Ang-Tii
History:
The Aing-Tii Monks are a group of aliens who
drift around in their spaceships, meditating, and contemplating. They pretty
much stay within the Cron Drift, although they occasionally come out (like they
did in Vision of the Future). They have been around for a VERY long time, as
Master Yoda knew of them.
My guess
is that they originated on one of the planets within the Cron Drift, which was
either destroyed or rendered uninhabitable when the Drift went boom.
As to how the Aing-Tii made their way into
the GE sim, you should probably check with Fel about that. He got it legalized,
and was an Adept. Then he left, and now I'm in charge. I have a lot of books
& teachings to go off of, though, so we're not really hurting for
information.
This strange race of creatures inhabits the
furthest reaches of the Kathol Outback, near the Kathol Rift. They are one of
the few travelers who actually seem to be able to navigate through the Rift,
having been seen emerging from the Rift of several occasions. As a race, the Aing-Tii
are tall, edentate mammals whose bodies are covered by bony plates. They have
four legs, although they most often stand erect. Their heads are covered by
helmet-like plates, and are dominated by two large eyes. They have no visible
mouths, but use a group of long, thin tongues to sense and communicate. The
tongues are used for tasting, smelling, and feeling. Much of their bony armor
is covered with intricate, painted symbols that resemble the markings seen on
their strangely-organic starships. Their tails, also covered with thick plates,
are prehensile and often used in defense and attack. The Aing-Tii are also
Force-sensitive, although they don't use it and control it the way Jedi Knights
do. No one is sure exactly why, but the Aing-Tii patrol the Kathol Outback
between the Marcol Void and the Kathol Rift looking for slave ships. They
incapacitate the slavers with their Sanhedrim starships, then free the slaves.
Extended
History: (as described by a Monk who
remains anonymous)
The Aing-Tii as they are seen in the GE are
not quite the same group as in the book, Vision of the Future. Those are the
Aing-Tii Monks. The Aing-Tii in the GE are the Aing-Tii Practitioners. The main
difference between the two is that while the Monks sit around in their ships in
the Cron Drift meditating, the Practitioners actually go out and do stuff, and
apply their Code (simple as it may be) to the rest of the galaxy as best they
can.
The
Practitioners were founded by a small group, perhaps 2 or three Monks, who
decided that they did not approve of the path the rest of the Monks were
taking. It was all well and good to meditate and learn the ways of the Force
and the Galaxy... but what good was that knowledge if you kept it only among a
few and never spread it outside the galaxy.
These Monks, therefore, began speaking out
among the others, saying they should send out a ship, to teach the others in
the galaxy what they had learned. While the majority of the Monks disagreed
with this new group, they did manage to gain a small following, enough to man a
single Sanhedrim ship. They therefore put together a large library of their
learning, and went out to teach the others of the galaxy.
They first went to the Empire to try and
teach them, but the Empire's classic distrust of non-humans drove the renegade
Monks away. They then wandered around the Galaxy, here and there, attempting to
teach people. They found only one student, a man named Fel (baronfel25). They
taught him, and as he learned he made copies of all the Monks' information,
including the plans to their Sanhedrim ships. Fel eventually learned all he
could from the renegade Monks, and the Monks moved on. Since they had found no
more willing students, they continued on into the Unknown Regions in search of
more students. Their fate since that point is unknown.
Fel, though, collected the information he
had copied, and stored it in a library on the planet Exocron. He then spread
feelers of information out, and slowly began to draw students to him...
something the Monks could not do because they lacked ties with the other races
of the known galaxy. Of these new students, several were Jedi and former Jedi.
All of them were humans, all capable of feeling the Force.
Thus began the Aing-Tii Practitioners. Fel
wrote a Code of behavior, and attempted to teach the students, but soon found
the job more than he had bargained for. Therefore, he announced to his students
that he would be renouncing the Aing-Tii powers, and leaving. When he did so,
he appointed the most advanced of his students, Dan Avantrix (yes, me) as head
of the Practitioners in his place. At that point, I was just a Journeyman.
I did not immediately promote myself to the
level of Master as I'm sure some of the other students expected me to. I was
not the most well-loved student there at the time. Luckily, I had the support
of the other Journeymen, Coraz Baha and Myn Donos. I spent quite a bit of time
going over the documents Fel had collected, and learning as much as I could
about the Monks and renegade Monks, without bothering to try and learn the
advanced teachings.
