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Monsters B
BARGHEST-

Though they resemble big goblins, barghests are fiends that can change into lupine form. They come into the world to feed on blood and souls and thus grow stronger.
As whelps, barghests are nearly indistinguishable from goblins, except for their size. As they grow larger and stronger, their skin darkens to blueish-red and eventually becomes a blue altogether. A full-grown barghest stands about 6 feet tall and weighs 180 pounds. A barghest's eyes glow orange when the creature becomes excited.

Barghests speak Goblin, Worg, and Infernal.

Abilities-
Challenge Rating- 4
Hit Points- 33
Soak- 15%
Evade- 20%
Attacks- 2 attacks per round, 35% attacking bonus
Damage- claws (1d4+1), bite (1d6+3)
Alignment- Always lawful evil
Treasure Reward- Type 2 treasure


BASILISK-

The basilisk is a reptilian monster that petrifies living creatures with a mere gaze. Fighting a basilisk requires either careful preparation or considerable good fortune.
A basilisk usually has a dull brown body with a yellowish underbelly. A single row bony spines lines its back, and some specimens sport a short, curved horn atop the nose. The creatures' most distinctive feature is its eyes, which glow with an eerie, pale green incandescence. An adult basiliks's body grows to about 6 feet long, not including its tail, which can reach an additional length of 5 to 7 feet. The creature weighs about 300 pounds.

Basilisk's speak no launguage.

Abilities-
Challenge Rating- 5
Hit Points- 45
Soak- 45%
Evade- 20%
Attacks- 1 attack per round, 25% attacking bonus
Damage- bite (1d8+3)
Alignment- Always neutral
Treasure Reward- none


BEHIR-

The behir is a snakelike monster whose dozen legs allow it to move with considerable speed.
A behir is about 40 feet long and weighs about 4,000 pounds. It can fold its limbs close to its long, narrow body and slither in snake fashion if it desires. he head looks more crocodilian than snakelike, but the mouth can open wide enough to swallow prey whole, as a snake's does. Behirs have bandlike scales of great hardness. Their color ranges from ultramarine to deep blue with bands of gray-brown. The belly is pale blue. The two large horns curving bac k over the head look dangerous but are actually used for preening the creature's scales, not for fighting.

Behir's speak common.

Abilities-
Challenge Rating- 8
Hit Points- 94
Soak- 38%
Evade- 40%
Attacks- 2 attacks per round, 50% attacking bonus
Damage- claws (1d4+4), bite (2d4+8)
Alignment- Often neutral
Treasure Reward- Type 1 treasure


BEHOLDER-

The beholder is the stuff of nightmares. This creature, also called the 'sphere of many eyes' or 'eye tyrant,' is known among adventurers as a deadly adversary.
A beholder is a 6-foot-wide orb dominated by a centtral eye and a large, toothy maw. Ten smaller eyes on stalks sprout from the top of the orb.

Beholders speak their own language and the Common tongue.

Abilities-
Challenge Rating- 13
Hit Points- 60
Soak- 60%
Evade- 50%
Attacks- 7 attacks per round, 50% attacking bonus
Damage- Eye rays (1d6+9), bite (2d4)
Alignment- Usually lawful evil
Treasure Reward- Type 3 treasure


BELKER-

Belkers are composed primarly of smoke. Although undeniabley evil, they are very reclusive and usually have no interest in the affairs of others.
The black, winged shapes of these creatures makes them look distinctly demonic. Because of their semi-gaseous nature, ohowever, they shift and change shape with every puff of wind.

Belker's speak no language.

Abilities-
Challenge Rating- 6
Hit Points- 38
Soak- 20%
Evade- 30%
Attacks- 4 attacks per round, 40% attacking bonus
Damage- Wings (1d6+2), bite (1d4+1), claws (1d3+1)
Alignment- Usually neutral evil
Treasure Reward- none


BLINK DOG-

The blink dog is an intelligent canine that has a limited teleportation ability.
Blink dogs have yellow-brown fur and are larger and stockier than other kinds of wild dogs. They are social animals, traveling in packs, and eat equal amounts of meat and plant matter. They avoid human lands but drive off evil humanoids that enter their territory.

Blink dogs speak their own language, a complex mixture of barks, yaps, whines, and growls that can transmit complex information.

Abilities-
Challenge Rating- 2
Hit Points- 22
Soak- 10%
Evade- 20%
Attacks- 1 attack per round, 30% attacking bonus
Damage- bite (1d6)
Alignment- Usually lawful evil
Treasure Reward- Type 2 treasure


BODAK-

Bodaks are the undead remnants of those who have been destroyed by the touch of absolute evil.
A bodak looks more or less as it did in life, altough its face is twisted into an expression of mingled madness and horror. Bodaks have gray, hairless flesh and empty, white eyes.

Bodak's speak no language.

Abilities-
Challenge Rating- 8
Hit Points- 58
Soak- 25%
Evade- 40%
Attacks- 1 attacks per round, 45% attacking bonus
Damage- Slam (1d8+1)
Alignment- Always chaotic evil
Treasure Reward- none


BUGBEAR-

The biggest and strongest of the goblinoids, bugbears are even more aggressive than their relatives. They live by hunting any creature weaker than themselves.
Bugbears are large and very muscular, standing 7 feet tall Their hides vary in color from light yellow to yellow-brown, with thick,coarse hair of brown to brick red. Their eyes resemble those of a savage animal, being greenish-white with red pupils, and they have wedge-shaped ears. A bugbear's mouth is full of long, sharp fangs, and its nose is much like that of a bear, with the same fine sense of smell. This feature earned them their name, though they are not related to bears. heir though hides and sharp claws also resemble tohose of bears, but they are far more dexterous.

Bugbears speak Goblin and Common.

Abilities-
Challenge Rating- 2
Hit Points- 16
Soak- 20%
Evade- 15%
Attacks- 1 attack per round, 25% attacking bonus
Damage- Morningstar (1d8+2) or Javelin (1d6+2)
Alignment- Usually chaotic evil
Treasure Reward- Type 1 treasure


BULETTE-

Aptly called a 'landshark.' the bulette is a terrifying predator that lives only to eat. It is universally shunned, even by other monsters.
It is said by some that the bulete is a cross between an armadillo and a snapping turtle, but this is only conjecture. The bulette's head and hind portions are blue-brown, voered with plates and scales ranging from gray-blue to blue-green. Its nails and teeth are ful ivory. The area around its eyes is brown-black, and its eyes are yellowish with blue-green pupils.

Bulettes speak no language.

Abilities-
Challenge Rating- 7
Hit Points- 94
Soak- 40%
Evade- 30%
Attacks- 2 attacks per round, 45% attacking bonus
Damage- claws (2d6+4), bite (2d8+8)
Alignment- Always neutral
Treasure Reward- none


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