(This
page will list all the problems and solutions that I do in my articles for CV-Chess.
At least until this page gets too long, and I have to build a second page!)
White to move and mate in three ... from Article # 1 for CV-Chess
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An interesting little puzzle
...
from M. Greif's book: "200 Perplexing Chess Puzzles."
(Number eighty-four.)
White to move & mate in 3.
Position check:
8; 8; 8; 5r2; 7p; 4Kp1k; 8; 6Q1. (Forsythe notation.)
{WK-e6, WQ-g8; BK-h6, BR-f4, BP's - f6, and h5.}
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1.Kf7!, {Diagram?}
The simplest and best.
Note how White uses the Black f-Pawn as a shield.
[ White might win after: 1.Qg3? Rg4;
2.Qf3, ("+/-") {Diagram?}
but it will take a lot longer!
]
1...Rg4;
{Diagram?}
The only move to stop the threats
of a mate-in-one. (On g7 or g6.)
[ </= 1...h4?!; 2.Qg6# ]
2.Qh8+ Kg5;
3.Qxf6#. {Diagram?}
A very nice 'epaulette mate.'
(NOTE:
The Black Rook and Pawn actually
aid White by cutting off key escape
squares for the Black Monarch.)
*******
Copyright (c) A.J. Goldsby I. Copyright (c) A.J.G; 2003.
White to move and mate in FIVE (5) ... from Article # 1 for CV-Chess
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An original problem by
A.J. Goldsby I, ... ... ...
inspired by a position from one of Martin Greif's books.
White to move and mate in 5. (In five moves.)
Position check:
4K3; 3PpP2; 1p1p1b2; 2B1p3; 8;
2P1N2B; p1R5; kr6
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1.Ba6!!, {Diagram?}
The best.
White ignores Black's threats, and sets up a few of his own.
[ The move 1.Rg7!?, also wins. (But the text is better.) ]
1...Rg8!?;
{Diagram?}
Now Black threatens death to
White on the g1-square.
*******
[ The other way for Black to lose, (and lose one move faster!); was:
</= 1...b2!?;
{Diagram?} Black might as well try this.
Black threatens a mate of his own,
(...b1=Q#); so White must now
hurry.
2.Bb7+!, {Diagram?} The correct move.
( White should not play: 2.Rxa7+?, because after 2...Kxa7; {Diagram?}
White has no good response. )
2...Rxb7; {Diagram?}
This was forced for Black, ...
in
fact it is his only legal move. (!)
3.Rc8+!, {Diagram?}
Yet another surprise.
(Especially if Black were expecting
a routine re-capture of the Rook.)
( White still wins after: 3.cxb7+ Kb8;
4.Bf4!, {Diagram?}
Without this move, White
might be losing!
( 4.Rc8+? Kxb7; "~" )
4...b1Q+; 5.Rc1+ Kxb7[]; 6.Rxb1+,
{Diagram?}
but the text move is quicker and
many times more accurate. )
3...Rb8; 4.Nc7#. ('!') {Diagram?} A nifty little mate.
***
Or Black can play: 1...e3;
2.Bb7+!, {Diagram?}
and Black get mated as in the
variation just above this one.
***
Black also loses after: 1...Rb6?;
2.Rc8+ Rb8; 3.Bb7#, {Diag?}
with an unusual mate.
( White could also play: 3.Nc7#, {Diagram?} with a mate as well. ) ]
*******
At first glance, a beginner might
panic and resign. But aside from the
simple Bg7,
(blocking the file); White
also has a nice "linear mate."
(A relatively simple and straight-forward line to calculate ...
and it is all accomplished with a check every move!)
2.Bb7+ Kb8; 3.Rc8+
Rxc8[]; {Diagram?}
Black has no choice here or
on his next move.
(Black played the only legal move
that was available to the 2nd player.)
4.Bf4+ Rc7; 5.Bxc7#.
{Diagram?}
A nice mate ... and a pretty cute
problem with a couple of nifty 'side' variations.
This is not a legal problem, many
of the pieces are not necessary to
the final solution.
White's King was
purposely hemmed in to make
Black's threats look scarier than
they
actually were. (But I often prefer this kind of
problem with an initial position
that looks
more like a real game.
Many "mates-in-x-moves" type
problems have very artificial-
looking
beginning positions.)
*****
Copyright (c) A.J. Goldsby I Copyright (c) A.J.G.; 2003.
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Copyright (©) A.J. Goldsby Copyright (c) A.J.G; 2003, 2004 & 2005.
Copyright (c) A.J. Goldsby, 2005. All rights reserved.