Conquering the Forest area wasn't so hard, was it? If the monsters in the Forest proved to be a challenge for your hero, then you certainly aren't ready for the Goblin Mounds. If, however, you believe that you're ready to quest in a region full of fierce and swindle-happy monsters, the Goblin Mounds is the perfect place for you. You can gain entrance the Mounds as soon as your character reaches Level 12 and you'll find a plethora of weapons here. Few of the weapons that are dropped by the monsters are going to be anything but useful in your adventures, but get your hands on a pair of War Boots because it's probably better than what you have on right now. Remember to carry some Thief Insurances!
Valuable Treasures: Silver Weird Knife, Crystal Goblin Pick
Magic Robes
As a good replacement for your Spike Helm, Magic Robes is the head armament that you should wear in the Mounds. Although it provides less defense on average than a Miners Cap, it offers skill and doesn't come with the Glow attribute, so worms won't try to eat it.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Magic Robes |
Head |
11 |
Warlock |
No |
No |
Bless, Lucky |
Attack |
Defense |
Skill |
Enchants |
0 |
7 |
2 |
16 |
0 |
8 |
2 |
18 |
0 |
9 |
2 |
20 |
0 |
10 |
3 |
23 |
0 |
11 |
3 |
25 |
0 |
12 |
3 |
27 |
0 |
13 |
3 |
29 |
0 |
14 |
4 |
32 |
0 |
15 |
4 |
34 |
0 |
16 |
4 |
36 |
0 |
17 |
5 |
39 |
0 |
18 |
5 |
41 |
0 |
19 |
5 |
43 |
0 |
20 |
6 |
46 |
0 |
21 |
6 |
48 |
0 |
22 |
6 |
50 |
0 |
25 |
7 |
57 |
0 |
27 |
8 |
62 |
Disclaimer: The highest-stat listed for the Magic Robes does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.
Miners Cap
If you're planning to avoid each and every single Worm that you come across in the Mounds, don't hesitate to equip a Miners Cap. It's a good replacement for your Spike Helm and comes with the Glow attribute, allowing you to quest in the Mounds without having to waste marks for torches.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Miners Cap |
Head |
11 |
Miners, Worm |
No |
No |
Glow |
Attack |
Defense |
Skill |
Enchants |
0 |
8 |
-7 |
9 |
0 |
9 |
-6 |
12 |
0 |
10 |
-5 |
15 |
0 |
12 |
-5 |
19 |
0 |
13 |
-4 |
22 |
0 |
14 |
-4 |
24 |
0 |
15 |
-3 |
27 |
0 |
16 |
-3 |
29 |
0 |
18 |
-3 |
33 |
0 |
19 |
-3 |
35 |
0 |
20 |
-2 |
38 |
0 |
21 |
-2 |
40 |
0 |
22 |
-2 |
42 |
0 |
24 |
-2 |
46 |
0 |
25 |
-2 |
48 |
0 |
26 |
-2 |
50 |
0 |
27 |
-2 |
52 |
0 |
28 |
-2 |
54 |
0 |
30 |
-2 |
58 |
0 |
31 |
-1 |
61 |
Disclaimer: The highest-stat listed for the Miners Cap does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.
