Sorcerer Spells
Level 1 Spells-
- Siphon- Drains 1d6+ caster level from an opponant and transfers those stolen hp to the caster. Caster can only fill his hp's to their maximum for his/her level. (Must succeed a Constitution save to avoid spell) (6 magic points per level)
- Fireball- 1d6 dmg per caster level, evadable. (4 magic points per level)
- Charm Monster- Controls a creature for 1d4 rounds, must succeed an Intelligence save to avoid spell. (5 magic points)
- Disrupt Undead- Sends out a wave of positive energy dealing 1d6 dmg to any undead creatures in the casters sight. Evadable (8 magic points)
Level 2 Spells-
- Detect Poison- Finds poison in an object. (4 magic points)
- Detect Secret Doors- Enables caster to see doorways that are hidden either naturally or magically. (5 magic points)
- Obscuring Mist- Creates a mist out of nowhere that can conceal anything in a 100 foot radius. When mist rises all those inside the cloud must succeed an Intelligence check before they can attack. (12 magic points)
Level 3 Spells-
- Blink- Teleports caster from one point to another instantly, up to 100 feet. (5 magic points)
- Feather Fall- Causes caster to float to a safe landing if falling or dropped like a feather. (6 magic points)
- Control Undead- Places undead creatures in casters control until released or they are destroyed. Once released they cease to function. (10 magic points)
- Shrink Item- Allows Caster to reduce the size of any inanimate object to 1/12th its original size. (12 magic points)
Level 4 Spells-
- Contagion- Places a -15% on subjects hit and evade %'s for 1d12 days. Must succeed a Constitution save in order to avoid spell. (15 magic points)
- Blade Barrier- Causes a wall of swords to encircle the caster. Swords deal 1d6 dmg to all who touch them. (8 magic points)
- Polymorph Self- Caster can assume the form of a different creature. Spell is merely an illusion and the caster retains his/her normal abilities. Lasts 1d10 rounds. (20 magic points)
Level 5 Spells-
- Cure Wounds- Heals one subject 2d8. (10 magic points)
- Cause Fear- Causes any monster (not a character) to run and hide for 1d4 rounds. (18 magic points)
Level 6 Spells-
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Disintegrate- Causes subjects body to begin to detereriate causing 5d6 dmg. Must succeed a Constitution save to avoid spell. (8 magic points)
- Flesh to Stone- Instantly turns subject into a stone statue. Does no dmg, doesn't kill subject. Subject must succeed a Strength save or be stuck as stone until released. (25 magic points)
- Acid Fog- Creates a mist of billowing vapors that dissolve organic matter dealing 2d6 damage. Evadable (12 magic points)
Level 7 Spells-
- Bigby's Crushing Hand- Creates a large incorporeal hand that squeezes the life out of a single subject for 2d6+12 dmg. Evadable. (15 magic points)
- Chain Lightning- Creates lightning from the fingertips of the caster that does 1d6 dmg per caster level. Evadable. (15 magic points)
- Phase Door- This spell creates an incorporeal door that allows the caster to pass through any nonmagical object no more than 2 feet thick. (15 magic points)
Level 8 Spells-
- Clone- Creates a new body without a soul of its own, usually used in conjuction with a wizards resurrection spell. (25 magic points)
- Horrid Wilting- This spell evaporates the moisture in a persons body making them to dry up and wither causing 1d8 dmg per caster level. Subject must succeed a Constitution save to avoid spell. (40 magic points)
Level 9 Spells-
- Burning Hands- Creates two normal sized incorporeal hands that deal 5d4 burning dmg to whom they touch. (12 magic points)
- Incendiary Cloud- Creates a cloud of fire that deals 4d6 fire damage. Evadable (20 magic points)
Level 10 Spells-
- Blindness/Deafness- Causes subject to lose either sight or hearing permanantly. 1d2, 1= sight, 2= hearing. Subject must succeed a Constitution save to avoid spell. If sight is lost, so is subjects Hit and Evade %'s. (20 magic points)
- Banish- Transfers a single character from one level of existance to another. Must succeed a Strength save to avoid pull of spell. (50 magic points and 2000 xp)