WIZARDS & WARLORDS






INTRODUCTION
Requires D6, D10, a map, and tokens of different colors to 
represent the troops of different players. 
The objective is to destroy your opponents Warlord token and 
capture all of your opponents strongholds.

THE MAP
The map is divided into spaces, or territories.  
Designate which spaces are land and which are water.
Designate some land territories to be barren. 
Designate some spaces to contain strongholds.
Choose the identity of each stronghold. (Orc, Elf, Ice, etc.)

TOKENS
Tokens represent an abstract combination of military, tactical, and magical 
strength at your disposal. 
The identity of a stronghold determines what type of token it produces.
For example, a Dwarf stronghold produces dwarf tokens.
In battle a dwarf token allows one roll on the dwarf warlord table.

SETUP
Players each pick one of the warlords they want to play.  
Players pick one space on the map that they want to be their 
Homeland stronghold. 
Players start with 25 tokens of that warlord.
All 25 tokens of that player start the game placed on the homeland space. 
Roll high on 1D10 to determine player turn order

STACKING
A territory cannot at the end of a turn have more than 10 tokens in it. 
The exception to this is the Homeland spaces which can hold up 
to 25 tokens. A stack is also called an army. An army may consist of 
tokens from any number of Warlord tables.        

WARLORD BATTLE TABLES
The Battle Tables are used during battle phase. 
To get a result on a Battle Table roll a D10. 
Some numbers are repeated more than once. 
In this case, the player can pick which result he wants. 

STATS
Rolls on battle tables will contribute to the totals of seven stats: 
Numbers, Movement, Melee, Ranged, Armor, Tactics, and Morale. 

TURN SEQUENCE 
Players take turns. Each turn has 3 phases:
1. Production Phase
2. Movement Phase
3. Battle Phase

PRODUCTION PHASE
A players starting homeland stronghold generates 2 tokens per turn. 
These are called homeland tokens. 
Other strongholds controlled by the player generate 1 token. 
The other stonghold's tokens will use other battle tables. 
A player can only recruit from a hold that has the same, or a neutral 
alignment battle table. 
A player must have a homeland token on a hold to recruit from it. 
Example- The Dwarf Warlord has a dwarf token on an Elf hold and so 
may recruit 1 Elf token per turn as long as the Dwarf token remains on the 
elf stronghold. 

MOVEMENT PHASE
A token can move one space per turn. 
Tokens cannot move into water territories.

BATTLE PHASE
A stack may either move one space or attack an adjacent enemy stack. 
Stacks may combine their attacks. 
A stack may only attack once per turn.
A stack may be attacked more than once per turn.
During battle each side rolls a number of Battle rolls equal to the number 
of tokens they have in the battle up to 5 tokens. 
For example: Player A has 2 Dwarf tokens and 2 Elf tokens. 
He rolls twice on the Dwarf Warlord Table and Twice on the Elf Warlord Table.
Players take turns making battle rolls, one at a time, the Attacker 
starting first. 
Add up the stat totals for each side. The winner for each stat inflicts one 
casualty. Tied stats result in no casualties.
Example- Greyden wins in 5 stats and so his opponent loses 5 tokens. 
His opponent won in two stats so Greyden loses 2 tokens. 
Repeat this procedure until one side is destroyed or the attacker decides 
to stop attacking. 
Each repetition is called a round. 

EXTRA BATTLE ROLLS
If both sides have more than 5 tokens, the side with more tokens gets an 
extra battle roll. 
Defenders of a Homeland stronghold get an extra battle roll. 

STRONGHOLDS
Defenders in a stronghold automatically get a stat bonus of 
Armor = 5 & Range = 1 every round unless the stronghold was breached. 

LAST MAN STANDING RULE
There will always be at least one surviving token at the end of a 
round. If the casualties result in both sides being wiped out, then
the side that won more stats will keep 1 survivor. If the stats are 
tied than roll high to determine the winner.

FREE ADVANCE
If the attackers destroy all the defenders, then some or all of the 
attackers may move into the defenders territory. 