Goblin Mythril
Unless the extra defense points are very important to you, it's a good idea to sell your Goblin Mythrils and equip a pair of War Boots instead. However, don't sell all of them if you're planning to make some Mythril Helms at the Dragon Guard because Goblin Mythrils are needed to complete the Mysterious Goblin Armour mission.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Goblin Mythril |
Feet |
11 |
Treasury Guard |
No |
No |
None |
Attack |
Defense |
Skill |
Enchants |
0 |
10 |
-7 |
13 |
0 |
12 |
-6 |
18 |
0 |
13 |
-5 |
21 |
0 |
15 |
-5 |
25 |
0 |
16 |
-4 |
28 |
0 |
18 |
-4 |
32 |
0 |
19 |
-3 |
35 |
0 |
21 |
-3 |
39 |
0 |
22 |
-3 |
41 |
0 |
24 |
-3 |
45 |
0 |
25 |
-2 |
48 |
0 |
27 |
-2 |
52 |
0 |
28 |
-2 |
54 |
0 |
30 |
-2 |
58 |
0 |
31 |
-2 |
60 |
0 |
33 |
-2 |
64 |
War Boots
Providing a good balance of attack and defense points along with some skill, War Boots serve as a good replacement for your Doc Martins. They're often dropped by the Hoodlums and it shouldn't be too hard to get your hands on a pair of boots with 22 or more net stats.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
War Boots |
Feet |
11 |
Hoodlum, Worm |
No |
No |
None |
Attack |
Defense |
Skill |
Enchants |
4 |
5 |
7 |
29 |
5 |
6 |
8 |
35 |
6 |
7 |
9 |
41 |
7 |
8 |
10 |
47 |
7 |
8 |
11 |
48 |
8 |
9 |
12 |
54 |
9 |
10 |
13 |
60 |
9 |
10 |
14 |
61 |
9 |
11 |
14 |
63 |
10 |
12 |
15 |
69 |
11 |
12 |
16 |
73 |
11 |
13 |
17 |
76 |
12 |
14 |
18 |
82 |
13 |
15 |
19 |
88 |
14 |
16 |
20 |
94 |
14 |
16 |
21 |
95 |
15 |
17 |
22 |
101 |
16 |
18 |
23 |
107 |
Disclaimer: The highest-stat listed for the War Boots does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.
Flaming Sword
If you're planning to avoid each and every single Worm that you come across in the Mounds, don't hesitate to equip one of these swords if it has higher attack points than your current right-handed weapon. Then again, it most likely isn't better than your right-handed weapon, so just sell the sword for a very generous amount of marks.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Flaming Sword |
Right |
11 |
Goblin Champion |
No |
No |
Flames |
Attack |
Defense |
Skill |
Enchants |
10 |
0 |
3 |
33 |
12 |
0 |
4 |
40 |
13 |
0 |
4 |
43 |
15 |
0 |
5 |
50 |
16 |
0 |
5 |
53 |
18 |
0 |
6 |
60 |
19 |
0 |
6 |
63 |
21 |
0 |
7 |
70 |
22 |
0 |
7 |
73 |
24 |
0 |
8 |
80 |
25 |
0 |
8 |
83 |
31 |
0 |
10 |
103 |
37 |
0 |
12 |
123 |
Goblin Pick
Often dropped by the Goblin Miners, Goblin Picks may not supply any defense or skill points, but they should provide more attack points than the Unicorn Horn/Goblin Pike that might be occupying your right-hand slot. Sell it for a few hundred marks if it isn't better than your current right-handed weapon.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Goblin Pick |
Right |
11 |
Miners |
No |
Yes |
None |
Attack |
Defense |
Skill |
Enchants |
12 |
0 |
0 |
36 |
14 |
0 |
0 |
42 |
16 |
0 |
0 |
48 |
18 |
0 |
0 |
54 |
19 |
0 |
0 |
57 |
21 |
0 |
0 |
63 |
23 |
0 |
0 |
69 |
25 |
0 |
0 |
75 |
27 |
0 |
0 |
81 |
28 |
0 |
0 |
84 |
30 |
0 |
0 |
90 |
32 |
0 |
0 |
96 |
34 |
0 |
0 |
102 |
36 |
0 |
0 |
108 |
37 |
0 |
0 |
111 |
43 |
0 |
0 |
129 |
45 |
0 |
0 |
135 |
46 |
0 |
0 |
138 |
Goblin Pike