During
this whole process, I was able to refine the essence of the Aing-Tii Code to
one sentence. "Before using the powers we control, we must think through the
ramifications of their use, and take those into effect in deciding to use
them." It may sound a bit puerile, but what it boils down to is this. The
Code for the Aing-Tii dictates that before any use may be made of a
Practitioner's power, they must fully think through the effects of that use.
They then have to judge the possible results of their use, and look down the
road. If the effects are acceptable, then they may use their abilities that
way. If they are not, then they may not use their abilities that way. That is
the basic precept that governs the Aing-Tii. They have no guiding direction for
their powers, unlike the Jedi or Sith.
The Aing-Tii Practitioners are allowed the
most freedom in the use of their powers... but the process of training to use
these powers teaches all Aing-Tii to think logically and therefore is
self-controlling. To even harness these powers, the Aing-Tii must concentrate,
and think through the effects in their mind. The Sith and Jedi focus on emotion
as a way to reach the Force... the Aing-Tii rely on careful thought and
thoughtful meditation instead.
There
was one other important revelation I discovered about the Aing-Tii set of
powers... that they were incompatible with the Jedi powers. Because the two
practices relied on different methods of touching the Force, it was impossible
to combine the two. That revelation explained the difficulty that Myn, Coraz,
and the other Jedi students were having. I was indeed force sensitive, but I
had forsaken that heritage in the past (I shortly trained under Myn, just
enough to learn to use a saber), doing my best to completely ignore it. Up
until this point, I had succeded. Upon learning this, I announced it to my
fellow students... that they must make a choice which path to take. Either they
must forsake their Jedi learning, and begin anew with the Aing-Tii, or they
must give up the Aing-Tii. The majority of the students decided in favor of
their Jedi heritage. The exception was Myn Donos, who was learning many of the
same lessons I was on his own, rather than from careful study. He joined me in
the library, and began studying himself... but his research was instead on how
to "un-learn" his Jedi training, whereas mine was still learning
everything I could about the Aing-Tii and their powers.
During this whole time, I was still
training, learning things about the powers through experience. The vast
knowledge I was gaining from the books helped in my quick learning, as did my
naturally pragmatic outlook. Eventually, and with the support of Myn, I
proclaimed myself a Master, and rightful leader of the Aing-Tii, rather than
simply first among students. Later, after much work of his own, Myn reached the
level of Master. The two of us formed the Aing-Tii Council. Until an Adept
rises to lead the Aing-Tii again, the Council will make all rulings on the Code
(I'll explain that bit in more detail later).
Some time after both of us had reached
Master, we realized that the school on Exocron was a waste of time... we had no
applicants appear, save one or two who invariably left. Therefore, we closed
down the school and left. I kept the hardcopy versions of the Aing-Tii books,
and Myn took data copies of all the documents. We both at that point left to
return to taking care of our respective factions.
That's the history of the Aing-Tii in a
nutshell... now there's our beliefs, abilities, doctrines, teachings, etc. to
go into (remember what I said about long?)
Beliefs
Now, the Aing-Tii Code is nowhere NEAR as
organized as the Jedi Code or the like... in fact, it tends to be a rather
nebulous thing. It constantly grows and shrinks as it is refined. I already
described it in general, so read my last post if you haven't already.
The Code dictates that every Aing-Tii MUST
think through the consequences of using their powers. And in fact, that becomes
vital to using the powers. By the time an Aing-Tii has reached Journeyman
level, it is impossible for them to use their powers without thinking it
through.
Once
they have thought it through, they must weigh the effects of their choices. The
Code is somewhat vague on what is acceptable or not. For one thing, the effects
must be for the greater good. The effects may not harm the other Aing-Tii.
Under NO circumstances may the effects aid or even tolerate slavery. If this
aspect of the Code contradicts any other aspect, this one takes priority,
although a better solution is to be looked for first. Slavery, though, is NEVER
tolerated by the Aing-Tii. That is one of the precepts of the Monks that has
been passed down to the Practitioners. In any use of the Aing-Tii powers where
a sentient is killed, the Practitioner responsible must return as soon as
possible to the Council of Masters to make an accounting for himself or
herself. The Council will then decide if the use of the Aing-Tii's powers was
appropriate. If it was not, the offending Practitioner is stripped of all
rights, and instructed to never use their powers again. For the purposes of the
Code, the use of Sanhedrim ships are considered simply another aspect of using
the Aing-Tii powers.
