The Assassin
The assassin is the master of dealing quick, lethal blows. Assassins also excel at infiltration and disguise. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allow them to carry out missions of death with shocking, terrifying precision.
Requirements:
- Must be a Level 6
- Must be a Fighter, Barbarian, Rogue, or a Monk
- Must have "Evil" or "Chaotic" in your ethic
You Will Receive:
- Lightweight Studded Leather Armor (15% soak, -0% evade)
- A Poison Dagger (1d4, crit x2, 10 hp) Poison decreases victims hit and evade by 10% and lasts for 10 rounds. Victim must make a Constitution saveing roll at -5 to avoid being poisoned.
Assassin Special Abilities:
- Sneak Attack- (Can only be used in quests) Can be used once per quest. The attack deals 1d2 extra damage per assassin level. Example- a sneak attack from a level 7 assassin would deal 7d2 extra damage.
- Death Attack- (Can only be used in quests) If the assassin states for 3 consecutive rounds that he/she is studying a target in lue of their turn, then the assassin may make a death attack. A death attack is essentially a sneak attack that deals 1d6 extra damage per assassin level. Example- a death attack from a level 8 assassin would deal 8d6 extra damage.
- Uncanny Dodge- To use this ability an assassin must first make a successful intelligence check. If the intelligence check is successful then the assassin gains +10% to their evade. This ability wears off after the evade and must be repeated each round of battle if the assassin wishes.