TERMINOLOGY
Breach Stronghold- Stronghold bonuses are negated.
End Battle- Resolve casualties now. No further rounds of battle between 
these stacks.
Regenerate- Negate one casualty.
Living- Any tokens that are not Constructs, Elemental, Undead, or Illusions.
Humanoids- Orcs, Kobolds, Lizard Men, Goblins, Hobgoblins.
Demihumans- Dwarves, Elves, Halflings, Gnomes.
Monsters- Giants, Elementals, Dragons.

DWARF BATTLE TABLE
WARLORD- Greyden DwarfLord of the Silver Mountains
ALIGNMENT- Good
STRONGHOLD- Dwarven Mountain Fortress
TOKENS- Dwarf
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Engineers		10							
Breach Stronghold
1-Mule Riders		10	2		2				
2-Steam Cannon		1			5				
Construct
2-Toughness		-				2		2	
Negate one poison or spell effect
3-Mithril Armor		-				6			
3-Martyr		1						5	
4-War Hammer Clan	100		3 		1			
4-Tunnel Fighters	10	1						
Destroy 1 Humanoid Token
5-Berserkers		10		5 				1	
5-Elders		-					3	2	
6-Shield Wall		100				4		2	
6-Giant Slayer		-							
Negate 1 ‘Giant' Roll
7-Dwarven Hero		1	1				2	3	
8-BattleAxe Clan	100		4					
8-War Machine		1	1		2	4			
Construct
9-Shield Bearers	10				5			
9-Runner		1	2						
10-Miner Lore		-					3		
10-Crossbows		10			3				

KOBOLD BATTLE TABLE
WARLORD- Gurrock Kobold Lord of the Grey Caves
ALIGNMENT- Evil
STRONGHOLD- Kobold Caves
TOKENS- Kobolds
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale
1-Mob			200	1	3		2		1			
2-Wardogs		10	3	2				1	
2- Kobold Chieftan	1	1	2			2	3		
3-Ambush		100		3			4	2	
4-Bushwhack		100	1	4			3	3	
4-Diggers		-							
Breach Stronghold		
5-Nets and Ropes	-							
Neutralize 1 Token
5-Poison Blowdarts	-			4		2	
6-Shaman 		1						3	
Roll on Shaman table
7-Spearchuckers		100			2	1	1		
7-Scaly hides		-				2			
Negate one poison or spell effect
8-Kobold Commandos	10	2	2		2	3	2			
9-Scatter		-							
End Battle
9-Kobold Kites		10	4		2		2		
Flying		
10-Hit & Run		-	3	2	1		3			

GOBLIN BATTLE TABLE
WARLORD- Nagash Goblin Chief of the Blood Fang Tribe
ALIGNMENT- Evil
STRONGHOLD- Hill Caves
TOKENS- Goblins
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Poison Arrows		-			4				
1-Goblin Surgeon	-							
Regenerate			
2-Witchdoctor		1						2	
Roll on Shaman Table
3-Skirmish		-							
4-Wolf Riders		100	4	3			2	2	
5-Foxhole		-				3	1						
6-Grenadiers		10			4				
Breach Stronghold
7-Fanatics		100		3				3	
8-Regulars		100	2	3		2	2	
8-Tinker		-							
Destroy Artifact	
9-Irregulars		100	1	2		1				
9-The Goblin Switch	-					5		
10-Archers		100			3	
10-Terrain Obstacles	-	3				3		

HOBGOBLIN BATTLE TABLE
WARLORD- Vrackull Hobgoblin Overlord of the Steppe Horse Tribes
ALIGNMENT- Evil
STRONGHOLD- Plainsfort
TOKENS- Hobgoblins
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Horse Archers		100	4		4							
2-Goblin Laborers	100							
Breach Stronghold		
2 Cavalry Charge	-	3	5						
3-Heavy Cavalry		100	3	4		3				
4-Infantry Cohort	100	1	4		4					
5-Bugbear Ambushers	10		4			3				
6-War Priest 		1							
Roll on Shaman Table
7-Plains Riders		100	5				2					
8-Outflank		-	3				4
8-Signal Corps		-					2	2	
9-Elite Vanguard	100						4	
10-Slave fodder		100								
10-Spoils of War	-						5		
10-Battle Plans		-					5					
				
