ARMY MEN - AIR ATTACK 2 WALKTHROUGH
AIR ATTACK 2
MISSION 1 - PLASTIC IS POWER
PASSWORD: Duh, just turn the game on.
Suggested Copilot: Bombshell (Only choice Available)
Suggested Copter: King Cobra (Only choice Available)
Possible Plastic: 5
PLASTIC LOCATIONS
- All five plastic pieces are at the main tan factory at the end of the mission.
Tactics:
- In these early levels, try to master the art of using the winch (O button) to pick up objects such as rocks, logs, boxes, etc. to sling at the enemy.
- Try to master using the R1 and R2 buttons to strafe left and right to avoid enemy fire.
- Crate at Home Base provides extra helicopter ammo or gives an extra Machine Gun if you use the Machine Gun to destroy it.
- Destroy the tent with the "+" on it at the Home Base to get extra Armor.
- Get the crate at the mid-point Base (Base Two) for extra copilot ammo.
- When the mission is over, you can return to either the Main Base or Base Two.
MISSION 2 - KEEP ON TRUCKIN
PASSWORD:^, X, TRIANGLE, >, <, SQUARE, O, X
Suggested Copilot: Bombshell (Only choice Available)
Suggested Copter: King Cobra (Only choice Available)
Possible Plastic: 6
PLASTIC LOCATIONS
- Not 100% sure but I think you get plastic pieces when you destroy the blue trucks.
Tactics:
- Get the first battery you come to (to the left of your original starting position) and go past the base (to the right of your original starting position) to get the rocket out of the way. Even though this area looks like a dead end, you can destroy the flowers. Flower #1 gives you a machine gun, #2 gives you helicopter ammo, and #3 gives you copilot ammo. They are tough to destroy but stick with it.
- A flower in the top left corner of the map gives you extra armor.
- A cluster of flowers in the middle right side of the map has copilot ammo and bee camouflage.
- A flower in the top right hand corner of the map gives a machine gun.
- Use the winch to sling the baseball hat or the baseball glove to cut wide swathes through enemy concentrations.
MISSION 3 - WHERE'S WOODSTOCK
PASSWORD: TRIANGLE, O, \/, <, SQUARE, SQUARE, ^, ^
Suggested Copilot: Bombshell (Only choice Available)
Suggested Copter: King Cobra (Only choice Available)
Possible Plastic: 4
PLASTIC LOCATIONS
- Plastic in upper left corner at (I think) a tan base.
Tactics:
- Use a baseball glove laying nearby to clear out the flower bed going left to right at the bottom. Towards the end of this flower bed is a tan base that provides you with major ammo.
- Plenty of stuff laying around to pick up and sling at your enemies when your ammo runs low (or when you want to save it for later).
- After picking up Woodstock, pick up a frisbee or spatula; head back to the base and when you are almost there you are attacked by four missile firing dogs. Use the object (the frisbee works best) to get two or three of the dogs in one shot, then get the rest with whatever ammo you have left.
MISSION 4 - TOY-RRIFIC
PASSWORD: X, >, <, X, O, SQUARE, SQUARE, TRIANGLE
Suggested Copilot: Woodstock
Suggested Copter: King Cobra (Only choice Available)
Possible Plastic: 4
PLASTIC LOCATIONS
- Not 100% sure but I think you get plastic pieces when you destroy the bases and possibly some blue vehicles.
Tactics:
- After getting the first toy piece cleared, continue around the corner to get the switch (use winch) to turn off the air so you can go back.
- For the second piece of the toy continue up and to right (to the upper right hand corner of the map) to shut off the air. Then you can get to the piece.
- For the third piece take the long way around (not the direct route) to get to the piece pretty easily.
MISSION 5 - DOG EAT DOG
PASSWORD: \/, \/, O, SQUARE, O, SQUARE, >, X
Suggested Copilot: Woodstock
Suggested Copter: King Cobra (Only choice Available)
Extra: The New Super Weapon You Built In The last mission
Possible Plastic: 6
PLASTIC LOCATIONS
- There are some plastic pieces at the base and some on a side route (the houses) on the way to the base.
Tactics:
- Protect the new super weapon as long as possible - preferably all the way to the end of the mission to keep the bonus.
