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Problems for CV Chess, # 1

(This page will list all the problems and solutions that I do in my articles for CV-Chess.
At least until this page gets too long, and I have to build a second page!)


   A cute little problem ... with White to move and mate in 3.  (cp_cv-chs_1_pos1.jpg, 17 KB)

White to move and mate in three ... from  Article # 1  for CV-Chess

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Player # 1 (1500) - Player # 2 (1000)
200 P.C.P. (# 84) 
Pensacola, FL, 19.07.2003

[A.J.G.]

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An interesting little puzzle  ...  
from M. Greif's book:  "200 Perplexing Chess Puzzles." 
(Number eighty-four.)

White to move & mate in 3. 

Position check:
8; 8; 8; 5r2; 7p; 4Kp1k; 8; 6Q1. (Forsythe notation.) 
{WK-e6, WQ-g8;  BK-h6, BR-f4, BP's - f6, and h5.} 

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1.Kf7!,  {Diagram?}  
The simplest and best.

Note how White uses the Black f-Pawn as a shield.  

     [  White might win after: 1.Qg3? Rg42.Qf3, ("+/-")  {Diagram?}  
         but it will take a lot longer!  ]   

 

1...Rg4;  {Diagram?} 
The only move to stop the threats of a mate-in-one. (On g7 or g6.) 

     [  </=  1...h4?!2.Qg6#  ]  

 

2.Qh8+ Kg5;  3.Qxf6#.  {Diagram?}  
A very nice  'epaulette mate.' 

(NOTE: The Black Rook and Pawn actually  aid White by cutting off key escape 
 squares for the Black Monarch.)

*******

  Copyright (c) A.J. Goldsby I.  Copyright (c) A.J.G;  2003.  

 

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   kr6/p1R5/2P1N2B/8/2B1p3/1p1p1b2/3PpP2/4K3 w  ---> White to move and mate in 5. (cp_cv-chs_1_pos2.jpg, 18 KB)

White to move and mate in FIVE (5)  ... from  Article # 1  for CV-Chess

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Player # 1 (2000) - Player # 2 (1600)
Composed problem # 1 
Pensacola, FL  (USA)  24.07.2003

[A.J.G.]

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An original problem by  A.J. Goldsby I,  ... ... ... 
inspired by a position from one of Martin Greif's books.

White to move and mate in 5.  (In five moves.)

Position check:
4K3; 3PpP2; 1p1p1b2; 2B1p3; 8; 2P1N2B; p1R5; kr6 

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1.Ba6!!,  {Diagram?}  

The best.

White ignores Black's threats, and sets up a few of his own. 

     [ The move 1.Rg7!? also wins. (But the text is better.) ]   

 

1...Rg8!?;  {Diagram?}  
Now Black threatens death to White on the g1-square.  

*******

     [  The other way for Black to lose, (and lose one move faster!); was:  
        </=   1...b2!?;  {Diagram?}  Black might as well try this.

        Black threatens a mate of his own, (...b1=Q#); so White must now
        hurry.

        2.Bb7+!,  {Diagram?}  The correct move.  

           ( White should not play:  2.Rxa7+?, because after  2...Kxa7; {Diagram?}    
              White has no good response. )     

        2...Rxb7;  {Diagram?}  This was forced for Black, ... 
        in fact it is his only legal move. (!) 

        3.Rc8+!,  {Diagram?}  
        Yet another surprise. 
        (Especially if Black were expecting a routine re-capture of the Rook.) 

            ( White still wins after:  3.cxb7+ Kb84.Bf4!,  {Diagram?}  
               Without this move, White might be losing!  

                  ( 4.Rc8+? Kxb7; "~" )   

              4...b1Q+5.Rc1+ Kxb7[]6.Rxb1+{Diagram?}   
              but the text move is quicker and many times more accurate. )   

        3...Rb84.Nc7#. ('!')  {Diagram?}  A nifty little mate.   

***

        Or  Black can play: 1...e32.Bb7+!{Diagram?}  
        and Black get mated as in the variation just above this one.  

***

        Black  also loses after:  1...Rb6?2.Rc8+ Rb83.Bb7#{Diag?}  
        with an unusual mate. 

         ( White could also play: 3.Nc7#,  {Diagram?} with a mate as well. )   ]   

*******

 

At first glance, a beginner might panic and resign. But aside from the simple Bg7, 
(blocking the file); White also has a nice "linear mate."  
(A relatively simple and straight-forward line to calculate ... 
  and it is all accomplished with a check every move!)  

 

2.Bb7+ Kb8;  3.Rc8+ Rxc8[];  {Diagram?}  
Black has no choice here or on his next move. 
(Black played the only legal move that was available to the 2nd player.) 

4.Bf4+ Rc7;  5.Bxc7#.  {Diagram?}  
A nice mate ... and a pretty cute problem with a couple of nifty 'side' variations. 

This is not a legal problem, many of the pieces are not necessary to the final solution. 
White's King was purposely hemmed in to make Black's threats look scarier than they 
actually were.  (But I often prefer this kind of problem with an initial position that looks 
more like a real game. Many "mates-in-x-moves" type problems have very artificial-
looking beginning positions.) 

*****

  Copyright (c)  A.J. Goldsby I   Copyright (c)  A.J.G.;  2003.  

 

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  Copyright (c) A.J. Goldsby I  

  Copyright (©) A.J. Goldsby   Copyright (c) A.J.G;  2003, 2004 & 2005.  

  Copyright (c) A.J. Goldsby, 2005. All rights reserved.  


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