R U L E S
1ROLEPLAY DEADLINE: 11:59PM EASTERN TIME on the day before the event. NO EXEPTIONS FOR ANY REASON.
2TWO Roleplays per day MAXIMUM for each match you're scheduled in for an event. In the rare case that you're in MORE THAN ONE match, you can post two per day for each match. Specific titles carry individual TOTAL RP limits, and some matches may be limited as well, so it's always a good idea to check the card for specific TOTAL RP limits, but they the two-per-day rule is always in place.
3 Any RP you post will count ONLY for the NEXT event you're scheduled in. (No posting for a show three weeks away).. Any RP you do will count for your next event, even if you aren't scheduled for a while. This may allow you to accumulate scores during a non-match week. PPV scores are accumulated by a total of quantity and quality RPs throughout the entire month since the last PPV, but the RP's posted especially for the PPV (on the PPV board) are weighted greater.
4 It's fake, people. keep the emotions in the ring.
5 The opinions of the management team are FINAL.
6 No real characters, only created names in the XWF.
7 KEEP SWEARING TO A MINIMUM
8 No using another wrestler without permission. You can talk about them, impersonate them, or badmouth them all you want, but you can not have them interacting with you in a roleplay.
9 Plagarism of any kind is strictly forbidden. Using writing from any outside source for your roleplay without giving credit will result in immediate termination.
10 The management may turn your story around and alter your angles to improve your story or "push" your character. If this happens, be complimented by it, because it means we want your character to grow in the XWF.
11 PICK YOUR IMAGE AND STICK WITH IT.Please please PLEASE DO NOT CHANGE YOUR CHARACTER IMAGE. Once you've entered the fed as one guy's image, don't decide you want to be sdomeone else. It destroys the reality and makes you look indecisive and foolish.. And the owner really hates it too.
12 FUN. It's all about fun. If you lose, it's OKAY. You can win next time. Don't give up. Roll with the punches.
ROLEPLAY SCORING

20 -Entertainment: Of course this is very important. How well did you keep the reader’s attention? No one is expecting you to reach Stephen King levels of entertainment but what matters is whether or not the reader has the urge to use the scrollbar every five seconds.

10 -Grammar: Not a huge factor but important nonetheless. Spelling, structural and grammatical errors take away from your roleplay. We all make mistakes but the less the better. Take the time out to edit your work.

15 -XWF Relativity: This is how well you keep up with storylines in XWF as well as your matches. Not everyone is prone to turn out eight pages of material on their opponent but you ARE a wrestler employed by X-Treme Wrestling Federation. We should know that when we read your roleplay. It’s great getting to know about a wrestler’s life outside of the ring but fed relevance should also come into play.

20 -Overall Feel: This is basically the entire mood of your roleplay. How well did all of it come across? Were your scenes and actions detailed just enough to explain exactly what is taking place? How well did you play your character? If they’re an egotistical jackass heel type, we should hate them. If they’re angry or excited or irritated, we should feel that. We should also have some idea of their alignment. We don’t want to see a face character plotting to murder a bunch of school girls and then rape them afterwards. Nice guys don’t do that. Make some sense, please.

And if the roleplay is meant to be funny then it should make us laugh. Thought provoking, make us think, straight up old school promo type, wow us with your wit, so on and so forth. Basically, just be good with whatever style you choose to adapt.

15 -Clarity: If a roleplay is difficult to follow it becomes less enjoyable to read. Complex storylines and scenarios should not be so complex that no one is even sure of what’s going on. The easier to read, the better.

20 - Content: This is basically just everything in the roleplay including the actual flow of it and any creativity you decide to use. If it’s something that everyone’s seen but you do it well, expect to get credit for that. Whatever you write about should have a purpose. If your wrestler is riding through the streets flashing random people or something like that then there should be a clear point as to why they’re doing it. A roleplay full of pointless events is sort of a waste of time.

TOTAL POINTS: 100

SO HOW DO I GET THAT BIG PUSH TO THE TOP, OR AT LEAST THE MIDDLE?

Obviously, you're only as good as your roleplaying when it comes to winning matches, but there are simple steps you can take to become bigger than you are, and getting bigger matches and opportunities quicker..



1. SUBMIT YOUR IDEAS. This is far and away the biggest way. When the events are written, they feature some stars more than others. Why? Because those super-highlighted stars probably submitted their own segments and strats.

"So what's the difference between a STRAT and a SEGMENT?"

A STRAT (short for "strategy") is simply an outline of what you'd like to do or see happen involving your character. Like "I want my guy to beat my opponent with a dead rabbit and then kiss him full on the lips." When an angle is submitted, it's written into the show and worked into the writing. It's stretched into story form and utilized however possible. Although it's not as dependable as a SEGMENT, it gets your point across. (These are best communicated through e-mails and PMs to the creative team)

A SEGMENT is a more involved format which will guarantee you more exposure, because you write the whole thing out yourself. This is a better idea, as it adds a new dimension of creativity to the show in ways that only you can. Since you know your character better than anyone else, you can fine tune every appearance you make using the SEGMENT structure. You can write out every step, every line, exactly the way you'd like to see it on the show. And since it can be as long and involved as you want, it will can you as much exposure as you need.. You can attack, you can humiliate, you can do ANYTHING. If it looks a bit ridiculous and unbelievable, there may be some editing, and it still requires RP power to back it up, but 9 times out of 10, what YOU submit is what ends up on the screen.. (Use the SUMBIT A SEGMENT form on the main page to submit your segment)


2. Follow the stories, and find your spot in them. When something big is going on, ask yourself "Should I get involved, and in what capacity?" Is it worth it for your character to be part of a storyline, and will you have the ability to make it work? If so, jump on in! But pick your spots carefully, and don't try to work yourself into EVERY story just because it's happening now.. You will spread yourself too thin and end up with nothing.


3. Do your homework. If you're in a stable or tag team, COMMUNICATE with your mates on e-mail or IM. Plan your moves and agree on your story turns. When you cooperate and agree backstage, it shows in the quality of your attacks. Otherwise, you will be the guy who gets booted. (Which can work too, if you plan a revenge angle.)


4. Be involved, and be mature. Although RP skill is still the only determining factor for winning matches, your attitude backstage and your constant involvement in the XWF, on stage and off, will get you bigger and better matches as your career evolves. If you keep "paying your dues" week after week, you WILL get noticed. If you are sporadic and lazy, especially when you have a big match scheduled, you will get less exposure and shorter matches. A no-show for a match will drop you like a stone in the eyes of the entire fed, and may leave you fighting for your job next week.



Basically, since the staff has no preference as to who does well and who fails, your career is totally in your hands in the XWF. You can make yourself bigger using these tools, or you can just RP, win matches and be labeled "underrated" for your entire career.