Site hosted by Angelfire.com: Build your free website today!
Monsters D
DARKMANTLE-

The darknamtle lurks near cavern roofs, waiting for prey to pass beneath. Its ability to create magical darkness makes it difficult to defeat.
A darkmantle is a species of gastropod resembling a squid or octopus, with a stonelike shell covering its body and a tough membrane stretched between its tentacles. The darkmantle hangs from a ceiling by a muscular 'foot' at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the emmbrane between them covers its body. Its shell and skin usually resemble limestone, but the darkmantle can slowly change its color to match almost any type of stoney background.

Darkmantles speak no language.

Abilities-
Challenge Rating- 1
Hit Points- 6
Soak- 10%
Evade- 20%
Attacks- 1 attack per round, 35% attacking bonus
Damage- slam (1d4+4)
Alignment- Always neutral
Treasure Reward- none


DELVER-

These bizarre creatures live in the depths of the earth, burrowing through solid stone with a corrosive slime they secrete from their skins.
A dlver resembles a cross between a giant slug and a sea turtle. It has a teardrop-shaped body that glistens with slime, mottled gray, brown, and ochre all over. wo great flippers tipped with blunt claws sprout from the forebody. The creature feeds by dissolving rock with its slime and shoving the resulting goo under its body, the underside of which is almost all mouth.

Delvers speak Terran and Undercommon..

Abilities-
Challenge Rating- 9
Hit Points- 142
Soak- 60%
Evade- 10%
Attacks- 2 attacks per round, 50% attacking bonus
Damage- slam (1d6+8), acid (2d6)
Alignment- Usually neutral
Treasure Reward- none


DESRACHAN-

The dungeon-dwelling destrachan looks like some bizarre, unintelligent beast, but it's an incredibly evil and crafty sadist.
This vaguely reptilelike monster has a stooped frame, large claws for hands, and an almost tubelike had that is featureless except for its large ear structures and toothless maw. The destrachan has two complex, three-part ears that it can adjust to be more or less sensitive to various sounds. It is blind, yet hunts with a sense of sound more precise than most creatures' sight. From its tubular mouth a destrachan emits carefully focused harmonics, producing sonic energy so powerful it can shatter stone wall. So skilled is the destrachan at controlling the sounds it emits that it can choose what type of material to affect with its attack.

Destraachans speak no language but understand Common.

Abilities-
Challenge Rating- 8
Hit Points- 60
Soak- 20%
Evade- 40%
Attacks- 2 attacks per round, 45% attacking bonus
Damage- claws (1d6+4), destructive harmonics (4d4)
Alignment- Usually neutral evil
Treasure Reward- none


DEVOURER-

Devourers are massive creatures every bit as evil as they look. They lurk in the Ethereal and Astral Planes, stalking both natives and travelers with equal sadistic glee.
The devourer apperas as a tall, skeletal figure with strands of mummified flesh hanging from its bones. Imprisoned within the creature's rib cage is a tiny figure, clearly in agony. This pitiful being is the trapped essence of a slain opponent, which is consumed like firewood to sustain the monster's unnatural life.

Devourers speak no language.

Abilities-
Challenge Rating- 11
Hit Points- 78
Soak- 40%
Evade- 30%
Attacks- 2 attacks per round, 45% attacking bonus
Damage- claw (1d6+5), energy drain (3d6)
Alignment- Usually neutral evil
Treasure Reward- none


DIGESTER-

These swift predators spray an acid that can reduce a human to a pool of glop in seconds.
Digesters lurk almost anywhere there is prey to be found, from barren deserts to teaming jungles. A digester resembles a carnivorous dinosaur with powerful hind legs and a long tail. It has a narrow head witha sucking mouth and an orifice in its forhead that squirts acid. A digester stands about 5 feet tall ad is 8 feet long from snout to tail.

Digesters speak no language.

Abilities-
Challenge Rating- 6
Hit Points- 68
Soak- 10%
Evade- 55%
Attacks- 1 attack per round, 30% attacking bonus
Damage- acid spary (4d8)
Alignment- always neutral
Treasure Reward- none


DISPLACER BEAST-

The displacer beast isa savage and stealthy carnivore that resembles a puma with six legs, glowing green eyes, and two muscular tentacles growing from its shoulders.
The displacer beast has luxurious, blue-black fur and long, feline body and head. It is the size of Bengal tigers, about 10 feet long and weighing about 500 pounds. The tentacles end in pads equipped with horny ridges.

Displacer beasts speak no language.

Abilities-
Challenge Rating- 4
Hit Points- 51
Soak- 10%
Evade- 50%
Attacks- 3 attacks per round, 45% attacking bonus
Damage- tentacles (1d6+4), bite (1d8+2)
Alignment- Usually lawful evil
Treasure Reward- Type 1 treasure


DRAGONS-

Dragons are winged reptilelike creatures of ancient lineage. They are known and feared for their size, physical prowess, and magical abilities. The oldest dragons are among the most powerful creatures in the world

All Dragons speak Draconic.

