Dizzy: Magicland Code Masters Walkthrough: Head west from Weird Henge, and pick up the backdoor key from the monolith. Continue west until you reach the Castle Back Door. Ride the shark's fin across the moat, then unlock the door with the key. Take the first elevator up, then go left, beyond the Chapel, and take that elevator. In the tower you will find a power pill; take that, then drop down to the second level of the castle. Take the elevator up to the East Tower. Jump right from the edge of the platform onto the clouds. Keep going east until you reach some platforms in the trees. Go up to the top trees screen. Jump right from the highest point, and from the cloud onto the top of the large monolith. Get the black cat from the top, then jump right of the edge of the top to land on top of Weird Henge. Pick up the dagger, then go west into the Haunted Swamp. Now that you're carrying the power pill, you can kill the ghosts by touching them. After dispatching them, leave the power pill on the edge of the swamp; you won't need it any more. Take Dora the frog from the second lily pad, then continue west. When you reach the good witch's island, talk to her to find out that she's missing her cat. Return the black cat to the witch, and she'll offer to help you by freeing Dylan (the egg-turned-bush in the forest). She needs a leaf from Dylan's bush, something poisonous, and a source of fire. You can find a poisoned apple to the west of the castle (continue straight from entrance, and flip the lever to activate the drawbridge). On your way through the castle, talk to Prince Charming in the Throne Room. Give Dora to him. He will kiss her, and return her to her normal self. Continue west, until you reach Dozy. The poisoned apple is on the steps to Dozy's right. Return to Dylan, and use the dagger to cut a leaf from him, then drop the dagger. Head back to the witch, and give her the leaf and the apple, then return to the castle. Take the handle on the floor by the castle entrance, and put it on the well east of the moat, and use it to wind up the rope. Take the empty bucket, and head west, past the good witch's island, to the Hot Water Gyser. Fill the empty bucket from the pool, then return to the castle, to the East Tower. Take the same route as you did to the top of the monolith, this time picking up the big stick at the far right of a platform in the Treetop. Return to the castle, to the Chapel. Take the golden cross, then continue west. You will meet a troll guarding the bridge. Hit the Billy goat beside the bridge with the big stick, and he'll knock the troll off the bridge. Continue past the Troll Bridge, to the Ice Palace. Use the bucket of hot water to melt Denzil, who's blocking the entrance the to Ice Palace. Go inside, and go down to the basement of the Palace. As long as you're holding the golden cross, the vampire will not come near you. Take the torch from the chamber beneath the vampire's room, and take it to the good witch. The witch will give you a potion to cure Dylan. Now go to the Hot Water Gyser, and pick up the 'drinkme' potion there. Take it to the Oubliette, in the basement of the Ice Palace, in the far right corner. Give it to Daisy, who's been transformed into a giant by Zaks. She'll regain her normal size, then disappear. Go to the entrance of the Ice Palace, and get the stereo that Denzil left when you freed him from the ice. Take it to the bard in the treetops above Dozy (accessible by jumping left from the castle tower onto a cloud, then to the upper platforms of the forest). Play the stereo for him, and he will give you his magical pipes. Take the pipes, and cross the moat, over to the well. Go down the well, and stand on the tiny ledge opposite the giant rat. Play a tune on the pipes, and the rat will be led to a gruesome death at the bottom of the well. With him out of the way, you can enter the Secret Passage. Get the ancient lamp and something sticky from the Forgotten Dungeon, then take the elevator up and jump up into the Grand Hall of the castle. Go and drop the lamp off beside Dozy, then return to the castle. In the upper middle part of the castle, there is a lightening rod. Take that, then go to the east tower, and jump to the cloud platforms. Take the feather duster, and return to Dozy. Place the lightening rod on the stone table next to Dozy, and pick up the lamp. Stand beside the table, and drop the duster, then the lamp. This will summon a genie, who tells you that there are no wishes left. Repeat the process until the genie gets angry and throws sparks at you. The lightening rod will collect the energy and wake Dozy. You may drop both the lamp and the duster now, you will no longer need them. Go to the Sword in the Stone, west of the drawbridge. Using the sticky stuff you'll be able to pull Excalibur from the stone. Take it with you, and go to the Ice Palace. Go to the second level of the Palace, across the Main Hall, and into the west tower. Go through the door in the left wall. Since you're carrying Excalibur, you're classified as a King, thus you can take the giant chess piece queen. Continue left, into the Curiouser and Curiouser room. Rescue Grand Dizzy. Zaks will inform you that although you've rescued all your friends, you'll never leave. Go to the far east, to the now-active volcano, and cross the lava using the floating clouds of steam. Continue down into the ground to Hades, and talk to the devil. He tells you that Zaks made a bargain with him, then tricked him. The devil is now trapped by Zaks' spell, but is vulnerable to the devil's trident. Take the trident that the devil gives you, and kill Zaks with it (Zaks resides in the upper right corner tower of the Ice Palace). When Zaks is dead, take the ring that represents Zaks' power over to the devil. The devil tells you to cast the ring into the Cracks of Gehenna. Do so, then return to him. In return, he will send you home, back to your friends.