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Marines

FIRST ON THE BEACH

SPACE MARINE SHIPS

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                                               After having bought a Games workshop space marines fleet pack I got to  thinking about the fluff and the theory.. As nice a model as the Battle Barge is , I am wondering if there really is an argument for space marine fleets with anything bigger than a cruiser.. The real marines are merely the dry water arm of the wet water Navy.. In The "wet" navy the marines provide a guard complement and a small combat arm. The real life marine arm has few ships. The navy gets them in there and the navy gets them out again.. Everything they have is designed to fit into that concept..  For major conflicts ,they are part of the navy on water and the army on land and the major elements are supplied by those arms.. The only time they are expected to operate alone are in local brushfires.   That's how I see clean up operations against chaos infestations, rebel governors   etc.. seems to me that if the marines are in a situation requiring a battleship then they are already in way above their heads and its time to call in the navy...  I see the possibility of marines needing some mobility in my 40K galaxy so I decided SM fleets should consist of the an adapted medium cruiser, strike cruisers, some escorts   and a cut down version of the goliath transport equipped with swarms of thunderhawks... If you are in a situation or points total requiring BBs then use imperial BBs in support. So thats the way I went.

                                           Now I also very much liked the idea of marines integral to naval vessels so I decided that the empire of the Golgotha galaxy would have two classes of marines. the first would of course be the biologically enhanced space marine as depicted by the games workshop 6mm marine figures. These are just too nice not to use and the superbly trained naval marines who would be stationed on warships as small sections once again the idea was reinforced by my love of the 6mm GZG space marine figures that I had converted to GW heavy weapons.

term4.jpg (19500 bytes)               P9260100.JPG (89167 bytes)

GW MARINES          GZG MARINES

   Having set the scene I went to work on the fleets .. Here are the resultant ships.

THE ROCK OF ETERNITY

                                                      Because "The Sons of The dead earth claim" terra as their home planet and Imperial law allows no chapter to settle on earth, the Sons at founding made their base on an ancient fortress once part of earths defence system. The huge towering rock has powerful but slow engines allowing it a degree of movement and an ability to use the warp in the same fashion as the Ramillies fortresses. "The rock" as the chapter refer to it, is a stark, heavily armed home for the chapter.  Bristling with weapons batteries, lances, bombard cannon, torpedoes and a launch ability for hordes of thunderhawks the rock is the core of the marines fleet  & a secure base when the going gets tough.For more photos and full details of the rock go to

rock1.JPG (25202 bytes) rock2.JPG (19005 bytes) rock3.JPG (14938 bytes)

The rock has 3 fire arcs. Assume a clockwise  360 degree arc with 0 degrees being directly forward. The arcs described would be

Port fire arc  270 to 45 degrees

starboard arc 315 to 90 degrees

Forward arc 315 to 45 degrees.

 

POINTS

TYPE/HITS

SPEED

TURNS

SHIELDS

ARMOUR

TURRETS

?

Defence 18

5

45

5

6+

5

ARMAMENT

RANGE/SPEED

FIREPOWER/STR

FIRE ARC

LAUNCH BAYS

THUNDERHAWKS

4 SQUADRONS

-

STARBOARD WEAPONS BATTERIES

60

12

STARBOARD

STARBOARD LANCE BATTERIES

60

4

STARBOARD

PORT WEAPONS BATTERIES

60

12

PORT

PORT LANCE BATTERIES

60

4

PORT 

FORTRESS BOMBARD CANNON

45

8

P/S/F

PROW TORPEDOES

30

2 X 6

FRONT

 
SPECIAL
Treat as defence target. 
Can move 0 to 5 or turn. It may not both move and turn in the same phase. For movement purposes it ignores blast markers  and the effects of crippling.
Can only use BFI or reload special orders. 
Torpdedo salvos can be fired in different directios
May fire boarding torpedoes and as they are space marines will have +1 on their hit and run attacks
Bombardment cannons fire as weapons batteries but always hit on a 4 or more regardless of armour even ordnance
Bombardment cannons inflict criticals on rolls of 4 or more
Enemy hit and run attacks deduct one from their die roll.
Add +2 to boarding roll
ORDNANCE TYPE CAPACITY
Thunderhawks 20 squads

The rock has its own critical hits chart. Go to for full details.       

