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In-Depth Weapons Guide: Mounds

Fields

Forest

Mounds

Mountains

Dungeons

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Hie Brasil

Shangala

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Silver Weapons | Crystal Weapons | Antiques

Best Weapons | Enchanting Weapons | Identifying Weapons | Preventing Rust | Rare Attributes

Conquering the Forest area wasn't so hard, was it? If the monsters in the Forest proved to be a challenge for your hero, then you certainly aren't ready for the Goblin Mounds. If, however, you believe that you're ready to quest in a region full of fierce and swindle-happy monsters, the Goblin Mounds is the perfect place for you. You can gain entrance the Mounds as soon as your character reaches Level 12 and you'll find a plethora of weapons here. Few of the weapons that are dropped by the monsters are going to be anything but useful in your adventures, but get your hands on a pair of War Boots because it's probably better than what you have on right now. Remember to carry some Thief Insurances!

Valuable Treasures: Silver Weird Knife, Crystal Goblin Pick


Weapon Lowest Stats Highest Stats
Magic Robes +7d/+2s +27d/+8s
Miners Cap +8d/-7s +31d/-1s
Goblin Mythril +10d/-7s +33d/-2s
War Boots +4a/+5d/+7s +16a/+18d/+23s
Flaming Sword +10a/+3s +37a/+12s
Goblin Pick +12a +46a
Goblin Pike +15a/+3s +46a/+10s
Terror Rod +11a/+5s +35a/+16s
Goblin Shield +9d/-7s +32d/-2s
Cross Bow +14a/+14s +54a/+54s
Magic Staff +10a/+7d/+8s +34a/+23d/+27s
Weird Knife +8a/+5d/+8s +30a/+20d/+30s
Goblin Plate +12d/-7s +34d/-2s


Magic Robes

As a good replacement for your Spike Helm, Magic Robes is the head armament that you should wear in the Mounds. Although it provides less defense on average than a Miners Cap, it offers skill and doesn't come with the Glow attribute, so worms won't try to eat it.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Magic Robes Head 11 Warlock No No Bless, Lucky

Attack Defense Skill Enchants
0 7 2 16
0 8 2 18
0 9 2 20
0 10 3 23
0 11 3 25
0 12 3 27
0 13 3 29
0 14 4 32
0 15 4 34
0 16 4 36
0 17 5 39
0 18 5 41
0 19 5 43
0 20 6 46
0 21 6 48
0 22 6 50
0 25 7 57
0 27 8 62

Disclaimer: The highest-stat listed for the Magic Robes does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.


Miners Cap

If you're planning to avoid each and every single Worm that you come across in the Mounds, don't hesitate to equip a Miners Cap. It's a good replacement for your Spike Helm and comes with the Glow attribute, allowing you to quest in the Mounds without having to waste marks for torches.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Miners Cap Head 11 Miners, Worm No No Glow

Attack Defense Skill Enchants
0 8 -7 9
0 9 -6 12
0 10 -5 15
0 12 -5 19
0 13 -4 22
0 14 -4 24
0 15 -3 27
0 16 -3 29
0 18 -3 33
0 19 -3 35
0 20 -2 38
0 21 -2 40
0 22 -2 42
0 24 -2 46
0 25 -2 48
0 26 -2 50
0 27 -2 52
0 28 -2 54
0 30 -2 58
0 31 -1 61

Disclaimer: The highest-stat listed for the Miners Cap does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.


