Samba De Amigo (North America release) Sega Dreamcast FAQ/Walkthrough v0.6 Written by Scott Lewis (slewis@cc.gatech.edu) Last update: 11.23.2000 ================= Table of Contents ================= 1. Specifics 2. Playing the Game 2.1 Overview 2.2 Display 2.3 Moves 2.3.1 Shaking 2.3.2 Posing 2.4 Scoring 2.4.1 Score 2.4.2 Max Amigos 2.4.3 Rate 2.4.4 Rating 3. Control Options 3.1 Standard Controller 3.2 Maracas Controller 3.2.1 Official Sega Maracas 3.2.2 Cha Cha Amigo Maracas 3.2.3 Maracas Troubleshooting Tips 4. Game Options 4.1 Arcade 4.2 Original 4.3 Challenge 4.4 Party 4.4.1 Battle 4.4.2 Couples Mode 4.4.3 Mini-Games 4.5 Training 4.6 Internet 4.7 Options 4.7.1 Game 4.7.2 High Score 4.7.3 Records 4.7.4 Sound Settings 4.7.5 Sound Test 4.7.6 Maracas SE 4.7.7 Control Settings 4.7.8 Maracas Settings 4.7.9 Files 5. Song List 6. Secrets 6.1 Unlocking Songs 6.1.1 Arcade 6.1.2 Challenge 6.1.3 Internet Release 6.1.4 Unofficial internet downloads 6.2 Unlocking Maracas Sound Effects 6.3 Other cheats 7. Game Tips 8. To Do List 9. Credits 10. Version history ============= 1. Specifics ============= Title: Samba De Amigo Platform: Sega Dreamcast Developer: Sonic Team Publisher: Sega of America US Release: 10.18.2000 Rating: Everyone Samba De Amigo supports: 1-2 players Requires VMU 5 blocks to save the game - each new song downloaded from the internet requires 2 VMU blocks Standard Controller Maraca Controller VGA Box Modem ==================== 2. Playing The Game ==================== ------------ 2.1 Overview ------------ Samba De Amigo is a game where you shake maracas (or emulate playing maracas through a standard controller) in rhythm with a piece of music. The player is shown a display indicating where the maracas shakes should occur, and the player tries to match to location and the rhythm of the beats along with imitating crazy poses. After the round ends, either through completing the song or the player dropping too low in the rankings, a scoring screen will appear to show how the player's performance. ----------- 2.2 Display ----------- The display for a player is a series of six circles arranged like the edges of a hexagon below: __ __ Left / \ / \ Right High \__/ \__/ High __ __ Left / \ / \ Right Middle \__/ \__/ Middle __ __ Left / \ / \ Right Low \__/ \__/ Low These circles indicate the height and orientation (right or left) that the maracas should be shaken. If you are using the maracas, there should be two white circles around the outside of these circles indicating where the maracas are being detected. Note - Left and right do not indicate which maraca must be used, but which side a maraca needs to be used on. There are instances on Normal and Hard difficulty settings where the player will have to move both maracas on either the left or right side of their body. --------- 2.3 Moves --------- 2.3.1 Shaking During the game rhythm balls (usually colored blue) will appear in the middle of the hexagon and proceed toward one of the six circles. Players respond by shaking the maracas (or providing the correct controller input) when the ball immediately comes in contact with one of the circles. If a player's maracas shake or button input matches the rhythm ball's impact, a "yeah!" will appear above the circle indicating success. Otherwise a "boo!" will appear if the player missed the beat. If the player shakes both maracas in the same location for a beat a "samba!" will appear above the area. A series of red rhythm balls indicates that the player needs to shake the maracas rapidly in that location. A count will appear above the location indicating how many shakes have occurred. If the player shakes the maracas quickly enough in the correct location, they will recieve a "yeah!" 2.3.2 Posing When a pose icon occurs, the player must strike a pose similar to the one described by the icon. The player needs to quickly put his maracas in those locations and hold them until the pose is resolved with an affirmative circle or an X for a miss. The pose needs to be completed quickly, otherwise it will count as a miss. Note - The player does not need to shake the maracas when the position is reached. The player also does not need to lift their feet, bend their knees or do anything else shown in the image other than correctly positioning the maracas. Tip - Use the white outline circles around the hexagon circles to help align yourself during poses. ----------- 2.4 Scoring ----------- 2.4.1 Score Points can be accumulated. I'm not sure about the exact scoring works