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 Fischer - Benko 








 

 GM Robert J. ("Bobby") Fischer (2629)  -  GM Pal Benko (2498)  
[B09]
 U.S. Championship Tournament 
 New York, NY; USA 
 (Round # 10), 1963. 

[A.J. Goldsby I]

One of the most brilliant games ever played. (Especially in a U.S. Championship game.) 
  (This new look definitely offers a completely fresh perspective here.)  

***

It was also played at the National Championship level. In addition to this, this tour de force was 
part of Fischer's perfect performance in a U.S. Championship, a feat that may never be equaled. 

***

(Fischer won EVERY GAME HE PLAYED in this U.S. Championship performance!!! 
 Not even Kasparov or Paul Morphy can boast such an accomplishment.). 

***

This game is  NOT  in the book,  "The 1000 Best Short Games of Chess,"  
by  Irving Chernev
(It was printed {1955} BEFORE  Fischer was considered even a decent player.).

***

BUT;  if it was ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... 

If we pretend this game had been included in this outstanding book, this is the introduction 
that I imagine that  Chernev  would have given it: 
"Fischer possesses one of the greatest tactical abilities of our time. In this game, he plays 
  a game that could be likened to a symphony in two parts. First - he begins like Mozart ... 
  gently placing each note (piece) with extreme care and sound (but soft) artistry. Then he 
  concludes the piece in the manner of Beethoven, clashing thunderously and brilliantly 
  with drums, symbols ... and horns blaring aloud! 
 
--->  A true masterpiece, and a real game for the ages! One to remember!!" 

***

(I have quoted Fischer's own annotations to this game from his book, 
 "My Sixty Memorable Games."). 


1.e4 g62.d4 Bg7;  
The game actually starts off as a "Modern Defense." 

3.Nc3,  
There is nothing wrong with simple development. 

     [ The move, 3.h4, {Diagram?} is mentioned by Fischer, and was a favorite of B. Spassky. 

       If White had played: 3.c4 d6; 4.Nc3, {Diagram?} he would have transposed to a King's Indian. 
       (Lines that Fischer never played, at least in those days.); 

       The other alternative here is: 3.Nf3, "=" {Diagram?} with good play for White. ].  

 

3...d64.f4!?, (Maybe - '!')  
White heads for the Austrian Attack of the Pirc. 

     [  Another book line here is: 4.Nf3 Nf6; 5.Be2 0-0; 6.0-0 c6; 7.a4, "+/=" {Diagram?}
        with a slight advantage for White in this position. 

        GM B. Gulko - GM Ian Rogers;  Groningen, 1990. (Drawn in less than 30 moves.)  ].  

 

4...Nf6;  
Transposing out of the Modern and back into a Pirc. 

     [ 4...c6!?; ].  

 

5.Nf3, (Maybe - '!')  
Fischer - very much like Capa - chose simple development to meet various complex and strange 
systems. The big difference between the two was that Fischer was willing to work very hard and 
analyze these systems for a lot of hours. (Capa couldn't be bothered.) 

     [ Another possible line here was: 5.e5!? dxe5; 6.fxe5 Nd5; 7.Ne4!?, "~" {Diagram?} 
        with vast complications. ].  

 

5...0-0;  
One of the advantages of the Pirc is that, in the main lines at least, Black normally 
develops very quickly. 

The other main alternative here is 5...c5!?  {Diagram?} (counter-attacking the center) 
(GM Alburt - in his new book - considers this move to be the {new} main line!) 
(For a detailed analysis of these lines, I suggest you consult a good book on the Pirc.) 

     [ The other main alternative here for Black is the pawn break, ... Pawn to c5: 
        5...c5!?
6.dxc5!?, {Diagram?} Not the only move, but at one time this was considered the 
        best and safest by opening theory.   (White can also play the very sharp move: 6.Bb5+!?, {Diag?}  
         with immensely complex play.  Or the less sharp:  6.e5!?, {Diagram?} also with a myriad of  
         variations to choose from here.)    6...Qa57.Bd3,   (7.cxd6!? Nxe4! "<=>"  is much too  
         risky for White here.)    7...Qxc58.Qe2 Bg49.Be3 Qa510.0-0 Nc6; (development) 
        11.h3
Bxf312.Qxf3 0-0; {Diagram?} The end of the column.  13.Kh1 Nd714.Bd2 Nc5
        15.Rad1!?
, {Diagram?} Perhaps too routine?   (Maybe better was: 15.a3!? More energetic?)   
        15...Qb616.Bc1!?, "~" {Diagram?} (Maybe - slightly better for Black, or  "=/+") 
        GM S. Kindermann - GM Alexander Khalifman;  Hamburg, 1991. 
        [ See MCO-14;  page # 364, column # 10, & also note # (n.). ]. ].  

