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Eternity Boxing Council Rules and Guidelines

All fighters were eligible at the beginning of the timeline. The initial roster of fighters is equal to 5% of the total retired fighters in the Cornerwork DB for the TBCB game. Fighters have a base 40% chance of fighting on a given month. If a fighter is in career stage beginning or pre-prime this chance is 70%. This is adjusted upward 10% for each month of inactivity. Then I use a format where the highest rated fighter who's fighting in a division, fights the lowest rated fighter in the division. Second highest fights the second lowest, and so on. Modified by this rule. 70% of the time a fighter fights the nearest ranked fighter also fighting that month, that also rolled within the 70% ranking scheme. Champions fight top 5 fighters 75% of the time, or top 10 fighters 25% of the time. Champions must defend every 6 months or be stripped. A champion must face his #1 contender at least once a year or be stripped. Fighters also can be injured as follows. Each 1 or 2 knockdowns is a month resting automatically. A KO is a month resting. A TKO is 2 months. Each 1 or 2 cuts is a month. Also if a fighters Performance points drops below 0, he is moved to an entirely different class I call Clubfighters.

EDIT: SINCE THE NEW PERFORMANCE POINTS SYSTEM IS A LITTLE DIFFERENT, EBC MEMBERSHIP IS NOW DEFINED AS THE TOP 25% OF ACTIVE FIGHTERS.

EDIT: Rankings will now be done just the same except as follows. When a weight class has it's first fighter attain prime, rankings now revert to a minimum of 10 fights to be ranked. EBC membership now the top 25% of ELIGIBLE FIGHTERS. Currently only the heavyweights have the new system. I had to do this because now you cannot edit performance points in the game.

When on the clubfighter circuit a fighter fights only other clubfighters until his Performance points raises above 0. When a #1 contender fights a #2 contender it automatically becomes a titlefight eliminator. Fight cards are constructed according to the following. Say there are 20 fights. This yields 5 fight cards. I take the combined DP of the two fighters fighting. This yields a number from 2-20. I compare this number to the venues site ratings. I have all the venues sorted by site index and roll randomly off of this. In our example the 30 highest combined DPs of our 180 generated fights are "main events." The next highest 30 are the "co-features". And so on until all 30 fight cards are filled. Title fights are 15 rounds. Other main events are 12 rounds or 10. If main event 12, second fight. 12 or 10 rounds. If main event 10, second fight 10 rounds. And so on making sure that no undercard fight is longer than the fight after.

Here are the new rules concerning aging:
Career stages
fight 1-5 Beginning
Fight 6-20 Pre Prime
After attaining Prime at fight 21, a fighter is given 100 "career points".
Career points are subtracted from total as follows


All adjustments are cumulative
Decision Loss -0.5
KO Loss -3
TKO Loss -5
Saved by Bell Loss -5
Each fight fought -1.25
Each win +0.25
Each comeback win +1.00


When a fighter's total hits 30 he is at post prime. 10 he is at end. When a fighter reaches 0 he retires.
All fighters start at the age they really started fighting. If a fighter hits 38 years old and hasn't hit post prime, his career points total is automatically adjusted to 30.
After 1 year retired a fighter is 20% likely to receive 0-9 career points and comes back. If fighter receives 0 points he retires after first comeback fight, win or lose.
This gives an optimal maximum of 120 fights in a career.
And an optimal minimum of 34 fights not including comebacks.

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