Not to be confused with Goblin Picks, Goblin Pikes are dropped by the Treasury Guards and are a small improvement over the Goblin Pick/Unicorn Horn. Equip this pike if it provides more attack than your Unicorn Horn/Goblin Pick; otherwise, sell it for a few hundred marks.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Goblin Pike |
Right |
11 |
Treasury Guard, Worm |
No |
No |
None |
Attack |
Defense |
Skill |
Enchants |
15 |
0 |
3 |
48 |
17 |
0 |
4 |
55 |
19 |
0 |
4 |
61 |
22 |
0 |
5 |
71 |
24 |
0 |
5 |
77 |
26 |
0 |
6 |
84 |
28 |
0 |
6 |
90 |
30 |
0 |
7 |
97 |
33 |
0 |
7 |
106 |
35 |
0 |
8 |
113 |
37 |
0 |
8 |
119 |
39 |
0 |
9 |
126 |
41 |
0 |
9 |
132 |
44 |
0 |
10 |
142 |
46 |
0 |
10 |
148 |
Terror Rod
If you're really observant, you'll notice that Terror Rods appear to be identical to Unicorn Horns in every single aspect. But unlike Unicorn Horns, Terror Rods have a natural ability in Panic, which isn't a good attribute to have if your character doesn't have enough skill points to prevent monsters from running away. Sell these for a few thousand marks.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Terror Rod |
Right |
11 |
Goblin Queen |
No |
No |
Panic, Glow |
Attack |
Defense |
Skill |
Enchants |
11 |
0 |
5 |
38 |
13 |
0 |
6 |
45 |
15 |
0 |
7 |
52 |
17 |
0 |
8 |
59 |
18 |
0 |
8 |
62 |
20 |
0 |
9 |
69 |
22 |
0 |
10 |
76 |
25 |
0 |
12 |
87 |
27 |
0 |
12 |
93 |
28 |
0 |
13 |
97 |
30 |
0 |
14 |
104 |
35 |
0 |
16 |
121 |
Disclaimer: The highest-stat listed for the Terror Rod does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.
Goblin Shield
Goblin Shields aren't good left-handed weapons because they don't provide a lot of defense and subtract skill, but you may have no choice but to equip them if defense points are very important to your character at this stage of the game. Even then, your War Tusk is likely to have greater net stats than a Goblin Shield. In any case, be ready to replace whatever left-handed weapon you may be holding for a Dragon Shield when your character is strong enough to quest in the Dungeons.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Goblin Shield |
Left |
11 |
Berzerker |
No |
No |
None |
Attack |
Defense |
Skill |
Enchants |
0 |
9 |
-7 |
11 |
0 |
10 |
-6 |
14 |
0 |
11 |
-5 |
17 |
0 |
13 |
-5 |
21 |
0 |
14 |
-4 |
24 |
0 |
15 |
-4 |
26 |
0 |
16 |
-3 |
29 |
0 |
18 |
-3 |
33 |
0 |
19 |
-3 |
35 |
0 |
20 |
-3 |
37 |
0 |
22 |
-2 |
42 |
0 |
23 |
-2 |
44 |
0 |
24 |
-2 |
46 |
0 |
26 |
-2 |
50 |
0 |
27 |
-2 |
52 |
0 |
29 |
-2 |
56 |
0 |
31 |
-2 |
60 |
0 |
32 |
-2 |
62 |
Cross Bow
A Cross Bow is slightly better than an Elf Bow, but like most two-handed weapons, the Cross Bow isn't good enough to replace two weapons. It shouldn't be too hard to find a Goblin Pick/Goblin Pike that provides more attack than this bow and you can either keep your War Tusk in your left-hand slot or have it replaced with a Goblin Shield.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Cross Bow |
Right/Left |
11 |
Gate Guards |
No |
No |
None |
Attack |
Defense |
Skill |
Enchants |
14 |
0 |
14 |
56 |
16 |
0 |
16 |
64 |
18 |
0 |
18 |
72 |
20 |
0 |
20 |
80 |
22 |
0 |
22 |
88 |
24 |
0 |
24 |
96 |
26 |
0 |
26 |
104 |
28 |
0 |
28 |
112 |
30 |
0 |
30 |
120 |
32 |
0 |
32 |
