“Be afraid of your own demons if you choose, but know that in doing so, you give them the power. I choose to embrace my demons. They give me power, not the other way around.”
Submitted by JL Williams
HistoryNefarium is an Arcanos that surfaced in the dark ages, prior to the Dictum Mortuum. With no rules to govern wraithly conduct in the Skinlands, it was common practice for many wraiths to torment the faithful and superstitious, projecting themselves as either an evil, unknowable presence, or as agents of Hell. Using this power allowed them to gain Skinlands territory (which, under the feudal system could mean a great deal, when one considers that haunting one individual put his entire barony or fifedom up for grabs), and dramatically increased the flow of Pathos in those areas that were wraith-controlled.
Additionally, the Arcanos of Nefarium made it possible for wraiths to keep a tighter grip on their fetters and legacies, because they could amass cults on both sides of the Shroud.
Note that Nefarium is specifically a Dark Ages Arcanos. It (and all written documentation of it) was destroyed and banned during the breaking of the guilds, mostly by the Pardoners. They claim responsibility for the Arcanos’ existence, believing it to have been created by ancient priests and shamans as a means of embracing one’s Shadow, and using its power. Indeed, the Renegade Path of Castigate is very similar to Nefarium in most respects, although it is far tamer. There is no recorded sighting of Nefarium’s use after the Breaking, although it may still be in existence; anyone who is in possession of such knowledge would have to be extremely old, because there is no source of knowledge on the Arcanos itself, and even the mention of its name can have a wraith in Thrall Chains before he utters another word. Among any other prerequisites that the Storyteller imposes, a wraith who wishes to take Nefarium must be at least 750 years old.
ConceptNefarium is an Arcanos which allows a user to tap into the deepest and darkest parts of himself, and alow his evil potential to manifest. Largely used by heretics, the arts of Nefarium are designed to embrace the Shadow’s power and use it as an advantage, rather than surrendering to it. Unlike Maleficence, it only applies to the user’s Shadow, rather than anyone else’s...although if the wraith’s Shadow has any levels of Hive-Mind, they can be of use to the wraith as well.
The markings of Nefarium vary, depending on the user. When Nefarium is activated, all of the Thorns a wraith may possess will turn themselves on (if any have a visible effect), but in all cases, when a wraith reaches the third level, his eyes will turn a deep, glowing red.
Basic Abilities:Shadow Tuning: All users of Nefarium cultivate a very strong bond with their Shadows, and are normally on good terms with them. As soon as the wraith loses a Catharsis challenge, he may perform an additional Simple test. If he wins, he remains “awake” while the Shadow is in control, and while he may not initiate any actions during this time, he will remember everything that happened.
Level One: Dark Infusion
Level Two: Miasm
Level Three: Dark Command
Level Four: Forbidden Paths
Level Five: Beacon
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