Abilities-
Challenge Rating- 25
Hit Points- 250
Soak- 60%
Evade- 50%
Attacks- 2 attacks per round, 55% attacking bonus
Swallow Whole
Damage- tail (2d6), bite (2d8), claws (2d6), wings (1d8), crush (2d8)

Dragon type, alignment, and breath weapon-
Black Dragon- acid breath (14d4), chaotic evil

Blue Dragon- lightning breath (16d8), lawful evil

Green Dragon- acid breath (18d6), lawful evil

Red Dragon- fire breath (16d10), chaotic evil

White Dragon- freezing breath (10d6), chaotic evil)

Brass Dragon- fire breath (10d6), chaotic good

Bronze Dragon- repulsion gas breath (18d6), lawful good

Copper Dragon- acid breath (20d4), chaotic good

Gold Dragon- fire breath (20d10), lawful good

Silver Dragon- freezing breath (22d8), lawful good

Treasure Reward- Type 3 treasure


DRAGON TURTLE-

Dragon turtles are one of the most beautiful, awesome, and feared creatures of the water. Deadly jaws, steaming breath, and a penchant for capsizing ships make them dreaded by mariners.
A surfacing dragon turtle is sometimes mistaken for the reflection of the sun or moon on the water. Its rough, deep green shell is much the same color as the deep water the monster favores, and the silver highlights that line the shell resemble light dancing on open water. The turtle's legs, tail, and head are a lighter green, flecked with golden highlights. The head is crestd by golden spines wiht dark green webbing connecting them. An adult dragon turtle can measure over 40 feet from snout to tail, with a shell up to 30 feet in diameter, and can weigh 32,000 pounds.

Dragon turtles speak Aquan, Draconic, and Common.

Abilities-
Challenge Rating- 9
Hit Points- 138
Soak- 70%
Evade- 25%
Attacks- 2 attacks per round, 30% attacking bonus
Damage- claws (2d8+4), bite (4d6), steam breath (20d6)
Swallow Whole
Alignment- Usually neutral
Treasure Reward- Type 3 treasure


DRAGONNE-

Possessing some of the most dangerous qualities of a lion and a brass dragon, the dragonne is a vicious and deadly hunter.
From a distance, a dragonne looks much like a giant lion, with the notable exception of a pair of small, brass-colored wings that sprout from its shoulders. On closer inspection, other differences become apparent, to. It is covered with thick, brass-colored scales, much like a brass dragon, and its mane is much thicker and coarser then lion's. The beast also possessses huge claws and fangs, and large eyes, usually the color of its scales. A dragonne is about 12 feet long and weighs about 700 pounds.

Dragonnes speak Draconic.

Abilities-
Challenge Rating- 7
Hit Points- 76
Soak- 50%
Evade- 30%
Attacks- 2 attacks per round, 45% attacking bonus
Damage- claws (2d4+2), bite (2d6+4)
Alignment- Usually neutral
Treasure Reward- Type 2 treasure


DRIDER-

Driders are bloodthirsty creatures that lurk in the depths of Mysteria, seeking warm-blooded prey of any kind.
These strange beings have the head and torso of a dark elf and the legs and lower body of a giant spider. Driders are created by the drow's dark goddess, Lolth. When a dark elf of above-average ablity reaches 6th level, the goddess may put him or her through a special test. Failures become driders.

Driders speak Drow, Common, and Undercommon.

Abilities-
Challenge Rating- 7
Hit Points- 45
Soak- 40%
Evade- 35%
Attacks- 2 attacks per round, 50% attacking bonus
Damage- short sword (1d6+2), bite (1d4+1)
Alignment- Always chaotic evil
Treasure Reward- Type 2 treasure


DRYAD-

Dryads are exquisitely beautiful tree sprites found deep in secluded woodlands. They sometimes aid adventurers and can prove a source of useful information.
A dryad's delicate features are much like an elf maiden's, with eyes always a striking color such as amber, violet, or emerald green. Complexion and hair color change with the seasons. During the spring and summer, the skin of a dryad is lightly tanned and the hair is green as oak leaves. In the fall, the hair turns golden or red, and the skin darkens to match. Finally , in the winter, both are white.

Dryads speak Common, Elven, and Sylvan.

Abilities-
Challenge Rating- 1
Hit Points- 7
Soak- 0%
Evade- 75%
Attacks- 1 attack per round, 50% attacking bonus
Damage- tiny dagger (1d2)
Alignment- Always chaotic good
Treasure Reward- Type 1 treasure


BACK ---- CONTINUE

Monster Pages
12345
678910
111213