ORC BATTLE TABLE
WARLORD- Mog the Orc Lord of the Hurati Badlands
ALIGNMENT- Evil
STRONGHOLD- Warcamp
TOKENS- Orcs
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale
1-Cannibalism		-	1	2				3			
1-Forced March		-	4						
2-Assassin		-							
Negate roll with Number stat = 1	
2-Half Orc Mercenaries	100		3	3		3		
3-Ogre			1		6		3			
3-Black Orcs		100		4		2			
4-Battering Ram		-							
Breach Stronghold
4-Looting		-						5	
5-Warband		100		4		2			
6-Warboss		-					2	4
6-Catapults		-			4				
Construct
7-Taskmaster		-	1					4		
7-Shocktroops onWarpigs 100	3	4		2			
8-Shaman  		1						2	
Roll on Shaman Table
9-Scouts		-	2				3		
9-Pig Iron		-		2		3	
10-Raiders		100	3	2	2		2		

SHAMAN BATTLE TABLE
WARLORD- Shaman Subtable
ALIGNMENT- Neutral
STRONGHOLD- None
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Battle Fetish		-		3		3		4				
2-Healing Powers	-							
Regenerate	
3-Blood Bond		1000					5	3		
4-Curse Enemies		-							
Neutralize 1 Token		
5-War Chant		-						3		
6-War Deity Incarnation	1		8		7							
7-Summon Spirit		-					3		
8-Totem Guide		-	4				4		
9-Cast out Evil Spirits	-							
Negate 1 Magical attack 
10-Send the Dead Home	-							
Destroy a Demon or Undead token
10-Banish Monster	-							
Negate a monster roll

ELF BATTLE TABLE
WARLORD- Legolas, Lord of the Wood Elves
ALIGNMENT- Good
STRONGHOLD- Tree of Life
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Archers		100			5				
2-Woodlore		-					4
2-Faerielore 		-							
Roll on Fey Battle Table
3-War Maiden & Unicorn 	1	4	3		3		5		
4-Magic Resistance 	-							
Negate 1 Magic Attack
4-Longevity 		-							
Negate 1 Disease Attack
4-Never Sleep 		-					3		 
5-Forest Hiding Places	-							
End Battle
5-Aim for the Leader	-							
Negate roll having number stat = 1
6-Healing Magic		-							
Regenerate
7-Befriend Animals 	-							
Steal an animal token 
7-Warriors		100	2	4		3		2
8-Elven Hunters		10	2	2	3		3		
9-Flight of Arrows	-			6				
9- Elven Bard		1						5			
10-Stealthy Movements	-	2				4	 

HALFLING BATTLE TABLE
WARLORD- Finneas Furfoot the Halfling Sheriff
ALIGNMENT- Good
STRONGHOLD- The Shire
TOKENS- Halflings
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Scouts		10	2	1	2							
2-Concealment		-				4	4		
3-Slingers		100			3				
4-Cook Artillerists	10			4				
Constructs
4-Big Feast		-						4	
5-Trick the Big Folk	-							
Neutralize 1 Token
5-Tavern		-							
Roll on Adventurers Table
5-Safekeeping		-							
Roll on Magic Items Table
6-Militia		100		2		1			
7-Shortbows		100			3						
8-Pipeweed		-						4	
9-Pony Express		10	4				3		
10-Stout of heart	-		2				3	

ILLUSIONIST BATTLE TABLE				
WARLORD- Phantor the Illusionist
ALIGNMENT- Neutral
STRONGHOLD- Hall of Mirrors
TOKENS- Illusions
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Phantom Monster	1	5	5						
2-Invisibility		-				5	7					
3-Illusionary Forces	100	4	4					
4-Darkness 		-							
End Battle
4-Flash			-			4		4		
5-Spectral Assassin	1							
Negate roll having number stat = 1
6-False Courage		-						4
6-Dancing Lights	-					3		
7-Phantasmal Terrain	-				3	5				
8-Mirror Image		-				4	4		
9-Prismatic Shield	-		5		5			
9-Prismatic Spray	-			6					
10-Confusion		-					6			
10- Illusions		-							
Neutralize 1 Token		

