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Dmitry Ostapenko (2565) - Pavel Yartsev (2350) 
[B89]
USSR, 1969

[A.J. Goldsby I]

  To see the (rather) briefly annotated version of this game,  (js-replay)  click  here

This is the deepest and best - - - the most carefully annotated version of this game 
you are ever likely to see!   "No brag, just fact." 


Easily one of the more brilliant games ever played. Truly a game of great beauty. 
(Soltis says it is one the best games ever by players that were relatively unknown.) 

There are many different renderings of the names of both players. 

(Black is given as "Jarcev" in my database. One on-line db gives Black as 
  "Kartsev." The book,  "The Sicilian Sozin,"  gives Black as "Zhartsev.") 

This game is also a very important one to opening theory. 

(This game may also have been played in a qualifying tournament for 
 the U.S.S.R. Championship.) 

  (I have attempted to give a survey of opening theory in this one game,  
   placing a lot of emphasis on the state of theory ...  at  the  time  this  game  
   was  actually  played!!!)
  {A.J.G.}  

***

(I started on this page in 2000 ...  but it was probably not until almost a year later that I 
began posting these pages on my web site.)  This game was published ... unfinished for 
more than a year.  Completed  July 06, 2002.  

MCO - 14  =  "Modern Chess Openings, 14th Edition,"  by  GM Nick de Firmian
(Edited by Walter Korn.)  

***

HTML code originally generated by the program,  ChessBase 8.0i. (p) 
Click  HERE  to go to their web-site. 

***

Click  HERE  to see some of the standard symbols that I use - and a short explanation 
of how I like to use them.  


We start off with a fairly normal, Open Sicilian. 

1. e4 c52. Nf3 Nc63. d4 cxd44. Nxd4 Nf6; (!) 
5. Nc3 d6
;   
We have now reached a position that MCO-14 calls the "Classical Sicilian." 
(Perhaps for the want of a better name.) 

Both sides have controlled the center with pawns, and developed their Knights 
early, mostly to the "Bishop-Three" squares. This is a system of deployment any 
classical player would surely approve of. 

     [  The line: 5...e5!?6.Nb5, d67. Bg5, a6!?; "~"   would have led to a type of  
         Sicilian the books refer to as a  "Lasker/Pelikan/Sveshnikov"  Sicilian.  ]

 

6. Bc4!?, (Maybe - '!')   

 The "Sozin Sicilian."  

Seen as early as the 1800's ... ... ... ... ... ... ... 
(Sellman - Zukertort;  London 1883 - is one example.);   ......................   
this line was not really formed into a coherent and viable system until it was played by 
the Russian/Soviet player, V. Sozin. (1896 - 1956)  But he lost many of the key games 
he played with this system, and the rapidly increasing interest in both 6. Be2, and 6. Bg5, 
('The Richter Rauzer');  all but relegated this system to the dark halls of obscurity. 

This line began gaining popularity again in the late 1940's and the early '50's ... 
perhaps as other players began turning back to this line ...  
 - maybe tiring of the Rauzer. 

This line really gained tremendous popularity when Bobby Fischer took it up and made 
it his main, ... "Anti-Sicilian" weapon. (Late fifties to early 1960's.) 

      [ The most venerable choice is also probably the oldest move here, (and probably 
         the most universal and respected);   viz:  6.Be2, "+/="  with good play.

         The move,  6. Bg5!?  ("+/=")  would have led to the equally dangerous  
         "Richter Rauzer Attack,"  a line that is also difficult for Black to meet.  ].  

 

6...e6;  (best) 
Probably the most accurate move here. Black immediately blunts White's dangerous KB, 
controls an important center square, (d5); gains some space, and also immediately 
prepares further development. (...Be7; and ...0-0.) 

     [ 6...Bd7!? ].  

 

7. Be3!?,  
The most modern way of playing this line. 

(Indeed, this is the exact move order given by MCO-14!) 

     [  White could also play: 7.0-0!?, "+/="  with a good game. 

        And after: 7...Be7; 8.Bb3 0-0; 9.Be3, "+/="  play will probably transpose back 
        to the Main Lines of the Sicilian Sozin.  ] 

 

7...Be7;  
Black continues to develop normally. There is obviously nothing wrong with this. 

Today modern theory concentrates heavily on ...a6 here. 

     [ Black can also play ...a6.  After   7...a6!?  8.Qe2 Qc7; 9.0-0-0 Na5; 10.Bd3! b5
       11.a3 Bb7; 12.g4 Rc8; 13.g5 Nd7; 14.f4 Nc5; 15.Kb1 Nxd3!?;
  The end of 
        the column.
  16.cxd3 Be7; 17.Rc1 Qd7; 18.h4, "+/="  {Diagram?}   White is 
        slightly better here. 

       Cselotei - Kovacs;  Budapest, 1995. 
       [ See MCO-14; pages 330 - 332. Column # 30, and also note # (v.). ]. ].   

 

8. Qe2!?, (Maybe even - '!')  
A relatively new weapon in chess, less than 50 years old. 
("The Velimirovic Attack.") 

White usually castles 'long,'  giving the first player a virulent attack when Black 
(normally) castles on the King-side. 

This is the idea worked out by a very young Master and University Student, 
(GM Dragolub Velimirovic, born in 1942);  in the late 1950's and early 1960's. 

He achieved enormous success with this system - despite dire warnings from his 
teacher and coach ... NOT to play this system!! (He crushed many strong Masters 
with this system the first few times that he used it.!)  

It attained enormous popularity in the late 60's and early 70's. 

(One article in the 'Shakmatny Bulyetin' {magazine} on this opening, - circa late 60's - 
  stated that this line comprised roughly 70 to 75% of all Sicilians in major {Soviet} 
  tournaments.) 

(I have spent nearly 3 months learning the theory of this line.  And this is easily some 
 of the sharpest theory in all of chess!! 
  {I first wrote the above words in the year 2000 or 2001.  At one time, I had dedicated  
   myself to spending 1-3 hours a day studying the theory of this line - - - and analyzing  
   games of this line.} ) 

     [ One of the main lines, according to a  very old book  I have on this particular 
       opening, is:  8.Bb3! 0-0; 9.0-0 a6!; 10.f4 Nxd4!; 11.Bxd4 b5!; "<=>" 
       (With counter-play.) 
{Main Analysis Diagram.} 

       (Apparently this is still the main line, over 25 years later. This line is in both  MCO-14;
         {page # 333, column # 31};  and also in the brand-new book, {new - as of this writing} 
         "The Sicilian Sozin,"  by GM Mikhail Golubev{ See Chapter # 9, beginning on 
          page # 132. See also the line  # C222.) } So, a suggestion that might have been 
          made Russian GM E. Geller over 50 years ago, {at one time it was considered too 
          risky}; turns into the main line - - - and has remained so since at least the 1970's!!) 

       One book I have on this line is over 35 years old. When I did a search of my 
       database, (by position) I found over 700 examples of this line. 

       The first example was in the 1920's. There are many examples from Soviet 
       tournaments from the 1930's through the 1950's. Then the popularity of this line 
       simply exploded, mainly because of Fischer's success with the Sozin. 