currently, but I do know: - Achieving a successful move (an amigo) generates points - Successful actions at higher grades get higher points - There is some point bonus system for making amigo combos - Shaking both maracas at a single location (which will display "samba" above it) can double your points for that move 2.4.2 Max Amigos An amigo is a successful move in Samba De Amigo, may it be shaking the maracas at the right time for a blue rhythm ball, shaking your heart out for a red rhythm ball stream, or striking the correct pose in time. A player can string together a number of amigos in a row. If the count increases to 10 or more, the number will appear in the middle of the hexagon indicating how many amigos are in the current combo. If the player misses a beat during this time, the combo ends and the counter is removed. The Max Amigos is the largest amigo combo you accomplished in that round. 2.4.3 Rate Rate is the percentage of successful moves performed of all the possible moves. Achieving a rate of 100% will indicate a "Perfect" which will also give you a point bonus. 2.4.4 Rank A player's rank is their current overall rating in the game and changes according to their performance. The rating is indicated during the game by the gauge on the top left of the screen and the letter grade. When the player performs a successful move (an amigo), the gauge increases. If the player misses a beat by not shaking the maracas at the right time, or at the wrong height, or just completely missing it altogether, the gauge decreases. If the player fills up the gauge, their ranking will increase. Rankings go from A to E, with A being the best. Once a rank has increased, the player's gauge is dropped back to zero and they must increase it again. If the gauge drops all the way to the left by the player missing a beat in the song, the rating goes one letter and the gauge refills to capacity. The rating is set to C with the gauge empty at the beginning of the round. In Arcade and Original mode, if player's gauge goes to zero at an E rating, the game will immediately end and they will not proceed through the rest of the song. Training mode allows the player to play through songs regardless of ranking. =================== 3. Control Options =================== Samba De Amigo was originally an arcade game that featured maracas for the interface. Now that Samba De Amigo has been released on Dreamcast, we have two options - standard controller, and special maracas peripherals. ----------------------- 3.1 Standard Controller ----------------------- While the standard controller is not the most fun way to play Samba De Amigo, it is the most accurate and still a very enjoyable way to play the game. There are two controller settings available in Samba De Amigo, Type A and B. Type A - Type A operates with the digital pad operates mimics the left maracas while the X, Y, A, and B buttons are used to emulate the right maracas. __ __ Digital up-left / \ / \ Digital up-right Y + X buttons \__/ \__/ Y + B buttons __ __ Digital left / \ / \ Digital right X button \__/ \__/ B button __ __ Digital down-left / \ / \ Digital down-right X + A buttons \__/ \__/ A + B buttons Strengths - Clear mental mapping with the buttons for the right maraca and the digital pad for the left maraca. Complex moves are easy to perform once you become familiar with the controls. Weaknesses - Hitting two buttons at once for the diagonals started hurting my thumbs after a while when I played with the standard Dreamcast controller. Type B - The way that this configuration works is by removing the idea of individual maracas and instead focuses the control in respect to the circles. __ __ Digital up / \ / \ Y button \__/ \__/ __ __ Digital left / \ / \ B button \__/ \__/ __ __ Digital down / \ / \ A button \__/ \__/ Combinations on the same side can be accomplished by pressing more than one input. For example, if two balls were heading toward the top and middle left circles at the same time, the player can press the digital pad diagonally up-left to shake in those positions. If the side was switched to the left side, the player would press the Y and B buttons simultaneously. Strengths - This doesn't mash your fingers and is easier to learn. Two big pluses! Weaknesses - The control scheme doesn't allow all sequences to be performed. For example, left-top and left-bottom cannot be performed simultaneously because there is no way to press both directions at once with the digital pad. It is impossible to complete some stages with this control setting. ---------------------- 3.2 Maracas Controller ---------------------- The use of the Maracas should be fairly straightforward. Shake the maracas at the appropriate height when the rhythm balls come in contact with the circles. 