
Cold One Chariot 		3	3	Mount, Cavalry
Manticore			6U	5	Mount, Monster Flying
Black Dragon 			7U	6	Mount, Monster Flying
Dark Riders			2	2	Cavalry
Whelp Master & Warhounds	2L2	2	Beasts
Dark Elf Crossbows		2	2	Archers
Repeating Crossbows		3	3	Archers
Witch Elves			4L2	3	Infantry, Magic
Dark Elf Warriors		2	2	Infantry	
Dark Elf Corsiars 		3	3	Infantry
Executioners			4L2	4	Berserk
Black Guard			3L2	3	Martyr
Dark Elf Spearmen		2	2	Spears
Dark Elf Shades			2L2	2	Scouts
Reaper Bolt Throwers		2	2	War Machine
Standard Bearer			1	1	Signal
Cauldron of Blood		5U	3	Magic, Regenerate, Signal
War Hydra			6U	5	Monster, Regenerate
Parasitic Blade			2U	3	Hero Item, Drain
Arcane Arrow			1U	2	Hero Item, Archer
Frostblade			2U	3	Hero Item, Magic
Executioners Axe		2U	3	Hero Item, Berserk
Deathsword			3U	4	Hero Item, Slay
Amulet of Fire			1U	2	Wizard Item, Archer
Parrying Blade			2U	3	Hero Item, Armor
Hydra Sword			2U	3	Hero Item, Infantry
Whip of Agony			2U	3	Hero Item, Fear
Galvorn Armor			2U	3	Hero Item, Armor
Sea Dragon Cloak 		1U	2	Hero Item, Armor
Darkstar Cloak 			1U	2	Wizard Item, Armor
Blade of Ensorcelled Iron	2U	3	Hero Item, Hero
Armour of Meteoric Iron		3U	4	Hero Item, Armor
Racial Ability: When writing orders add one attribute of Wizard or Cavalry.
Spells: Use spells from the Shadow or Death lists.



HIGH ELF CARD LIST
Card Name			Cost	Force	Notes
Prince Tyrion			5U	5	Hero
Elf Lord			4	4	Hero
Mage Lord Teclis		6U	6	Magic, Wizard
Archmage			5	5	Magic, Wizard
Pegasus				1	1	Mount, Flying
Elven Steed			1	1	Mount, Cavalry
Griffon				4	4	Mount, Flying
Unicorn				4	3	Mount, Magic, Cavalry
Great Eagle			5	5	Mount, Flying
Dragon				7	6	Mount, Flying, Monster 
Commander			3	3	Hero
Mage				4	4	Magic, Wizard
Priest of Isha			2	2	Magic
Sea Elf Spears			2	2	Spears
Sea Elf Archers			2	2	Archers
Light Elf Spears		1	1	Spears
Light Elf Archers 		3	3	Archers
Guards of the Gates		4L2	3	Infantry, Archers
White Lion Axers		4	4	Infantry
Gales of Blades 		3	3	Scouts
Shadow Worriers			3L2	2	Scouts, +2 vs Dark Elves
Lothern Seaguard		3L4	2	Infantry, Archers
Repeater Bolt Thrower		3	2	War Machine
Phoenix Guard			4	3	Armor, Spears
Sword Master			5	5	Hero
Tiranoc Chariot			4	4	Cavalry
Silver Helms			3	3	Cavalry
Ellyrian Reavers		3	2	Cavalry, Scouts
Dragon Princes			5	5	Cavalry
Dragon Kin			8	7	Flying, Monster
Earth Elemental			8U	7	Magic, Monster
Water Elemental			6U	5	Magic, Monster
Fire Elemental			7U	6	Magic, Monster
Air Elemental			6U	4	Magic, Flying, Monster
Handmaiden Guard		2L2	1	Spears, Archers
Banner of Hoeth			2U	2	Signal
High Elf Warhorn		1U	1	Signal
Staff of Power			3U	4	Wizard Item, Magic
Banisher Sword			2U	3	Hero Item, +2 vs Undead
Potion of Might 		1L2	2	Hero Item, Magic
Dragonlbade Lance		3U	4	Hero Item, +2 vs Monsters
Drain Magic			2U	3	Spell, +4 vs Wizard
Vauls Unmaking			3U	4	Spell, Magic Resistance
Fury of Khaine			4U	5	Spell, Infantry
Flames of the Phoenix		5U	6	Spell, Flying
Racial Ability: When writing orders add one attribute of Wizard or Hero.
Spells: Use spells from any list.