       There is a game (draw) between GM Walter S. Browne and GM Jan Hein 
       Donner
,  from  Hoogovens - Wijk aan Zee.  (1974.)  There are dozens of other 
       games.  Probably the best (most recent) example is between GM Olivier Renet 
       and  FM Andrew Lewis from a European team tournament. 
       (EUCup Gr2, 1997.  1-0,  White won in around 40 moves.)  

       (I think the current position - after 11...b5; - is roughly equal.  
        - LM A.J. Goldsby I  "="  {Dynamic equality!)  ].   

 

8...0-0;  (King safety.) 
Castling cannot be bad. 

(It mobilizes the King's Rook ANDS gets the King out of the center ... in {double} KP 
  openings, the King is nearly ALWAYS safer on the K-side than in the center.) 

     [  One book says that, "8...a6; is much better than 8...0-0." 
        But after: 8...a6!?; 9.0-0-0 Qc7; 10.Bb3 0-0;  and now White could simply 
        play Rhg1,  and we will have just transposed back to the actual game.  ].  

 

In the next few moves, both sides complete their development and set their respective middle-game plans into action.
9. Bb3 Qc710. 0-0-0 a6;  
Now by transposition, we have reached the main lines of this variation. 

     [ 10. Bd7!? ] 

 

Now, according to most MODERN books, {Circa 2002}; the MAIN LINE here 
is the thrust, 11.g4.  (Gain space, K-side initiative & a possible attack.)  
11. Rhg1!,  {Actual Diagram} 
An excellent move, taking away Black's main drawing resource, (NxN/d4) and 
avoiding any early endgames. 

I feel this is much superior to g4, although theory does NOT bear this opinion out! 
( GM J. Nunn considers this the main line in his book,  "Nunn's Chess Openings." 
    But he is definitely in the minority.  ) 

( The latest book on the Sozin says this is playable, but g4 is far superior. 
   But their analysis is questionable - to say the least! - and their choice of 
   games is a ...  "Big, bad GM versus a guy no one ever heard of."  I have 
   little or no confidence in such games. I prefer to base MAJOR theoretical 
   decisions on {Super}  GM  vs. GM games - - - preferably those that were 
   played in important, {big-money}; international tournaments. This way, you 
   know both players were taking the game very, very seriously. ) 

***

  I took the following steps to familiarize myself with the latest theory:  
# 1.)   I purchased the latest book on the Sozin, which just came out; 
# 2.)   I reviewed dozens of games in this line from recent issues of my  ChessBase 
           Magazines.  (on CD-ROM);
# 3.)   I looked through the last 3 "Informants." (Yugoslav.) 
# 4.)   For a period that lasted months at a time,  I spent 1-3 hours a DAY  looking at 
           and analyzing games of this line. (I began this project - of trying to learn this 
           line - nearly THREE {3} YEARS ago!!)  {August, 1999.} 
           (I also began the project of putting all the lines that are in MCO into the computer, 
            shortly after it came out. I was to put this project aside and pick it back up 
            several times before I finished it!) 

This process made me aware of many things, but the following are  THE  most notable: 
A.)  The popularity of the Velimirovic Attack has GREATLY decreased in recent times; 
B.)  The amount of high-quality games (GM vs. GM) in recent times is very minute; 
C.)  The theory of this line seems to have passed the move, 11. Rhg1by. 
        Modern theory concentrates almost entirely on  11. g4


     [ Another line here is:  11.g4!?  This is the main line here. (Theory has ALWAYS 
       preferred this move.)  11...Nxd4!; {Diagram?}  According to opening theory, 
       this is the best move here. 

**********

       (Very interesting is: 11...Nd7!?; (Maybe - '!')  {This was played in a very famous 
         encounter, Fischer-Larsen;  Interzonal, 1970.}  At this point, Larsen had used less 
        than 2 minutes on his clock. It was obvious he was playing a prepared variation. 
         - GM E. Mednis12.h4!?,  (Interesting.)  This is very sharp, but perhaps not the 
        best. (Possibly dubious?) (GM E. Mednis gives this move a question mark!) 

          After spending several hours of computer-aided analysis, it is clear that h4 is  
          probably inferior to most of the other alternatives. (At this point.)  

       According to a fairly reliable chess source, this move may have been the result 
       of a mis-communication between Fischer and the guy who invented this line! 
       (GM Dragolub Velimirovic.) 

***

       Now White has a small army of move alternatives to choose between: 

       a).  I like 12.Rhg1! Nc5; 13.g5 Bd7; 14.Rg3! Rfc8; 15.Qh5, "--->"  White 
              has a strong attack. (His attack may be a little quicker than Black's.);  

       b).  White could also try: 12.g5!? Nc5; 13.Kb1!,  I like this best, getting the King 
              out of the center.   (Another well-known author gives: 13.f4!? b5; 14.Kb1 Bd7; 
               15.f5 Nxd4;
16.Bxd4 b4; 17.f6! bxc3; 18.fxe7 Rfe8; 19.e5!, "~")  
              13...Bd7; 14.Rhg1 Nxb3; 15.cxb3! b5; 16.Qh5! b4; 17.Nce2, "~" or "Unclear." 
               (Maybe "=/+")  ... "with an unclear position, in an even way."  - GM E. Mednis

       c).  12.f4!? Nc5;  (Or Black could play: 12...Nxd4!?; 13.Rxd4 Nc5; 14.g5 b5; "<=>") 
             
13.f5 Bd7!?; 14.Kb1! Nxb3;  This is probably best. 
              Mednis only gives: 14...b5?!; ('?') when 15.Nxe6! fxe6; This is probably forced.
                  (Worse is: 15...Nxe6; 16.Nd5!, "+/")   16.Bxc5 dxc5; 17.Rxd7 Qxd7; 
                18.Bxe6+, ("+/-") wins for White. 
              15.axb3 b5; "="  {Diagram?} The position is about level. 

***

        Now we return to our analysis (and game) that began with  11...Nd7!? 
        12...Nc5!;  {Diagram?}  Probably best.  (Or 12...Nxd4!?; 13.Rxd4 b5; "=") 
        13.g5! b5!14.f3!?,  (Hmmm.)  It is not clear if this is best. 
         (Perhaps - '?!', or even - '?')   
        {GM E. gives this move a whole question mark, but I am not so sure 
          such a harsh evaluation is warranted. I think  inferior  is the correct appellation.}

        One of THE definitive books on the Sozin, ("The Sicilian Sozin"); by T.D. Harding, 
        G.S. Botterill; and C. Kottnauer, also gives this move a question mark. ('?') 

        Nunn, in annotating this game for a British chess magazine, also roundly 
        condemns this move. 

        It appears that White wanted to secure his center against any Black threats, but 
        this is the kind of position where White had better press on with his attack, or watch 
        Black's initiative grow to frightening proportions. f3?! may be slightly inferior to 
        some of the alternatives for White, which are examined below.