3.2.1 Sega Official Maracas Sega's currently selling the Samba De Amigo maracas at most retailers for ~$80. These maracas are fairly accurate and are fine for the Normal and Easy settings of the game. At the Hard setting, it is often frustrating to get them to recognize when they are both placed on the same side when the beats are occuring very rapidly. The Maracas set comes with base unit, two red maracas that plug into the base unit, and a plastic mat with footprints that attaches to the bottom of the base unit to indicate where the user can stand. 3.2.2 Cha Cha Amigo Maracas These third-party maracas are cheaper than the official maracas (~$60 for one pair, ~$110 for two) and claim to be more accurate than the official pair due to "3D Ultra-Sonic Detection". They are available to order at www.levelsix.com. I do not have these maracas, so if someone could send me some mail when they arrive and describe what is in the package along with how effective they are, that would be greatly appreciated. 3.2.3 Maracas Troubleshooting Tips Using maracas peripherals to play Samba De Amigo may be the best way to enjoy the game, but the inaccuracy of the controls can lead to a lot of frustration. While nothing you can do can ensure 100% accuracy, there are a number of things you can do to improve the control. Here's some tips to help make your maraca experience a more pleasurable and accurate one. - If you're having to reach too low for the low hits, try choosing a greater hight. They should have phrased the height menu as "around" instead of "above". I'm 6', and I have a hard time reaching as low as needed for 5'7", so I play at 6'3" and get weird looks. :) - When your movements aren't registering correctly, make sure that the maraca sensors (the black plastic thing under the maracas) have a straight line of site to the sensors on each end of the floor bar. If these are blocked, that's your problem. You either need to move to another location, or change how you move and shake the maracas to prevent blockage from occuring. - If the wires attached to the maracas become tangled, the sensor box underneath the maracas may be pulled out of position and read incorrectly. Try to keep the wires untangled during gameplay to increase overall accuracy. - Wear socks. If you feet get sweaty, the plastic mat sure feels weird! ================ 4. Game Options ================ ---------- 4.1 Arcade ---------- The arcade mode is a port of the Japanese arcade game. The available songs are divided into three sets. Choosing the Easy difficulty setting will allow you only to play one song from the first set. Normal and Hard allow the player to play through two songs, one from the first stage then one from the second stage. A third song may be earned if the percentages are high enough from the first two songs. The player must earn a D or higher on the first song on Normal or Hard difficulty to proceed on to the second song. Otherwise, the game will end prematurely. The game proceeds with these stages from left to right: First Stage Second Stage %Special Stage ----------- ------------ ------------- Cup of Life El Ritmo Tropical Love Lease Samba De Janiero Al Comap Del Mambo Tequila Tubthumping Macarena Soul Bossa Nova *Livin' La Vita Loca *Take On Me *La Bamba * The stars indicate songs that are unlocked if the song from the first stage is completed with an A ranking in normal or hard mode % The special stage only appears if the player scores 98% or above and an A on the first two songs in Normal or Hard difficulty - This layout mimics the chart found in J.T.Kauffman's Japanese Samba De Amigo FAQ. It's a great layout so I thought I'd use it! :) ------------ 4.2 Original ------------ This poorly named category allows the player to go through any of the unlocked songs at any difficulty setting. The songs initially available are: Cup of Life Samba De Janiero Tubthumping El Ritmo Tropical Al Comap Del Mambo Macarena While the player has access to all the currently unlocked songs, the Easy difficulty only allows one song per play, while the Normal and Hard allow two. The player can still earn access to the special stage in Normal and Hard difficulty if they earn a 98% on the first two songs, but no new songs are revealed. New