CONDOTTIERI CAPTAINS
INTRODUCTION
Card game for 2+ players
Italy 1200-1550.
Each player is an Italian City State.
VICTORY
Play ends after everyone has had 10 turns.
The Player with the most Provinces wins.
If Provinces are tied, the tied player with the most Ducats wins.
DEFEAT
If you are ever reduced to zero provinces, you automatically lose.
Whoever conquers your last Province gets all of your cards and Ducats.
THE CITY STATES
Each player picks one:
Milan (+2 when Attacking)
Venice (Start with 2 extra cards)
Florence (Make an extra 2 Ducats per turn)
Genoa (Start with 20 extra Ducats)
Naples (Start with 1 extra Province)
Pisa (+2 when Defending)
Papal States (Max hand size +2)
Savoy (Upkeep costs are -1 Ducats per Captain)
PROVINCES
Each player starts with 5 Provinces.
Use Tokens to represent Provinces.
DUCATS
Ducats are money.
Use coins to represent Ducats.
THE DECK
Players share a common deck.
THE CARDS
There are 6 card types:
Captains, Troops, Traits, Events, Revenue, and Battle cards
SETUP
Each player is dealt a hand of 7 cards.
Mulligan: If you did not get a Captain, reveal and discard your hand and draw again.
The most Italian player goes first.
No player may attack on his first turn.
TURN SEQUENCE
Players take turns.
Each turn has 7 Phases:
1. Opportunity Phase
2. Revenue Phase
3. Recruit Phase
4. Upkeep Phase
5. Event Phase
6. Battle Phase
7. Diplomacy Phase
OPPORTUNITY PHASE
Each player Draws 1 card from the top of the deck and puts them in their hand.
If the deck ever runs out, shuffle the discard and draw from it.
REVENUE
Gain 1 Ducat from each of your Provinces and for each
Revenue card attached to one of your Provinces.
RECRUIT
You may recruit Captains, Troops, Traits, and Revenue cards from your hand.
You may put one Captain card into play.
You may attach Trait and Troop cards to your captains.
You may attach Revenue cards to your Provinces.
A Province may have a max of 1 Revenue card attached.
UPKEEP
Each Captain you control costs half his Total Force Rating (TFR)
rounded-up to keep in play.
For example you have a Level 4 Captain with 2 Traits and 3 Troops attached:
His TFR = 9. His Upkeep cost = 5.
You may discard Troops to lower the Upkeep cost.
If unable to pay, discard the Captain and all attached cards.
EVENTS
Play Event cards in this Phase.
BATTLE
You may send your Captains to attack your opponents.
You may only attack the players to your immediate left or right.
Your opponent may block an attack with one of his Captains.
If an attack is unblocked, the defender must give the attacker one of his
Provinces. (Revenue cards remain attached)
To resolve the Battle compare the TFR (Total Force Rating) of both Captains.
Players may play (discard) Battle cards to increase their TFR.
The Player with the higher TFR wins the Battle.
In a Tie no one wins.
The losing Captain must discard one attached Troop card.
If the Captain has no attached Troop cards, then the Captain is discarded.
A single Captain may block more than one attacking Captain per turn, in this
Case each attacking Captain is fought separately in turn.
DIPLOMACY PHASE
Players may make deals and promises.
This includes trading and gifts of Ducats, Provinces, and Cards in the hand and in play.
Max hand size is 5 cards. Discard excess cards.
EMERGENCY DEFENSE RULE
You may put a Captain into play at any time by paying Ducats = his TFR
CARD LIST NOTATION
C = Captains
S = Troops
A = Traits
E = Events
B = Battle
R = Revenue
# = Copies of that card in the deck
TFR = Total Force Rating
TC = Target Captain
PIYH = Put it in your hand
LAOH = Look at Opponents Hand
CARD LIST
Card Name # Type Force Notes
New Contract 1 E - Search deck for TC & PIYH
Skilled Commander 1 A +1
Foreign Mercenaries 2 S +1
Tactical Leader 1 A +1
Management Skills 1 A +1
Entrepreneur 1 A +1
Avoid Battle 1 B - Negate Battle
Prolong War 1 B - Negate Battle
Heavy Cavalry 2 S +2
Crossbowmen 2 S +1
Pikemen 2 S +1
Professional Soldiers 2 S +1
Besiege Important City 1 E - TC must Block
Field Fortifications 2 B +4 Defender Only
Armored Knights 2 S +2
Surprise Attack 1 B +5 Attacker Only
Ambush 1 B +5
Rapid March 1 B +5
Disadvantage 1 B +3
Back Against Obstacle 1 B +3
Logistic Strategy 1 B - Negate Battle
Strong Position 1 B +4
Spies 2 E - LAOH
Cavalry Squadrons 2 S +1
Reserve 1 B +4
Devastate Enemy Territory 1 E - Opponent looses 5 Ducats
Heavy Infantry 2 S +1
Crafty 1 A +1
Ambitious 1 A +1
Raise Siege 1 E - TC must Attack
Artillery 1 S +1
Assess the Situation 1 E - LOAH
Pavesarii Shield-Bearers 1 S +1
Loyalty 1 A +1
Buy Enemy Captain 1 E - Control TC; Costs 10 Ducats
Campaign Season Over 1 E - Opponent cannot attack this turn
Careful Reconnaissance 1 E - LAOH
Republican Regime 1 R -
Francesco Sforza 1 C 5
Michele Attendolo 1 C 5
Shrewd 1 A +1
Calculating 1 A +1
Take Prisoners 1 B +3
Attack Rear 1 B +4
Determined Resistance 1 B +3
Stalemate 1 B - Negate Battle
Maneuvers 1 B +3
Niccolo Piccinino 1 C 2
Intrigue 1 E - LAOH
Pillage 1 E - Steal 3 Ducats from Opponent
Plunder 1 E - Steal 3 Ducats from Opponent
Duchy 1 R -
Oriental Trade 1 R -
Merchant Empire 1 R -
Raze Province 1 E - Opponent Loses 5 Ducats
Rebellion 1 E - Opponent Loses 5 Ducats
Garrison 1 B +3 Defender Only
Patron of the Arts 1 R -
Shipbuilding 1 R -
Trade Routes 1 R -
Reputation 1 A +1
Envelopment 1 B +3
Concentration of Force 1 B +3
Seasoned Commander 1 A +1
Block Route of Retreat 1 E - TC must Attack
Balestrieri 1 S +1
Rally 1 B +3
Military Intelligence 1 E - LAOH
Treachery 1 E - Control TC; Costs 10 Ducats
Carmagnola 1 C 4
Gonzaga 1 C 4
Assassination 1 E - Discard TC
Braccio da Montone 1 C 5
Bartolomeo Colleoni 1 C 4
Malatesta da Verruchio 1 C 4
Castruccio Castracane 1 C 3
Faggiuola 1 C 3
Giovani Acuto 1 C 3
Casale Monferrato 1 C 2
Erasmo de Narni 1 C 2
LINKS
Wikipedia
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