One Must Fall 2097 Robot Enhancements ------------------ Enhancements can be acquired by destroying certain opponents (see above) and have differing effects on each HAR. In Tournament mode, you have to get enhancements for each HAR you trade for. They will not be carried over to the new HAR. But, if you trade back to one you had enhancements on before, all of your enhancements will still be there. You'll note that I'm not particularly sure at what level you get some enhancements and also don't know what enhancements you can get on some HARs. I've taken most of the information about enhancements from others. As always, if you have any more info on this than is here, please tell me. Also, some enhancements are there automatically when playing in Hyper mode. Jaguar enhancements: Hyper mode lets you direct the Concussion Cannon and do Jaguar Leap in the air. Extra shot with Concussion Cannon for each enhancement level. 1> Jaguar Leap can be done in the air (also in Hyper mode). Some moves can be added onto the end of a ground (shadowed or not) Jaguar Leap. Do the extra move before you start falling out of the leap. (Double-shot Concussion Cannon) 2> Some moves can be added onto the end of an Air Jaguar Leap. Do the extra move before you start falling out of the leap. (Triple-shot Concussion Cannon) Shadow enhancements: 1> New Move: Air Shadow Grab - in air: DB-B+P Like the regular Shadow Grab but done while in the air 2> Shadow Punch and Shadow Kick are faster and more powerful. 3> New Move: Freeze Blast - DF-D-DB-B+P (Hidden character Ice has this.) Thrown from hand along the ground. If it hits the opponent successfully, the opponent takes a little damage and is frozen for a little while (like Shadow Grab). Thorn enhancements: Hyper mode lets you do the Speed Kick in the air. 1> Speed Kick can be done in air (also in Hyper mode). Spike Charge is faster. 2/3?> New Move: Mid-Air Dive Attack - D-DB-B+K Like Off-Wall Attack, but done anywhere in the air. Pyros enhancements: Hyper mode lets you do both the Super Thrust and the Fire Spin in the air. 1> Super Thrust can be done in the air (also in Hyper mode), has a longer range, and is faster. 2/3?> Fire Spin can be done in the air (also in Hyper mode) and has a longer range. Electra enhancements: Hyper mode lets you control Lightning Ball and do Rolling Thunder in the air. Extra shot with Ball Lightning for each enhancement level. 1> Longer range with Electric Shards and Rolling Thunder. Electric Shards does more damage. (Double-shot Ball Lightning) 2> Rolling Thunder has an even longer range. Electric Shards does even more damage. (Triple-shot Ball Lightning) Katana enhancements: Hyper mode lets you do Corkscrew Blade in the air. Extra swing with Super Corkscrew Blade for each enhancement level. 1?> Corkscrew Blade can be done in air. (Quadruple-swing Super Corkscrew Blade) 2> (Quintuple-swing Super Corkscrew Blade) 3> New move: Fireball - D-DB-B+P Thrown from hand at shoulder level. If it hits the opponent successfully, the opponent takes a bunch of damage and is thrown down (like the fireballs that shoot through the floor in the Fire Pit arena). Shredder enhancements: Hyper mode lets you do Head Butt in the air. 1> Longer range Flying Hands and Head Butt. 2> Even longer range Flying Hands and Head Butt. 1/2/3?> Head Butt can be done in the air. Flail enhancements: Hyper mode lets you move while doing either Slow or Fast Swinging Chains. 1> Can move while doing Slow Swinging Chains. 2> Can move while doing Fast Swinging Chains. Gargoyle enhancements: Hyper mode lets you do Wing Charge in the air. 1> Wing Charge can be done in the air (also in Hyper mode) and has a longer range. Chronos enhancements: Hyper mode lets you control the Extended Stasis Activator. There must be some regular (non-Hyper) enhancements, but I don't know what they might be. Nova enhancements: I know there are a couple (because of Ian Tavares), but what are they?!