Goblin Mythril

Unless the extra defense points are very important to you, it's a good idea to sell your Goblin Mythrils and equip a pair of War Boots instead. However, don't sell all of them if you're planning to make some Mythril Helms at the Dragon Guard because Goblin Mythrils are needed to complete the Mysterious Goblin Armour mission.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Goblin Mythril Feet 11 Treasury Guard No No None

Attack Defense Skill Enchants
0 10 -7 13
0 12 -6 18
0 13 -5 21
0 15 -5 25
0 16 -4 28
0 18 -4 32
0 19 -3 35
0 21 -3 39
0 22 -3 41
0 24 -3 45
0 25 -2 48
0 27 -2 52
0 28 -2 54
0 30 -2 58
0 31 -2 60
0 33 -2 64


War Boots

Providing a good balance of attack and defense points along with some skill, War Boots serve as a good replacement for your Doc Martins. They're often dropped by the Hoodlums and it shouldn't be too hard to get your hands on a pair of boots with 22 or more net stats.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
War Boots Feet 11 Hoodlum, Worm No No None

Attack Defense Skill Enchants
4 5 7 29
5 6 8 35
6 7 9 41
7 8 10 47
7 8 11 48
8 9 12 54
9 10 13 60
9 10 14 61
9 11 14 63
10 12 15 69
11 12 16 73
11 13 17 76
12 14 18 82
13 15 19 88
14 16 20 94
14 16 21 95
15 17 22 101
16 18 23 107

Disclaimer: The highest-stat listed for the War Boots does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.


Flaming Sword

If you're planning to avoid each and every single Worm that you come across in the Mounds, don't hesitate to equip one of these swords if it has higher attack points than your current right-handed weapon. Then again, it most likely isn't better than your right-handed weapon, so just sell the sword for a very generous amount of marks.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Flaming Sword Right 11 Goblin Champion No No Flames

Attack Defense Skill Enchants
10 0 3 33
12 0 4 40
13 0 4 43
15 0 5 50
16 0 5 53
18 0 6 60
19 0 6 63
21 0 7 70
22 0 7 73
24 0 8 80
25 0 8 83
31 0 10 103
37 0 12 123


Goblin Pick

Often dropped by the Goblin Miners, Goblin Picks may not supply any defense or skill points, but they should provide more attack points than the Unicorn Horn/Goblin Pike that might be occupying your right-hand slot. Sell it for a few hundred marks if it isn't better than your current right-handed weapon.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Goblin Pick Right 11 Miners No Yes None

Attack Defense Skill Enchants
12 0 0 36
14 0 0 42
16 0 0 48
18 0 0 54
19 0 0 57
21 0 0 63
23 0 0 69
25 0 0 75
27 0 0 81
28 0 0 84
30 0 0 90
32 0 0 96
34 0 0 102
36 0 0 108
37 0 0 111
43 0 0 129
45 0 0 135
46 0 0 138


Goblin Pike

Not to be confused with Goblin Picks, Goblin Pikes are dropped by the Treasury Guards and are a small improvement over the Goblin Pick/Unicorn Horn. Equip this pike if it provides more attack than your Unicorn Horn/Goblin Pick; otherwise, sell it for a few hundred marks.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Goblin Pike Right 11 Treasury Guard, Worm No No None

Attack Defense Skill Enchants
15 0 3 48
17 0 4 55
19 0 4 61
22 0 5 71
24 0 5 77
26 0 6 84
28 0 6 90
30 0 7 97
33 0 7 106
35 0 8 113
37 0 8 119
39 0 9 126
41 0 9 132
44 0 10 142
46 0 10 148


Terror Rod

If you're really observant, you'll notice that Terror Rods appear to be identical to Unicorn Horns in every single aspect. But unlike Unicorn Horns, Terror Rods have a natural ability in Panic, which isn't a good attribute to have if your character doesn't have enough skill points to prevent monsters from running away. Sell these for a few thousand marks.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Terror Rod Right 11 Goblin Queen No No Panic, Glow

Attack Defense Skill Enchants
11 0 5 38
13 0 6 45
15 0 7 52
17 0 8 59
18 0 8 62
20 0 9 69
22 0 10 76
25 0 12 87
27 0 12 93
28 0 13 97
30 0 14 104
35 0 16 121

Disclaimer: The highest-stat listed for the Terror Rod does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.


