“Darkness is my friend now. It cannot control me; I control it. Sure, others have paid dearly for it, but they are far weaker than I.”
Note: Nephilim was created before the advent of Demon: the Fallen, and so has nothing to do with Demon, despite the name. This art is purely for Spectres and denizens of the Shadowlands, and will not work on any visitng Demons.
No wraith wants to become a Spectre themselves; it means certain second death for them. However, some desire to control the Spectres, for intents known only to them. The long lost art of Nephilim is said to have been practiced only by the original Ferrymen in Charon’s service to allow them passage through the Tempest and to use the Spectres to quash uprisings and enemies. Nephilim is an Arconai that is extremely powerful and closely guarded. It is said only to be practiced among Ferrymen, although a few well- known wraiths of power are known to have cast this art once in a while. This art cannot be bought and paid for by any normal means; rarely will a user of this Arconoi be willing to share their powers. There is no actual Guild for this art either, since such a collection of wraiths would be far too dangerous and powerful, even for themselves.
Antagonists are always identified by an odor of sulfur that follows them everywhere. Some of the most powerful are rumored to sprout horns as well, but this is probably more story than fact.
Note that users of this art, whether they succeed or not, risk incurring the wrath of whatever beasts they force into their bidding. Most who use this art end up destroying themselves with it.
Basic Abilities:Sinister Intent: This ability is used to sense if there are any Spectres in the nearby area, though you cannot specifically determine who might be one or where they might be hiding. This art does not work in the Tempest due to the huge numbers of Spectres that inhabit it.
System: Roll Perception + Nephilim (difficulty 5) Each success allows you to see if there is a Spectre, hidden or not, somewhere in the area.
Tainted Immunity: Because Antagonists are far more in tune with Spectres than other wraiths, they have developed a certain resistance to some Shade Powers. This effect does not work on attack abilities such as Shark’s Teeth or Talons, or on abilities that do not directly affect the wraith, such as Spectral Scream.
System: Roll Stamina + Nephilim (difficulty 6) Each success allows you to ignore Shade Powers for one turn. Your number of successes may not outweight your Willpower. Immunity is reduced by a turn for each botch.
This ability gains the user 1 Angst.
Level One: Summon Suffering
Level Two: Bleak Lullaby
A wraith may use this art to lull nearby Spectres into a state of temporary peace. The Spectres will not attack, move, or think while this art is performed. The wraiths may use the opportunity to run or make a return attack themselves. Once this art wears off, the Spectres will remember nothing of what has happened and continue where they left off.
System: Roll Charisma + Nephilim (difficulty 7) For each success, any Spectres who hear the Bleak Lullaby are placed in a trance for a turn. However, the sound of the Lullaby itself is so horrible that any wraiths who do not cover their ears gain a point of Angst as well.
This art costs 1 Pathos and gives the user 2 Angst.
Level Three: Spiteful Visage
Level Four: Possession of Malevolence
Level Five: Dark Mirror
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