- Stay ahead of the super weapon to keep the pathway clear and to avoid accidentally hitting him with your weapons fire.
MISSION 6 - CIRCLE THE WAGONS
PASSWORD: TRIANGLE, X, ^, <, >, <, O, TRIANGLE
Suggested Copilot: Woodstock
Suggested Copter: King Cobra (Only choice Available)
Possible Plastic: 5
PLASTIC LOCATIONS
Tactics:
- Destroy horseshoes by slinging them against something for extra helicopter ammo.
- You will be attacked on your way to the fort (after you pick up each piece for it) and then after each piece is placed (except the last one). Be sure to completely eliminate each threat before going on.
MISSION 7 - ROACH MOTEL
PASSWORD: <, SQUARE, >, \/, O, X, X, >
Suggested Copilot: Woodstock
Suggested Copter: Chinook
Extra: A new helicopter - the Chinnok
Possible Plastic: 6
PLASTIC LOCATIONS
- 2 for the giant robots at the start.
- 1 for the blue truck in the roach canister (must get it before it reaches the warp).
- 1 for south west base destroyed.
- 1 for the south-of-the-border looking pottery at south base - shoot the blue soldiers inside.
- 1 for a blue tank in the south east corner past where the hats are floating in the pond after the second attack on south base.
Tactics:
- Don't be bashful; fire it up (but don't waste your ammo either)
- For a quick kill of the base in the south-west corner, hit the box of TNT in the center (make it even more effective by launching Woodstock's paratroops).
- At the east base, destroy the two crates for a machine gun and extra ammo.
- Use Woodstock's paratroops to help protect the bases from attacks.
- The pattern is pretty random, but try to anticipate where the next attack will come from. For example if the south base has just been attacked, the next attack will likely come farther north so start heading that way and use the map to pinpoint the enemy attack when it comes.
- Use Woodstock's paratroops to protect the north west base and to cover the roach problem. This way you can both protect the base AND most importantly catch the blue truck (before it reaches the portal) that comes out of the "roach motel" after it is destroyed.
MISSION 8 - UNDER CONSTRUCTION
PASSWORD: TRIANGLE, >, SQUARE, SQUARE, O, \/, \/, X
Suggested Copilot: Woodstock
Suggested Copter: Chinook
Possible Plastic: 4
PLASTIC LOCATIONS
- Destroy tan bases to get plastic.
- 1 at upper right
- 1 down to right from where you start the mission (in the middle).
- 1 at the bottom in the middle.
- 1 at the green base in the lower right corner; it is also where the portal is; just destroy the lunchbox.
Tactics:
- Use the onscreen map to find where the batteries and the bulldozer are. Batteries appear as yellow dots, bulldozer is yellow when it has a battery and is pink when it needs a battery.
- You can destroy walkie-talkies to get batteries.
- Get the bulldozer a good head start moving toward the lower right hand corner.
- Destroy the tan bases on the way then sidetrack to the out of the way ones before sending the bulldozer through the portal.
MISSION 9 - BULLDOZER BUZZ
PASSWORD: ^, X, SQUARE, <, >, O, <, <
Suggested Copilot: Woodstock
Suggested Copter: Chinook
Extra: The Bulldozer You Captured In The Last Mission
Possible Plastic: 6
PLASTIC LOCATIONS
- You find the plastic on the way in the bases.
Tactics:
- As in mission 5, protect the bulldozer as long as possible, preferably all the way to the end of the mission to keep the bonus.
- Use Woodstock's paratroops to make short work of enemy concentrations.
- Stay ahead of the bulldozer to keep the pathway clear and to avoid accidentally hitting it with your weapons fire.
MISSION 10 - BEAUTY AND THE BEAST
PASSWORD: TRIANGLE, ^, O, X, SQUARE, \/, \/, \/
Suggested Copilot: Woodstock
Suggested Copter: Chinook
Extra: The Bulldozer You Captured In The Last Mission
Possible Plastic: 6
PLASTIC LOCATIONS
- 2 at the base towards the upper right corner of the courtyard (the two blue tanks).
- 1 at the base towards the bottom (middle).
- 1 blue tank just past Sarge's position.
- 1 blue tank close to the radar dish (if you take the route past Sarge). It hides behind two objects that look like little houses.
