ZULU SPEARS
INTRODUCTION
Card game. Simulates a battle between Zulu & British Troops.
CARDS
Players will have to make their own sets of cards.
The British and Zulu have their own unique decks.
The British also need ten tokens to represent ten troops each.
On the Deck lists, # = number of that card in the deck.
Both decks have 52 cards.
Notice that most cards have a force value.
SET UP
Shuffle both decks.
The Zulu player draws 4 cards.
The British player draws 4 cards.
The British start with 100 troops.
The number of Zulu warriors is not recorded.
TURN SEQUENCE
1. Draw Phase
2. Fortifications Phase
3. Ranged Attack Phase
4. Discard Phase
5. Zulu Attack Phase
DRAW PHASE
Both players draw 1 card from their respective decks.
FORTIFICATIONS PHASE
The British player may lay out any cards described as standing defenses.
These are not discarded. They are placed face up in front of the player.
RANGED ATTACK PHASE
The Zulu player may first play Zulu sniper cards.
The sniper card is discarded and so is one randomly picked card from the
British players hand.
The British player may next play Sharp Shooter cards.
The Sharp Shooter card is discarded and so is one randomly picked card from the
Zulu players hand.
DISCARD PHASE
If the Zulu player has more than 7 cards he must discard the excess.
If the British player has more than 6 cards he must discard the excess.
Players may also discard any cards they don't want.
ZULU ATTACK PHASE
The Zulu player may decide not to attack. If so, the turn ends.
If the Zulu player has an Attack card he may discard it to attack.
The Zulu must attack with at least one card with a force value of greater
than 0 and up to 1 War Chant card.
Add up the force value of all of these cards and multiply by 2 if a
War Chant card is used.
This number is the Total Zulu Force Value.
All cards used in the Attack are discarded.
The British may defend with at least one card with a force value of greater
than 0 and up to 1 Rally card.
This includes Standing Defense cards.
Add up the force value of all of these cards and multiply by 2 if a
Rally card is used.
This number is the Total British Force Value.
All cards used in the Defense are discarded.
Subtract the Total British Force Value from the Total Zulu Force Value.
If the result is positive, this is the number of British troops killed.
ZULU VICTORY
If all 100 of the British troops are killed than the Zulu win.
BRITISH VICTORY
If the Zulu player goes to draw a card and there are no cards left in his deck
and the British player still has troops remaining, than the Zulu give up and
go home, and the British win.
ZULU DECK CARD LIST
# CARD FORCE NOTES
10 Zulu Blood 10
9 Zulu Shields 20
8 Zulu Spears 30
7 Zulu Warriors 40
5 Zulu Snipers 0 British Discards 1 Random Card
7 Attack 0 Discard to attack
2 Chieftains 50
6 Zulu War Chant 0 Doubles value of all cards used in attack
BRITISH DECK CARD LIST
# CARD FORCE NOTES
10 Fire at Will 10
7 Volley 20
2 Ammunition Shortage 0
4 Bayonets 30 British lose 10 Men
5 Sharp Shooters 0 Zulu Discards 1 Random Card
4 Barricades 20 Standing Defense
1 Fortified Stockhouse 30 Standing Defense
6 Rally 0 Doubles value of all cards used in defense
5 Disciplined Fire 40
3 Range Markers 10 Standing Defense
2 Fire by Ranks 50
1 Doctor 0 British gain back 10 lost Men
2 Swords & Pistols 20
Notes: Play the Doctor card in Fortification Phase
GAME DESIGNERS NOTES
To set the proper mood, watch Shaka Zulu, or Zulu Dawn before or during play.
Players should also use sound effects.
Check out this Rourkes Drift Zulu Variant
Check out this Solo Zulu Variant
ZULU CARD SETS
Created by Markus Salo (msalo71@yahoo.com)
Check these out, they're really cool!
Standard Game Cards
Solo Game Cards
Also found at the Thoth website.
MORE AMAZING CARDSETS!!!
These are by goyatlay.
Click Here