EMPIRE CARD LIST
Card Name			Cost	Force	Notes
Emperor	Karl Franz		7U	6	Hero, Armor
The Grand Theogonist		5U	5	Magic
Battle Wizard			4	4	Magic, Wizard 
Champion of the Empire		6	6	Hero
Imperial Hero			5	5	Hero
Elector Counts			4	3	Hero, Cavalry
Captain				3	3	Hero
Imperial Herald			2	2	Signal
Imperial Outriders		3L2	1	Cavalry, Scouts, Archers
Knights of the Blazing Sun	3	3	Cavalry
Knights Panther			4	4	Cavalry
White Wolf Knights		5	5	Cavalry
Reiksguard 			4	3	Infantry, Armor
Greatswords			3	3	Infantry
Footsoldiers			1	1	Infantry
Swordsmen			2	2	Infantry
Flagellants			2	2	Berserker
Halberdiers  			3	3	Spears
Halflings			1	1	Scouts
Pistoliers			2	1	Archers, Cavalry
Crossbowmen			2	2 	Archers
Handgunners			3	3	Archers
Bowmen				2	2	Archers
Imperial War Wagon		4L2	3	Armor, Cavalry
Helblaster Volley Gun		3	3	War Machine	
Imperial Great Cannon		5	5	War Machine
Imperial Steam Tank		6U	5	Armor, War Machine
Halfling Hotpot			2	2	War Machine
Pegasus				2L2	2	Mount, Flying
Hippogriff			3L2	3	Mount, Flying
Armor of Brilliance		2U	3	Hero Item, Armor
Blessed Sword			1U	2	Hero Item, +2 vs Undead
Hammer of Sigmar		3U	4	Hero Item, Infantry
Banner of Wrath			2U	3	Infantry Item, Signal
Standard of Sorcery		1U	2	Infantry Item, Magic
Sword of Might			3U	4	Hero Item, Magic
Orb of Thunder			2U	3	Wizard Item, Archers
Ring of Volans			1U	2	Hero & Wizard Item, Magic
Racial Ability: When writing orders add one attribute of Infantry or Cavalry.
Spells: Use spells from any 2 lists.



BRETONNIAN CARD LIST
Card Name			Cost	Force	Notes
Duke				5	5	Hero
The Green Knight		5U	4	Hero, Magic
Champion			4	4	Hero
Paladin				4	3	Hero, Magic
Squire				1	1	Hero
Gamekeeper			2L2	1	Hero, Scout
Fey Enchantress			5U	5	Magic, Wizard
Damsel of the Lady		3	3	Magic, Wizard
Barded Warhorse			1	1	Mount, Cavalry
Pegasus				2L2	2	Mount, Flying
Hippogriff			3L2	3	Mount, Flying
Ribaud Organ Gun		3	3	War Machine
Table Mounted Cannon		4	4	War Machine
Ballista			2	2	War Machine
Bretonnian Lords		5	4	Cavalry, Armor
Grail Knights			4	4	Cavalry
Knights of the Realm		3	3	Cavalry
Knights Errant			2	2	Cavalry
Bowmen of Bergerac 		3	3	Archers
Bretonnian Archers		2	2	Archers
Foot Knights			3	3	Infantry
Retainers			2	2	Infantry	
Bretonnian Pikes		2	2	Spears
Men-at-arms with Halberds	3	3	Spears
Sergeant			2	1	Hero, Signal
Standard Bearer			1	1	Signal
Musician			1	1	Signal
Amber Amulet 			1U	2	Hero & Wizard Item, Magic
Blade of Couronne		2U	3	Hero Item, +2 vs Undead
Morning Star of Fracasse	2U	3	Hero Item, +2 vs Items
Armor of Brilliance		2U	3	Hero Item, Armor
Lance of the Quest		2U	3	Hero Item, Cavalry
Mithril Great Helm		1U	2	Hero Item, Armor
Ruby Goblet 			2U	3	Hero & Wizard Item, Magic
Holy Icon			3U	4	Hero & Wizard Item, Magic
Tress of Isoulde		3U	4	Hero Item, +2 vs Heroes
Crown of Bretonnia		4U	5	Hero Item, Signal
Banner of Righteous Retribution	2U	3	Infantry Item, +2 vs Archers
Valorous Standard		2U	3	Infantry Item, Signal
The Silver Mirror		1U	2	Wizard Item, +2 vs Wizards
Errantry Banner			1U	2	Cavalry Item, Signal
Lance Formation			1U	2	Cavalry Tactic, Signal
Knight's Virtue			1U	2	Hero Virtue, Cavalry
Questing Virtue			2U	3	Hero Virtue, Scout
Grail Virtue			3U	4	Hero Virtue, Signal
Lady of the Lake Blessing	4U	5	Hero Virtue, Hero
Plate-Mail			1U	2	Hero or Knight Virtue, Armor
Racial Ability: When writing orders add one attribute of Hero or Armor.
Spells: Use spells from any 2 lists except Shadows & Death.

