DOCTOR WHO - THE KEYS OF CHRONOS
AN UPDATED CARD GAME VERSION OF THE 1980 DOCTOR WHO – THE GAME OF TIME AND SPACE BY GAMES WORKSHOP
INTRODUCTION
The old Time Lords are gone, and many races are competing to take their place as the Lords of Time. In order to forge a new Gallifrey and a new order of the Lords of Time, the Eighth Doctor must scour time and space to recover the six keys of Chronos. This will insure the new Gallifrey protection from its rivals, and bring order to all time and space.
SET UP
This game may be played with 1 to 4 players.
You will need to make the four card decks defined below. And like all the other Doctor Who games I have written, you can use DOCTOR WHO CCG cards in lieu.
You will also need a twelve sided die (d12), and four Eighth Doctor miniatures, or counters or figures representing the King of Time.
The cards create your board.
1. Shuffle
the
2. Shuffle the Key cards and lay them face down on the table moving from left to right and going down to form an 8 x 5 table of cards.
3. Shuffle the Item cards and using the same manner described in #2 lay them face down on top of the Key Cards.
4. Shuffle the Monster cards and using the same manner as # 2 and 3 lay them face down on top of the Item Cards.
PLAYING THE GAME
Each player
at the beginning of the game looks on the
All players participating roll a d12. The Player with the highest score goes first.
Each turn the Player’s Character can do any TWO of the following actions:
i. If the Doctor hits and the Monster miss, then the Monster is defeated.
ii. If the Doctor misses and the Monster hits, then
1. The Doctor is Stunned (in a multiplayer game)
a. The Item and Key cards are turned up.
b. All Key Cards that the Player’s Character has that are not blank and are not of the type that space already possessed, is place in that site, and are given to any player who lands in that space and defeats the monster.
c. The Player must skip two turns before his Character can make any more actions.
2. The Doctor fails his mission, and the game is over (in a solitaire game)
iii. If both sides hit, or both side miss, then no one is defeated and the Combat Round is repeated.
WINNING
The first
player to obtain all six keys matching his
|
# IN DECK |
DW CCG |
Key 1 |
4 |
Time Past |
Key 2 |
4 |
Time Present |
Key 3 |
4 |
Time Future |
Key 4 |
4 |
Past Watcher |
Key 5 |
4 |
Present Watcher |
Key 5 |
4 |
Future Watcher |
KEY DECK
KEY CARD |
# IN DECK |
DW CCG |
Key 1 |
4 |
Time Past |
Key 2 |
4 |
Time Present |
Key 3 |
4 |
Time Future |
Key 4 |
4 |
Past Watcher |
Key 5 |
4 |
Present Watcher |
Key 5 |
4 |
Future Watcher |
Blanks (no key found) |
16 |
Any cards not used in this game |
ITEM DECK (1 OF EACH
CARD IN THE DECK)
CARD ENERGY DW CCG |
Fitz Kriener 3 (Ian) |
Anji Kapoor 1 ( |
TARDIS 3
|
space freighter 3
|
the collectors 3 (Rutans) |
space station 3 |
UNISYC soldier 4 (unit soldier) |
UNISYC officer 5 (unit corporal) |
star cruiser 3 (spar) |
UNISYC HQ 3 (unit HQ) |
space ship 3 (v ship) |
lord Ferran 5 (seers) |
robots 3 (chumblies) |
underground bunker 3
|
the master 5
|
us president Mather 5 (brigadier) |
Iris Wildthyme 5 (Romana) |
TARDIS console room 3 (temp grace) |
soldier
4 (Capt. Gilmore) |
force field 3
|
hads 3
|
cloister bell 3
|
bomb 3 (Dalek bomb) |
time barrier 3
|
tmat 3
|
trench 3 |
empress Miranda 2 (Romana) |
galactic fed ambassador 4 (alpha centari) |
aliens 5 (exilons) |
temporal vortex* 3 (kronton crystals) |
deadly gas 3 (hexachromite) |
time winds 3
|
venusian aikido 3
|
starbase 3
|
scarlet 6 (Romana) |
Miranda’s time agents 3 (Space marines) |
peaceful aliens 2 (Dulcians) |
iris' TARDIS 3 (sidrat) |
Sonic Screwdriver 3 |
Sonic Toolkit 3 |
MONSTER DECK
MONSTER CARD |
# IN DECK |
ENERGY |
DW CCG |
Spider Daleks |
2 |
5 |
Daleks |
Controller Spider Dalek |
1 |
6 |
Black Dalek |
Supreme Spider Dalek |
1 |
6 |
Gold Dalek |
Emperor Dalek |
1 |
6 |
Emperor Dalek |
Silverati |
2 |
5 |
Cybermen |
Silverati Leader |
1 |
5 |
Cyberleader |
Silver |
1 |
6 |
Cybercontroller |
Sabbath |
1 |
5 |
The Master |
Sabbath’s Time Agents |
2 |
6 |
Space Marines |
Babewyn |
3 |
6 |
Destroyer or Daemons |
Time Wraiths |
2 |
7 |
Kronos |
Feratu |
2 |
5 |
Goth |
Onihr |
2 |
7 |
Zygons |
Kulan |
2 |
5 |
Bannermen |
Imperial Marines |
1 |
6 |
Space Marines |
Imperial Robot Marines |
1 |
7 |
Raston Robot |
Rutans |
1 |
5 |
Rutans |
Sontarans |
1 |
7 |
Sontarans |
Blank (no monsters) |
12 |
- |
Any card not used |