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SnowHead Temple

Objectives: 1) Roll Along 2) Put the Giant to Sleep 3) Entrance to Snowhead Temple 4) Get the Map 5) Get the First Small Key 6) Get the Compass 7) Get the Second Small Key 8) Get the Fire Arrows 9) Get the Third Small Key 10) Raise the Column 11) Boss Key 12) Beat Goht

1) ROLL ALONG The first part of the path to Snowhead Temple is a small trail with large snowballs rolling down it. Make sure that you have plenty of magic power to plow through them. Start rolling and remember to hit the B-button whenever you get to a jump. It's pretty straight forward. 2) PUT THE GIANT TO SLEEP Once you finish the path, you will be at an area with a thin snow bridge and a huge wind. If you use the Lens of Truth, you will see that the wind is actually a Giant Goron blocking the path to Snowhead Temple. Use the Goron Lullaby to put him asleep and he will fall off the cliff. 3) ENTRANCE TO SNOWHEAD TEMPLE With the Giant Goron out of the way, you can now roll up to the mountain. Run around to the right and note where the Great Fairy's cave is for when you get all of the Stray Fairies. You will quickly come upon a winding path that leads up to the entrance to Snowhead Temple. 4) GET THE MAP Enter Snowhead by pushing the block blocking the door forward. It will fall into a hole and a snow wolf will greet you in the first room. From here you have three ways to go. Straight ahead is blocked by ice and to the left requires a key. So go right (duh). In this room you have a wooden bridge that you will have to curl up and jump. Watch out for the for the ice statues and their cold breath. Once you get across the bridge, stop rolling and jump to the platform in front of you and go up stairs (marked with an A on the maps). In this room you will have find the map to your left. Grab it. 5) GET THE FIRST SMALL KEY Leave the map room and go back down the stairs. Make you jump back to where the wooden bridge is and hang a right. Go through this door and you will be in the central chamber. Run straight to the center and take the left path and go through the door that is not frozen (should be the first door of the two). Immediately turn left and pull out the blocks you see. Behind the blocks is a small room with a chest containing the first small key. 6) GET THE COMPASS Go back to the central chamber and run to the center and take the right path and through the door. You should be back in the room with the wooden bridge. Jump down to the ground and then cross the lava and climb the ladder and go through the door in front of you. You should be back in the first room with the wolfo. An easier way is to just play the Song of Soaring and return to the entrance. From here take the left door that requires the key to open it. In this room, you will find some more wolfos to fight. Kill them to get the compass. 7) GET THE SECOND SMALL KEY Stay in the room where you get the compass and bomb the cracked wall opposite of where you entered the room. Go up the stairs revealed, marked on the maps as B. You should now be on the second floor. This room has platforms scattered across it with most of them covered in ice. Since you don't have the fire arrows yet, use the trick learned to get into the mountains by shooting the ice blocks hanging from the ceiling. They will open up the platforms for you. Get onto the platforms and go to the ledge with the large snowball. Bust it to find the second small key. 8) GET THE FIRE ARROWS From where you get the second key, you should find a door. Don't go back downstairs. In this room, you will find some buttons that you have to push with a Goron bounce. When you hit the first button, one platform will come up to allow you to cross to the other side and another platform will come up and block the door that you are trying to get to. The next part is tricky. Cross to the other side and push the green switch. A platform will come up and it is on a timer. Return to the platform that you used to cross ledges, and pound it down with the Goron jump. The door will become unblocked and now run to the green platform that you raised and get back up to the ledge and go through the door. You should now be in the central chamber. Curl up and roll across the bridge to the other side, then roll up again and roll around the edge of the room to your right (if you fall there is a cage to catch you). Then turn to the right and roll across this bridge and go through the door on the other side. In this room you will have to fight a Wizrobe. He will teleport from platform to platform and shoot you with an ice spell. Use arrows to hit him or if you can get close, hit him with your sword. Your reward are the fire arrows. 9) GET THE THIRD SMALL KEY Go back to the beginning room that had the wooden bridge to jump and the ice statues. Now that you have the fire arrows. Kill the ice statues. A chest will appear after you kill the ice statues and you can get to it by unfreezing the block of ice that will be in your way. The chest contains the third small key to the dungeon. 10) RAISE THE COLUMN Warp back to the entrance by using the Song of Soaring. Use the fire arrows to melt the ice to the door blocked by the ice. Go through the door and you will be in the central chamber. Go left and melt the ice on the blocked door. Enter and you will find a room with ice statues and a bunch of little platforms. Kill the ice statues and light the three torches with the fire arrows. A barred door will open and a button is inside. Pound the button down and the column in the central chamber will raise. 11) GET THE BOSS KEY Go back out to the central chamber and back out into the first room of the temple. Take the very first door we took and cross the wooden bridge again. Jump to the platform and go up the stairs (marked with an A on the map). This is the room where we got the map. Kill the ice statue on the ledge above and then shoot the eye switch with a fire arrow. Be sure you are standing on the platform in the middle of the room. It will raise and you can jump onto the ledge. Go through the door and you are back in the central chamber on the second floor. Go right across the cage mesh platform and up a small ladder. Unfreeze the stairs with a fire arrow and go up (marked with a C on the map). Turn right and roll to the next ledge. Go through the door, fight the snow beasts and melt the ice blocking the stair well (marked with a D on the map). Go up the stairs and fight two Dinofols and then go through the door on the other side of the room. You are back in the central chamber on the fourth floor. You should now be able to run straight across and enter the room. Fight another Wizrobe using the same strategy as before. A barred door in the room will open and the Boss Key is on the other side. 12) BEAT GOHT Leave the room with the big key and make your way back the way you came. Back down stairwell D and into the central chamber. Notice that in the column are some blue discs instead of solid rock. Use Goron Link to punch these disks and the central column will fall a little. Hit two here and then go back up to the fourth floor to hit the final two. You should now have access to a covered bridge blocked by snowballs. Bust them and go up the stairs (marked by an E on the maps). Roll across the bridge and enter the Boss's room. There isn't much to beating this boss but it can be tough. Unfreeze him with a fire arrow and then he will start to run around the track that you are standing on. Roll up and follow him. Get your speed up so that your spikes come out and try to keep hitting him from behind. He has a number of ways to prevent you from doing this. He kicks up rocks that will slow you down, stalactites will fall from the ceiling and get in your way, he will throw bombs at you, and if he can get far enough ahead, he will shoot you with an electric ball. When you magic gets low, there are green jars on the course to replenish with. Keep chasing and hitting him until he dies.

Death Mountain (spring time)