The Solar
Solars are the greatest of the celestials, usually close attendants to a deity or champions of some cosmically beneficent task (such as eliminating a particular type or wrongdoing).
A 9-foot-tall humanoid with brilliant topaz eyes, silvery or golden skin, and gleaming white wings, a solar has a deep and commanding voice.
Solars speak Common and Celestial.
Natural Weapons
- Solar Greatsword 2d6+10
- Mighty Composite Longbow 1d8+7
Natural Abilities
- 40% natural soak
- See in total darkness
- Regenerates 10 hit points every round of battle
- Confusion spell. (performed twice a day) Victim must succeed a Wisdom save to avoid effects of spell. Otherwise be at -20% hit and evade for 1d8 rounds of battle.
- Elemantal Fire spell. (performed 5 times a day and is evadable.) Beams of elemental fire cause 1d20 dmg and no bonuses apply.
- Plane shift (ability to move from one plane of existance to another at will.)