One Must Fall 2097 Special Moves for HARs ====================== The following is a list of special moves that can be performed for each HAR in the game including Scraps and Destructions and also the move required to get to the secret characters Fire and Ice when playing in One Player mode (see Hidden Characters). This I call the definitive list since I took the moves directly from the files for the game. Comments are taken from experience and information from others. Names for moves are taken from the official Strategy Guide where possible, otherwise I made up what sounded good or took them from other people. "Shadowed", "Super", and "Extended" moves are more powerful than the basic ones because they generally are impervious to projectiles and do more damage, but they also are harder to actually do the move and require more recovery time after performing the move. Contrary to information provided in other info sheets, the moves for the shareware version are not different. The only differences in the shareware version are only 1 arena, only 1 tournament, and only 4 HARs (only 3 of which can be normally selected). Both Scraps and Destructions work in the shareware version. Fire and Ice obviously aren't in the shareware version since there is no Fire Pit and their HARs aren't there either. Legend for move list: UB U UF P = punch \ | / K = kick \ | / B - - m - - F m = middle / | \ , = return to middle between movements / | \ - = roll through movements without returning to middle DB D DF + = keep movement held while pressing punch/kick attack Scrap is the move you can do at the end of a fight when you get the "You Win" to do even more damage to your opponent and get a score bonus. Destruction is the move you can do after the Scrap or during the Scrap (depending on the HAR) to demolish your opponent's 'bot and get a score bonus. The Destruction score bonus is twice what a Scrap's would be. If you perform a Destruction you don't get the Scrap bonus, just the Destruction's. If you're not sure of when exactly you need to do the Destruction move, you can right after you tell it to do the Scrap just keep repeating the Destruction move on the controller until your HAR does it. Fire & Ice is the move you must do to encounter the hidden characters Fire and Ice. You can only encounter them in One Player. To be able to encounter Fire, you must be playing with difficulty of at least Champion and destroy your opponent in the Fire Pit. And, to be able to get to Ice you can only play at the Ultimate difficulty level (see the Special Key Combinations section and the Miscellaneous section) and destroy Fire. Jaguar ------ Concussion Cannon - DB-B+P (speed & direction controllable in Hyper mode) (extra shot for each enhancement level) Jaguar Leap - DF-F+P (can be done in air in Hyper mode or with enhancement level 1) Shadowed Jaguar Leap - DB-D-DF-F+P (can hit twice) Overhead Throw - in air over opponent: D+P Scrap - D,D,U+P Destruction - D,U+K (right after you pick up the opponent) Fire & Ice - U,D+K (right after you throw opponent through floor) Shadow ------ Shadow Grab - D,D+P Air Shadow Grab - in air: DB-B+P (requires enhancement level 1) Freeze Blast - DF-D-DB-B+P (requires enhancement level 3) Shadow Punch - DB-B+P Shadow Slide (Kick) - DB-B+K Shadow Dive - in air: D-DF-F+P Scrap - B,F-UF-U-UB-B+P Destruction - D,D,D+P (right after sixth hit during scrap) Fire & Ice - m,D,D,D+P (right after giant shadow smashes opponent) Thorn ----- Speed Kick - DF-F+K (can be done in air in Hyper mode or with enhancement level 1) Shadowed Speed Kick - DB-D-DF-F+K (can hit twice) Off-Wall Attack - Jump against wall: DF+K Mid-Air Dive Attack - in air: D-DB-B+K (requires enhancement level 2/3) Spike-Charge - F,F+P Scrap - B,B,F,P Destruction - U,D+P (right after opponent is "spiked") Fire & Ice - m,U,U,D+P (right after opponent goes through floor) Pyros ----- Super Thrust - F,F+P (can be done in air in Hyper mode or with enhancement level 1) Shadowed Super Thrust - F,F,F+P Fire Spin - m,D,P (can be done in air in Hyper mode or maybe with an enhancement?) Jet Swoop - in air: D+K Scrap - part #1: F,F,D,D,P part #2: U+P (hold) (right after 3rd hit of scrap) Destruction - D+P (hold) Fire & Ice - U,D,D+P (right as opponent explodes) Electra ------- Ball Lightning - DB-B+P (speed & direction controllable in Hyper mode) (extra shot with each enhancement level) Rolling Thunder - F,F+P (can be done in air with enhancement level 1) Fast Rolling Thunder - DF-F,F+P Electric Shards - DF-F+P (can hit multiple times) Scrap - D,F,P Destruction - U-UF-F-DF-D+P Fire & Ice - F-DF-D+P (right after opponent blows up) ??? - U,D+K (don't know what this is; just saw the extra move in the file) Katana ------ Corkscrew Blade - DF-F+P (invincible) (can hit twice) (can be done in air in Hyper mode or maybe with an enhancement?) Super Corkscrew Blade - DB-D-DF-F+P (invincible) (number of swings = enhancement level + 3) Heel Stomp - Jump on top of opponent: D+K Forward Wall Spin - DF-F+K Back Wall Spin - DB-B+K Fireball - D-DB-B+P (requires enhancement level 3) Scrap - F-DF-D-DB-B+P Destruction - B-DB-D-DF-F+P (After the 1st hit during Scrap) Fire & Ice - DB-D-DF-F+K (right after opponent is slashed) ??? - in air?: F+P (don't know what this is; just saw the extra move in the file) Shredder -------- Head Butt - DF-F+P (can be done in air in Hyper mode or maybe with an enhancement?) Shadowed Head Butt - DB-D-DF-F+P Flip Kick - D,D+K Flying Hands - D-DB-B+P (can hit twice - once forward, once back) Scrap - D,F,P Destruction - D,U,U,P (While you are screwing/shredding opponent) Fire & Ice - U-UB-B-DB-D+K (right after opponent explodes) Flail ----- Spinning Throw - m,F,F+K (can be done in air in Hyper mode or maybe with an enhancement?) Charging Punch - B,B+P (can maybe be done in air? - saw another occurrence of the move in the file) Shadowed Charging Punch - DB-B,B+P Slow Swinging Chain - m,D,K (can be done moving in Hyper mode or with enhancement level 1) Fast Swinging Chains - m,D,P (can be done moving in Hyper mode or with enhancement level 2) Scrap - part #1: m,F,F,F+P (during slam on first wall) part #2: B+P (right after slam on wall) Destruction - B,F+P (during next slam) Fire & Ice - F-DF-D-DB-B+K (repeat?) Gargoyle -------- Diving Claw - in air: D+K (can be guided) Rising Talon - DF-F+P Wing Charge - F,F+P (can be done in air in Hyper mode or with enhancement level 1) Scrap - B-DB-D-DF-F+P Destruction - D,U,D,P (when you land on opponent) Fire & Ice - D,D,P (right after opponent destroyed & you fly off) Chronos ------- Stasis Activator - DB-B+P Extended Stasis - DF-D-DB-B+P (controllable in Hyper mode) Teleportation - D,P (+Right / +Left goes to that side of screen) Matter Phasing - DB-B,K (can be done in air) Scrap - D,F+P Destruction - m,F,B,P (right after phased arm goes into opponent) Fire & Ice - D-DB-B+P (right after opponent blows up) NOVA ---- Earthquake Smash - D,D+P Missile Launcher - D-DF-F+P (can be done in air) Mini-Grenade - DB-B+P Belly Flop - in air: D+P Scrap - D-DB-B,F+P Destruction - D,D,D+P (right after fifth & final hit of scrap)