The Code also has punishments laid out for
infringements. However, it's rather simple, and rather straightforward. Any
Practitioner accused of breaking the Code must stand trial before the Council
of Masters. If the Council finds the Practitioner guilty, they are instructed
to never use their powers again. If the individual is then found to ever use
their powers again, they are deemed Rogue. This sentence carries with it much
more weight than declaring a Jedi rogue. In essence, it is a death mark.
The Rogue Aing-Tii is a fugitive. Any
Aing-Tii who locates the Rogue is duty-bound, by the Code, to kill the Rogue.
If they do not at least attempt their best to kill the Rogue, they too are
declared Rogue. Also realize that to a Master, it is a somewhat easy matter to
kill an individual from across the galaxy, although it requires much
concentration, and knowledge of almost exactly where this person is (within a
few cubic kilometers). The Council of Masters takes an active role in hunting
down Rogues, as well. A Practitioner, upon locating a Rogue, is encouraged to
inform the Council. At that point, the Council will attempt to destroy the
Rogue from where they are.
To an outsider, this practice may seem
rather harsh. But to those who have learned the Aing-Tii, it is quite
understandable. An Aing-Tii who is capable of acting against the Code, and
ignoring their better judgement, is one who is on the verge of insanity.
Remember that there is no such thing as a crime of passion with the Aing-Tii
powers. For the powers to be used, requires a clear head and much thought.
Therefore, if an Aing-Tii is far gone enough to be declared Rogue, they will
most likely turn their abilities to the destruction of anything and everything they
are capable of destroying. Unfortunately, this includes just about any
non-Force sensitive person they come within a few meters of. It is therefore of
utmost importance that the Rogue be stopped, before they can wreak more havoc
on the galaxy.
Should a former Practitioner decide that
they wish to leave the ranks, and learn another aspect of the Force, that is
not held against them. That is because just as it is impossible to retain Jedi
skills and learn the Aing-Tii, it is impossible to retain Aing-Tii skills and
learn the ways of the Jedi or Sith.
Now, most of the rest of this stuff can be
found in the official Aing-Tii rules... but I'm re-phrasing it here for
complete clarification.
Powers:
Transportation of matter
Initiate:
Level 1; No powers
Apprentice:
Level 2; Equipment scale over the size of a room
Journeyman:
Level 5; Character scale over planetary distances
Master:
Level 7; Capital scale over system distances. Ability to transport organic
matter
Adept:
Level 8; Death star scale over galaxy distances. Ability to transport organic
matter
Equipment
scale: 1 post
Character
scale: 2 posts
Capital
scale: 3 posts
Death
star scale: 4 posts (Moving a Death Star scale E.G. A small moon , will
tire them out instantly)
Notes:
An Aing-Tii Monk may not transport
another object, living or inanimate, into a solid object. Liquid and gaseous
objects will be subject to displacement/diffusion effects.
An Aing-Tii Monk must make a number of different posts dependant
on the scale of the object they wish to transport.
Example
one: Transporting a gun (Equipment) from someone's holster
Post one Shoneb looked at the stranger coolly in the eye, he could see
the gunslingers hand twitch near the gun on the hip. The image of the weapon
came to his mind, the weight, the density, bonds between the molecules. Shoneb
though his Aing-Tii abilities transported the gunslingers blaster to his hand.
Example
two: Transporting themselves (Character) out of a room
Post one Shoneb wanted to leave this room, drawing upon his Aing-Tii
training he knew the exact location of every molecule in his body. It would be
simple for him, a Master of the Ang-Tii ways, to move himself such a short
distance.
Post two Sensing where he wished to travel to was clear, Shoneb
transported, appearing on the other side of the wall he looked around. The
corridor was clear, he could now begin phase two of the mission.
Training:
Apprentice: Level 1; Be willing to learn,
and to un-learn any previously learnt knowledge. This may take some time
depending on the knowledge and the strength the Force-user had to the Force
before under going this training. During this time the apprentice learns how to
use the methods of the Aing-Tii ways, they learn how to transport small objects
over very short distances, though not without mishap until the apprentice
becomes skilled at the 'basics'.
Journeyman:
Level 5; This requires the student to posses a fair amount of skill in moving
objects, both large and over long distances. It also requires that you can
successfully touch the Force to monitor a room for purposes of transporting
objects to/from it. You also need to be able to transport to/from places you've
never personally been to. That's where tapping into the Force comes in, not
just in moving things.