songs can be found by finding them in arcade mode, completing the beginner, pro, and expert challenges, using cheats, or downloading them from the internet. See section 6 for more information. ------------- 4.3 Challenge ------------- These challenges test the player's skill at Maraca shaking. There are five rankings that can be earned by completing a series of challenges: Maracas Beginner (3 challenges) Challenge 1 - Complete Samba De Jenairo (Normal) with a rank of C or better! Challenge 2 - Complete Al Comap Del Mambo (Normal) with a rank of B or better! Challenge 3 - Complete Take On Me (Normal) with an A rank! Reward - Unlocks Love Lease, Tequila, and Soul Bossa Nova for Original and Training mode. Maracas Pro (4 challenges) Challenge 1 - Complete Tubthumping (Normal) with an A rank! Challenge 2 - Complete Macarena (Normal) with an A rank! Challenge 3 - Complete Mini Game (Total Check Mode) with a Samba Score of 80 or better! Challenge 4 - Complete Samba De Janerio with an A rank of 98% or more! Reward - Unlocks Samba De Amigo for Original and Training mode Maracas Expert (5 challenges) Challenge 1 - Complete Tubthumping (Hard) with a C rank or better! Challenge 2 - Complete Cup of Life (Normal) with a perfect! Challenge 3 - Complete La Bamba (Hard) with a 400,000 points or more! Challenge 4 - Complete Al Comap Del Mambo (Normal) with a perfect Challenge 5 - Complete Take On Me (Hard) with an A rank! Reward - Unlocks Ali Bombaye for Original and Training mode Maracas Master (5 challenges) Challenge 1 - Complete Love Lease (Normal) with a perfect! Challenge 2 - Complete La Bamba (Hard) with an A rank! Challenge 3 - Complete Mini Game (Total Check Mode) with a Samba Score of 90 or better! Challenge 4 - Complete Tequila (Hard) with an A rank of 98% or more! Challenge 5 - Complete Tubthumping (Hard) with a perfect! Reward - Plays the credits Maracas King (5 challenges) Challenge 1 - Complete Samba De Janeiro (Random) with 430000 points or more! Challenge 2 - Complete Macarena (Super Hard) with a C rank or better! Challenge 3 - Complete Ali Bombaye (Hard) with a perfect! Challenge 4 - Complete Livin' La Vida Loca (Super Hard) with a B rank or better! Challenge 5 - Complete Soul Bossa Nova (Super Hard) with an A rank! Reward - Plays the credits Tips for completing challenges - Each song has a single pattern, practice the pattern in original or training mode to improve your skill - If you're frustrated with the maracas inaccuracy, try using the controller. It's less fun, but it's easier to get those difficult hits and less tiring. --------- 4.4 Party --------- Samba De Amigo is definitely a party game, so the Sonic Team threw in some extra party related activities. ----------------- 4.4.1 Battle Mode ----------------- Battle Mode is exactly like a normal two player game except that you compete to get a big Max Amigo first to throw a bomb at your opponent to deplete his life bar. When a player gets hit with a bomb, their current Max Amigo count is reset to zero. When one player's life bar is depleted, the game ends. Tip - If you can shake both maracas in the same direction, this will increase your bomb faster. ------------------ 4.4.2 Couples Mode ------------------ This mode allows two players to test their "love" ability by matching maracas beats. If both players shake their maracas at exactly the same time, they get a love point. Beyond that, I'm not sure exactly how it works or how the love score is calculated. If someone understands it well, please e-mail me so I can include it. ---------------- 4.4.3 Mini-Games ---------------- The Sonic Team included a set of 5 mini-games that can be played individually (in 1 stage mode) or in a pentatholon of mini-game madness (Total Check Mode) Completion of the Total Check Mode with high scores unlocks Maracas Sound Effects available in the Options menu. The minigames are: Guacamole It's whack-a-rat with Maracas. Moles pop up in the high, medium, and low markers and you must shake your maraca there to knock them out. Whack as many moles as you can in the time limit. Tip - If you can, shake the maracas the entire time while you're playing. You'll accidentally hit some moles that you haven't seen yet. Near the end of the session, just raise your arms up and down rapidly while shaking. It's cheesy and tiring, but very effective. Power Rush A rock is placed in one of the high, medium, or low locations and you must shake your maraca vigorously to break it. Break as many rocks as you can in the time limit. Tip - Shake with both maracas at the specified location to break the rock faster. 