CLASS | TYPE | NAME | HP | ATT | RNG | PRICE | STRONG VS | WEAK VS | OTHER |
Enemy | Mobile | Beast | 180 | N/A | N/A | N/A | Shooter | Attacker | Beasts are monster types that do not move quickly, but have explosive attacking power |
Enemy | Mobile | Wyvern | 140 | N/A | N/A | N/A | Defender | Shooter | Wyverns are flying types that can move at high speed. Stoner and Tristoner aren't effective against them |
Enemy | Mobile | Barbarian | 130 | N/A | N/A | N/A | Attacker | Defender | Barbarians are human types. They attack indirectly, so you've got to be on your toes |
Enemy | Mobile | Commander | 230 | N/A | N/A | N/A | None | None | Commanders are the enemy leaders. They're the ones we want to subdue, but they're formidable foes |
Ally | Mobile | Fighter | 200 | 30 | 1 | 400 GIL | none | none | Fighters are good at defending and attacking, but aren't especially effective or deficient for any enemy |
Ally | Mobile | Attacker | 180 | 25 | 1 | 420 GIL | Beast | Barbarian | Attackers move extremely fast and are best for expanding the front line. They work good against enemy Beasts, but not enemy Barbarians |
Ally | Mobile | Defender | 220 | 35 | 1 | 440 GIL | Barbarian | Wyvern | Defenders have high endurance, but move slowly. They're best suited for defense. Defenders work best against enemy Barbarians, but not enemy Wyverns; has the highest HP |
Ally | Mobile | Shooter | 160 | 20 | 1-3 | 520 GIL | Wyvern | Beast | Shooters attack indirectly, but has low endurance. Shooters work best against enemy Wyverns, but not enemy Beasts; can shoot from afar |
Ally | Mobile | Repairer | 160 | 10 | 1 | 480 GIL | none | all | Repairers repair allied aircraft, but have little attacking power; Can repair an ally but low power |
Ally | Mobile | Worker | 160 | 15 | 1 | 400 GIL | none | all | Workers set torpedos. Torpedos have strong attacking power, but workers don't. Torpedos explode when touched by the enemy. The explosions will damage everything in the immediate area; Can set a bomb but low power |
Ally | Immobile | Stoner | 100 | 20 | 1-4 | 480 GIL | none | none | Stoners can fire a single boulder, causing extensive damage to every enemy it hits; Stationary; Can roll a stone but can't move |
Ally | Immobile | Tri-Stoner | 150 | 30 | 1-5 | 1000 GIL | none | none | Tristoners can fire three boulders simultaneously, causing extensive damage to every enemy it hits; Stationary; Can roll three stones but can't move |
Ally | Immobile | Catapult | 100 | 18 | 1-5 | 480 GIL | none | none | Catapults shoot rocks a great distance, causing extensive damage to every enemy it hits; Stationary; Can throw a stone far off but can't move |
Ally | Immobile | Fire Catapult | 120 | 25 | 1-6 | 600 GIL | none | none | Fire Catapults fire bombs a great distance, causing extensive damage to every enemy it hits; Stationary; Can throw a bomb far off but can't move |
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