In Civilization III we
count three different types of goods: Startegic Resources,
Luxury Resources and Bonus Resources. Luxury
Goods for example are needed to iprove the happiness of
your cities. To build certain units you need Strategic
Resources like iron or rubber. Bonus Resources
produces extra shileds, commerce or food. We have a
total of 22 goods.
Strategic
Resources (8)
Pic
|
Name |
F/S/C |
Advance |
Needed
for |
|
Aluminium |
0/2/0 |
Rocketry |
Modern
Armor, Radar Artillery, Cruise Missile, Aegis Cruiser,
Jet Fighter, F-15, Stealth Fighter, Stealth Bomber,
Tactical Nuke, ICBM |
|
Coal |
0/2/1 |
Steam
power |
Ironclad |
|
Horses |
0/0/1 |
The
Wheel |
Chariot,
War Chariot, Horseman, Mounted Warrior, Knight, Rider,
Cavalry, Cossack |
|
Iron |
0/1/0 |
Iron
Working |
Pikeman,
Swordsman, Legionary, Immortal, Knight, Samurai, Rider,
Cannon, Privateer, Frigate, Man-O-War, Ironclad |
|
Oil |
0/1/2 |
Refining |
Paratrooper,
Mech Infantry, all tanks, Transport, Carrier, Submarine,
Destroyer, Battleship, and all air units |
|
Rubber |
0/0/2 |
Replaceable
Parts |
Infantry,
Paratrooper, Marines, Mech Infantry, all tanks,
Helicopter |
|
Uranium |
0/2/3 |
Fission |
Nuclear
Sub, Aegis Cruiser, Tactical Nuke, ICBM |
|
Saltpeter |
0/0/1 |
Gunpowder |
Musketman,
Musketeer, Cavalry, Cossack, Cannon, Privateer, Frigate,
Man-O-War |
Luxury
Resources (8)
Pic
|
Name |
Food |
Shields |
Commerce |
|
Dyes |
0 |
0 |
+1 |
|
Furs |
0 |
+1 |
+1 |
|
Gems |
0 |
0 |
+4 |
|
Incence |
0 |
0 |
+1 |
|
Ivory |
0 |
0 |
+2 |
|
Silks |
0 |
0 |
+3 |
|
Spices |
0 |
0 |
+2 |
|
Wine |
+1 |
0 |
+1 |
Bonus
Resources (6)
Pic
|
Name |
Food |
Shields |
Commerce |
|
Gold |
0 |
0 |
+4 |
|
Wheat |
+2 |
0 |
0 |
|
Fish |
+2 |
0 |
+1 |
|
Cattle |
+2 |
+1 |
0 |
|
Whale |
+1 |
+1 |
+2 |
|
Game |
+1 |
0 |
0 |
|
|