Dizzy: Fantasy World Code Masters Walkthrough: The Castle's Dungeon: Head left from the goblin, then pick up the jug of water and use it to douse the flames to your left. To get rid of the rat, give him the stale loaf of bread, and he's run away. Also can give the fresh apple to the goblin, and he will tell you how to get by the flames. Smuggler's Hideout: Jump from plank to plank across the water to reach the treasure-laden Smuggler's Cave. The Snap Happy Gator: Use the rope that Denzil gives you to tie the gator's snapping jaws shut. Moat and Portcullis: Take the upper platform from The Entrance Hall to enter a chamber with a lever. Flip the lever to lift the portcullis. The Banquet Hall: Talk to Denzil and he'll give you a rope. Armorog's Den: Get the bone from The East Tower, then drop it in front of Armorog and let him carry it into the cave, where he'll stay. However, you must get the heavy rock from the cave BEFORE Armorog enters it. The Broken Bridge: You need to raise the water level, which can be done by dropping heavy rocks into the water. You will need three of them - one from Armorog's cave, one from the Smuggler's Hideout, and one from the Snap Happy Gator. The Lift Control Hut: Use the four shiny golden keys to activate each lever. Each lever will activate a lift somewhere in the game: Top left lever (Key from Broken Bridge): Lift by Dozy's Hut Top right lever (Key from Inside the Church): Lift in the Dragon's Lair Bottom left lever (Key from The Base Of The Volcano): Lift to the Elders Bottom right lever (Key from The East Tower): Lift in The Lift Control Hut The Castle Staircase: Use the brass door knocker from outside Dizzy's parents' house to knock on the door. The Guard House: Simply avoid the Dizzy Hawk. Easier said than done. The Wide-Eyed Dragon: Use the sleeping potion that you got by waking up Dozy (Looking Out To Sea) on the dragon to be able to get past him. Base Of The Volcano: Use the bucket from the West Tower, and fill it with water from the pool. The Bottomless Well: Use the crowbar that grand Dizzy gave you to pry off the lid to the well, and give you access to A Strange World. The Market Square: After ringing the bell, give the shopkeeper the pigmy cow from the Smelly Allotment. He'll give you a bean in return. The Smelly Allotment: Plant the bean in the dry manure pile, then water it with the bucket of water you filled at the Base Of The Volcano. A beanstalk will grow up into the sky. The Dragon's Lair: Get the dragon egg from the Cloud Castle, and place it in the straw with the the other egg, and the dragon will allow you to pass. To get to the chamber above the dragon, use the pickaxe from outside The Meeting Hall to break the rock on the left on the middle platform of The Deserted Mines. The Guarded Hallway: Place the thick rug obtained from the chamber above the dragon in the Dragon's Lair on top of the spikes to be able to walk over them. Daisy's Prison: Flip the switch to lower the Daisy's lift.