- 1 blue tank close to Vikki's position.
Tactics:
- First, clear out the middle of the courtyard for extra ammo.
- There is a full recovery armor in the upper right corner of the courtyard - destroy the blue tank hiding behind a tree to get it.
- You must decide who to pick up - Sarge or Vikki. Either way it doesn't seem to change the outcome. However, whoever is not picked up takes fire and gets mad at you.
- To get all the plastic, when you reach the radar dish don't drop off the commandoes until you explore the alternate route. Then clear the area around the landing (you may have to do that anyway to get by and explore the other route) when you drop off the commandoes.
MISSION 11 - THE BEIGE BOMBER
PASSWORD: O, O, ^, <, >, X, TRIANGLE, SQUARE
Suggested Copilot: Woodstock
Suggested Copter: Chinook
Possible Plastic: 5
PLASTIC LOCATIONS
- You get plastic from the blue vehicles that attack each base - approximately one per base.
Tactics:
- Similar to mission 7.
- Don't be bashful; fire it up (but don't waste your ammo either)
- Use Woodstock's paratroops to help protect the bases from attacks.
- The pattern is pretty random, but try to anticipate where the next attack will come from. For example if the south base has just been attacked, the next attack will likely come farther north so start heading that way and use the map to pinpoint the enemy attack when it comes.
- Get the launchers and cannons between the bases for extra ammo (one shot = one kill = more ammo). One gives you extra helicopter ammo and the other gives you extra copilot ammo (not sure which is which).
MISSION 12 - GETTING A-HEAD
PASSWORD: >, ^, X, <, O, SQUARE, TRIANGLE, O
Suggested Copilot: Woodstock
Suggested Copter: Chinook
Possible Plastic: 4
PLASTIC LOCATIONS
- You get plastic from the ghosts.
- 2 as you exit the beginning area on the right.
- 1 in the middle area.
- 1 in the lower right.
Tactics:
- Shoot the pumpkins before they launch fireballs at you.
- The truck is in the upper left area of the map.
- Stop the truck dead in its tracks by picking up an object with the winch (it helps if you have already picked it up and are carrying it as you go north) and hurling it into the truck.
- Bad guys waiting for you as you come back to home base. Fire them up with whatever you have left.
MISSION 13 - FULL PLASTIC JACKET
PASSWORD: <, <, TRIANGLE, O, X, X, \/, >
Suggested Copilot: Woodstock
Suggested Copter: Chinook
Extra: The New Super Weapon You Built In The last mission
Possible Plastic: 5
PLASTIC LOCATIONS
- You get plastic from the blue trucks you encounter as you go along.
Tactics:
- As in mission 5 and 9, protect the super weapon as long as possible, preferably all the way to the end of the mission to keep the bonus.
- There is an extra machine gun in the first village.
- Nail a statue in the middle of the path for an extra machine gun.
- Pick up the crates on the ground to release green troops who will assist you on your mission (they're not a big help so don't get behind or damaged just to release them).
- You have probably realized this by now but to keep the bonuses, they MUST SURVIVE the mission.
MISSION 14 - BUSTIN' LOOSE
PASSWORD: SQUARE, >, O, ^, \/, TRIANGLE, \/, X
Suggested Copilot: Woodstock (only choice available)
Suggested Copter: Chinook
Possible Plastic: 4
PLASTIC LOCATIONS
- 1 at the prison (get it when you come back after the air strike on it).
- 3 at the blue base towards the end.
Tactics:
- Go back to the prison after the air strike to pick up the plastic and power ups.
- Save the power ups until you really need them. Remember, you can always come back to get them.
MISSION 15 - SCAVENGER HUNT
PASSWORD: <, >, O, X, SQUARE, \/, \/, O
Suggested Copilot: Bombshell (only choice available)
Suggested Copter: Chinook
Possible Plastic: 6
PLASTIC LOCATIONS
- 1 blue truck by the second piece (the second closest piece to home base).
- 1 for the yellow game boy (nice touch eh) by the second piece.
- 2 blue tanks by the third piece (note: they come at random from the portals nearby - not both at once).
- 1 for the walkie talkie by the fourth piece.
- 1 blue soldier that appears out of the portal after dropping the last piece.
Tactics:
- Destroy everything quickly.
