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EPIC (Elite Intelligence Police Corps)

“Who?”

-Joe Williams, School Janitor

“The less you know, the better off you will feel, trust me.”

-EPIC agent

Where Justice Elite is the shining light of good in the world, EPIC is the secret agency that makes sure that some threats are dealt with personally, to further secure the world community, by any means needed.  They exist to monitor threats to international security, make preemptive strikes, and maintain their own status as a non-existing force.  Not even the Justice Elite knows about EPIC, in fact, the list of names that know about EPIC from the outside can be counted on one hand, and that is the way EPIC wants it to be.

EPIC makes no apologies for their actions.  They preserve the balance worldwide, make sure illegal technology is not created or abused, important threats are removed in the most subtle of ways, and counter the growing threat of elite agents in the field.  While Justice Elite is primarily reactive, EPIC is for the most part proactive, pushing forward their agenda.  While Justice Elite is doing public relations, EPIC is most likely knee deep in the muck preparing a wet works on some hidden threat deep in the Amazon.  They fight their battles in shadow, they stay hidden, and are well-trained, relaying more on skill then raw power.  However, each field agent is typically an elite, capable of using their powers precisely and directly.

EPIC works on a single precept, “Power must be controlled.”  By that single precept, EPIC continues its agenda of monitoring dangerous elites, organizations, and technologies.  They are trained to be invisible, and solo agents tend to be more on the intelligence side, using their powers to monitor activities in their sector, while the EPIC Teams tend to act in a more decisive and thorough fashion, making precise surgical strikes.  By the time a given attack is recognized, the EPIC Team is already long gone.

The mind behind EPIC is Ota Takeshi, Executive Control of EPIC, and the mastermind behind the establishment and implementation of EPIC.  A leading tactical and scientific mind in the United Nations, Takeshi is a cool, confident baseline, with a crafty mind and a head for the game of espionage and the best utilization of elites in the role of black ops agents.  EPIC has been highly successful, and even though it was highly under-funded its first three years of existence, agents were able to complete their missions and further the cause of EPIC far beyond expectations.

EPIC Organization & Personnel

The organization is internally hierarchal in nature, with a board of directors at the head of which sits Ota Takeshi, Executive Control for the organization. There are four other board members who determine policy, each sitting at the head of one of the four departments within EPIC. The four departments are Logistics, Command and Control, Research & Development, and Intelligence Operations.

The Logistics department is a purely support role, supplying the agents and the organization as a whole with supplies, equipment, and vehicles to maintain mission effectiveness within EPIC. This is done through establishing front companies that serve a dual purpose. On the surface they make money, of which a good amount is placed back in the hands of EPIC.  Their main goals, however, are to provide field agents with access to equipment, supplies, and modes of travel worldwide.  It is rare that personnel from this department deploy into the field, except in support functions, but even this is rare. The Logistics department is perhaps the largest section of the organization, and though the least involved in actual field operations, integral to maintaining day-to-day operations.

Command and Control is a centrally located department, in charge of deploying and controlling agents and agent teams worldwide.  They work directly with each department in orchestrating the mission of EPIC, and are responsible for matching missions with the appropriately trained personnel.  Command and Control is perhaps the smallest section in the organization, and personnel from this department never deploy to the field, working out of the Command center, twenty-four hours a day, providing Command and Control for EPIC.

Research & Development puts some of the best minds, both baseline and elite, together to create the hardware and technology that keeps EPIC ahead of the curve. They also reverse-engineer acquired technologies retrieved from field agents, much of which is illegal.  However, as EPIC does not officially exist, they make great use of these often banned technologies.  Particularly lucrative technologies are passed along to Logistics for mass-production, often through a dummy corporation, to help fund EPIC.  R&D is often referred to as "the Forge" by field operatives, and most teams try to stay on good terms with the boys of the Forge. Thanks to the Forge, cybernetic augmentation, advanced hardsuit designs, and many theoretical technologies have been explored and exploited for the good of global security.

The final department is Intelligence Operations.  The name is bit of a misnomer, as this is where most if not all of the field agents fall under. Intel Ops supplies multiple roles around the world: Counter-Terrorism, Espionage, Industrial Espionage, Assassination, and Elite Control.  The majority of the agents are baselines, though highly trained with access to high tech equipment, and often-cybernetic augmentation, to enhance their abilities in the field.  A more refined version of the enhanced elite genome booster is also used to boost baselines to nearly elite capabilities.  However, there is genome booster addiction: the body begins to break down without a weekly booster shot, so it isn't used lightly.  Intel Ops also deploys highly trained elite teams to deal with particularly dangerous operatives, both baseline and elite, and use their often unique abilities to great effect. They are world’s first defense against the most dangerous unknown enemies, and fight a shadow war in a thankless job to keep the peace by any means needed.

Elite Agents and Operatives

Field Intelligence Baseline Operative (PL 4): STR 12, DEX 14, CON 12, INT 14, WIS 14, CHA 14; Attack Bonus +2, Defense Bonus +2; Skills- Bluff (2) +6, Computers (2) +6, Disable Device (2) +6, Disguise (2) +6, Drive (1) +3, Gather Information (2) +4, Listen (1) +3, Spot (1) +3, Language (Native, Two Others); Feats- Expertise, Point Blank Shot, Iron Will, Talented (Disable Device, Computers), Talented (Disguise, Bluff); Equipment- Pistol (+5L), Disguised Body Armor (Armor +4), Portable Computer, Disguise Kit (Disguise +2, Flaw- Device); Initiative +2; Attack +3 melee (+1S, punch), +4 ranged (+5L, pistol); Defense 14, Flat Footed 12; Damage Save +1; Fortitude +1, Reflex +2, Will +4; Move 30

Baseline field operatives typically deploy to a trouble area, and gather as much Intel as they can.  They make it a point to not engage with the targets and stay hidden, typically disguising themselves as natives.  They are not trained for heavy combat and typically, when not in the field, work support roles as in-house analysts. They are typically the first line of information in any given operation.

Combat Specialist Baseline Operative (PL 7): STR 18, DEX 16, CON 18, INT 12, WIS 12, CHA 10; Attack Bonus +4, Defense Bonus +5; Skills- Demolitions (1) +2, Intimidate (2) +6, Drive (1) +4, Medicine (1) +2, Listen (1) +2, Spot (1) +2; Feats- Point Blank Shot, Multishot, Rapid Shot, Toughness; Powers- Cybernetic Musculature (Super-Strength +4, [Extras- Protection, Super Dexterity; 8pp; 32 points; Source- Super Science]); Cybernetic Senses (Super Senses +4, 2pp, 8 points, Source- Super Science); Assault Gauss Rifle (Weapon +6, [Extras- Multifire; 2pp; 12 points; Source- Super Science]); Initiative +7; Attack +8 melee (+8L, punch), +7 ranged (+6L, Gauss Rifle); Defense 22, Flat Footed 15; Damage Save +6; Fortitude +4, Reflex +7, Will +1; Move- 30; Weakness- Vulnerable to Electricity

Combat specialists are well-trained soldiers, augmented with cybernetics to make them stronger and faster at the expense of replacing much of their musculature and bones with cybernetic replacements.  They are called in to handle lethal threats that don’t call for elite intervention or to assist an elite team in particularly dangerous combat environ.  They are professional and do what they must to get the job done. Their very lives are basically controlled by EPIC in return for maintenance on their high-tech bodies.