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Alternately, insert the Sonic The Hedgehog 3 cartridge into the Sonic And Knuckles cartridge. First, enable the "Sound Test" option by grabbing hold of a vine in Angel Island. While swinging, press Left(3), Right(3), Up 3). A ring sound will confirm correct code entry. Next, grab any pulley in Mushroom Hill and press Left(3), Right(3), Up(3). The ring sound will confirm correct code entry. Pause game play and press Start. You will be taken to the Sega logo and title screen. Select either the "Sound Test" or "1 player" options. When selecting the level, hold A and press Start.
Invincibility:
Sonic is, by default, invincible in debug mode.
Slow motion:
Pause game play and hold B.
Restart:
Pause game play and press A.
Frame advance:
Pause game play and press C.
Unfinished level: BAAA-AAAA CAAA-AAAA 8AAA-B92B
Disable pausing: AALA-AAAC
Timer runs while game is paused: AALA-AAAL
Music plays when game is paused: AALA-AAA8
Black background: AA7T-ABAA
Purple/Blue background: ZA7T-AAA4
Blue/Black background: ZA7T-AAA6
Red/Lavender background: AA7T-AAJ6
Red/Blue background: AA7T-AAT6
Silver Sonic and multicolored backgrounds and characters: XA7T-AAA8
Pink Sonic and multicolored levels and characters: YA7T-AAA8
Blue Knuckles and black background: ZA7T-AAA8
End sequence: GJ8A-AA4G
Start with 1 life for player 1: AE8A-AADN
Start with 5 lives for player 1: AY8A-AADN
Start with 7 lives for player 1: A68A-AADN
Start with 1 life for player 2: AE8A-AADW
Start with 5 lives for player 2: AY8A-AADW
Start with 9 lives for player 2: BE8A-AADW
Start with 25 lives for player 2: DE8A-AADW
Start with 50 lives for player 2: GJ8A-AADW
Start with 75 lives for player 2: KN8A-AADW
Start with 99 lives for player 2: NN8A-AADW
Start with 1 life for player 1: AE8A-AAD2
Start with 5 lives for player 1: AY8A-AAD2
Start with 7 lives for player 1: A68A-AAD2
Start with 9 lives for player 1: BE8A-AAD2
Start with 25 lives for player 1: DE8A-AAD2
Start with 50 lives for player 1: GJ8A-AAD2
Start with 75 lives for player 1: KN8A-AAD2
Start with 99 lives for player 1: NN8A-AAD2
Start with 1 life for player 2: AE8A-AAD8
Start with 5 lives for player 2: AY8A-AAD8
Start with 7 lives for player 2: A68A-AAD8
Start with 9 lives for player 2: BE8A-AAD8
Start with 25 lives for player 2: DE8A-AAD8
Start with 50 lives for player 2: GJ8A-AAD8
Start with 75 lives for player 2: KN8A-AAD8
Start with 99 lives for player 2: NN8A-AAD8
Start with time on clock: 2VAT-BCRT
Start with 1 life instead of 3: AFKT-AAG0
Start with 2 lives: AKKT-AAG0
Start with 4 lives: AVKT-AAG0
Start with 5 lives: AZKT-AAG0
Start with 7 lives: A7KT-AAG0
Start with 9 lives: BFKT-AAG0
Start with 25 lives: DFKT-AAG0
Start with 50 lives: GKKT-AAG0
Start with 99 lives: NPKT-AAG0
Keep rings between levels: AKVT-AA76 AMNA-EA24
Rings worth 2 in special stage: ALNA-AACR
Rings worth 3 in special stage: ARNA-AACR
Rings worth 4 in special stage: AWNA-AACR
Rings worth 5 in special stage: A0NA-AACR
Rings worth 10 in special stage: BLNA-AACR
Blue spheres count as rings and disappear: RGSA-A6WY
Only one blue sphere needed for emerald: RGSA-A6YY