***

           Some of the alternatives to f3 were:
           a).  Much better than the game was: 14.Nxc6!? Qxc6; 15.f3, "="  
                 
Now White has just the slightly worst of a very near equal position. 
                   (White could also play: 15.a3!?
"~"

           b).  Also interesting is: 14.Kb1!?, "~"  (Maybe - '!')  The position could be 
                  evaluated as unclear, as it is wildly unbalanced.  (I spent several hours 
                  of computer-assisted analysis here, and never came to a clear 
                  conclusion.)  

           c).   Probably the best line had to be: 14.h5! b4; {Diagram?} 
                  Several authors give this move here, it is also the first choice of most 
                  of the computers.  15.Na4 Nxe4!?;  (Maybe - '?!') 
                  This may be bad, according to Harding, Botterill, and Kottnauer. 
                     (Maybe better is 15...Nxb3+!?).    
                  16.g6!?
,  "--->"
(With an attack.)  - GM Edmar Mednis.   
                    ( Even better is: >=16.Qc4! Nc5;  Is this best? 17.Nxc6 Qxc6; {Diag?}   
                       This is forced.  18.Nxc5 dxc5;  Now the position looks to be balanced.    
                       (But...) 19.g6! (Correct.)  White has an incredibly powerful King-side   
                       attack. This is a big improvement over published analysis!  

***

        (We now return to our examination of the Fischer-Larsen game.) 
        14...Bd7!?; (Hmmm.)  Mednis gives this an exclam, but does not explain why. 
      
   (The move is good because it develops rapidly, connects the Rooks, and keeps 
           the e6-square firmly guarded.) 
          ( Maybe better was: 14...b4!;  "=/+"  which is much sharper. ) 
        15.Qg2?!(Maybe - '?')  Clearly inferior.  (But  MOST  authors do not catch that 
         this move is bad!) (A BIG improvement here for White is: 15.Nxc6 Bxc6; 16.h5, <=> 
          when Black has good counterplay, and may even be a tad better. But ... this is 
          still much better than what happened in the game!)     15...b4; 16.Nce2 Nxb3+
        17.axb3 a5; 18.g6?!, (Ugh.)  (Really - '?')  This is very bad ... and looks to be a 
        near "panic reaction." (Fischer must have known he was slightly worse and 
        somehow wanted to change the course of the game.) 
          (A definite improvement is: >=18.h5 a4!; "=/+"  when Black is better, but a forced  
            win is a long ways off!   Or even 18.Nxc6 Qxc6; 19.Nd4 Qc7; "=/+"  was slightly  
            better than the game.)  
        18...fxg6!?;  "=/+"  (Maybe - "/+")  Black is already clearly better. 

        Black won (0-1) a nice game ... in 52 moves. 

        Robert J. Fischer - Bent LarsenFIDE  Interzonal Tournament/Palma de Mallorca,
        (ESP)/ 1970 /[A.J.G.]/(52). 

        This is an extremely important game to the theory of this line ... and a very rare Fischer
        loss.  (To annotate this game, I mainly used the nice (excellent!) book,  "How To Beat  
        Bobby Fischer,"
  by  GM Edmar Mednis.)  

         What is curious is how most authors all roundly condemn White's 12th and 14th    
         moves here, (which were - at worst - inferior, or - '?!'); yet fail  COMPLETELY  to    
         point out how bad White's 15th and 18th moves were. (Both were probably  
         deserving of a full question mark, or - '?')    

        ( Maybe even better for Black was the move: 18...a4!?"/+"  (Maybe - '!') )  

**********

       (Back to the main line here.)  
       12.Rxd4!,  {Diagram?} The only good move here, according to theory. 

          (After the continuation: 12.Bxd4!?  {Really inferior or dubious.}  12...e5!; 
           The best, according to theory.   (12...Nd7!?; - Bozic.)   13.Be3 Bxg4
           14.f3 Be6!; "=/+" - Nitikin.  {Black is slightly better.}  15.Rhg1 {Comp?} 
           {Diagram?}  According to all the opening books,  White does  NOT  have 
           enough play for the pawn here! ).  

       12...b5;  {Diagram?} The best move here.  (According to several books.) 

***

          ( Black should NOT play: 12...e5?!; 13.Rc4, "+/="  with the better game for White. 

            MCO  gives the line: 12...Nd7!; 13.g5! Nc5!14.f4!? f5!15.Rg1!? b5!;  "<=>"    
            when Black has very good counter- play.  ("=")  This could lead to the game:  
            GM J. Nunn - GM A. Shirov
;  Melody Amber,  (rapid); Tournament. Monaco,  
            FRANCE; 1995.  [ See MCO-14; pg.'s # 330-332,  column # 27,  
            and also note # (k.). ].  )   

***

       13.g5 Nd7;  Probably the best square for the Knight.  14.Rg1! Nc5; "~"  {Unclear?}  
       White has an enormous K-side attack, whilst Black is quite a bit of play on the 
       Queen-side. 

         I would stop here and adjudicate this position as roughly equal.  ("=")   

       Now a line that is VERY popular in several of the newer books is: 15.e5!? g6!?; 
       16.Rh4!?, etc. "--->"  {Diagram?}  (Again, the focus for White is a direct attack 
       on Black's King!)  ].  

(THE END OF THE OPENING SURVEY.) 


( We now return to our examination of the  {actual}  Ostapenko - Yartsev  game. )
11...b5!?(Probably - '!')  
Black immediately launches a Q-side offensive ... to balance the coming attack 
on the K-side.  (Hey! At least it sounds good, right?) 

At the time this game was played,  this was considered the sharpest and best. 
(And this move was given an exclam in  all  the books or any magazine articles 
on this line!) 

The excellent book,  "The Sicilian Sozin,"  by T.D. Harding, G.S. Botterill; and 
C. Kottnauer, also gives this move an exclam. (!!!)  

 (MCO-14 does not consider this the main line anymore.) 

     [  Var. # 11B1.)  11...Nxd4; 12.Bxd4 Bd7; 13.g4, "--->" (White has a strong attack.) 
        This set-up looks much too slow for Black.

        Var. # 11B2.)  11...Nd7!?; ('!')  12.g4! Nc5; 13.g5!?, "--->" (Maybe - '!') White has a very 
        strong attack. This is also very similar to the  Fischer - Larsen  game, quoted earlier. 

         ( MCO gives the line: 13.Nf5!?,  (Maybe - '!!'/'?!') An amazing move, if you    
           stop and think about it. 13...b5!; {Correct}  (Taking the piece gives White    
           a very strong attack.)  
          14.Bd5!?
,  (Maybe - '!')  {Diagram?}   
          This is considered best by several newer books on the Sicilian. 
          14...Bb7; 15.g5! Rfc8!;  The end of the column.    
           16.Rg3! Bf8; 17.Qh5 g6; 18.Nh6+ Kh8; 19.Qh4 b4; 20.Rh3 bxc3  
          21.Ng4 f5!?; 22.Nf6 h6; 23.Qxh6+ Bxh6; 24.Rxh6+ Kg7;    
          25.Rh7+ Kf8; 26.Rh8+ Kg7; 27.Rh7+ Kf8; 28.Rh8+, Draw.  ("=")  
          (White can continue checking with the Rook ... until the sun burns out, if need be!) 
           GM Ian Rogers - GM Zigurds Lanka;  Linz, 1997.  
           [ See MCO-14; pages 330 - 332. Column # 25, and also note # (e.). ]. )     ].  

