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Monsters E - F
ETHEREAL FILCHER-

Etheral filchers are bizarre-looking creatures with a penchant for snatching trinkets from passerbys. Their ability to move quickly between the Ethereal and the Material Planes makes them spectacular pickpockets.
A filcher looks like a creature from a nightmare. It is 4 1/2 feet tall and has a baglike body, with a thick neck and bulbous head. It has four long arms and a single leg that ends in a prehensile foot. It is pearly gray overall with metallic blue and turquoise markings.

Ethereal filchers speak no language.

Abilities-
Challenge Rating- 3
Hit Points- 22
Soak- 10%
Evade- 35%
Attacks- 1 attack per round, 45% attacking bonus
Damage- bite (1d4)
Alignment- usually neutral
Treasure Reward- Type 1 treasure


ETHEREAL MARAUDER-

Ethereal marauders are aggressive predators that can move quickly from the Ethereal Plane to attack opponents on the Material Plane.
The marauder's appearance is odd, to say the least. It resembles a bipedal lizard or dinosaur with a sinuous tail. The thick skin has a mottled, rough, and uneven texture, with coloration ranging from bright blue to deep violet. Its most disturbing feature is the lack of a head. Instead it has a gaping maw surrounded by three powerful mandibles: gleaming, jet-black teeth line the inner mouth. Three small eyes ring the maw, interspersed with the mandibles.

Marauders speak no known language.

Abilities-
Challenge Rating- 3
Hit Points- 11
Soak- 20%
Evade- 45%
Attacks- 1 attack per round, 45% attacking bonus
Damage- bite (1d6+3)
Alignment- Always neutral
Treasure Reward- none


ETTERCAP-

Although not very intelligent, ettercaps are cunning predators. Like the monstous spiders in whose company they are often found, they are skilled hunters and trappers.
An ettercap is a revolting creature resembling a cross between a gangly human and a bloated spider. It stands 6 feet tall, with long, slender arms and legs protruding from a rounded, fleshy body. A pair of bulbous black eyes in its arachnid face allows it to see very well in even the dimmest light.

Ettercaps speak Common.

Abilities-
Challenge Rating- 4
Hit Points- 27
Soak- 10%
Evade- 30%
Attacks- 2 attacks per round, 45% attacking bonus
Damage- bite (1d8), claws (1d3)
Alignment- Usually neutral evil
Treasure Reward- Type 2 treasure


ETTIN-

Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night. Their two heads make them exceptionally sharp-eyed and alert. They are excellent guardians and scouts.
An ettin has orclike facial features and pink to brownish skin. It never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, gray hide (ettins that don't smell bad are rare indeed). An ettin has long, stringy, unkempt hair and large, yellowing, often rotten teeth. Adult ettins are about 13 feet tall and weigh 5,200 pounds. They live about 75 years.

Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant.

Abilities-
Challenge Rating- 5
Hit Points- 65
Soak- 40%
Evade- 25%
Attacks- 1 attack per round, 50% attacking bonus
Damage- greatclub (1d10+6)
Alignment- Usually chaotic evil
Treasure Reward- Type 1 treasure


FROST WORM-

Terror of the frozen lands, this frost worm is a long, blue-white creature with huge mandibles and a strange nodule from which it makes a trilling sound.
The frost worm spends most of its life burrowing through the ice, snow, and even the frozen earth. It surfaces only to attack its prey. Frost worms eat yaks, polar bears, walruses, seals, moose, and mammoths.

Frost worms speak no language.

Abilities-
Challenge Rating- 12
Hit Points- 147
Soak- 45%
Evade- 35%
Attacks- 1 attack per round, 55% attacking bonus
Damage- bite (2d6+12), Thrill (stuns a single opponant for 1d6 rounds)
Swallow Whole
Alignment- Usually neutral
Treasure Reward- none


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