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The Rogue
Rogues share little in common with each other. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they share is versatility, adaptability, and resourcefulness. In general, rogues are skilled at getting what others don't want them to get: entrance into a locked treasure vault, safe passage past a deadly trap, secret battle plans, a guard's trust, or some random person's pocket money.

Characteristics:
Rogues are highly skilled, and they can concentrate in any of several types of skills. While not equal to members of many other classes in combat, a rogue knows how to hit where it hurts, and a rogue who can hit an opponent with a sneak attack can dish out a lot of damage.
Rogues have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, rogues can 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Alignment:
Rogues follow opportunity, not ideals. They are more likely to be chaotic than lawful. Rogues, however, are a diverse bunch, and they may be of any alignment.
Religion:
Rogues most commonly worship Olidammara, god of thieves, though they are not renowned for the piety. Evil rogues might secretly worship Nerull, god of death, or Erythnul, god of slaughter. Since rogues are a diverse crew, however, many of them worship other deities, or none at all.
Races:
Humans, Halflings, Elves, Half-Elves, Dwarfs, Gnomes, and Half-Orcs.
Special Abilities:
(These abilities are used like an attacking roll)

Level 1- Open lock, Search
Level 2- Climb, Hide
Level 3- Listen, Pick Pocket
Level 4- Decipher Script
Level 5- Move Silenty
Level 6- Disable Device


Rogue Starting Package:
Leather armor
Shortsword (1d8, crit x2, 28 hp)
Light Crossbow (1d8, crit x2)
Dagger (1d4, crit x2, 10 hp)
Backpack with waterskin
One days trail rations
Bedroll
Sack
Flint and steel
Thieves Tools
Hooded Lantern
3 Pints of Oil
Case with 10 Crossbow Bolts
16 gp
Rogue Starting Hit Points:
18
Rogue Attack and Evade Bonus as per Level:
LevelAttack PercentEvade PercentDamage Bonus
125%20%+0
225%20%+0
330%25%+0
430%25%+1
535%30%+2
635%/25%30%+3
740%/25%35%+4
840%/30%35%+5
945%/30%40%+6
1045%/35%40%+7
1150%/35%45%+8
1250%/40%45%+9
1355%/40%50%+10
1460%/45%55%+11
1560%/45%55%+12
1665%/50%60%+13
1770%/50%65%+14
1875%/55%70%+15
1980%/60%75%+16
2090%/60%85%+17