1-2-Samba! This game requires you to hit the 1, 2, and Samba markers in order. Placed between them is a bomb marker which will destroy your progress and force you to start another 1, 2, Samba attempt. Try to complete as many 1, 2, Sambas as you can in the time limit. Strike A Pose Pose match. Poses are displayed and you have to complete as many as possible before time runs out. Monkey See, Monkey Do A simple repetition game, where the computer will do a pattern including shakes and poses and the player has to repeat it. Do as many correct as possible before time runs out. ------------ 4.5 Training ------------ Training lets you play through any of the songs from the first two sets of songs, along with any songs that you've unlocked through arcade or challenge mode. Training mode allows you to play through the entire song regardless of your rating. ------------ 4.6 Internet ------------ The internet mode allows you to log onto the Samba De Amigo web site and browse around, along with allowing you to unlock some of the Sonic Team's songs through downloads to play in the Original or Training modes. Note - you must have access to a dial-up connection before this will work. See your Dreamcast manual for details. It seems that they have been releasing a new song every two weeks or so, but always on a Thursday night. Each song requires 2 memory blocks to download. Internet released songs: 10.17.2000 - Afterburner 11.2.2000 - Burning Hearts 11.16.2000 - Dreams Dream 12.2.2000 - Opa! Opa! 12.2.2000 - Super Sonic Racing 12.15.2000 - Sonic You Can Do Anything Unreleased songs: Magical Sound Shower Open Your Heart Rent A Hero No. 1 ----------- 4.7 Options ----------- Under the options menu, there are a number of sub menus that allow you to access a number of different things about the game. 4.7.1 Game These are game options that allow you to change how the game is played. - Game Difficulty This allows you to set the difficulty to easy, normal, and hard. (Default is normal.) I am unable to tell if this setting has any effect. The patterns do not change - this may effect how quickly the maracas must be shaken according to the input. - Stages This allows you to set how many stages are available at each difficulty setting, between 1 and 3. The defaults are 1 for easy, and 2 for normal and hard. This does not count the "special stages" that can be earned in normal and hard modes. - Continues This mode allows you to turn continues on or off, allowing the player to try again if they failed to complete a level. 4.7.2 High Score Choose between easy, normal, and hard to display the high scores for these settings. Shake the right maraca to toggle between 1-5 and 6-10 listing. 4.7.3 Records This is a set of stats on your current save game of Samba De Amigo. It lists - Total Game Number - How many Original and Arcadge games have been played. Average Score - Average score among all the arcade and original modes Average Rate - Average rate Total Shakes - Your total number of shakes as a maraca player! Total Points - ??? (I assume there is some metric to assigning points.) Amigo Rank - ??? (A grade resulting from your number of points??) 4.7.4 Sound Settings Allows you to choose between Mono and Stereo. 4.7.5 Sound Test Allows you to play the various sound effects, background music, and the music in the game. 4.7.6 Maracas SE This lets you turn on sound effects for a maraca shake. Each sound effect scheme creates a different sound for the height at which you shake the maraca. You can test the sound effects in this mode by moving the left maraca to identify the target, then shaking the right maraca in the low, middle, and high positions to test the sounds of each. You can unlock various maracas sound effects by getting high scores in the Mini-Game Total Check mode. None - No sound effect Maracas - Shaking maraca sound Energy - Energy sound Whistle - Whistle Shout - Shout Sci-Fi - Sci-Fi sound Chu2 - Mouse sounds from Chu Chu Rocket Chao - Chao sounds from Sonic Adventure Carnival - Animal - Ice Cream Man - Kung Fu - Soldier - DJ - Weak Guy - Girl - Sexy - Love Machine - 4.7.7 Control Settings Change the controller settings between Type A and B. For more info, see section 3.1: Standard Controller. 4.7.8 Maracas Settings Allows you to adjust the height at which the maracas need to be shaken at each range. 