“Who?”
-Joe Williams, School Janitor
“The less you know, the better off you will feel, trust me.”
-EPIC agent
Where Justice Elite is the shining light of good in the world, EPIC is the
secret agency that makes sure that some threats are dealt with personally,
to further secure the world community, by any means needed. They
exist to monitor threats to international security, make preemptive
strikes, and maintain their own status as a non-existing force. Not
even the Justice Elite knows about EPIC, in fact, the list of names that
know about EPIC from the outside can be counted on one hand, and that is
the way EPIC wants it to be.
EPIC makes no apologies for their actions. They preserve the balance
worldwide, make sure illegal technology is not created or abused,
important threats are removed in the most subtle of ways, and counter the
growing threat of elite agents in the field. While Justice Elite is
primarily reactive, EPIC is for the most part proactive, pushing forward
their agenda. While Justice Elite is doing public relations, EPIC is
most likely knee deep in the muck preparing a wet works on some hidden
threat deep in the Amazon. They fight their battles in shadow, they
stay hidden, and are well-trained, relaying more on skill then raw power.
However, each field agent is typically an elite, capable of using their
powers precisely and directly.
EPIC works on a single precept, “Power must be controlled.” By
that single precept, EPIC continues its agenda of monitoring dangerous
elites, organizations, and technologies. They are trained to be
invisible, and solo agents tend to be more on the intelligence side, using
their powers to monitor activities in their sector, while the EPIC Teams
tend to act in a more decisive and thorough fashion, making precise
surgical strikes. By the time a given attack is recognized, the EPIC
Team is already long gone.
The mind behind EPIC is Ota Takeshi, Executive Control of EPIC, and the
mastermind behind the establishment and implementation of EPIC. A
leading tactical and scientific mind in the United Nations, Takeshi is a
cool, confident baseline, with a crafty mind and a head for the game of
espionage and the best utilization of elites in the role of black ops
agents. EPIC has been highly successful, and even though it was
highly under-funded its first three years of existence, agents were able
to complete their missions and further the cause of EPIC far beyond
expectations.
EPIC Organization & Personnel
The organization is internally hierarchal in nature, with a board of
directors at the head of which sits Ota Takeshi, Executive Control for the
organization. There are four other board members who determine policy,
each sitting at the head of one of the four departments within EPIC. The
four departments are Logistics, Command and Control, Research &
Development, and Intelligence Operations.
The Logistics department is a purely support role, supplying the agents
and the organization as a whole with supplies, equipment, and vehicles to
maintain mission effectiveness within EPIC. This is done through
establishing front companies that serve a dual purpose. On the surface
they make money, of which a good amount is placed back in the hands of
EPIC. Their main goals, however, are to provide field agents with
access to equipment, supplies, and modes of travel worldwide. It is
rare that personnel from this department deploy into the field, except in
support functions, but even this is rare. The Logistics department is
perhaps the largest section of the organization, and though the least
involved in actual field operations, integral to maintaining day-to-day
operations.
Command and Control is a centrally located department, in charge of
deploying and controlling agents and agent teams worldwide. They
work directly with each department in orchestrating the mission of EPIC,
and are responsible for matching missions with the appropriately trained
personnel. Command and Control is perhaps the smallest section in
the organization, and personnel from this department never deploy to the
field, working out of the Command center, twenty-four hours a day, providing
Command and Control for EPIC.
Research & Development puts some of the best minds, both baseline and
elite, together to create the hardware and technology that keeps EPIC
ahead of the curve. They also reverse-engineer acquired technologies
retrieved from field agents, much of which is illegal. However, as
EPIC does not officially exist, they make great use of these often banned
technologies. Particularly lucrative technologies are passed along
to Logistics for mass-production, often through a dummy corporation, to
help fund EPIC. R&D is often referred to as "the Forge"
by field operatives, and most teams try to stay on good terms with the
boys of the Forge. Thanks to the Forge, cybernetic augmentation, advanced
hardsuit designs, and many theoretical technologies have been explored and
exploited for the good of global security.
The final department is Intelligence Operations. The name is bit of
a misnomer, as this is where most if not all of the field agents fall
under. Intel Ops supplies multiple roles around the world:
Counter-Terrorism, Espionage, Industrial Espionage, Assassination, and
Elite Control. The majority of the agents are baselines, though
highly trained with access to high tech equipment, and often-cybernetic
augmentation, to enhance their abilities in the field. A more
refined version of the enhanced elite genome booster is also used to boost
baselines to nearly elite capabilities. However, there is genome
booster addiction: the body begins to break down without a weekly booster
shot, so it isn't used lightly. Intel Ops also deploys highly
trained elite teams to deal with particularly dangerous operatives, both
baseline and elite, and use their often unique abilities to great effect.
They are world’s first defense against the most dangerous unknown
enemies, and fight a shadow war in a thankless job to keep the peace by
any means needed.
Elite Agents and Operatives
Field Intelligence Baseline Operative (PL 4): STR 12, DEX 14, CON
12, INT 14, WIS 14, CHA 14; Attack Bonus +2, Defense Bonus +2; Skills-
Bluff (2) +6, Computers (2) +6, Disable Device (2) +6, Disguise (2) +6,
Drive (1) +3, Gather Information (2) +4, Listen (1) +3, Spot (1) +3,
Language (Native, Two Others); Feats- Expertise, Point Blank Shot, Iron
Will, Talented (Disable Device, Computers), Talented (Disguise, Bluff);
Equipment- Pistol (+5L), Disguised Body Armor (Armor +4), Portable
Computer, Disguise Kit (Disguise +2, Flaw- Device); Initiative +2; Attack
+3 melee (+1S, punch), +4 ranged (+5L, pistol); Defense 14, Flat Footed
12; Damage Save +1; Fortitude +1, Reflex +2, Will +4; Move 30
Baseline field operatives typically deploy to a trouble area, and gather
as much Intel as they can. They make it a point to not engage with
the targets and stay hidden, typically disguising themselves as natives.
They are not trained for heavy combat and typically, when not in the
field, work support roles as in-house analysts. They are typically the
first line of information in any given operation.
Combat Specialist Baseline Operative (PL 7): STR 18, DEX 16, CON
18, INT 12, WIS 12, CHA 10; Attack Bonus +4, Defense Bonus +5; Skills-
Demolitions (1) +2, Intimidate (2) +6, Drive (1) +4, Medicine (1) +2,
Listen (1) +2, Spot (1) +2; Feats- Point Blank Shot, Multishot, Rapid
Shot, Toughness; Powers- Cybernetic Musculature (Super-Strength +4,
[Extras- Protection, Super Dexterity; 8pp; 32 points; Source- Super
Science]); Cybernetic Senses (Super Senses +4, 2pp, 8 points, Source-
Super Science); Assault Gauss Rifle (Weapon +6, [Extras- Multifire; 2pp;
12 points; Source- Super Science]); Initiative +7; Attack +8 melee (+8L,
punch), +7 ranged (+6L, Gauss Rifle); Defense 22, Flat Footed 15; Damage
Save +6; Fortitude +4, Reflex +7, Will +1; Move- 30; Weakness- Vulnerable
to Electricity
Combat specialists are well-trained soldiers, augmented with cybernetics
to make them stronger and faster at the expense of replacing much of their
musculature and bones with cybernetic replacements. They are called
in to handle lethal threats that don’t call for elite intervention or to
assist an elite team in particularly dangerous combat environ. They
are professional and do what they must to get the job done. Their very
lives are basically controlled by EPIC in return for maintenance on their
high-tech bodies. |