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The Ranger
The forests are home to fierce and cunning creatures, such as bloodthirsty owlbears and malicious displacer beasts. But more cunning and powerful than these monsters is the ranger, a skilled hunter and stalker. He knows the woods as if they were his home (as indeed they are), and he knows his prey in deadly detail.

Characteristics:
The ranger is proficient with all simple and martial weapons and capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge of certain types of creatures. This knowledge makes him more capable of finding and defeating those foes. Finally, an experienced ranger has such a tie to nature that he can actuall draw on natural power to cast divine spells, much as a druid does.
An experienced ranger often has one or more animal companions to aid him, thanks to his animal friendship spell.
Alignment:
Rangers can be of any alignment. Most are good, and they are protectors of the wild areas. In this role, a ranger seeks out and destroys or drives off evil creatures that threaten the wilderness Good rangers aso protect those who travel through the wilderness, serving sometimes as guides and sometimes as unseen guardians. Rangers are also mostly chaotic, preferring to follow the ebb and flow of nature or of their own hearts instead of rigid rules. Evil rangers, though rare, are much to be feared. The revel in nature's thoughtless cruelty and seek to emulate her most fearsome predators. They gain divine spells just as good rangers do, for nature herself is indifferent to good and evil.
Religion:
Though rangers gain their divine spells from the power of nature, like anyone else they may worship a chosen deity. Ehlonna, goddess of the woodlands,nd Obad-Hai, god of nature, are the most common deities among them, though some rangers prefer more martial deities.
Races:
Elves, Half-Elves, Humans, Half-Orc, Gnome, Dwarf, and Halflings.
Special Abilities:
Animal Friendship- At level 2 this gains permanent animal companions.

Speak With Animals- At level 4 a ranger can communicate with natural animals.

Diminish Plants- A level 6 this ability reduces the siz or blights the growth of plants.

Speak With Plants- At level 8 a ranger can speak to and understand plants and plantlike creatures.

Polymorph Self- At level 10 a ranger can use this to assume a new form for him/herself for 1d8 rounds.


Ranger Starting Package:
Studded Leather armor
Longsword (1d8, crit x2, 28 hp)
Shortsword (1d6, crit x2, 28 hp)
Longbow (1d8, crit x3)
Backpack with waterskin
One days trail rations
Bedroll
Sack
Flint and steel
Quiver with 20 Arrows
3 Torches
8 gp
Ranger Starting Hit Points:
20
Ranger Attack and Evade Bonus as per Level:
LevelAttack PercentEvade PercentDamage Bonus
130%20%+0
230%20%+1
335%25%+2
435%25%+3
540%30%+4
640%/25%30%+5
745%/25%35%+6
845%/30%35%+7
950%/30%40%+8
1050%/35%40%+9
1155%/35%45%+10
1255%/40%45%+11
1360%/40%50%+12
1460%/45%50%+13
1565%/45%55%+14
1665%/50%55%+15
1770%/55%65%+16
1870%/60%70%+17
1985%/70%75%+18
2090%/80%85%+19