 

6.Bd3, ('!')  
White heads for the best set-up in the Austrian Attack. 
(A Fischer favorite.) 

     [  6.Be2 c5; 7.dxc5 Qa5; 8.0-0, {Diagram?} This is probably best.  ( 8.cxd6!? Nxe4!; "Comp.").  
        8...Qxc5+; 9.Kh1 Nc6; 10.Nd2 a5!; 11.Nb3 Qb6; 12.a4 Nb4; 13.g4?!, {Diagram?} 
        This move is a mistake.   (Much better is: 13.h3!? d5!; "=").   13...Bxg4!; "/+" {Diagram?} 
        Black is clearly better here.  GM Robert J. Fischer - GM Victor Korchnoi;  
        Candidates Tournament, Curacao, 1962. ["My Sixty Memorable Games." pg. # 287.]  ].  

 

6...Bg4!?; (Maybe inferior?)   
Black pins a valuable Knight, preparing d4 as a possible outpost. (This move - undermining 
White's support of the center -  is FULLY in keeping with the Hyper-Modern ideas of this 
opening.)  

According to modern theory, this may not be the best move here. But it may not be as bad 
as some people made it out to be ... and even could be fully playable. 
(As long as it is followed up correctly!  And I am 100% certain it does NOT deserve all 
 the criticism that has been heaped upon it.) 

Fischer (or Evans) gave this move a whole question mark, but that is a completely wrong assessment. 
(I have had to face this move in tournament chess against a Master who plays this system religiously. 
Although I eventually win that game - due to a mistake in the ending - the game probably should have 
been a draw.). 

The computer only awards about 15-one-hundredths of a point advantage to White here. This is 
hardly a winning advantage and hardly constitutes a won game for White. (!!) 

(Click here to see another game with 6...Bg4.)

     [  Fischer gives the line: 6...Nbd7; 7.0-0!?,   (I like 7.e5!, "+/=" a little better.)  
        7...e5;   (7...c5!;)    8.dxe5 dxe5; {Diagram?} Now comes an interesting tactic. 9.fxe5
         (9.f5!?, {A.J.G.})    9...Nxe5; 10.Nxe5 Qd4+; 11.Kh1 Qxe5; 12.Bf4 Qc5; "~"  {Diagram?} 
       
"with a tenable game." - Fischer.  ["My Sixty Memorable Games." pg. # 287.].   
        (White may be just a tad better here. {A.J.G.}); 

        Fischer also analyzes the line: 6...Na6!?; {Diagram?} Fischer says this is  M. Valvo's  move 
        in this position. 7.e5 dxe5; 8.fxe5 Nd5; 9.Nxd5 Qxd5; {Diagram?} ... "is about equal," 
        says FischerGM A. Bisguier - GM P. Benko;  Match Game, USA/1964.  
        10.0-0, "+/="
{Diagram?} 
        White has a very small, but solid advantage here. 

        Probably the best line for Black is the following, slightly more modern approach here: 
       
