“Life is creation. Life is destruction. But, above all, life is death.”
A cousin of the Artificers and the Alchemists, the practitioners of Sentience came into their own in the mid to late 19th century. However, they had existed much earlier; records in the Stygian Library show them as early as the Renaissance period.
The users of Sentience practice a very focused and bastardized form of Inhabit and Flux. Like the Artificers, they can make objects possessed, and like the Alchemists they can imbue an object with mobility. Unlike both these groups, however, the Sentience users can do something neither can do…give an object a literal life of its own.
How the user gives the item life is the cause of the major split in the practitioners of Sentience. Those known as Vervists draw their life energies from the Quick, while the Ruiners pull theirs from the Tempest in the form of Spectres. Needless to say, both groups are not looked upon well on by the Hierarchy, the former for violating the Dictuum Mortum, and the latter for dealing with the dark forces of Oblivion. Perhaps no art is as persecuted as Sentience, which is why Vervists and Ruiners are extremely rare. Even so, the Vervists and the Ruiners can be a force to be contended with, and are not as divided as the Shadowlands would like to believe.
The Guild -- VervistsVervists were the first practitioners of Sentience. Many were Artificers with some ability to use Flux; they gradually manage to refine their abilities to trapping life energies within objects. After years of study, they figured out how to use the energies. The art of Sentience was born. Precious few had the delicacy and flexibility required to do this, and the ability became a coveted one.
Most of the Artificers were impressed at first, but gradually began to realize the hazard that Sentience posed. Some were afraid because it appeared to be more powerful than Inhabit; others objected to the ethics of using living spirits. Still, others believed it posed a hazard to Fetters and the future population of the wraith world. Human spirits trapped in object form could never become wraiths. Eventually, the pressure built, and finally, the Artificers expelled the Sentience users.
The life practitioners of Sentience dubbed themselves Vervists and went off in search of acceptance. At first, they found it with the already forbidden Alchemists Guild, who welcomed them with open arms, but the Alchemists came to the same conclusions as the Artifactors and broke ties with the Vervists.
Alone and spurned by nearly everyone in the Shadowlands, many Vervists set out for the Farshores in search of acceptance. Many more sought out isolated places in the Shadowlands where they could practice their arts in freedom. Eventually, enough Vervists came together on a small island in the Tempest to form an organized community. Dubbed Shelly’s Isle (after Frankenstein author Mary Shelly), the Vervists settled into practicing their arts with no obstacles from the Stygian government or much of anything else (with the exception of a few Ruiners; see below). They have grown in power, content in their own world away from the restrictions of the dead.
A few Vervists have grown discontent living on Shelly’s Isle. Some of these have gone recruiting in the Shadowlands, looking for lost Vervists to add to the Isle’s population. Still others have rejoined Stygian life, working with Renegade groups or infiltrating the Legion or the other Guilds.
Vervists seem to have a shimmering glowing appearance, due to the life forces they work with. Many established users will have a pale visage that glows with a steady pure white light.
The Guild -- RuinersThe Ruiners are the offspring of the Vervists, in a strangely perverse way. When Sentience came into its own, a few discontent with those powers and objecting to the use of living spirits decided to experiment with the possibility of using Spectres and other dark spirits. After all, if they were locked away in objects, they couldn’t bother anyone anymore, right?
Those who used the dark version of Sentience became corrupted by the dark powers. It was partially their demand for power that had the Sentience users expelled from the Artificers. The light practitioners of Sentience realized what had happened and what some of their number had become. These practitioners were shunned from the other Sentience users before the main group joined forces with the Alchemists. Enraged, the exiled focused on one thing; revenge and eventually the obliteration of the light side of Sentience. They called themselves Ruiners, hoping to destroy anything associated with the light side, including the Vervists themselves.
When the Vervists founded Shelly’s Isle, many Ruiners traveled there, hoping to find acceptance, or at least acknowledgement. Instead, they were kicked of the Isle and told to never return. The Ruiners began mounting assaults on Shelly’s Isle. They also used their abilities in the Shadowlands, causing continuously mounting distrust of any user of Sentience.
Nowadays, more Ruiners are terrorists and spies. A few do work for the Legion in extremely secretive operations, but their motivations are as spiteful as the rest of the Ruiners. Other Ruiners have allied themselves with various Spectres and can be seen working alongside them to bring down Stygia; many quickly become Spectres themselves this way. A few goodhearted Ruiners exist, more out of a “mutation” of Sentience than anything else. These few suffer in silence, hoping for a day when both halves of Sentience can be reunited.
Ruiners faces become distorted, and eventually monstrous, much like the faces of the life force they deal with. Many grow fangs as an early sign of Sentience.
Basic Abilities:Life Tainted: The users of this ability can sense whether an object has had Sentience used on it. Even if the life force no longer inhabits the object, the user can still detect the former presence of one.
System: Roll Perception + Sentience (difficulty 5). One success detects the use of Sentience.
Vervist only: Douse: A Vervist can use this ability to turn off their Arcanoi markings, making them appear as a normal wraith.
System: Roll Dexterity + Sentience (difficulty 5). For each success, the Vervist’s glow is suppressed for a scene.
Ruiner only: Damning Scream: Using this ability, a Ruiner can cause a soulforged object to emit a powerful, disturbing scream. Sometimes, the subject can yell curses at those who destroyed him. Most of the time, the scream is just usually a loud, piecing shriek of torment. Anyone who hears the scream, except for any Ruiners, gain a point of Angst.
System: Roll Intelligence + Sentience (difficulty 6). For each success, a Ruiner can cause an object to emit a scream for one minute.
This art costs 1 Pathos.
Level One: Association
Level Two: Channeling
Level Three: Gift of Tongues
Level Four: Reconstruction
Level Five: Golem
Level Four: Tempest Link
Level Five: Doom Lock
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