- Destroy cassette tapes for copilot ammo.
- Destroy CD's for helicopter ammo.
- Destroy pop cans for 50% recovery armor.
- Destroy bricks for full recovery armor.
- Use the winch on the red handle in the ground to shut off the water spraying up early in this mission.
- Use the map to find each piece.
MISSION 16 - BATTER UP
PASSWORD: TRIANGLE, O, X, >, >, O, SQUARE, \/
Suggested Copilot: Hardcore
Suggested Copter: Osprey
Extra: A new helicopter - the Osprey
Possible Plastic: 4
PLASTIC LOCATIONS
- 2 at each of the last two tan bases you encounter.
Tactics:
- Clear the path quickly.
- Protect the helicopter - stay a ways ahead of it if you can.
- You can still pick up the toy if the helicopter is destroyed but this will probably count against you somehow.
- Use copilot ammo for small, moving or multiple targets.
- Use helicopter ammo for large or stationary targets.
- As mentioned, stay ahead of the helicopter, destroy everything quickly, and collect ammo and armor as needed.
- If you have collected 75% of the plastic at this stage you get a bonus (sad, but I don't really remember what it is).
MISSION 17 - HIGH HEAT
PASSWORD: SQUARE, ^, ^, <, >, SQUARE, \/, X
Suggested Copilot: Hardcore
Suggested Copter: Chinook
Extra: The toy you rescued from the last mission.
Possible Plastic: 5
PLASTIC LOCATIONS
- 1 blue jeep at the beginning.
- 1 blue tank that comes out of a building, mid ways up the left side
- 1 blue tank at the generator base.
- 1 Tan factory.
- 1 blue jeep that comes out of the tan factory.
Tactics:
- Destroy everything.
- Protect the new accessory toy as long as possible - preferably all the way to the end of the mission to keep the bonus.
MISSION 18 - MISSING IN ACTION
PASSWORD: O, X, >, TRIANGLE, SQUARE, ^, X, X
Suggested Copilot: None available
Suggested Copter: Osprey
Possible Plastic: 4
PLASTIC LOCATIONS
- Destroy the chinese takeout boxes for plastic.
- 1 about half way up the left side.
- 1 right hand side bottom.
- 1 towards the upper right hand corner.
- 1 in the upper left corner.
Tactics:
- Rescue copilots AND green soldiers.
- Be prepared to be attacked each time you return to home base to unload your passengers.
- You are usually attacked right in the middle of unloading - just lift off, destroy the attackers, then return to finish unloading.
- Destroy the crate at the base for extra helicopter ammo.
MISSION 19 - TRASH TALK
PASSWORD: \/, >, X, SQUARE, <, ^, O, O
Suggested Copilot: Hardcore
Suggested Copter: Osprey or Chinook (check tactics below)
Possible Plastic: 5
PLASTIC LOCATIONS
- Hit the large robots for plastic.
- 1 at the cubbyhole to the south (middle).
- 1 towards upper right.
- 1 at extreme north by a steam geyser - note the geyser occasionally destroys the robot leaving the plastic ripe for the picking.
- 2 in the far east, northern rim.
Tactics:
- Chinook is better for one shot kills of helicopters, while the Osprey is better for one shot kills of big targets - choose accordingly.
- Shoot em up with the helicopter ammo on the way to the tan base.
- Try to save your copilot ammo.
- Protect Sarge with copilot ammo on the way back.
- Destroy the crate at base where you pick sarge up for extra copilot ammo.
MISSION 20 - TOXIC REVENGER
PASSWORD: ^, X, O, ^, <, SQUARE, O, X
Suggested Copilot: Woodstock
Suggested Copter: Apache
Extra: A new helicopter - the Apache.
Possible Plastic: 6
PLASTIC LOCATIONS
- Hit dinosaurs for plastic.
- 1 North.
- 1 Upper right.
- Most on the way through the missions.
Tactics:
- Similar to mission 7.
- Don't be bashful; fire it up (but don't waste your ammo either)
- Use Woodstock's paratroops to help protect the bases from attacks.
- The pattern is pretty random, but try to anticipate where the next attack will come from. For example if the south base has just been attacked, the next attack will likely come farther north so start heading that way and use the map to pinpoint the enemy attack when it comes.
