Jose
R. Capablanca (2775)
- Alexander A. Alekhine (2745)
[D52]
World
Championship Match in Buenos Aires,
Argentina. (Game # 11), 1927.
Thus far, we
have analyzed the first 59 moves, i.e. :
1. d4, d5; 2. c4, e6; 3. Nc3, Nf6; 4. Bg5, Nbd7;
5. e3, c6; 6. Nf3, Qa5; ('!') 7. Nd2, Bb4; 8. Qc2, dxc4;
9. Bxf6 Nxf6; 10. Nxc4 Qc7; 11. a3!, Be7; 12. Be2 0-0;
13. 0-0 Bd7; 14. b4, b6; 15. Bf3, Rac8; 16. Rfd1, Rfd8;
17. Rac1 Be8; 18. g3, Nd5; 19. Nb2!?, Qb8; 20. Nd3 Bg5!;
21. Rb1 Qb7; 22. e4!?, Nxc3; 23.Qxc3, Qe7; 24. h4, Bh6;
25. Ne5, g6; 26. Ng4, Bg7; 27. e5!?, h5; 28. Ne3, c5; ('!')
29. Bxc5?!, bxc5; 30. d5, exd5; 31. Nxd5, Qe6; 32. Nf6+, Bxf6;
33. exf6; Rxd1+; 34. Rxd1, Bc6; 35. Re1, Qf5; 36. Re3, c4!;
37. a4?!, a5!; 38. Bg2, Bxg2; 39. Kxg2, Qd5+; 40. Kh2, Qf5;
41. Rf3, Qc5; 42. Rf4, Kh7!; 43. Rd4, Qc6; 44. Qxa5, c3;
45. Qa7, Kg8; ('!') 46. Qe7, Qb6; 47. Qd7, Qc5; 48. Re4, Qxf2+;
49. Kh3, Qf1+; 50. Kh2, Qf2+; 51. Kh3, Rf8; 52. Qc6, Qf1+;
53. Kh2, Qf2+; 54. Kh3, Qf3; 55. Kh2, Kh7; 56. Qc4, Qf2+;
57. Kh3, Qg1; 58. Re2, Qf1+; 59. Kh2, Qxf6.
Black just captured a key
pawn on f6.
White's game is on the brink of collapse.
60. a5,
(White advances his a-Pawn.)
***
White begins an
exciting pawn race, each pawn sailing
up the board with the aim of promotion.
***
(A Spanish-speaking
player from the country of Columbia told
me the following story one year at the World
Open. He said,
---> his Father was present at this game. According to him,
many of the Masters who were commentating on this game,
(in a room far removed from the actual game);
all felt Black was now LOST,
as he could not stop White's a-Pawn!!!)
***
Now a key alternative is:
[ 60.
Rc2?!, Re8!; 61. Qxc3,
(Or 61. Rxc3, Qf2+;
62. Kh3, Re2; {"-/+"})
61...Re2+; 62. Kg1,
(Or 62. Kh1, Qf1#; or
62. Rxe2, Qxc3; {"-/+"})
62...Qf2+; 63. Kh1, Qh2#. ]
***
60...Rd8; ('!')
(Black just played 60...Rd8.)
***
Black will now
make, "A splendid combination,"
to use Capablanca's own words. {A.J.G.}.
61. a6 Qf1!;
Black now
threatens to play ...Rd1; winning.
62. Qe4 Rd2;
A key point of
the combination. White's Rook is removed and he
is left one tempo down in the winning tactical sequence. {A.J.G.}
63. Rxd2 cxd2;
64. a7 d1Q; 65.
a8Q;
This position
has appeared in many problem books as,
"Black to move and mate in 3."
***
65... Qg1+;
('!')
66. Kh3 Qdf1+;
White
Resigns.
[ Its Mate in one. 67. Qg2, Qh1#! ]
(Both Crafty and HiArcs 7.32 see mate in 1.
Fritz 5.32 sees mate in 3!! ).
(Of course the newer programs today find the
mate-in-one without any problem. Jan. 06, 2002.)
One of
the all-time classic games. Every aspiring
Master should have to learn this game.
***
(The
great Capa himself called this, "A wonderful and splendid game."
And bear in mind he was not usually quick to praise his arch-rival!).
***
Believe
it or not, I referred to more than 20 different
books while annotating this game!
***
This
game's annotations, comments, and writings' are copyrighted
(c), by A.J. Goldsby I, USCF LIFE-Master; (c) 2000; (c) 2001. These
writings, annotations and analysis are the property of the author. They may not
be published, copied, or reproduced in any manner whatsoever without the
express, written permission of the author.
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