The best line here is: 6...Nc6; 7.e5, (Maybe - '!')  {Diagram?}  
        The sharpest and best move here, according to theory. 
           (The line: 7.0-0 Bg4!?; {Diagram?} is similar to the game.).    7...dxe5; {Diagram?} 
        Probably the safest and the line that is given by most books.   
           (Wild and crazy is: 7...Nh5!?; "~"  Many hours of analysis yielded no clear refutation. {A.J.G.}). 
        8.dxe5 Nd5; {Diagram?} Practically the only good square for the Knight here. 
           (8...Ne8?!; 9.Be3, "+/=").    9.Bd2 Bg4!?; {Diagram?}  Even though this move was 
        heavily criticized by Fischer, (in this game) now this move is the main line here.  
           (9...Ncb4; 10.Be4 c6; 11.Nxd5!? cxd5! (Or 11...Nxd5; 12.c4, "+/=").  
            12.Bxb4
dxe4, "=" {Diagram?} Zude - Bernard; Val, 1988.)   10.Be4! e6; 11.h3 Bxf3
        12.Qxf3
Nd4; 13.Qf2 c5;  The end of the column.  14.0-0!?, {Diagram?} This move is 
        very 'mild.' It may not be energetic enough to yield any advantage for White. 
           (Maybe White should try: 14.0-0-0!?,  in this position.).   14...f6; 15.exf6 Nxf6
        16.Bd3
Nh5; "~"   ("=/+")  {Diagram?}  MCO considers this position slightly better 
        for Black.  Grigorian - Spilker;  USSR, 1978.  
        [ See MCO-14,  page # 362, column # 3, & also note # (j.). ]  ].  

 

7.h3!, (tempo & initiative)  
The most demanding move by White, and the toughest move Black to meet. 
(White immediately, 'puts the question' to the Black Bishop.) 

     [  Many Masters - before this game, and long after - have tried the move: 
         7.Be3!?, "=" 
{Diagram?} in this position, but gained little or no appreciable 
         advantage for White. ].  

 

7...Bxf3;  
Retreating the Bishop is not really a viable alternative for a really good player. 

     [ Much worse (inferior) was: 7...Bd7?!8.e5, "+/=" ].  

 

8.Qxf3, (Maybe - '!') 
White keeps the lines open and his pieces active. (!) 

     [ 8.gxf3!? ]   

 

8...Nc6; (!)  
Black develops and pressures White's center.
(Black also prepares ...e5;  immediately putting the maximum amount of pressure on 
 White's 'Big'  center here, in this position.) 

9.Be3 e5!?10.dxe5! dxe511.f5!, (correct)  
A nice advance, gaining crucial space near Black's King. {A.J.G.} 

     [ Also good was the line: 11.0-0-0!?, "+/=" {Diagram?} with a small advantage for White. ]

 

11...gxf5; {Box?}  
This move is forced. If Black allows White time to play g4, Black is finished. 

     [  11...Qe7?!; 12.g4, "--->"  {Diagram?} White has a VERY strong attack. 

         Or 11...Nd4; 12.Qf2 gxf5; 13.exf5, "--->"  {Diagram.} (White has a great attack.)  
         "with a quick crush in sight." - Fischer.   13...b5; 14.0-0 c5; 15.Ne4 c4; 16.Nxf6+ Qxf6
         17.Be4
Rad8; 18.c3 Rfe8; 19.Kh1! Kh8; 20.Rae1! b4; 21.cxd4 exd4; 22.Bc1 d3
         23.b3!?
Bh6;   (23...c3?!; 24.Bxd3! Rxe1; 25.Rxe1 Rxd3; 26.Re8+ Bf8; 27.Rxf8+ Kg7
          28.Re8
Rd1+; 29.Re1, "+/-").    24.Bxh6 Qxh6; 25.Bf3 Rxe1; 26.Qxe1 c3; 27.Qe7, "+/"  
         or even  "+/-"  - GM R.J. Fischer.  This is  Bednarski - Kraidman;  Tel-Aviv, 1964. 
         1-0 in about ten more moves.  - Fischer.  "My Sixty Memorable Games." ].  

 

12.Qxf5!, (Maybe - '!!') {A nice move.}  
White does several things with this move: 
   # 1.)   He opens the f-file for his Rooks; (and Queen) 
   # 2.)   He gains the f5-square as an outpost for his pieces; 
   # 3.)   He keeps the dangerous e-file closed; 
             (A good idea while the White King remains in the center!!) 
   # 4.)   While it seems he loses a tempo, Fischer has seen that the Knight to d4 - in the long run - 
             is pretty much unimportant in this position. In fact, Fischer has seen that ...Nd4; in some 
             ways can be seen as a very dangerous move for Black.  (White can play Bxd4, and after  
              the pawn recaptures, White has the ability to play e4-e5,  opening up  the action of   
              White's very dangerous light-squared Bishop.) 

     [  The continuation: 12.exf5!? e4!;  "<=>"  {Diagram?} gives Black dangerous counterplay. ].  