NOTE:_ The rock is immensely powerful. It has 60/24 wbs, 60/8 lances, 45/8 bombard cannon and 12 torpedoes in the front arc. 

THE ASSAULT TRANSPORT

THE GOLI

The Goli is an enormous armed transport capable of transporting a marine force with the capacity to invade and capture a planet.. The Goli can carry the marines , their armour and any supporting titans they may have.. In a space battle the ship can hold its own at long range because of the bombardment cannon and the clouds of ordnance it can launch..

Where the Goli really comes into its own is in planetary assault it will open the four enormous hold bays and disgorge drop pods and drop ships and all the encumbrances of an invading force in the twinkling of an eye.. Based on the ancient Goliath transports the Goli is a cut down version with added bombardment cannons and torpedoes..

THE GOLI ASSAULT TRANSPORT

goli1.jpg (31234 bytes) goli2.jpg (39687 bytes) goli4.jpg (32155 bytes) goli5.jpg (20835 bytes)

POINTS

TYPE/HITS

SPEED

TURNS

SHIELDS

ARMOUR

TURRETS

420

BB 16

20

45

5

5+

5

ARMAMENT

RANGE/SPEED

FIREPOWER/STR

FIRE ARC

PORT LAUNCH BAY

THUNDERHAWKS

3 SQUADRONS

STARBOARD LAUNCH BAY

THUNDERHAWKS

3 SQUADRONS

PROW LAUNCH BAY

THUNDERHAWKS

2 SQUADRONS

PROW BOMBARDMENT CANNON

30

8

FRONT

PROW TORPEDOES

30

6

FRONT

 
SPECIAL
Ship is difficult to manoeuvre and cannot use come to new heading orders..
In a planetary assault the goli earns 4 planetary assault points rather than one..
A goli can be used for exterminatus needing to roll 3+ rather than 4+
May fire boarding torpedoes and as they are space marines will have +1 on their hit and run attacks
Bombardment cannons fire as weapons batteries but always hit on a 4 or more regardless of armour even ordnance
Bombardment cannons inflict criticals on rolls of 4 or more
Enemy hit and run attacks deduct one from their die roll.
Add +2 to boarding roll
ORDNANCE TYPE CAPACITY
Thunderhawks 9 squads

 

SPACE MARINE ASSAULT CRUISER..

"Noah ben Shalek!" boomed the voice of marine artificer Kaan. Noah flinched and glanced at the superhuman creature that addressed him.. Huge , bronzed and battle scarred artificer Kaan was a perfect specimen of gene engineered humanity.. Noah on the other hand was a short, dumpy, ugly pot smoking ship builder. Both had their value to the empire.. The marines had brought him the ruined hulks of a tyrant and a strike cruiser for rebuilding. They had expected two barely functioning vessels . He had given them one excellent product..

"Noah ben shalek!!!" said Kaan again. "It's a wonderful vessel and my order will make good use of it.. We have for centuries felt that something was missing from our fleets and you have shown us what it was!!".. The medium cruiser "mankind’s revenge" drifted lazily from the fitting out bays. Shorter than the standard empire cruiser the assault cruiser was powerfully armed and would be deadly in combat.

In the name of the sons of the dead earth, I discharge your commission and accept delivery of the vessel!"..." may the emperors blessing be upon you". With that he walked to the shuttle.. As he entered the hatch he turned and smiled.. "Shalek a time for decisions is approaching.. Sedition and treason are rife.. Choose wisely little shipbuilder!! Choose wisely.."

Noah ben Shalek shivered in fear.. If the empire new of the Shalom fleet and his part in it’s construction , he was a dead man.. However that was the future and living was now... He reached for another joint and dreamed of his next project.