 

12. g4!,  
This is sharpest ... and must be the best. It is also the most thematic. 
(And the most consistent.) 

REMEMBER:  The great teacher, Tarrasch always said:
"ALWAYS attack on the side of the board where you have more space!!" 
 (Then logically, g4 paves the way for White's ambitions on the right-hand  
   side of the board.) 

  < This is the most active and energetic thrust here. >

     [  Also sometimes played here was the older move: 12.a3!?  

         Or even 12. Kb1.  ].  

 

12...b4!?;  (Maybe - '!') 
Black immediately engineers his Queen-side play. 

 At the time this game was played, this was generally considered the best move here. 
( It had been given an exclam {and highly praised} in an article in the Soviet magazine 
  '64,' in the year, 1967. {Or 1968?} ) 

(I think - largely as a result of this one game - 12...b4; was eventually completely abandoned.
 And to be honest, I think ...b4; is roundly condemned in just about all of the modern opening
 manuals today.) 

     [  According to theory, (Today); MUCH better for Black is: >= 12...Na5!; 13.g5 Nxb3+; 
        14.axb3!? Nd7; 15.Qh5!?, ('!')  White has both the initiative, and a King-side attack. 
        It is not clear what the best defense is for Black. (The position is about equal.) ("=") 

         ( White can also play: 15.f4!? b4; 16.Nf5!?,   ( Interesting is: 16.Na4!? "=" )    
          
16...exf517.Nd5 Qd8; 18.exf5 Re8; 19.Qc4!, "--->"  White has an attack. 
            (But I much prefer 15. Qh5! The general consensus of theory is that this is the 
             best move.) )    ].  

 

13. Nxc6!,  (best)  
This is easily the best here, according to the book,  "The Sicilian Sozin." 

(This is far from being the only move, White has many playable alternatives here.) 

     [   Or  13.g5?! bxc3; 14.gxf6 cxb2+; 15.Kb1 Bxf6;  "=/+"  (Black is a little better.) 

         Or  13.Nd5!? Nxd5!; 14.Nxc6 Nxe3; 15.Nxe7+ Qxe7; 16.Qxe3, "="  (Equal.)   ].  

 

13...Qxc6!;  
According to the books, this is forced. (Or best.) 

     [  Black could also play: 13...bxc3!?; 14.Nxe7+ Qxe7; 15.Bd4! cxb2+
        16.Bxb2 Bb7; 17.f3, "="  (Maybe - "+/=")  but Black may not have liked 
        the idea of White's 2 Bishops ... in a very open position.  ].  

 

White to play, what move would YOU make here? 
14. Nd5!!
,  Tactics, tactics, and more tactics. 
I saw this game for the first time when I was very young ... and to be honest, I was not 
a very strong player. 

This move left a tremendous impression on me.  
(It always seemed more of a magic trick than an actual chess move!! But it is based on 
 a  real  {possible}  weakness in the Black position,  the {open} d5-to-the-a8 diagonal.) 

     [  14.Na4!? Nxe4; "=/+" (Black is just a little better here.)  ].  

 

14...exd5!
Again an exclam, and again the best ... according to SEVERAL books I have on 
the Sozin Sicilian! 

The book,  "The Sicilian Sozin,"  by T.D. Harding, G.S. Botterill; and C. Kottnauer; 
gives almost a whole page of analysis, proving that 14...exd5;  is the best. 

     [  14...Bd8?; 15.g5! Nxe4!?; 16.Qf3! exd5!?;   ( >=16...Rb8!?; 17.Qxe4, "+/="  
         17.Bxd5, "+/"  (Maybe "+/-")  White may be winning here. 
         (The book, "The Sicilian Sozin."); 

         14...Nxd5?!; 15.exd5 Qc7; 16.Kb1!, "+/="  {Diagram?}  White is better here. 
          (The book, "The Sicilian Sozin."); 

         14...Re8?; (Maybe - '??')  15.Nb6 Rb8; 16.Ba4 Qb7; 17.Bxe8, "+/"   ].  

 

15. g5!, (Nice.)  
This is really the only way of continuing the attack for the first player. 
(An in-between-move?) 

     [ The line: 15.exd5? Qc7;  kills the attack. ].  

 

15...dxe4!?(Maybe - '!') 
AT THE TIME THIS GAME WAS PLAYED, THIS WAS CONSIDERED ABSOLUTELY 
THE  BEST  MOVE!!! 
(Most opening books or magazine articles on this line also awarded this move 
 an  exclam, here in this position.).

The book,  "The Sicilian Sozin,"  by T.D. Harding, G.S. Botterill; and C. Kottnauer; 
 examines about eight (8) different possibilities here. (!) 

     [  According to current opening theory, Black has to play the line: 15...Nxe4!
        16.Bxd5 Qa4!?;    ( 16...Qe8!? )    17.Bxa8!, "+/"  (Maybe "+/-")  but this also 
         looks very good for White!! (If not winning.) 

        ( Theory recommends:  17.Bxe4!?, "+/="    instead.  But I think their analysis is flawed! 
          (It would take many pages of analysis to find and reproduce all of the analysis of 
           this position that exists in many opening books. Then it would be a long process to 
           analyze all of the games and correct all of the {bad} analysis of opening theory - 
           as concerns this particular position. Suffice it to say, I will ask you just to take my 
           word for it!! {A.J.G.} ) 

           For those who are interested in what current theory says about this game, See MCO
            [ See MCO-14; pages 330-332, columns # 25 through col. # 27, and see also 
              note # (f.), Part (B.). ]  );   

        Or  15...Bg4?!; 16.f3, "+/="   ].  

 

16. gxf6, {Box?}   
This is nearly forced, and the only way to continue the attack. 

     [ 16.Kb1? Bg4!; "-/+" ].  

 

16...Bxf6;  
This is completely forced. 

     [ 16...Bd8??17.Rxg7+ Kh818.Rxh7+! Kxh719.Qh5+ Kg8; 
        20.Rg1+ Bg421.Rxg4#  ].  

 

17. Bd5!,   
The best, White splits Black's forces. 

The book,  "The Sicilian Sozin,"  by T.D. Harding,  G.S. Botterill;  and C. Kottnauer; 
also award this an exclam here.  

     [  Popular, at one time, was the move: 17.Bd4!? ("+/=")  ]   

 

17...Qa4!?;   (Really - '!') 
Black seeks immediate counter-play. 

(Many theoretical manuals - and articles in many magazines - gave this move 
 an exclam too!!).  

 (This position was reached in another game in a Soviet qualifying tournament. The GM's 
   that were involved in that game had analyzed this position extensively and apparently 
   had concluded that Black was fine here ... no worries. And much of their analysis was 
   published in several Russian/Soviet magazines!) 

The book,  "The Sicilian Sozin,"  by T.D. Harding, G.S. Botterill; and C. Kottnauer; 
 says White has 4 different moves here. (Bd4, Bxa8, Bg5, and the text.).  

  ---> According to GM John Nunn, this was all known theory at the time! 