 

12...Nd4!?;   (Maybe - '!')    
Fischer says:  "Benko is willing to gamble a Pawn to drive White's Queen from its dominating 
post. 12...Q-Q2; (Qd7) is safer, however."  

(Several writers have given this daring move an exclam.) 

     [ 12...Qd7!? ].  

 

13.Qf2! (Really - '!!')    
The best square for the Queen, although Benko did not fully appreciate this at the time. 

(A search of archival records reveal Fischer did an in-depth analysis of this game for a 
 sixties magazine. He found like close to a dozen wins for White after Qxe5! {See below.} 
 But he avoided it because his instincts probably told him that this was too risky.) 

     [  13.Qxe5!? Ng4; (This could be risky.) 14.Qxg7+! Kxg7; 15.hxg4 Nc6; "~"  
          (Bad for Black is:  15...Ne6?; 16.e5 Rh8; 17.Bh6+ Kg8; 18.Ne4 f6; 19.Bc4 Kf7
            20.Rd1 Qe7; 21.0-0, "+/-"  when White has a completely won game.)   
          The best line is probably: 15...Re8; ('!') 16.0-0-0, "~"  with good counterplay.);   

         Another good line for White is the following, (which I worked with another master 
         many years ago.):  13.Bxd4 exd4; 14.Nb5 Re8; 15.0-0 Qe7; 16.Rae1, "+/="   ].  

 

13...Ne8!; (avoidance)  
This Knight was just blocking all of Black's pieces ... and is subject to being pinned by the 
coming move, Bg5. (White could then castle, winning a piece.) So Black removes the threat. 

Fischer calls this move interesting, and, "more active than 12...Nd7." 

     [  Probably less attractive for Black was: 13...Nd7; 14.0-0-0 Nc5
        15.Kb1
, "+/=" 
- Fischer. 

        Or 13...Qd6; ('!?') 14.0-0-0, "+/=" {A.J.G.} ]

 

14.0-0!, (Maybe - '!!')  (Best!)  
A lot of players thought Fischer would castle Q-side. But his King is much safer on the K-side. 
Castling K-side also increases White's pressure down the f-file. 

(Most good players know that when you castle on opposite sides, the strategy changes. Both 
 sides go for an all-out attack on the opponent's King. Here Fischer deftly avoids that scenario, 
 by keeping his King on the same side as Black. He gets almost as many attacking opportunities, 
 but avoids any potential dangerous counter-attacks by Black.) 

     [ 14.0-0-0!? Nd6; 15.Ne2, "+/" This looks good for White, but Black should certainly 
        be able to start an attack against White's King. ].  

 

14...Nd6; {Re-deployment.}  (Maybe - '!') 
Naturally Black did not want to leave his Knight on e8. 

Fischer calls this move both sharp (!) and somewhat unexpected. 

     [ 14...c6; 15.Ne2, "+/" ].  

 

15.Qg3!,  
Now White threatens a devastating pin on the g-file. 

     [ White could play: 15.Nd5 f5; 16.Bxd4 Nxe4!; 17.Bxe4 fxe4; "=/+" 
        when maybe Black is just a little better here. 

         Or 15.Ne2 f5;  "<=>" {Diagram?} with good play for Black. ].  

 

15...Kh8!?, (Hmmm.)  
This natural-looking move ... but the wrong response in this particular position! 
(At least this was what was written in the chess press at the time of this game.) 

(Interesting note: In May of 2002, an Internet student analyzed this game with a Pentium 4 and 
 the program, "ChessMaster 8000."  After over an hour's worth of analysis, it picked the 
 move ... 15...Kh8!

     [  Fischer says a slight improvement is the following line: 15...f5!?16.Bh6!?, {Diagram?} 
         This is OK, but ...  (Maybe better is: 16.Bg5!, "+/=" {A.J.G.})    16...Qf617.Bxg7 Qxg7
         18.Qxg7+
Kxg719.exf5 N6xf520.Rae1 Rae8; {Diagram?} This is about the best 
         move here.  21.Ne4, "+/="       (See the diagram just below.)  

