|
Great
Wall
Cost: 200
Culture: 2
Requires: Construction
Expires: Metallurgy
|
Militaristic
& Industrious |
Doubles
effects of city walls and attack strength vs.
barbarians. |
|
SETI
Program
Cost:
1000
Culture: 3
Requires: Computers
Expires: Never
|
Expansionist |
Doubles
science output of city |
|
Lighthouse
Cost:
400
Culture: 2
Requires: Map Making
Expires: Magnetism
|
Expansionist
& Commercial |
+1
ship movement. Galleys can travel safely at sea. |
|
Colossus
Cost:
200
Culture: 3
Requires: Bronze Woking
Expire: Flight
|
Expansionist
& Religious |
+1
commerce in any square already producing commerce in
that city. |
|
Great
Library
Cost:
400
Culture: 6
Requires: Literature
Expire: Education
|
Scientific |
Civilization
receives any civilization advance already discovered by
2 other known civs for free. |
|
Hanging
Gardens
Cost:
300
Culture: 4
Requires: Monarchy
Expire: Steam Power
|
Industrious |
Makes
3 unhappy citizens content in its city and one unhappy
citizen content in your other cities |
|
Oracle
Cost:
300
Culture: 4
Requires: Mysticism
Expire: Theology
|
Religious |
Doubles
the effect of all temples. |
|
Pyramid
Cost:
400
Culture: 4
Requires: Masonry
Expire: Never
|
Industrious
& Religious |
Acts
as a granary in all your cities on the same continent. |
|
United
Nations
Cost:
1000
Culture: 4
Requires: Fission
Expire: Never
|
Commercial |
Enables
diplomatic victory. |
|
Hoover
Dam
Cost:
800
Culture: 3
Requires: Electronics
Expires: Never
|
Industrious |
Acts
as a Hydro Plant in all your cities on that continent. |
|
Sistine
Chapel
Cost:
600
Culture: 6
Requires: Theology
Expire: Never
|
Religious |
Doubles
the effect of Cathedrals. |
|
Leonardo's
Workshop
Cost:
600
Culture: 2
Requires: Invention
Expire: Never
|
Militaristic |
Halves
the upgrade cost of units. |
|
Theory
of Evolution
Cost:
600
Culture: 3
Requires: Scientific Method
Expire: Never
|
Scientific |
Gives
2 free techs. Known as Darwin's Voyage in Civ2. |
|
Art
of War
Cost:
600
Culture: 2
Requires: Feudalism
Expire: Never
|
Militaristic |
Provides
benefits of a Barracks in all your cities on that
continent. |
|
Copernicus'
Observatory
Cost:
400
Culture: 4
Requires: Astronomy
Expire: Never
|
Expansionist |
Doubles
science output in that city. |
|
Magellan's
Voyage
Cost:
400
Culture: 3
Requires: Navigation
Expire: Never
|
Expansionist
& Commercial |
Movement
of all naval units is increased by 1. |
|
Shakespeare's
Theatre
Cost:
400
Culture: 6
Requires: Free Artistry
Expire: Never
|
- |
Makes
8 unhappy citizens in that city content. |
|
Smith's
Trading Co.
Cost:
600
Culture: 3
Requires: Economics
Expire: Never
|
Commercial |
Free
maintenance for Marketplaces, Banks, Harbors, and
Airports. |
|
Longevity
Cost:
1000
Culture: 3
Requires: Genetics
Expire: Never
|
Scientific |
Population
increases by 2 instead of 1 when the food box is filled. |
|
Manhattan
Project
Cost:
800
Culture: 2
Requires: Fission
Expire: Never
|
Militaristic
& Industrious |
Allows
construction of nuclear weapons by all civilizations. |
|
Bach's
Cathedral
Cost:
600
Culture: 5
Requires: Music Theory
Expire: Never
|
Religious |
Decreases
the number of unhappy people by 2 in each city on the
same continent. |
|
Cure
for Cancer
Cost:
1000
Culture: 4
Requires: Genetics
Expire: Never
|
Scientific |
Makes
one unhappy citizen content in all your cities. |
|
Universal
Suffrage
Cost:
800
Culture: 4
Requires: Industrialization
Expire: Never
|
Militaristic |
Reduces
war weariness in all your cities. |
|
Newton's
University
Cost:
400
Culture: 6
Requires: Theory of Gravity
Expire: Metallurgy
|
Scientific |
Doubles
science output of city |