KISLEV CARD LIST
Card Name			Cost	Force	Notes
The Ice Queen of Kislev		7U	7	Magic, Wizard
Frost Mage			4	4	Magic, Wizard
Kislev Horse Archers		3	2	Cavalry, Archers
Kislev Winged Lancers		3	3	Cavalry
Kislev Youths			2	2	Infantry
Kislev Veterans			3	3	Infantry
Kislev Crossbows		2	2	Archers
Kislev Spears			2	2	Spears
Kislev Scouts			1	1	Scouts
Polar Bears & Trainer		3	3	Beast
Crystal Cloak			2U	3	Spell, Ambush
Freeze				2U	3	Spell, Infantry
Death Freeze			3U	4	Spell, Death
Ice Shards			4U	5	Spell, Archers
Fear Frost			5U	6	Spell, Fear
Chill Wind			5U	6	Spell, Immobilize
Racial Ability: When writing orders add one attribute of Berserk or Cavalry.

LIZARDMAN CARD LIST
Card Name			Cost	Force	Notes
Slann Mage-Priest		5U	5	Magic, Wizard
Palanquin			3U	3	Mount, Signal
Cold Blooded			1	1	Lizardman Virtue, Hero
Saurus Hero			3	3	Hero
Cold One			1	1	Mount, Cavalry
Skink Hero			2	2	Hero
Shield of the Old Ones		3	3	Lizardman Virtue, Armor
Thick Skinned			2	2	Lizardman Virtue, Armor
Scaly Skinned			1	1	Lizardman Virtue, Armor
Skink Shaman			1	1	Magic, Wizard
Stegadon with Giant Bow		5	4	Monster, War Machine
Stegadon			4	4	Mount, Monster
Saurus Warriors			3	3	Infantry
Skink Skirmishers		2	2	Archers, Scout	
Poisoned Arrows			1	2	Archers & Scout Item, Poison
Poisoned Javelins		2	3	Archers & Scout Item, Poison
Aquatic				1	1	Skink Virtue, Ambush
Jungle Swarm			3	3	Swarm
Temple Guards			2	2	Infantry, Martyr
Saurus Cavalry			3	3	Cavalry
Kroxigors			4	4	Berserkers
Salamander			4L2	3	Cavalry, Monster
Skink Runners			1	1	Cavalry
Terradon Riders			3	2	Flying, Archers
Chameleon Skinks		3L2	2	Ambush, Scouts
Chameleon			2	2	Lizardman Virtue, Ambush
Piranha Blade			2U	3	Hero Item, Infantry
Dagger of Sotek			1U	2	Hero & Wizard Item, Poison
Sword of the Hornet		3U	4	Hero Item, Hero
Bitametl			2U	3	Hero Item, Armor
Stegadon Helm			3U	4	Hero Item, Armor
Glyph Necklace			2U	3	Hero & Wizard Item, Regenerate
Amulet of Itzl			1U	2	Hero & Wizard Item, Armor
Amulet of Xapati		1U	2	Hero & Wizard Item, Magic
Cloak of Feathers		1U	2	Hero & Wizard Item, Flying
Bane Head			2U	3	Hero Item, +2 vs Heroes
Plaque of Dominion		3U	4	Wizard Item, Wizard
Totem of Prophecy		1U	2	Infantry Item, Fear
Sun Standard of Chotec		2U	3	Infantry Item, Armor
Totem of the Crested Ones	1U	2	Infantry Item, Armor
Jaguar Standard			1U	2	Infantry Item, Cavalry
Mark of the Old One		2U	3	Hero & Wizard Mark, Armor
Mark of Tlaxcotl		2U	3	Hero & Wizard Mark, Signal
Mark of Chotec			2U	3	Hero & Wizard Mark, Infantry
Mark of Sotec			2U	3	Hero & Wizard Mark, Berserk
Mark of Topec			2U	3	Wizard Mark, Wizard
Mark of Huanchi			2U	3	Hero & Wizard Mark, Cavalry
Mark of Tzunki			2U	3	Hero & Wizard Mark, Spears
Racial Ability: When writing orders add one attribute of Scout or Armor.
Spells: Use spells from any list.