Goblin Shield

Goblin Shields aren't good left-handed weapons because they don't provide a lot of defense and subtract skill, but you may have no choice but to equip them if defense points are very important to your character at this stage of the game. Even then, your War Tusk is likely to have greater net stats than a Goblin Shield. In any case, be ready to replace whatever left-handed weapon you may be holding for a Dragon Shield when your character is strong enough to quest in the Dungeons.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Goblin Shield Left 11 Berzerker No No None

Attack Defense Skill Enchants
0 9 -7 11
0 10 -6 14
0 11 -5 17
0 13 -5 21
0 14 -4 24
0 15 -4 26
0 16 -3 29
0 18 -3 33
0 19 -3 35
0 20 -3 37
0 22 -2 42
0 23 -2 44
0 24 -2 46
0 26 -2 50
0 27 -2 52
0 29 -2 56
0 31 -2 60
0 32 -2 62


Cross Bow

A Cross Bow is slightly better than an Elf Bow, but like most two-handed weapons, the Cross Bow isn't good enough to replace two weapons. It shouldn't be too hard to find a Goblin Pick/Goblin Pike that provides more attack than this bow and you can either keep your War Tusk in your left-hand slot or have it replaced with a Goblin Shield.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Cross Bow Right/Left 11 Gate Guards No No None

Attack Defense Skill Enchants
14 0 14 56
16 0 16 64
18 0 18 72
20 0 20 80
22 0 22 88
24 0 24 96
26 0 26 104
28 0 28 112
30 0 30 120
32 0 32 128
34 0 34 136
36 0 36 144
38 0 38 152
40 0 40 160
42 0 42 168
44 0 44 176
46 0 46 184
48 0 48 192
50 0 50 200
52 0 52 208
54 0 54 216


Magic Staff

Similar to most other two-handed weapons, the Magic Staff isn't powerful enough to replace two weapons. It may have two inherent attributes that makes it seem more attractive, but the staff doesn't provide enough defense and skill to make them effective. Pass this one up for a Goblin Pick/Goblin Pike and whatever left-hand weapon that you currently have equipped.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Magic Staff Right/Left 11 Warlock Yes No Bless, Lucky

Attack Defense Skill Enchants
10 7 8 52
12 8 9 61
13 9 10 67
15 10 12 77
16 11 13 83
18 12 14 92
19 13 15 98
21 14 16 107
22 15 18 114
24 16 19 123
25 17 20 129
27 18 21 138
28 19 22 144
30 20 24 154
33 22 26 169
34 23 27 175

Disclaimer: The highest-stat listed for the Magic Staff does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.


Weird Knife

Taking up two of your weapon slots, this mediocre knife easily lives up to its name, but you know by now that two-handed weapons in general aren't good replacements for two weapons. Just sell this knife for several hundred marks and don't think about replacing your current left and right-handed weapons with it.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Weird Knife Right/Left 11 Hoodlum, Berzerker Yes No None

Attack Defense Skill Enchants
8 5 8 42
9 6 9 48
10 7 10 54
12 8 12 64
13 8 13 68
14 9 14 74
15 10 15 80
16 11 16 86
18 12 18 96
19 12 19 100
20 13 20 106
21 14 21 112
22 15 22 118
24 16 24 128
25 16 25 132
26 17 26 138
27 18 27 144
30 20 30 160

Disclaimer: The highest-stat listed for the Weird Knife does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.


Goblin Plate

There isn't a whole lot to say about the Goblin Plate because it's the only armour in the game that can't be equipped. You can either sell this plate for a few hundred marks or keep it if you're planning to make a Mythril Helm at the Dragon Guard because a Goblin Plate is needed to complete the Mysterious Goblin Armour mission.

Weapon Position Level + F. Skills Dropped By Silver Crystal Inherent Attributes
Goblin Plate None 11 Goblin Champion No No Bless

Attack Defense Skill Enchants
0 12 -7 17
0 14 -6 22
0 16 -5 27
0 18 -5 31
0 19 -4 34
0 21 -4 38
0 23 -3 43
0 25 -3 47
0 27 -3 51
0 28 -3 53
0 34 -2 66

Disclaimer: The highest-stat listed for the Goblin Plate does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.

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