Unlimited time: HXRT-AA6A
No bounce when hitting enemies: AABA-DAAC
Keep shields (fire, water, lightning) when hit: 96BA-CAG6 98MA-CAF0
Super shoes last indefinitely: ATGT-CA3Y
Spin Dash just rolls in place: AAMA-DAAC
Sonic jumps lower: AANA-CNA0
Sonic jumps slightly higher: 4ANA-CRA0
Sonic jumps higher: 2ANA-CWA0
Sonic jumps very high: AANA-C4A0
Sonic jumps extremely high: AANA-DYA0
Sonic can always use Fireball: RENT-C6V6
Double jumps, bounces, and Super Sonic are disabled. Sonic can always double jump: RENT-C6YA
Water shield and Super Sonic are disabled. Become Super or Hyper Sonic without any emeralds: AANT-CAGY AAPA-CAB8
50 rings still required. Become Super Sonic without any chaos emeralds: AANT-CAG6
Only 1 chaos emerald needed to become Super Sonic: AENT-CAG6
Only 2 chaos emeralds needed to become Super Sonic: AJNT-CAG6
Only 3 chaos emeralds needed to become Super Sonic: ANNT-CAG6
Only 4 chaos emeralds needed to become Super Sonic: ATNT-CAG6
Only 5 chaos emeralds needed to become Super Sonic: AYNT-CAG6
Only 6 chaos emeralds needed to become Super Sonic: A2NT-CAG6
1 ring needed to become Super Sonic: AENT-CAHL
10 rings needed to become Super Sonic: BJNT-CAHL
25 rings needed to become Super Sonic: DENT-CAHL
40 rings needed to become Super Sonic: FANT-CAHL
100 rings needed to become Super Sonic: NTNT-CAHL
Faster animation rate for Sonic. N2PT-CYB0
Increased gravity: W2PT-CYB0
Don't use rings when any characters are hyper (or super for hyper): NTPT-CA50
Press Jump to Spindash: AAPT-DBHL
Press Down to Spindash AAPT-DBHT
Press Down for temporary invincibility: JAPT-CRH0
Select Sonic or Knuckles and play any level. Press Down and they will flash for a few seconds. This also works with Sonic 3 attached, but can not be used when playing as Tails.
Press Down for debug mode: ZAPT-CRH0
Each ring worth 2 for player 1: SAST-DJ1A SATA-DJTJ
Each ring worth 3 for player 1: SAST-DN1A SATA-DNTJ
Each ring worth 4 for player 1: SAST-DT1A SATA-DTTJ
Each ring worth 5 for player 1: SAST-DY1A SATA-DYTJ
Each ring worth 6 for player 1: SAST-D21A SATA-D2TJ
Each ring worth 7 for player 1: SAST-D61A SATA-D61A
Each ring worth 8 for player 1: SATA-DA1A
Each ring worth 2 for player 2: SATA-DJVW SATA-DJV2 SATA-DJW8
Each ring worth 3 for player 2: SATA-DNVW SATA-DNW8
Each ring worth 4 for player 2: SATA-DTVW SATA-DTW8
Each ring worth 5 for player 2: SATA-DYVW
Each ring worth 6 for player 2: SATA-D2VW SATA-D2W8
Each ring worth 7 for player 2: SATA-D6VW SATA-D6W8
Each ring worth 8 for player 2: SATA-DAVW SATA-DAW8
Lost rings drop straight down: ATTT-CA3W
Lost rings bounce vertically: ATTT-CA3Y
Lost rings go down and left: ATTT-CA30
Lost rings stay in horizontal line: ATTT-CA32
Sonic does not lose rings when hit: ATTT-CA4W ATTT-CA58
Large ring increase when hit: ATTT-CE4Y
Tails does not lose rings when hit: ATTT-CA5G ATTT-CA6G
Unlimited lives: K2WA-CA47
Sonic's frames of animations are slow when walking or running: AAXT-CADA
No rings or emeralds needed for Super or Hyper Knuckles: AA6A-CADA
Tails runs on his tails: ABNT-CAC4
Tails runs faster: ABNT-CA54
Extremely high gravity for shoot down ramps and thru floors: KBVT-DAE2
