Reactor is loosely based on the Gottlieb arcade game of the
same name. Yes, Gottlieb used the Reactor music in Rock-N-Roll, but
the game lacked the heavy metal flavor of its own theme song!
This game attempts, through the odd mechanic of the centerpiece,
to implement the concept of a growing, repulsing core. Add to that
the two particle chambers and you have an amazing likeness. I took
the basic shape of the chambers from the original game, and discovered
the balls mimic the physics from the game!
The rest of the design is based on trying to make a useful upper
playfield. This required the use of a wall that can drop and setting
IsDropped to TRUE upon initializing the machine. I find that once
my basic "cool shot" is in place, the rest of the game tends to shape
itself, since most of the useful space is now gone.
The Reactor itself is 14 different drop walls. It is timed by
several timers. The reason rings are cut in half is that they render
entirely in front of, or behind, the other rings. This was unacceptable
because its wrong. Cutting them in half allowed a proper order for
rendering. The walls do nothing else but go up and down.
The sounds are from the game. When too many of the sounds play
simultaneously, the sounds interfere, just like the old game. The
Graphics are Paintshop Pro, except for the background. The
background, reminiscent of the TRON MCP, was rendered using TrueSpace4.
The most impressive artwork is the launch channel. The shading
combined with arcs make it look like a half-pipe.
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