FEY BATTLE TABLE
WARLORD- Flitterwing the Faerie Queen
ALIGNMENT- Good
STRONGHOLD-Faerie Circle Ring	
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Nymphs		-							
Neutralize 1 Token
2-Sprites		100	4		2		3		
Flying	
3-Sylphs		100	6				2		
Flying		
4-Pixies		100	4	1	1		3		
Flying		
5-Dryads		10	4	3		3	4			
6-Brownies		100	3				4			
6-Gremlins		100					3	2	
Negate one construct roll
7-Ents			10		7		4	2	3		
8-Yarthkins		100	2				5	2			
9-Unicorn		1	5	5			3	5					
1-Satyr			1						3	
Negate one female roll					

GNOME BATTLE TABLE
WARLORD- Rumpulump King of the Gnomes
ALIGNMENT- Good
STRONGHOLD- Underkingdom
TOKENS- Gnomes
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Forest Friends	100					3				
2-Lookout		-	2				3		
3-Artillerists		10			4				
4-Merry Pranksters	-							
Neutralize 1 Token
5-Blunderbussars	100			3				
6-Hot Air Balloon	-	2		2				
Flying
7-Miner Sappers		100							
Breach Stronghold
7-Teamwork		100					3	2
8-Deep Gnomes		-							
Roll on Earth Elemental Table
8-Gnome Illusionist	-							
Roll on Illusionist Table
8-Gnome Druid		-							
Roll on Druid Table
8-Tinker		-							
Roll on Artificer Table
9-Giant Moles		-	2				4	1	
10-Spike Armor		100		3		4		

ARTIFICER BATTLE TABLE
WARLORD- Azumon the Artificer
ALIGNMENT- Neutral
STRONGHOLD- Workshops
TOKENS- Constructs
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale
1-Hollow Armor		100		3		2		2	
2-Iron Golem		1		5		5		3	
3-Juggernaught		1	4	6		5		4	
Breach Stronghold	
4-Blasting Rod		-			6				
5-Void Stone		-							
Both sides lose 1D6 tokens
5-Minor Creations	-							
Roll on magic item table.
6-Amulet of Azumon	-							
7-Admantium Cage	-							
Neutralize 1 Token
7-Mechanical Eye	-					4		
8-Time Machine 		-							
Reroll any of your rolls so far	
9-Teleportation Disk	-	7						
10-Crystal Ship		-	4			4							

NECROMANCER BATTLE TABLE
WARLORD- Varak the Necromancer
ALIGNMENT- Evil
STRONGHOLD- Graveyard
TOKENS- Undead
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Terror		-						6
2-Touch of Death	-							
Negate roll having number stat = 1
3-Animate Dead		100	1	3		2				
4-Simulacrum		-					4		
4-Drain Life		-							
Steal Living token		
5-Crypt Champion	1		4		3					
6-Zombies		100		3		4			
7-Death Bolt		-			6				
8-Weakness		-							
Neutralize 1 token	
9-Pestilence		-							
Each side loses 1D6 Tokens
10-Raise the Dead	-							
Regenerate	
								
VAMPIRE BATTLE TABLE
WARLORD- Novistoc the Vampire Lord
ALIGNMENT- Evil
STRONGHOLD- Gothic Castle
TOKENS- Undead
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Vampire Lord		1	4	4				4		
2-Gaseous Form		-							
End Battle
3-Vampire bats		-	4						
4-Drink blood		-							
Regenerate
5-Hypnotizing Gaze	-							
Neutralize 1 Token	
6-Lesser Vampires	10	2	3							
7-Vampiric Fortitude	-				5				
8-Shadows		-					4			
9-Dark Gift		-							
Steal Living Token
10-Blood Lust		-		4					