- Blast, blast, blast. In other words, destroy everything.
- Build up copilot ammo and then use multiple shots to cover attacks on bases.
- Shoot individual tan soldiers for 50% armor recovery.
- Use a shot or two of copilot ammo when passing through or by the tan base in the north east sector.
MISSION 21 - SAVING LT BOMBSHELL
PASSWORD: <, O, TRIANGLE, \/, X, X, X, O
Suggested Copilot: Woodstock
Suggested Copter: Osprey (see tactics below)
Extra: Another helicopter carrying a stick of dynamite (i.e. a firecracker).
Possible Plastic: 6
PLASTIC LOCATIONS
- 2 in the first section, cubbyholes to the west AND east - destroy the crates for them.
- 1 at the junction between the first and second section.
- 1 at the junction between the second and third section.
- 1 at the junction between the third and fourth section.
- 1 at the junction between the fourth and fifth section.
Tactics:
- FIRST SECTION:
- PROTECT THE DYNAMITE: IF IT IS DESTROYED THE MISSION IS OVER.
- Use the Osprey's powerful main weapon (helicopter ammo) to take out the large robots with one shot (i.e. per robot). The gate doesn't open until you destroy all the robots.
- Don't miss the crates with plastic and copilot ammo to the east and west.
- Leave the dynamite here in the first section while you clear out the next section (note: it doesn't seem to matter if the extra helicopter is destroyed).
- SECOND SECTION:
- Use Woodstock's paratroops (copilot ammo) to make quick work of the missile shooting dogs.
- Keep moving until the dogs are gone. If you stand still you will lose serious armor.
- Bring the dynamite up to this section while you clear out the next three.
- Pick up a bone before you leave.
- THIRD SECTION:
- Use the bone and paratroops to take out the dune buggys.
- FOURTH SECTION:
- Use the bone, your main weapon, and/or paratroops to take out the dinosaurs.
- Wait at a corner and blast the dinosaurs as they come around.
- FIFTH (LAST) SECTION:
- Go right and turn off the air (use winch on the switch).
- Clear out the ground troops with Woodstocks paratroops or whatever else you have left.
- VERY IMPORTANT: DO NOT TRY TO TAKE OUT VON BEIGE (THE AIRPLANE HOUNDING YOU). YOU WILL ONLY WASTE YOUR TIME, AMMO AND ARMOR.
- When the area is relatively clear, go back and pick up the dynamite (one piece at a time unfortunately), bring it back and drop it DIRECTLY on top of the batteries.
MISSION 22 - THERE CAN BE ONLY ONE
PASSWORD: TRIANGLE, X, \/, <, >, X, O. SQUARE
Suggested Copilot: Bombshell (only choice)
Suggested Copter: Toy Copter (if you didn't get 100% plastic you will have to use the Apache and use the tactics below)
REWARD: For achieving 100% plastic you will get the Toy Helicopter for this mission. With better armor and more powerful weapons it makes the Apache look like a toy.
Possible Plastic: 0
Tactics (note: some of these are if you only have the Apache):
- TAKE OUT VON BEIGE - PERIOD!!!
- Search the ground for power ups, especially when Von Beige is on the retreat.
- Destroy dogs for copilot ammo.
- Destroy robots for helicopter ammo.
- Destroy dinosaurs for copilot ammo.
- Get all three machine guns for the Apache - a geyser to the south has them.
- Note: power ups at the geysers cycle through so after you pick one up stay on the move and pass by again until the power up you want is back.
- When Von Beige's plane starts smoking, he will hover and call in missile strikes against you that will destroy the Apache with one blast - keep moving to avoid this deadly attack and, if you can, circle Von Beige or just make bombing/strafing runs against him while he is in this mode.
- Keep your machine guns firing at all times (preferably with all three). It seems tedious but when combined with the other attacks (helicopter and copilot) it helps reduce his armor more quickly.
THE END (and my second walkthrough - yeah!!!!)
GOING SOMEWHERE ELSE?
AIR ATTACK 2 HOME PAGE
ARMY MEN GAMES
CLASSIC PSONE GAMES
PLAYSTATION ZONE
BACK TO WHAT HAVE I COMPLETED
future link (not active)
future link (not active)
future link (not active)
Email: frantom@bellsouth.net