Master:
Level 7; This requires that you be able to move large objects over extreme
distances (like between systems). It requires that you can transport living
objects without killing them. It requires that you can safely monitor areas
many light years distant for the purposes of transporting to/from them. It also
requires a degree of fine control, small transports of objects to create
doorways in solid walls, etc.
Adept: Level 8; An Adept requires not only
hard work and training, but also a small amount of innate skill. It is much
easier for Force Users to reach the Adept level (once they have un-learned
their previous use of the Force) than it is for a non-Force User. That is
because a Force User is, in general, a more powerful practitioner of the
Aing-Tii Methods than a non- Force User. However, in the end it is much harder
for a Force User to reach the Adept level than a non-Force User, because for
many Force Users the task of un-learning their previous methods of touching the
Force becomes too large a step. Once you are Adept level, it's fairly easy to
move just about anything up to the size of a space station (something as large
as the Death Star would place tremendous strain on the Adept) from any system in
the galaxy to any other system.
Aing-Tii
and the Force:
We are manipulating the Force here, same as
the Jedi or the Sith do. However, for us the Force is not looked at in terms of
light & dark, but instead we see it as a rainbow, with very little moral
connotation. That is not to say that how you use the methods does not color
them. That simply says that the methods themselves are neither good nor evil.
Anybody can learn these methods of
manipulating the Force. This is because the Aing-Tii methods do not require
nearly the same level of touch with the Force that the Jedi or Sith methods do.
Those methods require that you "feel" the force. With the Aing-Tii
methods, however, we do not need to feel the Force and be part of it, we simply
learn to draw on it. The limited amount that we learn to touch the Force is
used primarily to monitor the places we transport to/from.
Unfortunately, this limits what we can do.
Much the same as a leper has very little dexterity, there is little we can do
through the Force. To be specific, we only have one ability. That is, put
simply, to instantly teleport matter from point A to point B. To the fully
trained Adept, neither size nor distance is much of a barrier. As we train, we
learn how to move larger things farther.
Notes:
Note: A Force 'user' is a Force sensitive
who has trained in the art's of the Force. A non-Force 'user' includes Force
sensitives who have undergone _no_ training, all non-Force sensitives are
included under this category.
Note: Only one object may be transferred at
a time by the Aing-Tii powers, though transference is instantaneous.
Note: If a Force-user takes steps to learn
the Aing-Tii ways, to progress they most lose all their pervious abilities, and
slowly rebuild their understanding in the one aspect of the Force. To learn the
Aing-Tii ways, you must 'un-learn' what you have already learnt. A character
may not be a Force-user of any other kind and Aing-Tii.
Note: A non Force sensitive Aing-Tii monk is
different from a Force sensitive Aing-Tii monk. Only Force-users trained to
'feel' the Force, or those who carry within them the natural ability to 'feel'
the Force my progress to the rank of Adept as they posses the "small
amount of innate skill" to reach this level. Non Force sensitives are
limited to the rank of Master.
Note: Force sensitive Aing-Tii monks are
able to use the Light/Dark level 1 powers, whereas the Non-Force sensitive can
not. The former would have the 'danger sense' of a Jedi, the latter would not.
Rules
The Aing-Tii have five ranks. The lowest rank, Initiate, is given to the
completely untrained. That has no level, since they cannot use any Aing-Tii
powers. Any Force Users from other aspects of the Force will remain at this
level until they have managed to un-learn their previous methods of attenuating
themselves with the Force. The second
level is Apprentice. This is given when the Aing-Tii has learned how to
reliably access their powers. They have very little skill, but they have
managed to bring their talent under control, and have conscious control over
it. The third level is Journeyman. This
is roughly equivalent to the Jedi level of Knight. This level Aing-Tii is quite
proficient in their skill, and capable of completely controlling it. They have
learned the mental discipline required of them, and are ready to pass on to
fine control, and complex things, such as teleporting living objects.
The fourth level is Master. This is the
highest that most Aing-Tii will ever reach. The Council is formed of all the
Practitioners of this rank (for the present, eventually there may be too many
masters for that, and everything will change). At this level, the Practitioner
has learned just about everything there is to learn about the Aing-Tii.
The fifth, and highest level, is Adept. In
the history of the Aing-Tii Practitioners, we have only ever had one adept,
Fel. The difference between an Adept and a Master is one of power... sheer
power. Where the Aing-Tii Master is capable of moving capitol ships from system
to system, the Adept is capable of moving small moons anywhere in the galaxy.