Another funny thing is, I have a very old book on the Sozin that I purchased when I was
overseas. (I don't think it was ever published in the U.S.A.) It gives EVERY SINGLE MOVE, 
(from move 11 to Black's 17th move); an exclam ..... FOR  BOTH  WHITE AND BLACK!!!!
 (It ends here and concludes that Black is probably better.) 

     [  17...Qe8?!; 18.Bxa8, "+/"  (Maybe "+/-")  ]

 

***

IM Andy Soltis lets the first 17 moves pass without comment. (!!) 

Soltis now says: 
"The art of annotating a game is knowing when to say something and when to shut up. 
There's a lot that could be said about this virulently disputed opening variation and the 
position it has generated. Suffice it to say that after very lengthy analysis - by several 
of the world's leading players - it was thought that, at the time this game was played, 
that Black stood well." - IM Andrew Soltis

(Soltis goes on to say that if White captures the Rook in the corner, that White will 
 have to face a very strong attack.).  

White to play: 
18. Qh5!
, (TN)   {Diagram?}  (Really, probably - '!!').  
Very nice ... AND a  HUGE  improvement over existing theory. 

 (This is also probably one of  THE  most important Sicilian "TN's" of the entire decade!!) 

IM A. Soltis also awards this move an exclamation point.  ('!' - IM Andy Soltis.) 

"Ostapenko's discovery."  - GM John Nunn
 (GM John Nunn also gives this move an exclamation mark.)  

     [  White could {also}  play: 18.Bg5!? Bxg5+; 19.Rxg5, "+/=" (White is just a little better) 

        According to several books, if White plays: 18.Bxa8!? he is subjected to a very 
        strong attack.  18...Qxa2;  Black has a very powerful attack.  (Older books consider 
        this position a complete win for Black!)  Now I should give at least one example ... to 
        make a point: 19.Bd5??,  {Diagram?}  This is obviously a mistake. 
         ( 19.Bf4?! Qxb2+,  ("=/+" or "/+")  Black has a very strong attack.  
          
The best line probably is: >=19.Kd2 Bxb2!;  when Black has "comp."   
       
19...Qxb2+; 20.Kd2 Bc3#.  A unique mate ...  and a strong reminder of just how 
        sharp and double-edged these lines of the Sicilian can be!!   ].  

 

18...Be6!; (Best.)   
Once again, the best move here ... according to opening theory. 

The book,  "The Sicilian Sozin,"  by T.D. Harding, G.S. Botterill; and C. Kottnauer; 
looks at close to half a dozen different alternatives here for Black! 

This move is also the  first choice of the computer  ...   
 after  over   30 minutes of analysis time!!!  

"Yartsev could have hardly anticipated the storm which White now unleashes. In any 
  case, there can hardly be a better move for Black than 18...Be6."  - GM John Nunn

It seems that Black is no danger, since - with his last move - he has nearly completed 
the development of his forces.

 

     [  Not  18...g6?!; 19.Rxg6+! hxg6;   (19...Kh8; 20.Rxf6, "+/-"  20.Qxg6+! Kh8; 
         21.Qxf6+ Kg8; 22.Rg1+,  ("+/-")  and mates.  

        Or 18...Rb8; 19.Rxg7+!!  (19.Bh6!?, "+/"   19...Bxg7; 20.Rg1 Kh8; 21.Rxg7!, 
        21...Kxg7!?
; 22.Qg5+ Kh8; 23.Qf6+ Kg8; 24.Bd4, "+/-"  This analysis is from the 
        book, "The Sicilian Sozin," by T.D. Harding, G.S. Botterill; and C. Kottnauer.  ].  

 

19. Rxg7+!!(Maybe - '!!!/!!!!').  
This is an incredibly shocking blow, and perhaps one of the most important Sicilian 
opening ideas of the entire decade. (And perhaps of the 20th century!) 

Even in the year 2002, the better computer programs do NOT immediately find this 
move. 

IM Andy Soltis also awards this move two exclams.  
 ('!!' - IM A. Soltis.)

GM John Nunn ALSO awards this move two exclamation marks!  
 ('!!' - GM John Nunn.) 

     [ 19.Bd4!? ].  

 

19...Bxg7;  {Box?, Diagram?}  
This is completely forced, according to all the books. 

     [ 19...Kxg7?; (Maybe - '??')  Simply unplayable.  20.Qh6+! Kg8;    (Or 20...Kh8;  
         
21.Qxf6+ Kg8; 22.Rg1+ Bg4;  23.Rxg4#).    21.Rg1+ Bg4; 22.Rxg4+ Bg5
        23.Rxg5+ Kh8; 24.Qf6#.  ].  

 

20. Rg1!,   
This is now the only reasonable way for continuing the attack.  

IM A. Soltis also awards this move an exclamation point. 

     [ 20.Bh6? Rfc8!; "-/+" ].  

 

20...Rfc8!;   
This move is the best here, and now  Black  threatens a mate in one! 
 (On the c2-square!) 

The book,  "The Sicilian Sozin,"  by T.D. Harding, G.S. Botterill; and C. Kottnauer; 
also awards this move an exclam. 

     [  Var. # 20B1.)  20...Bxd5?21.Rxg7+!,  (21.Qg5!?, "+/-"  21...Kxg7; 
         22.Qg5+ Kh823.Qf6+ Kg824.Bh6, "+/-"   White is winning here. 

        Var. # 20B2.)  20...Kh8!?21.Rxg7! Kxg722.Qg5+ Kh823.Bd4+!, 
          (Or 23.Qf6+ Kg8
; 24.Bd4, "+/-"  23...f624.Bxf6+ Rxf625.Qxf6+ Kg8; 
        26.Bxe6#.  A nice mate. 

        Var. # 20B3.)  20...Rac8?!21.Rxg7+! Kxg722.Qg5+!,   Best.   (22.Bd4+!? f6  
          23.Qg5+!
,  ("+/-")  with a winning attack.  - IM Andrew Soltis.)    22...Kh8;  
        23.Bd4+ f6
24.Bxf6+ Rxf625.Qxf6+ Kg826.Bxe6#.  {Diagram?}  
        This line represents a big improvement over the analysis of several annotators ... 
         - including Soltis!! 
          (I worked this line out on my own, but Nunn also quotes this line.) 

        Var. # 20B4.)  20...Rfb8?21.Rxg7+! Kxg722.Bh6+! Kh8;  {Diagram?}  This 
        looks like it is forced here.  (22...Kf6??; 23.Qg5#)   23.Qg5 Rg824.Qf6+ Rg7
        25.Qxg7# A snazzy finish. 

        By now you should get the idea that Black's best option is the one played 
        in the game. (...Rfc8!)   ].   

 

Once more, it is White to play. 
21. Rxg7+!!,   (Maybe - '!!!')  
White - systematically - destroys the defender of the dark squares.

This second sacrifice is very logical to a LIFE - Master,  but was incredibly shocking 
to me ... as a very young person. 
(To say that I was stunned ...     -  is a very big understatement!!).  

To me it does not matter if White found this move over the board ... or if it was the product 
 of much study and preparation. It is very, very, VERY brilliant. (!!!)

IM Andy Soltis also awards this move two exclams.  ('!!' - IM Andy Soltis.) 

GM John Nunn ALSO awards this move two exclamation marks! 