4.7.9 Files Allows you to look at your VMU. ============= 5. Song List ============= There are 23 tracks total: /Arcade Songs/ Samba De Janiero Tubthumping Cup of Life Macarena El Ritmo Tropical Al Comap Del Mambo Livin' La Vita Loca La Bamba Take On Me Love Lease Tequila Soul Bossa Nova /Challenge Songs/ Samba De Amigo Ali Bombaye /Internet Songs/ /Game/ /Original Platform/ After Burner After Burner Arcade Burning Hearts Burning Rangers Saturn Dreams Dreams Nights Into Dreams Saturn Magical Sound Shower Out Run Arcade Opa! Opa! Fantasy Zone Master System Open Your Heart Sonic Adventure Dreamcast Rent A Hero No. 1 Rent A Hero Dreamcast Sonic You Can Do Anything Sonic CD Sega CD Super Sonic Racing Sonic R Saturn Arcade (12 songs) These songs are from the Japanese arcade game and can all be accessed through playing the arcade mode of the game. Challenge (2 songs) There are two songs unique to challenge mode that are unavailable in the arcade mode. Internet (9 songs) The Sonic Team included nearly a number of songs from previous Sega games that can be unlocked by logging onto the Samba De Amigo web page through the internet option in the game. ========== 6. Secrets ========== As with any home version of a arcade game, there are a number of things to earn by playing the game. ------------------- 6.1 Unlocking Songs ------------------- Hidden Songs How To Unlock Livin' La Vita Loca Arcade/All Music Cheat La Bamba Arcade/All Music Cheat Take On Me Arcade/All Music Cheat Love Lease Arcade/Challenge-Beginner/All Music Cheat Tequila Arcade/Challenge-Beginner/All Music Cheat Soul Bossa Nova Arcade/Challenge-Beginner/All Music Cheat Samba De Amigo Challenge-Pro Ali Bombaye Challenge-Expert After Burner Internet-timed release (available 10.17.2000) Burning Hearts Internet-timed release (available 11.2.2000) Dreams Dreams Internet-timed release (available 11.16.2000) Magical Sound Shower Internet-timed release Opa! Opa! Internet-timed release (available 12.2.2000) Open Your Heart Internet-timed release Rent A Hero No. 1 Internet-timed release Sonic You Can Do Anything Internet-timed release (available 12.15.2000) Super Sonic Racing Internet-timed release (available 12.2.2000) 6.1.1 Arcade Originally, only 6 of the arcade songs are available in Original mode. There are a few ways to unlock the remaining 6 arcade songs. - Earn them in the Arcade mode The 6 hidden songs can be found in Arcade mode if you achieve a high enough score. (See the section 4.1 for more info.) If you reveal one of the hidden songs in arcade mode and then play through it, you will unlock it in the Original and Training Modes. In my opinion, this is the best way to unlock the songs because you build your skills up and have fun while you unlock the songs. - Earn the bonus stage songs in challenge mode If you beat all the challenges of the Maracas Beginner rank in challenge mode, Love Lease, Tequila, and Soul Bossa Nova will all be available in Original and Training mode. A perfectly adequate way to unlock the songs, but less fun than using arcade mode, IMO. - Use the "All Music" arcade cheat The absolute worst way to unlock the music is to use the full music cheat by shaking the left maracas high 15 times very quickly at the height selection screen. This will allow the player to choose any song available in arcade mode. The side effect is that every arcade song will be unlocked in Original and Training modes. This is not recommended because it removes a lot of the fun of unlocking all the songs from the game. 6.1.2 Challenge Complete the challenge modes to unlock the songs: Maracas Beginner - Love Lease Tequila Soul Bossa Nova Maracas Pro - Samba De Amigo Maracas Expert - Ali Bombaye 6.1.3 Internet-Time Release The available internet songs can be downloaded through the Internet mode, under downloads when you use the Internet option in Samba De Amigo. Sega should be releasing a new song every week until all the songs have been released. Unlike the other unlocked songs, these require the user to download a file 2 blocks big to unlock each individual song. If the file is not present, the song cannot be accessed through currently known means. Currently available songs: title release date Afterburner 10.17.2000 Burning Hearts 11.2.2000 Dreams Dreams 11.16.2000 Opa Opa! 12.2.2000 Super Sonic Racing 12.2.2000 Sonic You Can Do Anything 12.15.2000 6.1.4 Unofficial Internet Downloads All of the song files are available for download using the Dreamcast Web Browser at "http://morphixs.freeyellow.com/DC/". It should be a file list of VMS and VMI files to download. Click on the VMI files and