<>Cycle <>Wait 0.1 sec <>Variable Change [0001:Sonic-X] Set, Hero X <>Variable Change [0002:Sonic-Y] Set, Hero Y <>Variable Change [0003:Tails-X] Set, Arick X <>Variable Change [0004:Tails-Y] Set, Arick Y <>FORK Optn: Varb [0001:Sonic-X] -V[0014] Equiv <>FORK Optn: Varb [0002:Sonic-X] -V[0015] Equiv <>Goto Label: No1 <> <>End Case <> <>End Case <>FORK Optn: Hero-Up face direct <>Variable Change [0004:Tails-Y] -1 <> <> End Case <>FORK Optn: Hero-down face direct <>Variable Change [0004:Tails-Y] +1 <> <> End Case <>FORK Optn: Hero-left face direct <>Variable Change [0003:Tails-X] -1 <> <> End Case <>FORK Optn: Hero-right face direct <>Variable Change [0003:Tails-X] +1 <> <> End Case <>Variable Change [0013:Backup-X] Set, Hero X <>Variable Change [0014:Backup-Y] Set, Hero Y <>Fork Optn: Varb[0002:Sonic-Y]-V[0004]less than <>Move Event: Tails, start slip through, up <> <>End Case <>Fork Optn: Varb[0002:Sonic-Y]-V[0004]more than <>Move Event: Tails, start slip through, down <> <>End Case <>Fork Optn: Varb[0001:Sonic-X]-V[0003]less than <>Move Event: Tails hey, start slip through, left <> <>End Case <>Fork Optn: Varb[0001:Sonic-X]-V[0003]more than <>Move Event: Tails, start slip through, right <> <>End Case <> <>End Cycle <>Label 1 <>