KHORNE DEMONS CARD LIST
Card Name			Cost	Force	Notes
Bloodthirster			9U	7	Monster, Berserk, Flying
Bloodletters			3	3	Berserk
Khorne Juggernaut Riders	4	4	Cavalry
Khorngor Beastmen		2	2	Infantry
Khorne’s Favor			1	1	Demonic Gift, Berserk
Spellbreaker			1U	1	Demonic Gift, Wizard
Blood Greed of Khorne		2U	2	Demonic Gift, Berserk
Armor of Khorne			2U	2	Demonic Gift, Armor
Mark of Khorne			2	2	Chaos Mark, Berserk
Notes: If you pick a Demon List, you may also use the Chaos List.
Racial Ability: When writing orders add one attribute of Infantry or Berserk.

NURGLE DEMONS CARD LIST
Card Name			Cost	Force	Notes
Great Unclean One		9U	7	Monster, Regenerate, Wizard
Plaguebearers			3	3	Regenerate
Beast of Nurgle Riders		4	3	Cavalry, Monster
Beast of Nurgle			3	3	Monster 
Pestigor Beastmen		2	2	Infantry
Nurglings			1	1	Martyr
Nurgle’s Cloud of Flies		1	1	Demonic Gift, Swarm
Pillar of Putrefaction 		3U	4	Spell, Flying
Rancid Visitation 		3U	4	Spell, Poison	
Plague Wind 			4U	5	Spell, Disease
Shrivelling Pox 		4U	5	Spell, Death
Stench of Nurgle 		5U	6	Spell, Immobilize
Plague Flail			3U	4	Hero Item, Death
Death Head of Nurgle		1	2	Hero or Wizard Item, Archer
Stream of Corruption		2	2	Chaos Gift, Poison
Miasma of Pestilence		3	3	Chaos Gift, Disease
Immensity			2	2	Chaos Gift, Armor
Biting Tongue			1	1	Chaos Gift, Spears
Face of Nurgle			2	2	Chaos Gift, Fear
Nurgling Infestation		2	2	Chaos Gift, Berserk
Nurgle's Rot			1	1	Chaos Gift, Disease
Mark of Nurgle			1	1	Chaos Mark, Fear
Notes: If you pick a Demon List, you may also use the Chaos List.
Racial Ability: When writing orders add one attribute of Fear or Magic.
Spells: Use spells from any list.

