WIZARDS




INTRODUCTION Two-player Card game based on the animated film WIZARDS by Ralph Bakshi. Wizards is a trademarked, licensed property. This is merely a fan site. One player is the good Wizard Avatar. The other player is his evil brother Blackwolf. Both battle for world domination. On Avatar’s side is Magic, Elven Races, and Faerie Folk. Blackwolf's armies are filled with Mutants, Demons, and Ancient Technologies. THE DECKS There are 2 decks: The Avatar Deck and the Blackwolf deck. Each player gets one deck. TURN SEQUENCE Recruit Phase Reinforcement Phase Revelation Phase Conflict Phase Resolution Phase RECRUIT PHASE Each player fills their hand to 9 cards. REINFORCEMENT PHASE Each player may discard up to 3 cards and draw replacements. REVELATION PHASE Both players lay cards from their hands simultaneously face up. The Avatar player can only play one Magic card unless other cards allow more. The Blackwolf player can only play one Technology card unless other cards allow more. Either player can only play one Knowledge card. Cards that cannot be played are kept in the players hand. The player may also choose to keep cards in his hand he could otherwise play. CONFLICT PHASE Some cards allow the player to take an action. Players take turns conducting one action at a time: Avatar goes first. Cards drawn during this phase may be immediately played. These cards may allow further cards from a players hand to be played. RESOLUTION PHASE Each player counts up the Power of all his remaining played cards. The player with the most Power points gets a Victory Token. The first player to acquire 7 Victory Tokens wins the game. Discard all played cards. CARD TYPE NOTATION L = Leader K = Knowledge A = Armies P = Place E = Event T = Technology X = Magic S = Strategy R = Resources M = Morale BLACKWOLF DECK CARD LIST Card Name Type Power Notes BlackWolf L 15 Play an extra Technology Card Technomancy K 5 Play an extra Technology Card Low Mutants A 3 Mutants Badlands P 7 Mutant Cards get +1 Mutants Rule! E 5 Mutant Cards get +2 Toadies A 3 Mutants Reich Henchmen A 4 Mutants Messenger E - Discard to search deck for card and put it in your hand Black Arts K 5 Play an extra Technology Card Scortch P 9 Mutant Cards get +1 Reptilions A 6 Mutants Demon Warlord L 8 Demons get +3 Journey into Hell E - Discard to search discard for a Demon card and put it in your hand Demon Generals L 8 Armies get +1 Dictatorship R - Discard to draw 2 cards Pistols & Rifles T 4 Mutant Cards get +2 Cannons T 10 Look at top 2 cards of opponents deck & discard 1 Quick Victories S 10 Plunder Ancient Ruins E - Discard to search discard for a Technology card and put it in your hand Archaeologists E - Discard to search deck for a Technology card and put it in your hand War Machine R - Discard to draw 2 cards Dream Machine T 12 Panzer Tanks T 12 Howitzers T 10 Look at top 2 cards of opponents deck & discard 1 Airplanes T 10 Look at top 3 cards of opponents deck & discard 1 Technomage L 5 Play an extra Technology Card Wild Rumors M 1 Opposing Armies -2 Machine Guns T 8 Automatically discard opposing Cavalry Salamander Riders A 5 Mutant Cavalry Wolfmacht A 3 Mutant Cavalry Max & Fritz A 2 Mutants Demons A 7 Demons Lich L 10 Demon Goblin Mob A 5 Mutants Shock Troops A 6 Mutants Fascist Pig Mutants A 6 Mutants Nazi Black Guard A 7 Demons Reptilion Rex L 8 Pit Roaches A 10 Robot Assassin L 9 Discard opposing Leader Betrayal E - Discard opposing Leader & Draw a card AVATAR DECK CARD LIST Card Name Type Power Notes Avatar L 17 Play an extra Magic Card Montagar P 10 Elves & Faeries +1 Magic Arts K 5 Play an extra Magic Card Illusions X 6 Enemy armies are –1 Healing Arts X - Discard to search discard for a Leader card and put it in your hand Wizards Wrath X 10 Banish X - Discard opposing Leader Cutting Sarcasm E 2 Medieval Weapons T 3 Faerie Folk A 3 Play an extra Magic Card Valiant Determination M 10 Elves & Faeries +2 Panic the Mutants M 10 Mutants armies get –2 Mutants Desert M 2 Discard opposing Mutant Army Radiation Sickness M 5 Mutants armies get –1 Break Mutant Ranks S 10 Elven Spies E 1 Look at top 7 cards of opponent’s deck Necron 99 (Peace) L 10 Discard opposing Leader Red Elves A 6 Elves Yellow Elves A 5 Elves Brown Elves A 5 Elves Dwarves A 6 Elves Gnome Tutors K - Discard to look at next 10 cards in your deck & put 1 in your hand Mountain Faeries A 1 Play an extra Magic Card Wood Faeries A 2 Play an extra Magic Card Elflings A 3 Elves; Play an extra Magic Card Heavy Infantry A 6 Elves Cavalry A 5 Elves Archers A 4 Elves Royal Guard A 7 Elves President of Montagar R - Discard to draw 2 cards The Good Lands R - Discard to draw 2 cards WeeHawk L 13 Elinore L 7 Play an extra Magic Card Fireballs X 12 Lightning Bolts X 10 Charm X - Take control of opposing Army Bewilder X 2 Discard opposing Army Scouts E 2 Look at top 5 cards of opponents deck Breakdown X 2 Discard opposing Technology Card Weather Dragon X 8 Look at top 4 cards of opponents deck & discard 2 Rescue E - Discard to search discard for a Leader card and put it in your hand Use Captured Weapons E - Take control of opposing Technology card They’ve Killed Fritz! E 1 Discard opposing Mutant Army Magic Dominates M 8 Elves & Faeries +2 Giant Pink Rat X 5 East Elfland P 5 Elves +2




Return to Warpspawn Mainpage