In addition the Adept is ALWAYS the head of the Aing-Tii. The Adept presides
over the Council of Masters, and is the final word when interpreting the Code.
Should the Council ever vote on an issue, the Adepts vote counts the same as
1/3 of to total vote, with the Masters of the Council totaling 2/3 of the vote.
Thus, were there 4 Masters on the council, each Master would have one vote,
where the Adept would have two. If there were 10 Masters on the council, the
Adept would have five votes.
The Adept is also capable of one skill that
no other rank can do... they may designate an area of space to transport, rather
than an object. Thus, it is possible for an Adept to transport several
battleships at once, provided that they are close enough together, simply by
designating the space enveloping them as the object to be transported. This
method does pose problems, though, at the destination end. For this to work,
there must be a completely clear area for the teleported items to appear in...
thus objects may only be transported to a vacuum. Were this sort of transport
attempted with a destination inside an atmosphere, the displacement would cause
at best massive meteorological problems. This is something that the Code would
not allow. An Adept is mentally incapable of violating the Code.
Powers
Ok, the power of the Aing-Tii is,
theoretically, very simple. The Aing-Tii simply have the power to teleport
matter from point A to point B, instantaneously. They also have the ability to
look where they're going to be placing this stuff, to make sure they're not
trying to stick it deep in the rock (although it would probably make some
interesting fossils... throw archaeology all to hell). Unfortunately for those
of you who are getting tired of hearing me drone on (remember, I told you to
bring a pillow), in practice it's nowhere near that simple.
You see, the Aing-Tii can get quite creative
with this. For example, an Aing-Tii is capable of moving matter over a VERY
small distance... but essentially lurching whatever is above or below the
matter, as it is displaced slightly. This would be somewhat the equivalent of
one of the sharp movements in an earthquake... without the follow up movements.
Worse than subsonic vibrations.
Or, the Aing-Tii could move the matter in a
specific section of a wall to another section of that wall, increasing its
density... and incidentally, creating a doorway.
At the Initiate level, Aing-Tii are given
only very small objects to train with... objects the size of marbles. These are
very simple to deal with. The Initiates are not allowed anything else to
practice on, since they are not yet capable of controlling their talents. To
reach the next rank (Apprentice), the Initiate must learn control their talent,
to be able to call upon it when wanted, and not have it manifest itself when
not desired.
Apprentices are given a series of increasingly
large objects to work with. They also are taught how to use the Force to view
places they have not been, and how to look at the destination for their
transfer. To achieve the next rank, the Apprentice must learn how to transport
large objects to anywhere else on the same planet. The Apprentice must also
learn how to view other places in the Force. This is NOT the same sort of
sensing that Jedi do. Instead, this is manifested around a location, and the
Aing-Tii detects the spatial relationships of matter. The Practitioner is not
capable of telling WHAT the matter is, although they are quite capable of
guessing, since all matter is different. The only distinction in the different
kinds of matter is between its phases (solid, liquid, gas).
Journeymen have mastered the ability to move
objects over moderate distances, and now must learn to expand their range.
However, they must also learn fine control of their powers. This is the point
in their training that Aing-Tii learn how to move single molecules, and to
re-shape matter. This is the skill involved in opening a door in a solid wall.
In addition, Aing-Tii learn at this stage how to transport living matter.
Previously, should an Aing-Tii attempt to teleport something alive, it would
transport flawlessly, just when it arrived it would be dead. While an effective
method of hunting for food, this is not a recommended method of travel. The
Journeyman learns how to transport living matter (and keep it alive), although
it is still quite possible to transport living matter such that it does not
survive the process (if desired, it's a conscious choice). The biggest test of
this skill is when the Journeyman teleports himself or herself for the first
time. To reach the next rank (Master), the Adept must master fine control, and
teleporting living matter.
The Master is precisely what the term
implies, a Master of the Aing-Tii powers. They are completely capable of moving
any matter up to the size of a Cruiser to any system within the Known Regions.
They are fully capable of transporting living matter without the subject
feeling too much disorientation. They are capable of monitoring large areas
through the Force. It is unknown what is required to reach the next level
(Adept), since the only Adept in the history of the Aing-Tii left no records of
his own passage to Adept.
And now, ladies and gentlemen, I think I'm
done. I'll see you in here next week at the same time, and I promise I'll find
something interesting to lecture about... although you may wish to bring your
pillows again, just as a precaution.
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