     [   21.Bxe4!? b3!, "=/+"  (21...b3!; is the best move according to a book by several 
         West German Masters.)  White will now play Qxh7+,  with a very strong attack. 

           The other alternatives  (to 21...b3)  are not as convincing: 
           a).  21...Kf8!?, "~"  - GM Nunn.   22.Rxg7 b3!23.Qxh7 Qa5!; "~"  {Diagram?}  
           (Maybe "=/+")   The position is very unclear, according to GM J. Nunn. 
              (23...bxa2?; 24.Qg8+! Ke7; 25.Bg5+ Kd7; 26.Rxf7+! Bxf7; 27.Qxf7#. 
- Nunn.)  

           b).  21...Rxc2+!?;  - Kottnauer.   22.Bxc2 Rc823.Rxg7+! Kf824.Rg8+! Kxg8 
           {Diagram?}  This is forced.    ( 24...Ke7?; 25.Bg5+ Kd7; 26.Rd8+! Rxd8; 27.Bxa4+ 
              with an easily won game for White. ("+/-") )     25.Qxh7+ Kf826.Qh8+ Ke7; 
           27.Qxc8!, "+/-"  {Diagram?} ...  "wins  (for White)  by force."  - GM J. Nunn].  

 

21...Kxg7;  {Box.}  
Forced, according to several sources here. 

     [  21...Kf8?!; 22.Rxf7+! Ke8;  (22...Bxf7??; 23.Qxf7#)   23.Rxh7+ Kf8;  (Or 23...Kd8?; 
         24.Bg5#  Or  23...Bf7; 24.Qxf7+ Kd8; 25.Bg5#)    24.Bh6+ Kg8; 25.Qg6#.  

        21...Kh8??22.Qxh7#    ].  

 

22. Qh6+,  (Maybe - '!')   
The correct way of continuing the attack in this position. 

(Black's King is forced to a less favorable square here. He is also temporarily 
 prevented from  "running away"  via f8-e7, etc.) 

     [  22.Bxe4!? ].  

 

22...Kg823. Bxe4!{Diagram.}  (Maybe - '!!').  
This is an excellent move, White stops the threatened mate on c2 ... and threatens 
general mayhem to the second player. 

One of White's threats ... on a 'do-nothing' move by Black, is for White to play either 
Bd4, or Bg5, with the idea of Bf6, with a mating net. 

IM Andy Soltis  gives this nice, little 'quiet' move  TWO (2) EXCLAMS!! 
('!!" 
-  IM A. Soltis.) 

 (GM John Nunn says White is threatening a mate in 3.

     [ Definitely not 23.Bd4?? Qxc2# ].  

 

23...b3!(Easily the best.)   
This is the best move here. It is given an exclam by close to a dozen different annotators, 
and it is the  first choice  of the strong commercial computer program,  Nimzo 8.0
(Study the analysis below, and you will soon see this move has got to be superior to any 
of the possible alternatives.) 

(But the book, "The Sicilian Sozin,"  by T.D. Harding, G.S. Botterill; and C. Kottnauer; 
gives this move a dubious appellation. But their line which they give as superior contains 
an analysis error.).  

"This covers d4 and sets up eventual counterplay based on ...bxa2." - GM John Nunn

***

     [  Below are the main variations given in the book,  "The Sicilian Sozin." 
        Var. # 23B1.)  23...Rxc2+24.Bxc2 Rc8;    ( 24...b3!?; 25.Bxh7+ Kh8; 26.Bf5+,  
          26...Kg8
; 27.Qh7+ Kf8; 28.Bh6+ Ke7; 29.Bg5+ Kd7; 30.Qxf7+, "--->"  with a  
            very strong attack for White. )    25.Qxh7+ Kf8; 26.Qh8+ Ke7; 27.Bg5+ Kd7 
        28.Qxc8+!, - Ostapenko.  Now  28...Kxc829.Bxa4, ("+/-")   White is winning easily, 
        a piece ahead with the Queens off.  (GM Soltis also quotes this line.);  

        Var. # 23B2.)  23...Qxc2+24.Bxc2 Bf525.Bd4 Rxc2+26.Kd1 f6 
        27.Qxf6
,  ("+/-")  - Ostapenko.  (Black will be mated ... or suffer severe material loss.) 
        (Soltis also quotes this line.)  

        Var. # 23B3.)  23...f624.Bxh7+! Kf725.Bg6+ Ke726.Qg7+ Kd8 
        27.Bb6+, ("+/-")  White has a winning attack.   - Ciocaltea  and  Ghizdavu.  

        Var. # 23B4.)  23...Rc424.Bxh7+ Kh825.Bg5 Rf426.Bf5+! Kg827.Qh7+
        27...Kf828.Qh8#. (Mate)  - Ciocaltea  and  Ghizdavu.  

        Var. # 23B5.)  23...Rc5!?('!' - Ostapenko.)   ( I think this move is inferior. {A.J.G.}
        Better than ...b3; according to Master Ostapenko.  
        24.Bxh7+ Kh8
25.Bf5+!?
Ostapenko's move. (He claims it is best.)  

***

            {A.J.G.}  found the very large improvement: 
------>  ( Maybe better is: 25.Bd4+! Re526.Bxe5+!,    (26.Be4+!? Kg8; 27.Bxe5 dxe5; 
               28.Qg5+ Kf8
; 29.Bxa8, "+/="  - GM John Nunn.)     26...dxe527.Bd3+ Kg8;  
              28.Qh7+ Kf829.Qh8+ Ke730.Qxa8,  "+/"  
              (Maybe - "+/-" ... winning?) - LIFE-Master  A.J. Goldsby I. 
                (I did nearly half-a-dozen computer engine, versus another strong computer 
                 analysis engine ... from this exact position. WHITE WON  EVERY  TIME ... 
                 WITH  NO  MAJOR PROBLEMS!!!)  

              I think this represents  a fairly substantial improvement  over the existing 
              analysis of this game!!  {A.J.G.} )  

***

         (Returning now to Ostapenko's original analysis.)  
        25...Kg826.Bd4 Re527.Bxe5 dxe528.Qh7+ Kf829.Bxe6 fxe6!?; (Hmmm.) 
        Probably not the best.   (Better is: 29...Qe8!; "~"  - GM John Nunn.   30.Qh8+ Kf7; 
        31.Qxa8 Qxa232.Qb7+ Kf6; {Box?}  33.Qxb4, "+/"  (This is much better for White.) 
         (Maybe "+/-")  - Dimitry Ostapenko. 
         (This is the supposed improvement? {over ...b3}  It stinks!  According to the 
          computers, ... White is winning easily.)  (Soltis also quotes this line.);  

        Var. #23B6.)  23...a5??24.Bxh7+ Kh825.Bd4+ f626.Bxf6#
         (This is the mate Nunn was trying to warn you about.);  

        Var. #23B7.)  23...Rc3!?;  {Diagram?}  (Really - '?' or '??')  One of my Internet 
        students suggested this move.  (The idea is that PxR, PxP/c3;  gives Black an attack. 
        Black also is considering ...RxB/e3;  trying to slow down the vicious White attack. 
        It is a pretty good idea, but one that fails badly.)  
       