download them to the same VMU that your Samba save game is on to unlock all of the songs. Note - The web browser in Samba De Amigo won't work because there is no way to specify a URL into that browser. You must use one that came with the Dreamcast or is included with the Official Dreamcast Magazine demo disk. ----------------------------------- 6.2 Unlocking Maracas Sound Effects ----------------------------------- These can be unlocked by completing the Total Check Mode of the Mini-Games (under Party Mode). They seemed to be unlocked in packages of two or more. Earned ??? Unlocked: Energy Whistle Shout Sci-Fi Chu2 Chao Earned 93% total: Unlocked: Carnival Animal Ice Cream Man Earned 3 100%s and 91% total Unlocked: Kung Fu Soldier DJ Earned 3 100's and 96% total Unlocked: Weak Guy Monk Earned 3 100's and 97% total Unlocked: Girl Sexy Love Machine ---------------- 6.3 Other Cheats ---------------- - Super Hard Mode On the difficulty setting screen, shake the left maraca high 6 times to unlock "Super Hard" mode. Good luck! :) - Random Mode On the difficulty setting screen, shake the left maraca low 6 times to unlock "Random" mode. In this mode, the beats have been randomized and is very tough! - All Music Mode (Arcade Mode Only) On the height selection screen, shake the left maraca high 15 times to allow the player to play all of the music in arcade mode. A side-effect of this code is that it unlocks all previously unavailable arcade songs on Original and Training modes. ============ 7. Game Tips ============ - Score more points by shaking both maracas in the same location when you can - If you're stuck on a challenge mode, try using the controller instead of the maracas. It's often more accurate and far less tiring. :) - Practice, practice, practice! :) ============= 8. To Do List ============= This is as much your list as mine. If you find something that you think is needed in the faq, mail it to me and I'll add it to the list. - Add info on what specific files unlock - Add section about other games you can play with the maracas - Fill in info on the Cha Cha Maracas - Mini-game scores required to unlock Maracas Sound Effects - Game character bios and stage information - Game credits ======================= 9. Credits & Thank Yous ======================= First, a big thank you to the Sonic Team for making such a cool and fun game! An even bigger thank you to Sega of America for having the guts to release this game AND MARACAS in the US! Great extra help thanks to Tony Chin for finding a number of problems and filling out the Maracas SE section along with finding a number of mistakes I made throughout! Thanks dude!! Beyond the call of duty thanks to Morphix for hosting all of the Samba De Amigo downloads. Major props to ya! Special thanks to Andreas Danielsson (the Puyo Master and Maracas King) for helping me fill out Master and King in Challenge mode and telling me what the rewards are. Thanks dude! I would like to credit the currently available Japanese FAQs for helping me find the secrets and the song lists. Great stuff from all! Mark@antelope.demon.co.uk JTKauffman ruyeyama =================== 10. Version History =================== 12.15.2000 - 0.6 **Much thanks for Tony Chin for helping me out with this update!!** Filled out the Maracas SE section, adding a large number of new Maracas SEs Updated the internet song release to include "Opa! Opa!", "Super Sonic Racing", and "Sonic You Can Do Anything" Clarified the "Love Mode" scoring somewhat Added the "Amigo" response when shaking two maracas in the same location Consistency fixes 11.23.2000 - 0.5 Added requirement for accessing Special Stage. (Requires both 98% and an A ranking on the first two songs) Updated faq to correstpond to the internet release of Dreams Dreams Added new information on where to download all the internet songs unofficially Small modifications throughout 11.4.2000 - 0.42 Spelling, grammar corrections Corrected that obtaining a perfect does not give you a score boost 11.3.2000 - 0.41 Updated faq to correspond to the internet release of Burning Hearts 10.27.2000 - 0.4 Added all the challenge mode settings (Thanks Andreas!) 10.24.2000 - 0.3 Added option menu information Fixed numbering issues and controller labels Added info on third party maracas Fixed a number of stupid counting errors! 10.23.2000 - 0.2 Added controller section Filled out more of the challenge mode Updated secrets section, adding song chart Lots of various fixes and rewordings 10/21/2000 - 0.1 Created faq