Site hosted by Angelfire.com: Build your free website today!

UNIVERSAL: Doctor Who

SIMPLE REALITY RPG RULES SUPPLEMENT

For Miniature Wargames and Role Playing Games of Doctor Who

 

 

INTRODUCTION

 

Doctor Who is the most original and far reaching science fiction concept yet created. For forty years, through several different medias including television, novels, and audio adventures,    it has established a concrete mythos centered upon the Time Lord known only as the Doctor, the most mysterious subject of that mythos. In order to appreciate this unique Time Travel Genre one must have some familiarity with the mythos that is known as DOCTOR WHO. You can begin your indoctrination in the most captivating series in human history at:

 

http://www.bbc.co.uk/cult/doctorwho/

 

 

At last there is a generic RPG System with precise and realistic combat and skill resolution rules (which still allow a GM and Player to advance their characters skills to add a cinematic touch) which are neither burdensome nor reliant on tables. And that RPG System is UNIVERSAL!

 

These rules are the accumulation of 18 years of research into:

Miniature Wargames

Role Playing Games

Amateur and Professional Marksmanship Statistics

Amateur and Professional Archery Statistics

Amateur and Professional Fencing Statistics

Dice Probability

 

WHAT YOU NEED TO USE THESE RULES

 

 

 

DOCTOR WHO SKILLS    

 

Physical (Combat)

 

Swordsman (Includes other slashing/ piercing weapons)

Archer

Marksman (Crossbow, projectile or energy weapon)

Martial Artist

Wrestler

Brawler

Spearman

Pikeman

Knife Thrower (Includes all small thrown weapons)

Artillerist

Pilot (Airplane or Aerospace)

Alien Monster

 

Physical (Non-Combat)

 

Acrobat

Thief

Runner

Equestrian

Mariner (Sailor, Powerboat, Sailor, Wet Navy, or Merchant Mariner)

 

Mental (Combat)

 

Psychic

Time Lord

Ancient Gallifreyan (very, very rare; should be treated like the Wizard Skill in UNIVERSAL: Sword and Sorcery Supplement)

 

Mental (Non-Combat)

 

Alchemist

Philosopher

Physician

Artist

Leader

Spacer (Starship Operations)

Starship Command Officer (Prerequisites: Pilot (Aerospace); Spacer; Astrogation)

Starship Operations Officer (Prerequisites: Engineer and Technician (1 field) or Spacer and Scientist (1 field))

Starship Science Officer (Prerequisites: Scientist (2 fields) or Physician)

Physician

Scientist (Choose Field, like Physicist, Biologist, etc.) 

Artist

Leader

Theologian

Linguist (Choose Language)

Engineer

Tactician

Strategist

Evangelist

Investigator

Lawyer

Technician (Choose Field, like Communicator, Mechanic, etc.)

Diplomat

Astrogator (Hyperspace, Subspace, Wormhole Navigation)

Time Traveller (Time Machine Operations) (Special Prerequisite: Time Lord in order to pilot a TARDIS Time Travel Capsule)

MacGuffin (Ability to construct an object in little time to resolve a situation)

 

 

Example Doctor Who Characters:

 

The Doctor (1, 2, 3, 4, 5, 6, 7, 8, or 9)

Physical 6

Martial Artist (Venusian Aki-Do) 2

Thief 1

Mental 425

Time Lord 8

Technician (Computers) 1

Technician (Electronics) 1

Technician (Electrical) 1

Technician (Mechanical) 1

Scientist (Temporal Physics) 1

Scientist (Exobiology) 1

Scientist (Mathematics) 1

Scientist (Chemistry) 1

Scientist (Astronomy) 1

Astrogation 1

Time Traveller 2

MacGuffin 1

Physician 1

Investigator 8

(Optional if you follow the Cartmel Master Plan: Ancient Gallifreyan 36)

 

 

ALIEN MONSTERS

 

Here is a list of Alien Monsters that are found in Doctor Who. Only the Monster Level and any additional Mental Skills (Combat) are listed, as these are all that is pertinent to Doctor Who Battles:

 

Monster

Monster Level

Mental Skills (Combat)

Dalek/ Klade Guardsman

7

 

Cyberman/ Silverati

4

 

Auton

3

 

Draconian

2

 

Drahvin/Remote

2

 

Time Lord/ Elemental/ Faction Paradox

4

Time Lord 8

Vampire/ Yssgaroth

7

Psychic 14

Ice Warrior

4

 

Mandrel

6

 

Ogron

3

 

Rill

6

 

Chumbly

4

 

Robot

4

 

Silurian/ Sea Devil

3

 

Sensorite

1

Psychic 5

Vervoid

2

 

Vogan

1

 

Zarbi

4

 

Menoptera

1

 

Optera

2

 

Yeti

4

 

Great Intelligence

20

Psychic 20

Dalek Trooper/ Klade Warrior

2

 

Nestene

20

Psychic 20

Animus

15

Psychic 15

 

 

REGENERATION RULES

 

If a Time Lord Character is killed (defeated in combat and not attended to with a successful Physician Task Roll) then he can Regenerate. The player must roll a number of 6d equal to his Time Lord Level and must roll one 6 (just like any other Task Resolution). If he succeeds his character regenerates into a new form, but maintains his Skill Levels and other game statistics as they are.

 

 

NOW AVAIABLE:

 

UNIVERSAL: Epic Fantasy

UNIVERSAL: Sword and Sorcery

 

 

COMING SOON TO:

https://www.angelfire.com/games4/doctorwhoeyespy/contents.html

 

 

UNIVERSAL: Cthulhu

 

UNIVERSAL: Hard Space Opera

 

UNIVERSAL: Cold Universe