Speed shoes discolor all objects: AFVT-CA12
Slightly higher jump for Knuckles:: TB5T-CNCR
High jump for Knuckles: PV5T-CRCR
Super jump for Knuckles: AB5T-CWCR
Mega jump for Knuckles: AB5T-C2CR
Extremely high jump for Knuckles: AB5T-DTCR
Become Super or Hyper Knuckles without any emeralds: AB6A-CACL AB6A-CAHR
50 rings still required. Become Super Knuckles without any chaos emeralds: AB6A-CACW
Only 1 chaos emerald needed to become Super Knuckles: AF6A-CACW
Only 2 chaos emeralds needed to become Super Knuckles: AK6A-CACW
Only 3 chaos emeralds needed to become Super Knuckles: AP6A-CACW
Only 4 chaos emeralds needed to become Super Knuckles: AV6A-CACW
Only 5 chaos emeralds needed to become Super Knuckles: AZ6A-CACW
Only 6 chaos emeralds needed to become Super Knuckles: A36A-CACW
1 ring needed to become Super Knuckles: AF6A-CADA
10 rings needed to become Super Knuckles: BK6A-CADA
25 rings needed to become Super Knuckles: DF6A-CADA
40 rings needed to become Super Knuckles: FB6A-CADA
100 rings needed to become Super Knuckles instead of 50: NV6A-CADA
Cannot drown: ACCT-CA2R
Return to title screen instead of drowning: ACCT-CA2W
Jump directly to the end of the level: ALTA-D53G
Sonic is invisible and invincible at start of game: ALTA-CA8J
Once invincible (stars), stay invincible for rest of level: ALTA-CA9Y
Sonic's bash attack disabled: RLVT-CAE2
Unlimited number of rings given when hit: AWXT-CACE AWXT-CA4E
Rains rings when hit: AWXT-CADA
Rings do not spin when hit: AWXT-CAXA
All rings disappear when hit: AWXT-CA7A
Need 0 emrald to become super sonic (besides rings): ACZT-CACA
Super Sonic doesn't lose rings with time: K4ZT-CA9N K4ZT-CA92
Sonic stays invincible for less time after getting hit: A02T-CAF8 982T-CAF8 A02T-CAGL
Sonic stays invincible for more time after getting hit: 982T-CAGL
Unlimited lives for player 1: JW3A-CA4J JW3A-CA4Y
Unlimited lives for player 2: JXGA-CA7G JXGA-CA7W
Sonic needs 1 ring to get to special stage: AH2T-CAHN
Bonus round always activated after every checkpoint: RHJA-E60L
Bonus round is always Glowing Spheres: A5LA-EA5G
Bonus round is always Slot Machine: BXLA-EA5G
Rings worth 8 in special stages for Sonic: SBJA-HAV2 SBJA-HAWJ
Rings worth 2 in special stages for Sonic: SBJA-HJV2 SBJA-HJWJ
Rings worth 3 in special stages for Sonic: SBJA-HNV2 SBJA-HNWJ
Rings worth 4 in special stages for Sonic: SBJA-HTV2 SBJA-HTWJ
Rings worth 5 in special stages for Sonic: SBJA-HYV2 SBJA-HYWJ
Rings worth 6 in special stages for Sonic: SBJA-H2V2 SBJA-H2WJ
Rings worth 7 in special stages for Sonic: SBJA-H6V2 SBJA-H6WJ
Rings worth 8 in special stages for Tails: SBJA-HAV8 SBJA-HAWR
Rings worth 2 in special stages for Tails: SBJA-HJV8 SBJA-HJWR
Rings worth 3 in special stages for Tails: SBJA-HNV8 SBJA-HNWR
Rings worth 4 in special stages for Tails: SBJA-HTV8 SBJA-HTWR
Rings worth 5 in special stages for Tails: SBJA-HYV8 SBJA-HYWR
Rings worth 6 in special stages for Tails: SBJA-H2V8 SBJA-H2WR
Rings worth 7 in special stages for Tails: SBJA-H6V8 SBJA-H6WR
rings worth 2 special stage for sonic: SBJA-HJWJ
Knuckles cannot jump: PVWD-CA6W
Unlimited time in Sonic 2 as Knuckles: HWLX-GA2Y