“But I don’t wanna be forged! I can do whatever I want!" BOOM!
Despite the harsh conditions of the Shadowlands, there seem to be an ungodly number of small children running around. The reasons: kindly wraiths take pity, wraiths with prestige need slaves, or the kids somehow can outsmart most of the adults. Anilatus is an Arconoi that is practiced only among the children of the wraith world. A mix of several ideas, some highly specialized from other Arconoi, it creates ideal conditions for a child to survive in. Legend has it was created by a kindly Heretic leader who gave it to children to ensure their survival. He ended up on the wrong side of a child with these abilities, but that is another story.
Only wraiths who were children when they died (read: 12 or younger) may take this Arconoi. Teenagers do not qualify for this Arconoi except under special circumstances. Children who do not start out with this Arconoi may add it for 5 instead of 7 points, but it must be taught by someone who knows of its powers.
Basic Abilities:Happy Birthday: Orphans can use this art to find out the true age of any target Wraith; the true age is the age at death plus the number of years they have survived in the Wraith world.
System: Roll Perception + Anilatus (difficulty 5). Only one success is needed to determine the target’s true age.
Sympathy: This art is similar to the Proctor’s Whisper, except it may only be used on children. Children who hear wraiths using this art remain calm, however, as opposed to being frightened.
System: Roll Charisma + Anilatus (difficulty 6). For each success, the user may whisper one sentence to the target child.
Level One: Tag
Level Two: Innocent Face
An Orphan with this ability can use this to plant the idea in a wraith or Spectre’s head that they are to be left completely and totally alone; the target will then ignore the Orphan for the rest of the scene. This art is a favorite of mischevious Orphans, although resourceful children have put it to good use as well.
System: Roll Charisma + Anilatus (difficulty 7). One success is all that is needed to convice the target to leave the user alone. This can be used on more than one target at a time; each success can count towards a target.
Level Three: Eyes of a Child
Level Four: Hide and Seek
Level Five: Temper Tantrum
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