TZEENTCH DEMONS CARD LIST
Card Name			Cost	Force	Notes
Lord of Change			9U	6	Monster, Magic, Wizard, Flying
Horrors				3	3	Magic
Flamers of Tzeentch		3	2	Flying, Archers
Tzaangor Beastmen		2	2	Infantry
Disc of Tzeentch 		1	0	Flying, Mount, Magic
Tzeentch’s Will			2U	2	Demonic Gift, Magic
Blue Fire of Tzeentch 		2U	3	Spell, Archer
Shield of Fire 			3U	4	Spell, Armor
Pink Fire of Tzeentch 		3U	4	Spell, War Machine
Boon of Tzeentch 		4U	5	Spell, Magic
Touch of Tzeentch 		4U	5	Spell, Death
Glean Magic 			5U	6	Spell, Wizard
Mark of Tzeentch		2	2	Chaos Mark, Wizard
Notes: If you pick a Demon List, you may also use the Chaos List.
Racial Ability: When writing orders add one attribute of Wizard or Magic.
Spells: Use spells from any list.

SLAANESH DEMONS CARD LIST
Card Name			Cost	Force	Notes
Keeper of Secrets		9U	7	Monster, Magic, Wizard
Daemonettes			3	3	Spears
Fiends of Slaanesh		3	3	Infantry
Steed of Slaanesh Riders	3	3	Cavalry
Slangor Beastmen		2	2	Infantry
Soporific Musk			2	2	Demonic Gift, Infantry
Aura of Slaanesh		2U	2	Demonic Gift, Signal
Pain of Slaanesh 		2U	3	Spell, Immobilize
Cacophonic Choir	 	3U	4	Spell, Signal
Bondage of Slaanesh 		3U	4	Spell, Immobilize
Acquiescence 			4U	5	Spell, Fear
Cursed Caress 			4U	5	Spell, Slay
Succour of Chaos 		5U	6	Spell, Signal
Mark of Slaanesh		2	2	Chaos Mark, Magic
Notes: If you pick a Demon List, you may also use the Chaos List.
Racial Ability: When writing orders add one attribute of Signal or Magic.
Spells: Use spells from any list.

CHAOS CARD LIST
Card Name			Cost	Force	Notes
Demon Prince			7U	5	Hero, Flying, Wizard
Exalted Demon			5	5	Hero
Chaos Lord      		5U	5	Hero
Chaos Sorcerer Lord		6U	5	Hero, Magic, Wizard
Exalted Champion		4L2	4	Hero
Chaos Champion			3	3	Hero
Chaos Sorcerer			3	3	Magic, Wizard
Chaos Warriors			4	3	Infantry, Armor
Chaos Knights			4	3	Cavalry, Armor
Chaos Bowmen			2	2	Archers
Familiar			1	1	Wizard "Item", Wizard
Chaos Cultists			1	1	Infantry
Chaos Thugs			2	2	Infantry
Chaos Marauders	        	2	2	Ambush
Marauder Chieftan		2	2	Hero
Aspiring Champion		1	1	Hero
Chaos Steed			1	1	Cavalry, Mount
Chaos Chariot			3	3	Cavalry, Mount
Marauder Cavalry		2	2	Cavalry
Chaos Tomb Blade		2	3	Hero Item, Fear
Demon Sword			2	3	Hero Item, Infantry
Crimson Armor of Dargan		3	4	Hero Item, Armor
Chaos Runeshield		2	3	Hero Item, Armor
Banner of Wrath			2	3	Infantry Item, Archer
Skull of Katam			1	2	Wizard Item, Archer
Blade of the Ether		2U	3	Hero Item, Hero
Spellcaster			1	2	Hero Gift, Wizard
Magic Resistance		1	1	Demonic Gift, Magic Resistance
Soul Hunger			1U	1	Demonic Gift, Infantry
Chaos Disruption		1U	1	Demonic Gift, Armor
Radiance of Dark Glory		2U	2	Demonic Gift, Armor
Diabolic Splendor		1U	1	Demonic Gift, Magic
Cause Fear			1	1	Demonic Gift, Fear
Racial Ability: When writing orders add one attribute of Fear or Berserk.
Notes: You may also use the Beastmen List.
Spells: Use spells from Beast, Metal, Shadows, Fire, Heavens, and Death Lists.