128 |
34 |
0 |
34 |
136 |
36 |
0 |
36 |
144 |
38 |
0 |
38 |
152 |
40 |
0 |
40 |
160 |
42 |
0 |
42 |
168 |
44 |
0 |
44 |
176 |
46 |
0 |
46 |
184 |
48 |
0 |
48 |
192 |
50 |
0 |
50 |
200 |
52 |
0 |
52 |
208 |
54 |
0 |
54 |
216 |
Magic Staff
Similar to most other two-handed weapons, the Magic Staff isn't powerful enough to replace two weapons. It may have two inherent attributes that makes it seem more attractive, but the staff doesn't provide enough defense and skill to make them effective. Pass this one up for a Goblin Pick/Goblin Pike and whatever left-hand weapon that you currently have equipped.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Magic Staff |
Right/Left |
11 |
Warlock |
Yes |
No |
Bless, Lucky |
Attack |
Defense |
Skill |
Enchants |
10 |
7 |
8 |
52 |
12 |
8 |
9 |
61 |
13 |
9 |
10 |
67 |
15 |
10 |
12 |
77 |
16 |
11 |
13 |
83 |
18 |
12 |
14 |
92 |
19 |
13 |
15 |
98 |
21 |
14 |
16 |
107 |
22 |
15 |
18 |
114 |
24 |
16 |
19 |
123 |
25 |
17 |
20 |
129 |
27 |
18 |
21 |
138 |
28 |
19 |
22 |
144 |
30 |
20 |
24 |
154 |
33 |
22 |
26 |
169 |
34 |
23 |
27 |
175 |
Disclaimer: The highest-stat listed for the Magic Staff does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.
Weird Knife
Taking up two of your weapon slots, this mediocre knife easily lives up to its name, but you know by now that two-handed weapons in general aren't good replacements for two weapons. Just sell this knife for several hundred marks and don't think about replacing your current left and right-handed weapons with it.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Weird Knife |
Right/Left |
11 |
Hoodlum, Berzerker |
Yes |
No |
None |
Attack |
Defense |
Skill |
Enchants |
8 |
5 |
8 |
42 |
9 |
6 |
9 |
48 |
10 |
7 |
10 |
54 |
12 |
8 |
12 |
64 |
13 |
8 |
13 |
68 |
14 |
9 |
14 |
74 |
15 |
10 |
15 |
80 |
16 |
11 |
16 |
86 |
18 |
12 |
18 |
96 |
19 |
12 |
19 |
100 |
20 |
13 |
20 |
106 |
21 |
14 |
21 |
112 |
22 |
15 |
22 |
118 |
24 |
16 |
24 |
128 |
25 |
16 |
25 |
132 |
26 |
17 |
26 |
138 |
27 |
18 |
27 |
144 |
30 |
20 |
30 |
160 |
Disclaimer: The highest-stat listed for the Weird Knife does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.
Goblin Plate
There isn't a whole lot to say about the Goblin Plate because it's the only armour in the game that can't be equipped. You can either sell this plate for a few hundred marks or keep it if you're planning to make a Mythril Helm at the Dragon Guard because a Goblin Plate is needed to complete the Mysterious Goblin Armour mission.
Weapon |
Position |
Level + F. Skills |
Dropped By |
Silver |
Crystal |
Inherent Attributes |
Goblin Plate |
None |
11 |
Goblin Champion |
No |
No |
Bless |
Attack |
Defense |
Skill |
Enchants |
0 |
12 |
-7 |
17 |
0 |
14 |
-6 |
22 |
0 |
16 |
-5 |
27 |
0 |
18 |
-5 |
31 |
0 |
19 |
-4 |
34 |
0 |
21 |
-4 |
38 |
0 |
23 |
-3 |
43 |
0 |
25 |
-3 |
47 |
0 |
27 |
-3 |
51 |
0 |
28 |
-3 |
53 |
0 |
34 |
-2 |
66 |
Disclaimer: The highest-stat listed for the Goblin Plate does not match the highest-stat that is listed on W&W's Highstats Thread. My weapons guide only includes weapons that have been verified to exist by myself or other players who have gotten a hold of them through a trade.
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