KNIGHT BATTLE TABLE
WARLORD- Belthor King of Meddia
ALIGNMENT- Good
STRONGHOLD- Castle
TOKENS- Men
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Mounted Knights	100	3	4		3		3				
2-Longbow men		100			5						
3-Pikemen		100		6		3			
4-Swordsmen		100		5		4						
4-Crossbowmen		100			3					
5-Siege craft		-			3				
Breach Stronghold
5-Charge		-		4				4	
6-Call to Arms		100						3	
7-Woodsmen		10	2		2		2		
8-Royal Wizard		1							
Negate a magical attack
8-Arch Bishop 		1							
Destroy an undead token
8-Captain of the Guard	1	1				3	
9-Pitched Battle		-					3				
9-Peasant Rabble	100		1					
10-Court Favorite	-							
Roll on Adventurers Table

ADVENTURERS BATTLE TABLE
WARLORD- The Adventurers of Findell
ALIGNMENT- Good
STRONGHOLD- Citadel
TOKENS- Heros
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Wizard		-			4			2	
Negate 1 magic roll
2-Thief			-	2				5		
3-Warrior		1		6		3	3	3	
4-Cleric		1				6		3	
Destroy 1 undead or demon token
5-Elf			1	2	2	5				
6-Dwarf			1		3		4		2		
7-Halfling		1					3	
8-Ranger		1	4	2	3		3	
9-Companions		10		1		1	2		
10-Find Hidden Passage	-					4		
Breach Stronghold
10-Monty Haul		-						5	
10-Secret Weapon	-							
Roll on magic item table

MAGIC ITEMS BATTLE TABLE	
WARLORD- Magic Items Subtable
ALIGNMENT- Neutral
STRONGHOLD- None
TOKENS- Constructs
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Vorpal Blade		-		7					
2-Potion of Healing	-							
Regenerate
3-Ring of Invisibility	-						5			
4-Staff of Power	-		3	5				
5-Wand of Stoning	-							
Neutralize 1 Token
6-Scroll of Protection	-							
Neutralize 1 Magical attack
7-Venomous Dagger	-							
Negate roll having number stat = 1
7-Horn of Blasting	-			4				
Breach Stronghold
8-Pixie Dust		-	4						
Flying	
9-Tome of Summoning	-							
Roll on any table	
10- Magic Shield	-				5		

ASSASSINS BATTLE TABLE
WARLORD- Xavier the Assassin Guildmaster
ALIGNMENT- Evil
STRONGHOLD- Hideout
TOKENS- Assassins
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Poison coated weapons	-		4						
2-Thrown Dagger	        -			3							
2-Climb Walls		-							
Breach Stronghold	
3-Bounty Hunter		1	3	3	3						
3-Trap			-					3			
4-Hired Thugs		10		3							
5-Stealth		-	2				4						
6-Disguise		-					5					
7-Spy			-							
Neutralize 1 Token		
8-Traitor		-							
Steal one of opponents battle rolls 
9-Assassination 	-							
Negate roll having number stat = 1
10-Plot carefully	-					3	4	
10-Bide your time	-							
End Battle

ICE BATTLE TABLE
WARLORD- Wintress the Ice Queen of Frozaria
ALIGNMENT- Neutral
STRONGHOLD- Ice Castle
TOKENS- Ice; Elemental
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Wall of Ice		-				5			
2-Ice Storm		-							
Each side loses 1D6 Tokens
3-Freeze in Ice		-							
Neutralize 1 Token
3-Cold Blast		-							
Neutralize 1 Elemental roll
4-Cone of Cold		-			4				
4-Chill touch		-		3					
5-Ice Elemental		1		3		3				
6-Blizzard		-							
End Battle		
7-Frost wolves		10	3	3			2	1	
8-Snow Barbarians	100		5			1	3	
9-Ice Shards		-			5				
10-Ice Drake		1	4	4	3	4		2	
Flying

FIRE BATTLE TABLE
WARLORD- Horace the Fire Wizard
ALIGNMENT- Neutral
STRONGHOLD- Volcano
TOKENS- Fire; Elemental
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Fireball		-			6		
1-Magma Men		100		5				3
2-Wall of Fire		-							
Neutralize 1 Token
2-Inferno		-							
Each side loses 1D6 Tokens	
3-Fire Salamander	1		4					
4-Pyrotechnics		-					4		
5-Fireblast		-		3	3				
6-Fire Elemental	1						4		
7-Immolation		-		3		3					
8-Hottentots		100	1	2						
9-Smoke		        -				3	3		
10-Fire Drake		1	4	3					
Flying