Now the finish is:  24.Bxh7+ Kh825.Bd4+ f626.Bxf6#  

        (The move, 23...Qxa2??;  also loses quickly.)  ].  

***

 

White now begins a long series of consecutive checks. 
(And the moves all seem forced.)

 Now  ... "The King hunt moves into top gear."  - GM J. Nunn
24. Bxh7+!
,   
The best (only) way of continuing the attack. 

     [  Many of my students want to play the VERY natural-looking move: 24.Qxh7+!?
         But this move is incorrect and will cause White's attack to fail.  ].  

 

24...Kh8;   
This is forced here, in fact - it is the ONLY legal move here! (For Black.) 

25. Bf5+!!, (Nice.)   
This is the very best move here. 

It is not even immediately clear why this move is any good. 
(Most lower-rated players never even consider this move.) 

The book, "The Sicilian Sozin,"  by T.D. Harding, G.S. Botterill; and C. Kottnauer; 
only gives this move one exclam. 

     [  25.a3! Qc4; 26.Bd3+, ("+/")  White may still have a winning attack. 

        Totally unimpressive is: 25.Bd3+!? Kg8; 26.Bh7+ Kh8; 27.Bd3+ Kg8; 
         28.Bh7+, ("=")  with a draw by a three-time repetition of the position.  
        
Some people call this a a draw by  "perpetual check,"  but that is incorrect. ].  

 

25...Kg826. Qh7+!,   
The best move here ... going for the jugular. 

White could DRAW by moving the light-squared Bishop back and forth ...  
(from say, h7 to d3);  but he obviously wants more from this position. (!) 

     [  26.Bh7+!?  ].   

 

26...Kf827. Bh6+  Ke828. Qg8+,  (Maybe - '!').  
The correct move here. 

     [ The move  28.Qh8+?,  kills the attack. ].  

 

28...Ke7;   
Black is trying to avoid walking into a pin. 

     [  28...Kd7!?29.Qxf7+, ("+/")  ].  

 

29. Bg5+  Kd7;  Forced.    
For a long time, Black has been playing the only move he has. 

Now it appears to some ... (esp. me as a young boy), that White's attack has run out. 
30. Qxf7+!
,  (Cute.)   
While this might be obvious to a Master, when I first saw this game, I was very impressed. 
(Of course, Black cannot take the Queen because the Bishop on e6 is "pinned" ... 
 to the King!) 

     [ The continuation:  30.Bxe6+? fxe6; 31.Qf7+ Kc6;  ("-/+")  leaves Black with 
        a won game. ].  

 

30...Kc6;  {Box.}   
Once again, the only legal move for Black. 

31. Bxe6!,   (Maybe - '!!') 
A nice move, now White has 2 Bishops for 2 Rooks, and about a zillion threats. 
 (White's big threat is Qd7+, SKEWERING the Black Queen!)  

The book,  "The Sicilian Sozin,"  by T.D. Harding, G.S. Botterill; and C. Kottnauer; 
says, "White now has a winning attack."  

IM A. Soltis also awards this move an exclamation point.  ('!' - IM A. Soltis.)  

     [  Also playable is: 31.Qxe6!?, "+/=" when White is still at least a little better. ].  

 

"Black has a free move, but the attacking force of a Queen and 2 Bishops severely 
  restricts his options." - GM J. Nunn

31...Kb6!?;   (Maybe - '?!/'?') 
This might be a mistake, but the authors of the book,  "The Sicilian Sozin,"  
do not mention it. 

I remember reading someplace Black was short of time here. 

GM John Nunn roundly condemns this move, but I found several errors in his 
analysis. (See my analysis just below.) 

     [  Var. # 31B1.)  Much better was (>=) 31...Qe4!32.Qd7+ Kb633.Qxd6+ Rc6; 
        According to several sources, this is completely forced. 
          (Both 35...Ka5?; and 35...Qc6?!; will lose miserably.)  
        34.Bd8+ Rxd835.Qxd8+ Ka736.Bxb3 Qe1+37.Qd1 Qxf2;  - GM J. Nunn. 
          ( The continuation: 37...Qxd1+?!; 38.Kxd1 Rh6; 39.Ke2,
"+/"  {Diagram?}  
          (Maybe  "+/-" ?) probably gives White a won ending. {A.J.G.} )    
       
38.h3, "+/="  {Diagram}  Nunn says Black has,  "some drawing chances here."  
         (According to all of my endgame books, any ending of 1 Rook, & a QRP;  vs. 
          3 connected Pawns and a Bishop is a  win  for the player who has the B and 3 P's.) 
        Objectively Nunn is correct ... but a loss is a loss is a loss!!! 

        Var. # 31B2.)  31...Qxa2!?32.Qd7+!?, This is nice  ...  and is quoted in many 
        books, but ...     ( Much better is:  >=32.Bd5+! Kc5; 33.Be3+ Kb5; 34.Qb7+ Ka4;  
          35.Bxb3+ Qxb3; 36.Qxb3+ Ka5 ; 37.Bb6#. - GM John Nunn. )    32...Kb6;  
        33.Be3+, ('!?')  This is sufficient.    (Better is: 33.Qxd6+! Kb7; 34.Bd5+ Rc6; 35.Qxc6+,    
          35...Kb8
; 36.Qb7#)    33...Ka534.Bd2+ Kb635.Qxd6+ Rc636.Be3+ Kb7; 
        37.Qd7+ Rc738.Bd5+ Kb839.Qd8+ Rc840.Qb6# - IM Andy Soltis
        (This line is also quoted by several other authors, I am unsure of who originated 
          this analysis here. {A.J.G.} ); 

        Var. # 31B3.)  31...Rc7?!32.Bd5+ Kb633.Be3+ Rc534.Qb7+ Ka5; 
        35.Bd2+, ("+/-")  "The Bishops are sheer murder."  - IM Andy Soltis.

        Var. # 31B4.)  Very obviously bad is the line: 31...bxa2?32.Qd7+ Kb6;  
        33.Qxa4,  ("+/-")  with a won game for White. 
         (Notice that the a-pawn is covered.)   ].  

 

White to move, what move would you play here? 
32. Be3+!, (Yes!)   
The correct way of continuing the attack in this position. 

     [ Also very good for White is: 32.Bxc8!?, "+/" ].  

 

32...Ka5; (Ugh.)  {Box?}  
Poor Black! His hapless Monarch has been chased from g8 all the way to the 
a5-square.  (This could be forced.) 

"There is no longer any defence."  - GM John Nunn

     [  Several writers have stated flatly that Black could have done better by playing ...Rc5: 
        But  32...Rc533.Bd5!,  ("+/-")  Several authors also suggest the move,  35.Bxb3. 
         (This is a BIG improvement over what many writers have given in this position. To 
           be fair, Nunn also gives this line ... BUT ... I looked at his book last,  AFTER  I had 
           done my analysis.)     (When I originally annotated this game, I stopped here.)    

        Nunn  continues this line with:  33...Rb834.Qe7! Qc6!?;  (Black has to defend d6 ... 
        or die a horrible death.)   35.Bxc6 bxa236.Qxd6 a1Q+37.Kd2 Qa5+;  
        38.c3,  ("+/-")   ... "and Black's King succumbs." - GM John Nunn].  

