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Civ 3
will have 16 Civilizations.
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The
Mongols, the Spanish, the Celts, the Vikings and the
Carthagians are not in Civilization III, but
supplied edeting tools will help you creating news
civilizations.
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In
Civilization III, each civilization is categorized
based on its strengths. There are six categories
(Militaristic, Commercial , Expansionistic,
Scientific, Religious, and Industrious), and each
civ is attributed two categories.
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Each
Civilization has 2 unique Civilization Abilities
which will give them benefits for the start of the
game.
Civilization-abilities-table,
klick here
The
Civilizations
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Capitol:
Babylon
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Abilities:
In Civilization III, the Babylonians are considered
a Scientific and Religious
civilization, therefore, they start with Bronze
Working and Ceremonial Burial, and have significant
bonuses to their religious and scientific pursuits.
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Special
Unit: Bowman
(4/2/2)
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Capitol:
Theben
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Abilities:In
Civilization III, the Egyptians are considered an Industrious
and Religious civilization, therefore, they
start with Masonry and Ceremonial Burial, and have
significant bonuses to building activities and
scientific pursuits.
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Special
Unit: Egypt
War Chariot (2/1/2)
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Capital:
Athens
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Abilities:In
Civilization III, the Greeks are considered a Commercial
and Scientific civilization, therefore, they
start with Alphabet and Bronze Working, and have
significant bonuses to trading activities and
scientific pursuits.
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Special
Unit: Hoplite
(1/3/1)
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Capital:
Beijing
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Abilities:
In Civilization III, the Chinese are considered a Scientific
and Industrious civilization, therefore, they
start with Bronze Working and Masonry, and have
significant bonuses to scientific activities
pursuits and building activities.
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Special
Unit:
Rider (4/4/3)
In
Civilization III, the Indians are considered a Religious
and Commercial civilization, therefore, they
start with Alphabet and Ceremonial Burial, and have
significant bonuses to religious pursuits and
trade-related activities.
Special
Unit:
Indian War Elephant (4/3/3)
Capital:
Persipolis
Abilities:
In Civilization III, the Persians are considered a Scientific
and Commercial civilization, therefore, they
start with Bronze Working and Alphabet, and have
significant bonuses to scientific activities pursuits
and trade activities.
Special
Unit:
The Immortal (4/2/1)
In
Civilization III, the Aztecs are considered a Militaristic
and Religious civilization, therefore, they start
with Warrior Code and Ceremonial Burial, and have
significant bonuses to military activities and religious
pursuits.
Special
Unit: Jaguar
Warrior (1/1/2)
In
Civilization III, the Romans are considered a Militaristic
and Commercial civilization, therefore, they
start with Warrior Code and Alphabet, and have
significant bonuses to military and trade activities.
Special
Unit:
Legionary (3/3/1)
In
Civilization III, the Iroquois are considered a Religious
and Expansionist civilization, therefore, they
start with Pottery and Ceremonial Burial, and have
significant bonuses to exploratory activities and
religious pursuits.
Special
Unit:
Iroquise Mounted Warrior (3/1/2)
In
Civilization III, the Russians are considered a Scientific
and Expansionistic civilization, therefore, they
start with Pottery and Bronze Working, and have
significant bonuses to scientific pursuits and
exploratory activities.
Special
Unit:
Russian Cossack (6/4/3)
In
Civilization III, the Zulu are considered a Militaristic
and Expansionistic civilization, therefore, they
start with Warrior Code and Pottery, and have
significant bonuses to military pursuits and exploratory
activities.
Special
Unit:
Zulu Impi (1/2/2)
In
Civilization III, the Japanese are considered a Militaristic
and Religious civilization, therefore, they start
with The Wheel and Ceremonial Burial, and have
significant bonuses to military activities and religious
pursuits.
Special
Unit:
Japanese Samurai (4/4/2)
In
Civilization III, the English are considered an Expansionistic
and Commercial civilization, therefore, they
start with Alphabet and Pottery, and have significant
bonuses to exploratory activities and commercial
pursuits.
Special
Unit:
English Man o`War (3/2/4)
In
Civilization III, the French are considered an Industrious
and Commercial civilization, therefore, they
start with Alphabet and Masonry, and have significant
bonuses to commercial pursuits and building activities.
Special
Unit:
French Musketeer (3/4/1)
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