BEASTMEN CARD LIST
Card Name			Cost	Force	Notes
Beastlord			5	5	Hero
Beastman Chieftan		4	4	Hero
Beastman Champion		4	3	Hero, Berserk
Beastman Shaman			3U	3	Magic, Wizard
Ungor Beastmen			1	1	Scout
Gor Beastmen			2	2	Infantry
Beastmen Spears			2	2	Spears
Bestigor Beastmen		3	3	Berserk
Standard Bearer			1	1	Signal
Musicians			2	2	Signal
Flesh Hounds			2	2	Beasts
Chaos Spawn			4	4	Monster
Chimera  			6	5	Monster, Flying, Mount
Minotaurs			4	4	Berserk
Centaurs			4	3	Cavalry, Archers
Harpies				2	2	Flying
Chaos Trolls			5	4	Monster, Regenerate
Chaos Ogres			4	4	Monster
Dragon Ogre			5U	5	Monster
Chaos Dragon			7	6	Monster, Flying, Mount
Beastmen Chariot		2	2	Cavalry, Mount
Scimitar of Skultar		2U	3	Hero Item, Hero
Great Fang			2U	3	Hero Item, Spears
Axes of Khorgor			2U	3	Hero Item, Infantry
Black Maul			1U	2	Hero Item, Monster
Armor of Bones			2U	3	Hero Item, Armor
Shield of Korag 		1U	2	Hero Item, Armor
Helm of the Minotaur 		1U	2	Hero Item, Fear
Blood Drinker Armour 		2U	3	Hero Item, Berserk
Horn of Gungrak 		3U	4	Hero Item, Signal
Cursing Bones 			1U	2	Wizard or Hero Item, Magic
Spell Totem 			2U	3	Wizard Item, Wizard
Iron Collar			1U	2	Hero Item, Armor
Heart of Chaos			2U	3	Hero Item, Berserk
Shaman Staff			1U	2	Wizard Item, Wizard
Beast Banner			1U	2	Infantry Item, Signal
Racial Ability: When writing orders add one attribute of Beast or Berserk.
Spells: Use spells from Beast, Shadows, and Death Lists.



SPELL LISTS

THE LORE OF FIRE
Card Name			Cost	Force	Notes
Fireball			2U	3	Spell, Archers
Flaming Sword of Rhuin		2U	3	Spell, Death
Fiery Blast			3U	4	Spell, Slay
Burning Head			4U	5	Spell, Fear
Conflagration of Doom		5U	6	Spell, Disaster
Wall of Fire			5U	6	Spell, Armor

THE LORE OF THE HEAVENS
Card Name			Cost	Force	Notes
Second Sign of Amul		2U	3	Spell, Magic
Portent of Far			2U	3	Spell, Scout
Forked Lightning		3U	4	Spell, Spears
Uranons’s Thunderbolt		4U	5	Spell, Slay
Storm of Cronos			4U	5	Spell, Death
The Comet Casandora		5U	6	Spell, Disaster

THE LORE OF METAL
Card Name			Cost	Force	Notes
Rule of Burning Iron		1U	2	Spell, Slay
Commandment of Brass		2U	3	Spell, Immobilize
Transmutation of Lead		3U	4	Spell, Cavalry
Distillation of Molten Silver	3U	4	Spell, Archers
Law of Gold			4U	5	Spell, Magic Resistance
Bane of Forged Metal		5U	6	Spell, Magic Resistance

THE LORE OF LIGHT
Card Name			Cost	Force	Notes
Pha’s Illumination		2U	3	Spell, Scout
Shem’s Burning Gaze		2U	3	Spell, Archers
Urru’s Dazzling Brightness	2U	3	Spell, Spears
Ulzah’s Healing Hand		3U	4	Spell, Regenerate
Karu’s Guardian Light		3U	4	Spell, Courage
Amshu’s Blinding Light		4U	5	Spell, Immobilize

