WIZARDS
INTRODUCTION
Two-player Card game based on the animated film WIZARDS by Ralph Bakshi.
Wizards is a trademarked, licensed property. This is merely a fan site.
One player is the good Wizard Avatar.
The other player is his evil brother Blackwolf.
Both battle for world domination.
On Avatar’s side is Magic, Elven Races, and Faerie Folk.
Blackwolf's armies are filled with Mutants, Demons, and Ancient Technologies.
THE DECKS
There are 2 decks: The Avatar Deck and the Blackwolf deck.
Each player gets one deck.
TURN SEQUENCE
Recruit Phase
Reinforcement Phase
Revelation Phase
Conflict Phase
Resolution Phase
RECRUIT PHASE
Each player fills their hand to 9 cards.
REINFORCEMENT PHASE
Each player may discard up to 3 cards and draw replacements.
REVELATION PHASE
Both players lay cards from their hands simultaneously face up.
The Avatar player can only play one Magic card unless other cards allow more.
The Blackwolf player can only play one Technology card unless other cards allow more.
Either player can only play one Knowledge card.
Cards that cannot be played are kept in the players hand.
The player may also choose to keep cards in his hand he could otherwise play.
CONFLICT PHASE
Some cards allow the player to take an action.
Players take turns conducting one action at a time: Avatar goes first.
Cards drawn during this phase may be immediately played.
These cards may allow further cards from a players hand to be played.
RESOLUTION PHASE
Each player counts up the Power of all his remaining played cards.
The player with the most Power points gets a Victory Token.
The first player to acquire 7 Victory Tokens wins the game.
Discard all played cards.
CARD TYPE NOTATION
L = Leader
K = Knowledge
A = Armies
P = Place
E = Event
T = Technology
X = Magic
S = Strategy
R = Resources
M = Morale
BLACKWOLF DECK CARD LIST
Card Name Type Power Notes
BlackWolf L 15 Play an extra Technology Card
Technomancy K 5 Play an extra Technology Card
Low Mutants A 3 Mutants
Badlands P 7 Mutant Cards get +1
Mutants Rule! E 5 Mutant Cards get +2
Toadies A 3 Mutants
Reich Henchmen A 4 Mutants
Messenger E - Discard to search deck for card and put it in your hand
Black Arts K 5 Play an extra Technology Card
Scortch P 9 Mutant Cards get +1
Reptilions A 6 Mutants
Demon Warlord L 8 Demons get +3
Journey into Hell E - Discard to search discard for a Demon card and put it in your hand
Demon Generals L 8 Armies get +1
Dictatorship R - Discard to draw 2 cards
Pistols & Rifles T 4 Mutant Cards get +2
Cannons T 10 Look at top 2 cards of opponents deck & discard 1
Quick Victories S 10
Plunder Ancient Ruins E - Discard to search discard for a Technology card and put it in your hand
Archaeologists E - Discard to search deck for a Technology card and put it in your hand
War Machine R - Discard to draw 2 cards
Dream Machine T 12
Panzer Tanks T 12
Howitzers T 10 Look at top 2 cards of opponents deck & discard 1
Airplanes T 10 Look at top 3 cards of opponents deck & discard 1
Technomage L 5 Play an extra Technology Card
Wild Rumors M 1 Opposing Armies -2
Machine Guns T 8 Automatically discard opposing Cavalry
Salamander Riders A 5 Mutant Cavalry
Wolfmacht A 3 Mutant Cavalry
Max & Fritz A 2 Mutants
Demons A 7 Demons
Lich L 10 Demon
Goblin Mob A 5 Mutants
Shock Troops A 6 Mutants
Fascist Pig Mutants A 6 Mutants
Nazi Black Guard A 7 Demons
Reptilion Rex L 8
Pit Roaches A 10
Robot Assassin L 9 Discard opposing Leader
Betrayal E - Discard opposing Leader & Draw a card
AVATAR DECK CARD LIST
Card Name Type Power Notes
Avatar L 17 Play an extra Magic Card
Montagar P 10 Elves & Faeries +1
Magic Arts K 5 Play an extra Magic Card
Illusions X 6 Enemy armies are –1
Healing Arts X - Discard to search discard for a Leader card and put it in your hand
Wizards Wrath X 10
Banish X - Discard opposing Leader
Cutting Sarcasm E 2
Medieval Weapons T 3
Faerie Folk A 3 Play an extra Magic Card
Valiant Determination M 10 Elves & Faeries +2
Panic the Mutants M 10 Mutants armies get –2
Mutants Desert M 2 Discard opposing Mutant Army
Radiation Sickness M 5 Mutants armies get –1
Break Mutant Ranks S 10
Elven Spies E 1 Look at top 7 cards of opponent’s deck
Necron 99 (Peace) L 10 Discard opposing Leader
Red Elves A 6 Elves
Yellow Elves A 5 Elves
Brown Elves A 5 Elves
Dwarves A 6 Elves
Gnome Tutors K - Discard to look at next 10 cards in your deck & put 1 in your hand
Mountain Faeries A 1 Play an extra Magic Card
Wood Faeries A 2 Play an extra Magic Card
Elflings A 3 Elves; Play an extra Magic Card
Heavy Infantry A 6 Elves
Cavalry A 5 Elves
Archers A 4 Elves
Royal Guard A 7 Elves
President of Montagar R - Discard to draw 2 cards
The Good Lands R - Discard to draw 2 cards
WeeHawk L 13
Elinore L 7 Play an extra Magic Card
Fireballs X 12
Lightning Bolts X 10
Charm X - Take control of opposing Army
Bewilder X 2 Discard opposing Army
Scouts E 2 Look at top 5 cards of opponents deck
Breakdown X 2 Discard opposing Technology Card
Weather Dragon X 8 Look at top 4 cards of opponents deck & discard 2
Rescue E - Discard to search discard for a Leader card and put it in your hand
Use Captured Weapons E - Take control of opposing Technology card
They’ve Killed Fritz! E 1 Discard opposing Mutant Army
Magic Dominates M 8 Elves & Faeries +2
Giant Pink Rat X 5
East Elfland P 5 Elves +2