WIND BATTLE TABLE
WARLORD- Freyalin Lord of the Winds
ALIGNMENT- Neutral
STRONGHOLD- Sky Castle
TOKENS- Air; Elemental
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Windwalk		-	4						
Flying			
2-Gust of wind		-							
Neutralize 1 Token
3-Hurricane		-							
End Battle
4-Hawkmen		100	4	1	3		3		
Flying
5-Roc			1	4	3				3	
Flying
6-Air Elemental		1	5	4		4		4	
Flying
7-Wind Blast		-							
Negate target magical attack
8-Whispering winds	-					5		
9-Cyclone		-							
Each side loses 1D6 Tokens
10-Wall of Air		-				5			

EARTH BATTLE TABLE
WARLORD- Geohoser Master of the Earth
ALIGNMENT- Neutral
STRONGHOLD- Granite Fortress
TOKENS- Earth; Elemental
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Earth Elemental	1		4		5		4		
2-Wall of Stone		-				6					
2-Earth Blast		-							
Negate a magical attack.
3-Stone Giant		1		5	4	4				
4-Tunnel 		-							
Negate a stronghold roll
4-Rock Lobsters		10		3		5				
5-Earthquake		-							
Each side loses 1D6 Tokens
6-Stone Bolt		-			4					
7-Stone skin		-				4				
8-Bury Alive		-			5					
8-Gravity Bind		-							
Negate one flying roll
9-Earth Meld		-	3				4			
10-Turn to Stone	-							
Neutralize 1 Token	

DRUID BATTLE TABLE
WARLORD- Gaeon the Grand Druid
ALIGNMENT- Neutral
STRONGHOLD- Druids Grove
TOKENS- Nature
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Insect Swarm		1000											
2-Storm			-							
End Battle
2-Wood Lore 		-					4		
3-Call Animals		100		2					
4-Wall of Branches	-				4				
5-Tangle vines		-							
Neutralize 1 Token
6-Tree Meld		-	3			4			
7-Stone to mud		-							
Breach Stronghold		
7-Faerie Lore 		-							
Roll on Fey Table or negate any fey roll
8-Calm Nature 		-							
Negate a magical attack
8-Elemental Mastery	-							
Roll on any elemental table
8-Harvest Moon		-						4		
8-Biomystic Energy 	-							
Destroy an Undead Token
9-Lightning Bolt	-			7				
10-Herbal Remedy	-							
Regenerate or Negate a disease attack

DOPPLEGANGER BATTLE TABLE
WARLORD- Dopplegangers
ALIGNMENT- Neutral
STRONGHOLD- Ruins
TOKENS- Clones
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1- Steal Power 		-							
Steal one of opponents battle rolls 
2-Copy Power 		-							
Duplicate 1 of your opponents battle rolls.
3-Clone			100							
4-Switch Forms		-	4						
5-Mimic		        -							
Roll on opponents Battle Table.
6-Multitude		1000							
6-Symbiotes		-							
7-Mutation		-	3	4					
8-Viscous Strain	-		4		3		4	
8-Friendly Visage	-					4		
9-Ancestral memory 	-							
Roll on any Battle table
9-Group Think		-					5	3	
10-Reform		-							
Regenerate	

LIZARD BATTLE TABLE
WARLORD- Surak King of the Lizard Men
ALIGNMENT- Neutral
STRONGHOLD- Marshland Dens
TOKENS- Lizards
D10	Powers		Nmbrs	Move	Melee	Range	Armor	Tactics	Morale	
1-Anklosaurus 		10		3		4		
2-Spear Hurlers		100			4					
3-Raptor Riders		10	4	5			4		
4-Shaman		-							
Roll on Shaman Table
5-Tough Hides		-				4			
6-Stegosaurus		10		4		3				
7-Peradactyl Rider	10	5		2					
8-Stone Axe Warriors	100					2	2		
9-Tyrannosaurus Rex	1	2	6		4		3			
10-Rite of Sacrifice	-						4			
10-Stone Hurlers	100			3					








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