X-MEN SKIRMISH
INTRODUCTION
Board & card game for 2 players.
Battle between Mutants & Sentinel Robots.
Takes place in the X-Men Universe.
Each figure (unit) represents a Mutant or Robot.
DISCLAIMER
‘X-Men’ is a copyrighted/trademarked property.
This is just a fan site.
VICTORY
Destroy all opposing Units.
THE MAP
Use an 8x8 chessboard.
MUTANTS & ROBOTS
Use chits or miniatures to represent units.
UNIT TABLE
Name Hits Abilities
Jubilee 1
Longshot 2
Havok 2
Iceman 2
Cable 3 Leader
Rogue 2 Flying
Banshee 2 Flying
Professor X 1 Leader
Gambit 1
Psylocke 1
Shadowcat 1
Nightcrawler 2
Archangel 2 Flying
Beast 3 Leader
Colossus 3
Cyclops 2 Leader
Wolverine 3
Storm 2 Flying
Sentinel 2
TYPE X SPECIAL POWER TABLE
Name Power Game Effect
Jubilee Fireworks Disable Attack: range = 2
Longshot Luck Defense
Havok Plasma Blast Attack: range = 3
Iceman Freeze Disable Attack: range = 2
Cable Strategist Draw 2 cards (once on your turn)
Rogue Absorb Use power of any other X-man in game
Banshee Sonic Shock Disable Attack: range = 2
Professor X Mental Bolt Attack: range = 5
Gambit Kinetic Energy Attack: range = 3
Psylocke Psychic Knife Attack: range = 1
Shadowcat Phasing Move: range = K
Nightcrawler Acrobat Defense
Archangel Wing Missiles Attack: range = 3
Beast Agility Defense
Colossus Steel Skin Defense
Wolverine Admantium Claws Attack: range = 1
Storm Weather Control Disable Attack: range = 6
Cyclops Energy Beams Attack: range = 4
Sentinel Lasers Attack: range = 4
Sentinel Neutralizer Negate a Special Power card just played
TYPE Y SPECIAL POWER TABLE
Name Power Game Effect
Nightcrawler Prehensile Tail Defense
Shadowcat Disrupt Electronics Attack: range = 1
Cable Firepower Attack: range = 3
Iceman Ice Wall Defense
Jubilee Pyrotechnics Disable Attack: range = 3
Longshot Agility Defense
Havok Plasma Beam Attack: range = 4
Rogue Absorb Use power of any other X-man in game
Banshee Sonic Blast Disable Attack: range = 3
Professor X Read Minds Look at opponents hand
Gambit Inertial Escape Defense
Psylocke Psychic Knife Attack: range = 1
Archangel Fly Far & Fast Attack: range = 5
Beast Throw Object Attack: range = 2
Colossus Break Walls Move = 2
Wolverine Admantium Claws Attack: range = 1
Storm Tornado Disable Attack: range = 5
Cyclops Eye Beams Attack: range = 5
Sentinel Mutant-Sensors Look at opponents hand
Sentinel Catchweb Disable Attack: range = 2
TYPE Z SPECIAL POWER TABLE
Name Power Game Effect
Cyclops Bounce Optic Blast Attack: range = K
Storm Lightning Bolts Attack: range = 5
Wolverine Regeneration Defense
Colossus Strength of Steel Attack: range = 1
Beast Bestial Strength Attack: range = 1
Nightcrawler LOS Teleport Move: range = 4
Gambit Defy Gravity Move: range = 3
Shadowcat Insubstantial Defense
Professor X Omnipathic Look at next 7 cards in deck
Psylocke Telepathy Look at opponents hand
Cable Forcefield Defense
Iceman Ice Slide Move: range = 2
Jubilee Detonate Matter Attack: range = 2
Havok Plasma Blast Attack: range = 4
Banshee Sonar Look at opponents hand
Rogue Energy Drain Attack: range = 1
Archangel Razor Wings Move & Attack: range = 1
Longshot Mystical Luck Draw 2 cards and discard one
Sentinel Disintegrator Beams Attack: range = 3
SETUP
The X-Man player gets 8 Mutants with a maximum Hit point total of 16.
The X-Man team must include one leader.
The Sentinel player gets 8 Sentinel Robots.
Each player places one unit on each square of his back row.
Units may not stack.
THE CARDS
Players share a common deck.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
1. Orders Phase
2. Move Phase
3. Battle Phase
ORDERS PHASE
Draw 3 cards.
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.
MOVE PHASE
Play (discard) a Move card to move one of your units.
Units cannot move through other units except for Flyers.
The move card has a number.
This is the number of spaces the unit moves.
Moves are diagonal or orthogonal.
Instead of moving just one unit in any direction, you have the
option of moving one or more units forward the indicated number of
spaces using a single move card.
BATTLE PHASE
Play (discard) an Attack card to have a unit attack.
The attack card has a number.
This is the range of the attack.
Attacks are diagonal or orthogonal.
The enemy unit that is the target of the attack takes 1 Hit point of Damage.
Units reduced to zero hits are knocked out and removed from the map.
Units cannot attack through other units.
Units hit by a Disable attack do not take damage, but cannot move, defend, or
Attack for 2 turns.
SPECIAL POWERS
Discard a Special Power card to activate a units special power.
Note that there are X and Z type special powers.
If a unit has 2 or more powers of one type it may choose which one to use.
CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special Card
Type = Purpose of card
# = Number of that type of card in the deck
CARD LIST
Card Name: # Range Type Notes:
Walk 5 1 M
Jog 5 2 M
Run 5 3 M
Sprint 4 4 M
Fly 3 5 M Flying units only
Fly Fast 2 6 M Flying units only
Punch 5 1 A
Kick 5 1 A
Dodge 2 - D Mutants only
Armor 2 - D Sentinels only
Type X Special Power 4 - X
Type Y Special Power 4 - X
Type Z Special Power 4 - X
LINKS
The X-Men