SPACE MARINE ASSAULT CRUISER

smmed1.jpg (25161 bytes) smmed2.jpg (19416 bytes) smmed3.jpg (21745 bytes) smmed4.jpg (23425 bytes)

2smmed1.jpg (28179 bytes) 2smmed2.jpg (14797 bytes) 2smmed3.jpg (29190 bytes) smmed5.jpg (31691 bytes) smmed6.jpg (30037 bytes)

POINTS

TYPE/HITS

SPEED

TURNS

SHIELDS

ARMOUR

TURRETS

220

Cruiser 8

25

45

2

6+

2

ARMAMENT

RANGE/

SPEED

FIREPOWER/STR

FIRE ARC

PORT WEAPONS BATTERY

45

6

LEFT

STARBOARD WEAPONS BATTERY

45

6

RIGHT

DORSAL BOMBARDMENT CANNON

30

6

L/R/F

PROW LAUNCH BAY

THUNDER

HAWKS

3 SQUADS

 
SPECIAL
Bombardment cannons fire as weapons batteries but always hit on a 4 or more regardless of armour even ordnance
Bombardment cannons inflict criticals on rolls of 4 or more
Enemy hit and run attacks deduct one from their die roll.
Add +2 to boarding roll
ORDNANCE TYPE CAPACITY
Thunderhawks 4 squads

The model

Assemble as tyrant but cut off prow and final two weapons bays.. ie leave 6 instead of 8 Weapons showing.. add small plastic bulkhead to front of hull and pin and glue the strike cruiser prow to this bulkhead..

Cut off plastic wings trimming back to hull..

Make flare shields and stick on flat surface created by removing wings so as to shield the engines.

cut dauntless wings in half and pin and glue below the engine reactor housing ie the bulge under the bridge..

Use a bridge of choice and glue to rear weapons mount..

Glue suitably modified lance turrets to ex bridge mounting and the forward weapons mount.. to represent anti ordnance weapons and bombard cannons..

 

THE STRIKE CRUISERS

 

strike1.jpg (22751 bytes) strike2.jpg (25401 bytes) strike3.jpg (22520 bytes)

POINTS

TYPE/HITS

SPEED

TURNS

SHIELDS

ARMOUR

TURRETS

145

CRUISER 6

25 CMS

90

1

6+

1

ARMAMENT

RANGE/SPEED

FIREPOWER/STR

FIRE ARC

PORT WEAPONS BATTERY

30 CMS

4

LEFT

STARBOARD WEAPONS BATTERY

30 CMS

4

RIGHT

PROW LAUNCH BAY

THUNDERHAWKS 20CMS

2 SQUADRONS

-

PROW BOMBARDMENT CANNON

30 CMS

3

FRONT

 
SPECIAL
Bombardment cannons fire as weapons batteries but always hit on a 4 or more regardless of armour even ordnance
Bombardment cannons inflict criticals on rolls of 4 or more
Enemy hit and run attacks deduct one from their die roll.
Add +2 to boarding roll
ORDNANCE TYPE CAPACITY
Thunderhawks 4 squads

 

  SM Escorts

                           Because of the nature of their tasks the SM chapters need a differtent breed of escorts to those used by the imperial fleet.  Specifically they must possess speed and agility characteristics matching that of their larger companions.

  The Archer class 

       SMesc1.jpg (29388 bytes) smesc2.jpg (24020 bytes) smesc3.jpg (28371 bytes)

             The Archer class is designed to harass and annoy the enemy in conjunction with the chapters's Thunderhawks, driving them onto the bombard cannon of the fleets main armament. 

 

Archer Class destroyer

Space marine escorts

POINTS

TYPE/HITS

SPEED

TURNS

SHIELDS

ARMOUR

TURRETS

40

escort 1

35 

90

1

5+

1

ARMAMENT

RANGE/SPEED

FIREPOWER/STR

FIRE ARC

PROW  TORPEDOES 

30 

3

FRONT

 
SPECIAL
May fire boarding torpedoes and as they are space marines will have +1 on their hit and run attacks
Enemy hit and run attacks deduct one from their die roll.
Add +2 to boarding roll

SM Escorts on the cheap

                         Although the forge world SM escorts are wonderful little models at 3 pounds each, they are not cheap. As a result of my many conversions I had lots of sword bodies in the bits box. After some experimentation I produced these . At 1.25 pounds each I think its a fair trade off of quality against price and it helps empty the bits box!!!

To make the models I simply flattened the outer face of the ventral mounts and added the wings. flatten and square off the front face of the hull. make simple SM shape prow and pin to the front og the hull. A lick of paint and it's done. I use these as torpedo escorts. They have no beams but have 3 torps!!!!

 

 

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