 

33. Bxc8!,  (Nice.)   
The simplest and best. 

     [  33.Qf5+!? ("+/=") ].  

 

33...Rxc8;   
This is probably forced. 

"Material equality is restored, but the onslaught continues nevertheless." 
  - GM John Nunn

34. Qf5+!,  (Very nice.) 
The correct way of continuing the attack. . This is not the obvious check - and fork - that 
 everyone thought it was, White actually had at least 3 other promising continuations! 

     [  Also winning for White was: 34.Qd5+!?, ("+/-");   Or 34.axb3!?, ("+/-")  ].  

 

34...Rc5;  {Box?}   
This is pretty much forced.  (Black obviously could  not  allow White to take the 
 Rook on c8 ... WITH CHECK!)  

     [  An inferior continuation is: 
        34...Qb5?!
35.Qxc8 bxa236.Qc7+ Ka437.b3+ Ka338.Qxd6+ Qb4
        39.Qxa6+!
,  {Diagram?} 
This is best.  
          ( The authors of the book,  "The Sicilian Sozin,"  give the line: 39.Qxb4+? Kxb4;  
              40.Kb2, "+/-"   but I much prefer a   mate in 2  ...  to an ending  ...  where Black  
              could maybe struggle on for another 20 (or so) moves ... if he were so inclined!!! )  
        39...Qa5; (Forced.)   (39...Qa4; 40.Bc5#!)    40.Qxa5#.  (The end.)  
        "Check-Mate ends ALL arguments!"  -  (the late)  Frank Goodenough.  
        The Pensacola Chess Club,  circa 1974. 

        A really bad mistake is:
        34...Kb4?35.a3+!,  {Diagram?}   A   big   improvement over most of the (existing) 
        analysis of this game.   (Also winning is: 35.Bd2+ Kc4; 36.axb3+ Qxb3; 37.cxb3+,  
           {Diagram?} ("+/-") with an easy win. (GM J. Nunn also gives this line.))    35...Qxa3; 
        36.bxa3+ Ka4;   (36...Kxa3??; 37.Qa5#)   37.Qxc8, ("+/-")  A very easy win for White. ].  

 

35. Bxc5 Qb5;   
This looks forced again. (The only real practical try.) 

     [  35...bxa2!?; 36.b4+! Kb5; 37.Qd7+ Kc4; 38.Qxa4, ("+/-")  with an easy win for 
        White. (Soltis also quotes this line.)   (Even better was: 38.Qg4+! Kd5; 39.c4+ Ke5
         40.Bd4#. - GM J. Nunn. "Black has never quite found time for the move, ...bxa2. 
         He has been too busy attending to White's threats."  - GM John Nunn.)  

        35...dxc5?; 36.Qxc5+ Qb5; 37.Qc7+! Qb6[]; 38.Qxb6+ Kxb6; 39.axb3, ("+/-") 
        This is too easy for White. 

        35...Qc6?!; 36.Bd4+ d5; 37.axb3, ("+/-")  ].  

 

36. Bb4+!, (Nice.) 
A very nice and alert tactic. 

     [ An average tournament player might have been happy with: 
        36.axb3, ("+/-")  with a fairly easy win. ] 

 

36...Kxb437. a3+ Kc438. Qxb5+ axb539. cxb3+ Kd340. Kd1, (!)  Black Resigns.  1 - 0 

White grabs the all-important opposition. 

(White has an easy win ... in the King-and-Pawn ending.) 

***

An ultra-brilliant game.

"A marvelous display." - IM Andrew Soltis. 
(His book was published before he was awarded the GM title.) 

While part of this game was almost certainly prepared in advance, it is 
none-the-less very beautiful and exceptional. White's handling of the attack 
was virtually flawless. 

(I can find not one, - NOT ONE!!! - improvement in White's play ... for the entire game!) 

I finally allowed my curiosity to get the better of me. If we go with best case scenario, 
(what OTHER writers considered were good moves - NOT me!);  the number of moves 
that receive an exclam are as follows: 
A.)  White gets like 17 single exclams; 
B.)  White gets like 4-5 DOUBLE exclamation points; 
C.)  Black gets like 7-8 exclams. 

  This is an incredibly high number, and has to be close to some kind of record!!  
  Additionally - at worst - Black gets only one dubious and one move deserving  
  of a full question mark. (Maybe.)  

                                                   ******************************** 

Dmitry Ostapenko  was a very strong player, probably at least IM strength. (He played 
in at least one Soviet Championships Semi-Finals.) He played several beautiful games 
of chess. He wrote articles for chess magazines, and probably played postal chess, but 
not much else is known about this player.  (A search of my database shows that he 
played in the Soviet Semi-Finals as recently as 1998.) 

Pavel Yartsev  was not as strong as his opponent, but may not have been allowed to play 
as much ... as he was Jewish. He later immigrated to Israel, where he lives today. 

                                                   ********************************


I consulted at least eight different books, and many magazines in preparing these 
annotations. (Plus several on-line sources.) But the three books listed below are 
easily the best sources of info and analysis of variations.

***

Bibliography:  I consulted {primarily} the following books, in the order listed, to 
annotate this game. (These are NOT the only books ... or magazines - that I have 
seen this game in! But the sources given below are certainly the best sources 
of analysis ... and stand heads and shoulders above any other sources of info 
for this game.)  

# 1.)  "The Sicilian Sozin,"  by  T.D, HardingG.S. Botterill,  
          and C. Kottmauer
   [ Copyright © 1974 ...  by the authors; and Chess Digest. (Dallas, TX) 
     This book is part of the series, The 'Contemporary Chess Openings.'  ].

# 2.)   "Chess To Enjoy,"  by  IM Andrew Soltis. (Pg. # 201.)  
   [ Copyright  ©  1978,  by the author. Stein & Day, Publishers. ]  
   (This book came out BEFORE Soltis was awarded the GM title.) 

# 3.)  "The King-Hunt,"  by  GM/(Dr.)  John Nunn
  {Copyright, © 1996; by the author. 
    Batsford (ENG), and Henry Holt (US); are the publishers of this book.} 

( This game is also in dozens of old magazines. It also appears in many of my books, 
  and also several books on chess problems. It also appears in at least 10 books on 
  the Sicilian, - just about every book {OR any pamphlets!}; that looks at the Sozin, 
  usually analyzes this game. Additionally, it also appears in a very good book on 
  tactics ... but that author's analysis of this game is very poor. I purposely have not 
  mentioned this book here, it is not my intent to ridicule a respected author, or to give 
  a bad impression of an otherwise VERY good book! )  

Copyright, (c)  A.J. Goldsby I;  2002. 

NOTE:  I also accessed MCO-14 and the new book on the Sozin by GM M. Golubev. 


 This is the full, unabridged copy of the game, as I originally generated it on my hard drive.

This game was originally posted in early 2001, but took over a year to complete.
(Last up-date: October 4th, 2002.)


  Copyright (c) A.J. Goldsby I  

  Copyright (c) A.J. Goldsby, 1993 - 2008.  

  Copyright  ©  A.J. Goldsby, 2009.  All rights reserved.  


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