This
is BOTH a text-score page and there is a js-replay board for you to play through
the
main line of the solution. BUT!
... you still should probably have a chess board to be able to
follow this game in a relatively
reasonable manner.
Click
HERE
to go to a page where I explain most-or-all of the symbols that I normally
use
in annotating a chess game.
(LC_simp-end_1)
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The following ending is very simple, but you need to learn it in order to master the endings.
(Position check: The White King is on
the h1-square, the White Queen is on
the a2-square.
The Black King is on
the e5-square, and it is White's turn
to move in this position.)
Notice the technique - the active co-operation of the King and Queen is a skill to be learned.
***********
1.Qc4!, {Diagram?}
The correct move. The Queen just
deprived the Black King of the use
of over 50 squares
on the chess
board ... with just one move!!
White has created ... "a wall" ... or
a box, that the Black King cannot
escape from. The idea is
to slowly
decrease the amount of available
travel squares that the enemy king
can use.
(I.E., make the box smaller
and smaller.)
[
Not as accurate is: 1.Qb2+!?, {Diagram?}
which is more or less a check, simply
for the sake of giving a check. ]
1...Kd6; {Diagram?}
The Black King has to fall back,
the second player simply has no choice here.
An important note: The DEFENDER should always
stay
as close to the center as possible.
(AVOID the edge of the board, and
the corners - if possible!!)
[ </= 1...Kf6!?; 2.Qd5, etc. ]
2.Qb5!, {Diagram?}
The White Queen continues
to box in the Black King.
White can also bring up his King,
but in this endgame, it is probably
simplest to nail the King to
the edge
of the board, and then bring up your
King last.
[ Also good was: 2.Kg2! ]
2...Kc7; {Diagram?}
Once again, the King is forced
back.
[ If 2...Ke7; then 3.Qc6, etc. ]
3.Qa6; {Diagram?}
Notice that the Black King is
forced back once again ... and
is limited to the use
of the first
two ranks.
I am NOT interested in finding the very
best move here, or using the trickiest
move order!
What I am trying to do is
find the simplest method for showing
the general method ...
and making it as
easy for the beginner student to learn
this technique!
[ Also good is: 3.Qd5!? ]
3...Kb8; {Diagram?}
This is a tricky move designed
to confuse White.
(Black purposely goes near the corner
in the hopes that the first player
will
become confused.)
[
Black could also play other moves.
But White's technique is basically
the same. WE analyze: 3...Kd7!?;
4.Qb6 Ke7; 5.Qc6 Kf7; 6.Qd6,
6...Kg7; 7.Qe6 Kh7;
8.Qg4!, {Diagram?}
The Black King now only has three
squares to play on ... all that remains
is to
march the White King up and
administer the check-mate.
( Or just 8.Qf6 Kg8; 9.Qe7, etc. )
8...Kh6; 9.Kg2 Kh7; 10.Kf3 Kh6;
11.Ke4 Kh7; 12.Kf5 Kh8;
13.Kf6, {Diagram?} and mate next move.
]
4.Qc6!, {Diagram?}
The simplest and probably the
best ... White has other ways
of winning, but this is certainly
one of the most efficient, and
easy for a beginner to learn.
REMEMBER THIS POSITION!!!
Master these techniques! They will
pay big dividends when you need
to accomplish these
tasks, but you
only have limited time on the clock.
[
White could bring his King up: 4.Kg2 Kc7;
5.Kf3 Kb8; 6.Ke4 Kc7;
7.Kd5 Kb8; 8.Qc6!, {Diagram?}
The best ... and the same basic
technique as in the main line.
( Definitely NOT: 8.Kc6??; {Diagram?} and it is a draw!!
(Stale-mate.) )
8...Ka7; 9.Qb5 Ka8; 10.Kc6,
{Diagram?}
and mates.
***
White could also play: 4.Qb6+!? Kc8; {Diagram?}
This is forced.
( Or 4...Ka8!?; 5.Qb5!, "+/-" )
5.Qa7 Kd8; 6.Qb7 Ke8; 7.Qc7 Kf8;
8.Qd7 Kg8;
9.Qe7, ("+/-") {Diagram?}
All that is needed is for White to
march his King - unopposed -
across the board
and deliver
a mate. ]
4...Ka7; {Diagram?}
Black's ONLY legal move.
5.Qb5!, {Diagram?}
This is the best. Notice how
only five moves have been made -
yet already Black has gone from
having the use of (almost) the
entire board, to being limited to
only TWO travel squares!
This is good technique.
[
I once gave this position to a
nearly beginner student. He
thought for a minute
or two and
suggested: 5.Qa4+?, {Diagram?}
which is an extremely thoughtless
and very silly check. Notice too how
many more squares are available
(now) to
the Black King. (As
compared to before this check
was given.) ]
5...Ka8; {Diagram?}
Black's ONLY legal move.
This is very nearly the ideal procedure for the player in this ending.
(K+Q vs. lone King) In other words,
the lone King is forced into a
CORNER
as quickly as possible.
6.Kg2!, {Diagram?}
Once the King has been boxed
in, all that remains is to bring up
your King to deliver
the knock-out
blow.
Notice you MUST
leave Black at least
two squares to move back and forth
on.
If you take away any more squares
from the hapless Black King, you
allow a draw.
NOTICE SOMETHING ELSE!!! While
you can box in the enemy King with
only one piece,
(your Queen); you
need the ACTIVE PARTICIPATION
of YOUR KING to deliver the ...
'coup de grace.'
(Check-mate.)
[ Not 6.Qb6 ???, STALE-MATE! ]
Now it is very simple. The White
King simply marches - by the MOST
DIRECT ROUTE! -
... to the c6-square,
and mate follows very quickly.
Meanwhile Black is helpless ... and
can
only dance back and forth with
his King ... while awaiting the fall
of the executioner's axe!
6...Ka7; 7.Kf3 Ka8; 8.Ke4 Ka7; 9.Kd5 Ka8;
10.Kc6 Ka7;
11.Qb7#, {Diagram?}
And the game is over.
**********************************************************************************
This ending reminds me of a story.
I was a chess coach in Albuquerque
for close to 5 years.
(I was stationed at
Kirtland A.F.B., NM. This was in the late 70's and early 80's.)
One of my
students - who was only 7 - got
stuck in this ending. He was playing
a student
who was probably twice his
age, and it was the last game of the
round to finish.
[Often in long games, I would give
both sides ten minutes each on their
clock and instruct them
to play it
out right to the end.]
Despite only having a minute or two
to finish the game, my student won
all of his opponents pawns,
promoted
one of his own, and mated him in a
fairly accurate manner.
(I was also the TD for this tourney.)
Many parents, some may have come
from more than 10 different states,
were amazed at the prowess
and
the ability of my very young student.
But he had followed my advice, and
practiced this ending
many times.
He said after the game, somewhat modestly:
"Mr. Goldsby made me
learn that ending early on ... I can
now do it in my sleep."
**********
Copyright (c) A.J. Goldsby I Copyright (c) A.J.G; 2003.
(All games - HTML code initially) Generated with ChessBase 8.0
Replay the basic moves of this ending just below.
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Copyright (c) LM A.J. Goldsby I Copyright (©) A.J. G; 2003, 3004 & 2005.
Copyright (©) A.J. Goldsby, 2005. All rights reserved.
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Page first posted in 2003. Last edit or save on: 01/06/2005 .