THE LORE OF SHADOW
Card Name			Cost	Force	Notes
Steed of Shadows		1U	2	Spell, Mount, Cavalry
Creeping Death			2U	3	Spell, Swarm
Pelt of Midnight		3U	4	Spell, Armor
Shades of Death			3U	4	Spell, Hero
Unseen Lurker			4U	5	Spell, Ambush
Pit of Shades			5U	6	Spell, Death

THE LORE OF LIFE
Card Name			Cost	Force	Notes
Father of the Thorn		3U	4	Spell, Immobilize
The Howling Wind		3U	4	Spell, Fear
Master of the Wood		3U	4	Spell, Ambush
Master of Stone			3U	4	Spell, Death
The Rain Lord			4U	5	Spell, Armor
Mistress of the Marsh		1U	2	Spell, Immobilize

THE LORE OF BEASTS
Card Name			Cost	Force	Notes
The Oxen Stands			2U	3	Spell, Immobilize
The Eagle’s Cry			2U	3	Spell, Scout
The Bear’s Anger		2U	3	Spell, Beast
The Crow’s Feast		3U	4	Spell, Flying
The Beast Cowers		3U	4	Spell, Fear
The Wolf Hunts			4U	5	Spell, Cavalry

THE LORE OF DEATH
Card Name			Cost	Force	Notes
Dark Hand of Death		2U	3	Spell, Death
Death Dealer			2U	3	Spell, Ambush
Steal Soul			3U	4	Spell, Drain
Wind of Death			3U	4	Spell, Poison
Drain Life			4U	5	Spell, Drain
Doom & Darkness			5U	6	Spell, Fear

THE LORE OF JADE
Card Name			Cost	Force	Notes
The Green Eye			1U	2	Spell, Scout
The Jade Shroud			1U	2	Spell, Regenerate
The Emerald Fountain		2U	3	Spell, Archer
Hand of Decay			2U	3	Spell, Drain
The Cloak of Dainne		2U	3	Spell, Armor
The Pool of Many Places		3U	4	Spell, Flying
The Jade Casket			3U	4	Spell, Regenerate
The Thousand Cuts		3U	4	Spell, Spears
Mist of Speed			3U	4	Spell, Cavalry
The Emerald Waterfall		4U	5	Spell, Disaster


VARIANTS 
50 card decks would have a cost limit of 125.

DESIGNERS NOTES
Doing Research… Will add more:
Spells, Magic Items, Units, Army Lists
Possible rules revisions.


*FIRST EDITION BASIC RULES VARIANT
*TURN SEQUENCE
Each turn has 4 phases:
Orders Phase
March Phase
Battle Phase
Blood Phase
*ORDERS PHASE
Players draw a hand of 10 cards.
If a deck runs out, shuffle the reserve pile & draw from it.
*MARCH PHASE
Players may discard up to 5 cards to their reserve piles and draw replacement cards.
*BATTLE PHASE
Players reveal their hands.
Determine a Battle Total for each player.
Each card contributes its force rating to the Battle Total.
The Player with the most Archer units gets a +2 bonus.
The Player with the most Infantry units gets a +2 bonus.
The Player with the most Spears units gets a +2 bonus.
The Player with the most War Machine units gets a +2 bonus.
The Player with the most Cavalry units gets a +2 bonus.
The Player with the most Flying units gets a +2 bonus.
The Player with the most Leader units gets a +2 bonus.
The Player with the most Hero units gets a +2 bonus.
The Player with the most Magic units gets a +2 bonus.
The Player with the most Scout units gets a +2 bonus.
The Player with the most Monster units gets a +2 bonus.
The Player with the most Beast units gets a +2 bonus.
The Player with the most Spears units gets a +2 bonus.
If you play a Leader card with a Mount card get a +1 bonus.
If a unit has the Ambush trait roll 1D6:
On 1-3 the units Force is +2. On 4-6 there is no bonus.
If a unit has a “Versus” attribute (Such as +2 vs Orcs) the 
Unit only gets the bonus if the opponent plays a unit of the appropriate type. 
Items may only be played if a card that can use it is also played.
*BLOOD PHASE
The Player with the highest Battle Total wins the hand.
The loser puts his 1D6 random cards into his casualty pile.
Remaining cards go into each players reserve pile.







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