WILDCAT SOCCER
INTRODUCTION
Card & Record-Keeping game for 2 players.
Simulation of League Soccer game with team player ages 5-6.
At this age there are no positions.
The game is divided into four periods each lasting 12 minutes.
The Coaches are on the field directing traffic.
The players often go the wrong way & need frequent water breaks.
No one really keeps score.
All players get juice & chips at the end of the match.
VICTORY
Score the most Goals by the end of the game.
THE DECKS
There are 3 common Decks:
1. The Coach Deck (4 cards)
2. The Kids Deck (20 cards)
3. The Action Deck
THE ACTION DECK
The Action deck has 6 card types:
M = Movement (Used to set up a shot)
P = Possession (Used to take control of the ball)
G = Goal (Used to score a goal)
B = Block (Used to negate a Goal card after it is played)
S = Substitution (Used to cause target kid to be put on the Bench)
O = Out (Used to Immediately End the Action Phase)
L = Lost Opportunity (These cards do nothing)
SETUP
Each player draws 1 Coach card and 10 Kid cards.
(Or draw 2 Coaches – second one is the “Assistant” Coach)
Put 5 of your kids on the field.
ROUNDS
The game is divided into Rounds.
Each round is equal to 2 minutes.
There are 6 rounds in a period.
FIELD & BENCH
At all times:
5 of your kids will be on the Field.
(Face up in line towards the center of the table)
The other 5 will be on the Bench.
(Face up in line closer to you)
ROUND SEQUENCE
Each round is divided into 8 phases:
Bench Phase
Coach Phase
Running Phase
Control Phase
Kicking Phase
Defense Phase
Possession Phase
Action Phase
BENCH PHASE
In the first Bench phase of a New Period both players must switch all
Kids currently on the Bench with all kids currently on the Field.
COACH PHASE
Both players draw 6 Action cards.
RUNNING PHASE
Add up the Speed score of all your Kids on the Field.
The side with the higher score gets to draw an extra Action card.
CONTROL PHASE
Add up the Control score of all your Kids on the Field.
The side with the higher score gets to draw an extra Action card.
KICKING PHASE
Add up the Kick score of all your Kids on the Field.
The side with the higher score gets to draw an extra Action card.
DEFENSE PHASE
Add up the Defense score of all your Kids on the Field.
The side with the higher score gets to draw an extra Action card.
POSSESSION PHASE
Players flip a coin to see who gets possession of the Ball.
ACTION PHASE
Players take turns.
The Player with Possession gets first turn.
On your turn, you may play 1 Action card:
You may play a Movement card only if you have Possession of the Ball.
If you don’t currently possess the ball, you may play a Possession card to
take possession of it.
You may play a Goal card if you have possession of the ball and
you played a Movement card on your last turn.
If your opponent played a Goal card last turn, you may play a Block card to negate it.
An unblocked Goal card scores a Goal. (Keep track of Goals)
You may play a Substitution card to cause a target kid to be put on the Bench.
The other player immediately replaces him with another Kid from the Bench.
You may play an Out card to Immediately End the Action Phase.
ACTION DECK CARD LIST
Card Name: Type #
Kick M 2
Pass M 2
Good Control M 2
Run M 2
Turn It Around P 1
Lose Control P 1
Kick the Wrong Way P 1
Steal P 1
Goal G 4
Score G 4
Block B 2
Defense B 2
Lost Shoe S 1
Needs Water Break S 1
Trip & Fall S 1
Crying for Mommy S 1
Day Dreaming L 1
Out of Position L 1
Kick it out O 1
Out of Bounds O 1
# = Number of copies of that card in the deck.
KIDS DECK CARD LIST
Name: Speed Control Kicking Defense Notes:
Joe 2 3 3 5 Loves the Game
Simon 3 1 3 3 Daydreamer
Niki 4 4 4 3 Bounce to his Step
Armond 5 2 3 4 Racehorse
Randy 2 1 2 2 Shrimp, Coaches Son
Gonzo 3 2 2 3 Complainer
Danny 3 2 4 2 Class Clown
Josh 2 3 3 4 The Little General
Brian 3 3 4 3 Show Off
Anthony 2 3 3 3 Short, Powerful
Katie 4 4 3 4 Tomboy
Lorna 2 1 5 3 Foul Mouthed
Hannah 2 2 1 2 Fragile
Jonathan 4 3 4 3 Tall & Lanky
Richard 3 4 2 2 Neurotic
Phillip 2 3 2 3 Slow, Gland Problem
Jimmy 3 2 2 4 Skinny Kid
Rony 3 3 3 3 Bushy Haired
Mike 2 3 1 2 Nerd
Grahm 2 4 3 3 Tall Geek
COACH DECK CARD LIST
Name: Notes:
Randy All Kids get +1 to their Control Rating. (Drill, Drill, Drill)
Crawford Can use Out cards as Block cards. (Kick it out Defensive Tactic)
Martinez Can always Substitute 1 of his own kids in Bench Phase. (Makes Parents Mad)
Mickey In Setup switch 2 Kids with opponent. (Maintains last years teams best players)
NOTES
Be sure to name your team (Sharks, Strikers, etc.)
Uniform Color & Design too.
RULES & CARDSET IN ITALIAN
Click Here