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Deezire V6.0

Keep in touch with events through enhancements to the EVA/Sofia interfaces
- NEW Super Weapon for the Soviets - decimate opponents with Parabombs (and you still get paratroopers too!)
- Allied Armies now have a 'super weapon' which allows them to turn on/off power to structures, helping them to conserve power - as in Tiberian Sun
- New Allied Paradox Tank, Iraqi Firecaster Tank, Soviet Soldier Volkov and more!
- First BETA of AI enhancements

 

 

Fast build time
Weapons shoot further
All units plus more are available
More money
Faster game play on-line There are two ways to play NURPLE SUPER RED ALERT 2.
By download the maps this will let you play a person on-line who don't have the map ...it will send the map to them automaticly if you host a game with the map. by using the rules.ini method this will let you play ANY map with all the Nurple Super Red Alert 2 settings....but the other person you are playing must also have the same version rules.ini in there westwood red alert 2 folder.
Ever wanted to play Command & Conquer: Red Alert 2 with ALL technology, but none of that extra stuff like new units, health being messed with, costs screwed with, and ranges all messed up? Well if you do, you'll like the All Tech Mod. With this mod, you are enabled ALL technology, from cloning vats, to grand cannons, to psi commandos, to snipers... You can choose to be any country still as you would. But now(the only drawback) there is no difference between sides in a gameplay standpoint. Both sides have the same technology. There is one difference though, if your allied, your buildings will have the allied look and if you are soviet, they will be the soviet buildings. There is no need to build both types of buildings. Since there's no need to build both buildings, this takes alot away from the annoying job of having to find an enemy MCV in a crate, and then re-build another entire base with new stuff, wasting alot of cash. Rhino tanks and grizzly tanks alike will come from the same war factory. Tanyas(NOTE: Tanya now has a build limit of 1 and Navy SEALs added to multiplayer) and Yuri Primes will come from the same barracks, whether soviet or not. And the same with naval forces and the like. And for your enjoyment, we put together a new co-op campaign for those with friends who like to play against the computer when bored. Allied Last Stand, starts in a small unknown town in America where you fight back against the Russians and Cubans who are trying to finish America off. It then leads through an island, and some other places, ending in Washington DC.

All Super Power weapons and all base defenses available to both sides now. Structures and base defenses can be built much farther from each other now...

Cybx Mod V1.4

Allied Forces: Nighthawk Passengers upgraded to 8, Chrono Tank, Mlcc, Medic, M1Tank. Allied armies have access to the Orca Chopper.

British: Chrono Eruptor, Light Tanks, Phase Tanks

French: French walls, Eurofighter, Renegader Tank

Germans: Eurofighter, Laser Chrono Commando, Mine Layer

Americans: Nimitz, Stealth bomber, Seal Paratroopers, Chrono Gi

Korea: Stinger Aircraft Carrier, Mobile Gap generator

Soviet forces: Hind Transport Passengers upgraded to 8, Mind drones, Patriot tank, Spy, Jellyfish, Hellicarrier with special fighter, Antonov, Mig29.

Buildings: Airpad, Soviet Tech Lab with spy sat capability

Russia: Ocktober sub, Sukhoi fighter("Simply the best")

Cuba: MLRS, Improved Terrorist

Lybia: Howitzer, Flame Tank, Super Drednought

Iraq: Light Tank( Hidden RA2 light Tank)

Note: Tekka and Dark Tekka Warriors are available if you capture an allied (Tekka) or soviet (Dark Tekka) tech centers.

 

 

 

 


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