PRINCE OF PERSIA (Original) Walkthrough Level One Go all the way to the left of the dungeon and get the sword. Go back the way you came and kill the guard using the sword. The door plate is on the shelf in the same screen as the door. Level Two When jumping use the fire button on the joystick or the SHIFT key on the keyboard to hold on to the ledges. Level Three After you get to the top of the tower, you can go one of two ways: two screens to the left you will find a closed gate on the far side of a chasm (To open this gate you must find the pressure plate. If you go back to the right it looks as if there is nowhere to go, but if you take a 'leap of faith' to the right you'll land safely. The plate to open the gate is two more platforms to the right. If you take another 'leap of faith' to the right of the plate, you will find additional areas to explore as well as a potion for extra life. When you trigger the gate open, you have to run and jump back to the left to the gate before it closes. This takes some practice to determine which platforms you can run and jump from and which ones you have to take half steps to cross. You can't stop running, if you do the gate will be closed when you reach it. When you approach the gate, it will be closing. but if you jump and hold the SHIFT key down, you can grab the opposite wall and pull yourself up using the up arrow. You can do this even if the gate is partially closed. Follow the corridor all the way to the left. The plate to trigger the door is down and to the right, in the same screen as the door. Once you trigger the door open you will encounter a skeleton on the way back which you will have to fight. The skeleton doesn't have any life so you'll have to force him over the edge. When you follow him down, he comes back to 'life' and must be forced off the edge again. Level Four In the fourth screen to the left you have to run over the loose plate on the left of the screen. This keeps one of the gates open. Extra life is all the way to the left. The door plate is over to the right on the second level. When you come back to go through the door there is something, blocking your way. This is a mirror. To get through the mirror you will have to run and jump through it. Good timing is required. When you jump through the mirror, your alter ego will be released. This will take all but one life from you. You will see your alter ego later in the game. Level Five Go right and all the way up to the upper right hand side of the dungeon. There is an extra life potion here. When you go to retrieve the potion, your alter ego appears and steals it. There is no way to retrieve this. To get to the other side, lower yourself down in the middle screen where the door is. You can now jump to the other side with the gate open. Levels Six & Seven Go all the way to the left of the dungeon. When you jump across to the ledge on the other side, your alter ego steps on the on the plate to the gate and makes you fall. This will bring you to level seven. You have to press and hold the shift key to grab onto the ledge on level seven as you fall. When you get to the point between two gates, you'll have a set of spears that come up from the floor. You'll also have a plate that triggers the opening of the second gate and a plate that triggers it shut again. You have to run and jump over the spears, but you have to jump before you trigger the gate shut. This takes some practice. When you get to the end of the corridor you have to drop yourself down. When you do this you have to press and hold the button to grab the ledge of the next level down. Go to the right and take a leap of faith to the right. Level Eight Begin the level by going to the left. After defeating the first swordsman, leap the chasm and climb down, then proceed to the right. There will be two swordsmen that you encounter. After defeating them, you will have to make a running jump at the end of the passage and grab the opposite wall using the SHIFT key and pull yourself up using the UP arrow. Next climb up two levels and make a leap back to the left. To get past the next fighter, you have to barely step into the screen. After defeating him, there are three jumps to the left. You must time the second jump correctly so that you land on the edge of the pedestal and can continue running to make the third jump. If you fall short on the second jump and have to pull yourself up, you will never have enough momentum to make the third jump. You should fall down one level, take the damage and go back and try again. To get the gate open after you trigger the gate to level nine, wait in the screen where the gate is closed and the mouse will trigger the gate open for you. IF YOU LEAVE THIS SCREEN AND COME BACK, THE MOUSE WILL NOT COME. YOU HAVE TO STAY IN THIS SCREEN FOR THE MOUSE TO COME AND OPEN THE GATE. Level Nine The key to this level is the screen where the door to the following level appears. On this screen there are two patios on either side, overlooking the screen. Both of these patios look inaccessible because they are too high to jump to and the passage leading to each respective patio is blocked by a gate. The patio on the left contains the pressure plate to open the door to level ten. Under the right hand patio there is a pressure plate to open the gate to the left patio. The right patio sits above the right side pressure plate. If the gate to the right side is triggered and the player walks over the patio, a set of loose boards will fall on the right side pressure plate and keep the gate open that leads to the left patio and the pressure plate that opens the door to level 10. IF YOU DRINK THE BLUE POTION, THE SCREEN WILL TURN UPSIDE DOWN. IT WILL REMAIN UPSIDE DOWN UNTIL YOU DRINK.ANOTHER POTION. THIS MAY LOOK LIKE AN ERROR IN THE PROGRAM BUT IT IS PART OF THE DESIGN. Level Ten Kill the guard that is guarding the door to the next level all the way to the left. Go to the right and kill the first guard. An easy way to kill the second guard to the right is to use small steps when you are walking under him. This will prevent him from hearing you coming, and turning around. If you climb up and he is facing the other way, you will be able to kill him. Once you kill him, go back all the way to the left to trigger the door to the next level. Level Eleven Go to the right and make a running jump. Hold the SHIFT key down to grab the opposite ledge and pull yourself up. Just before the blades jump up and knock a tile out of the ceiling and climb up (you do not have to fight the guard on the other side of the blade.). Once you climb up, run all the way to the right. All the plates will fall except for the last one against the wall. If you stop running you will fall, so keep running until you get to the wall, then climb down. The fallen plates will prevent the gate from closing. When you defeat the next guard, make a running jump to the right and hold the SHIFT key to hang on to the ledge then pull yourself up. The pad to open the gate to level twelve is to the right after one more fight. Level Twelve The passage to the top of the dungeon involves a zig-zag path (left-right) going up a couple of levels on each respective side. If you are having a problem getting to the top a rule of thumb to remember is that you must keep running through the different parts of the dungeon. If you stop moving to study the screen, in most cases you will be unable to continue further. To begin level twelve, go one screen to the right and climb two levels up the tower, then cross to the opposite side of the tower and climb three more levels. Next, half step through the spikes and take off running, to the left making a running jump as you approach the edge. Hold the SHIFT key when you land to grab the ledge. Then pull yourself up and climb more levels. Put your back to the wall and make a running jump to the right, continue non-stop to the right. Where you see the skeleton, climb one level and jump to knock the loose tiles and climb two levels. Run to the left and jump as soon as you begin to leave the screen, then climb one level. If your timing is just a little off, you may be able to hold the SHIFT key and grab the opposite ledge. Now run to the left and make a running jump. When you land, climb up four levels (past the closed gate) to the pressure pad that opens the gate. When you trigger the pressure pad you will see a sword on the ground one level above you but there is no way to get it yet. Climb back down one level and go through the now open gate to get enough room for a running jump to the right. Hold the SHIFT key to grab the ledge as you land then go one more tower to the right and stop. Climb the right hand side of the tower, and stop in the middle of the platform, facing to the right. Jump to knock a tile loose above you, then climb through the hole, still facing to the right. Half-step to the wall, then make a running jump over the opening you made and continue to the left to the sword. When you reach the sword, your alter ego reappears, picks it up and points it at you.You will never be able to defeat your alter ego. You have to put your sword away (using the DOWN arrow key). When you do this, your alter ego will do the same; he will do the same. Run toward him and you will merge with him into one person. From this position you have to go one screen to the left. It doesn't look like you can go anywhere, but if you take a leap of faith over the edge a walkway will appear as you run. This will lead you to fight Jaffar himself. After you defeat Jaffar a door will open so you can save the Princess.