  A diagram showing a nifty piece of analysis by Bobby Fischer.  {White is just a little better.}  (fisch-benkorp1_1.jpg, 19 KB)

 {Analysis Diagram} 

         is,  "A comfortable edge for White, but certainly no forced win."  - Fischer. ["My Sixty Memorable Games." pg. # 289.]  ].  

 

16.Qg4!,  (nice)   
A really good move. White prevents Black from playing the freeing pawn break, ...f5; all the 
while eyeing the h5-square for his own Queen.

This move fully deserves an exclam, because White had so many playable alternatives.

(An analysis, using the program  Nimzo 8.0  and lasting over 3 days, indicates that the move, 
 Rad1 leads to a VERY substantial advantage for White. But I don't feel like reproducing all 
 the variations here.) 

     [ 16. Rad1!?,  leads to positions that could possibly be evaluated as "+/." 

       White could prepare to double on the f-file here with: 16. Rf2!?  ("+/=")  ]

 

16...c6!?; {Prevention} (Dubious? Maybe - '?!') 
Black keeps the White Knight off the f5-square. But this piece is NOT the one that poses 
the real danger to the Black King! (The Bishop on d3 is the killer!) 

"Too passive," says Fischer.  (But the first choice of of a strong {2400+} DMP.) 

     [ Much better was: 16...c5!;  according to Bobby Fischer. ].  

 

17.Qh5!?, (Maybe - '!')  
White increases considerably ... his pressure on the light squares. 

     [ 17.Rf2!? ]

 

17...Qe8?! {Diagram?}  (Bad, probably - '?') 
Benko had counted on this threatened exchange of Queens to save his position. 

But he had not foreseen White's very imaginative and brilliant response. 

     [  Forced was: 17...Ne6[]; - R.J. Fischer
         (The position still looks to be a little better for White. {A.J.G.}) 

        Crafty likes: 17...c5!?; 18.b3!?, "+/=" {Diagram?} 
        when White is clearly a little better here. ].  

 

White now releases the action of his light-squared King's Bishop. 
18.Bxd4! exd4;  {Diagram?} 
Black appears to be defending reasonably in this position. 
(Several GM's -who were watching this game - thought Black was better here!!) 

***

White to move here. What move would you make in this position? 
19.Rf6!!,   (Maybe - '!!!')   {Diagram?} 
A stunning and completely unexpected move. 

Bobby Fischer calls this great move: "A bolt from the blue!" 
(None of the other Masters who were present predicted this play.) 

With his Knight on c3 still hanging ... White plays GIVE-AWAY with his Rook!!! 
What a move! 

     (The main idea is box the Black King in for 3-4 tempi ... 
    
   just long enough for White to deliver a mate!)  

     [  If 19.e5!? f5!;  and "Black is defending." - Fischer. ].  

 

19...Kg8; (Hmmm, forced?)  
White threatened Pawn to the King's Five Square (e5) followed by a checkmate ... 
- in very short order!! 

Black's King tries to run away from Fischer's devastating attack. 

     If  19...dxc3; 20.e5 Ne4; 21.Bxe4 Bh6;   (Or 21...h6; 22.Rxh6+ Kg8
          23.Rh8+!
Bxh8; 24.Qh7# ).    22.Qxh6, "+/-" {Diagram?} It is mate next move. 

        Or 19...h6; 20.e5!, "+/-"  ]

 

20.e5! h621.Ne2!, ("+/-") 
 Black Resigns. 

   [ 21.Raf1!? ]

Play could proceed:

21...Bxf6
;  
Everything loses here. 

     [ 21...Rd8; 22.Rxd6 Rxd6; 23.exd6, "+/-"  or 21...Nb5; 22.Qf5, "+/-" ].  

 

22.Qxh6!, {Diagram?} ("+/-") 
and ... "Mate is unavoidable." - Fischer

   [ See Fischer's, "My Sixty Memorable Games."  Game # 46, beginning on pg. # 286. ].

***

  A little appreciated fact is that Benko was one of the  world's best players,   
   (Easily in the  'Top 25'  in the World!); when this game was played!!!  

 1 - 0 


  This game was first posted on my web site on July 12th, 2002.
(Updated on:        )


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  Copyright (c) {LM} A.J. Goldsby I 

  Copyright (c) A.J. Goldsby, 1995-2008. 
  Copyright © A.J. Goldsby, 2009.  All rights reserved.